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salamar_dree

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Everything posted by salamar_dree

  1. As for Group skills, only minions that share a Group skill would count toward ranks. For example: You have 4 minion droids in a group, but only 3 have Mechanics. For this group, treat it as only having 3 members (so 2 ranks). As for weapons: I don't think it would be game breaking to allow them to choose 1 weapon to use if they have mixed weaponry. The Storm Trooper minion already allows that (with a squad having a single heavy weapon). However, like above, only minions that have the necessary combat skill as a Group skill can contribute.
  2. 50% is a compromise to speed play. Just as we have all been debating various stances throughout this thread, each group can alter the rules or interpret the rules as suits their own game. The big thing is that we all remember that the game is supposed to be about fun and telling a collaborative story. Everyone is entitled to their opinions about how Negotiation should work. As long as it is discussed outside a game session and agreed upon by all the players in a group, go for it! It is when someone has differing views from RAW, but hasn't had this discussion, or is playing in a larger online game that problems may arise. Again, always talk with those you game with. 😁 😂 You're welcome! Everybody, please remember, we can discuss this forever--just as long as we take a step back and remember that it's about a game! We can and should be open to tweaking the rules to fit our home table, but also be willing to accept that a different group might run it differently! In fact, this thread has made me think about this topic. As a narrative game, the rules should work with the narrative, not against it! Have fun! Cheers! 😊
  3. I shouldn't be surprised that this thread is still going. In my games, I really don't bother with rolls when my players want to buy something legal and time isn't a factor. They pay list price. Likewise, I don't bother with rolls when selling used but legal items. I give them 50%. Why? Because it's a waste of valuable game time. Now illegal items require a roll, usually because something bad (i.e.: interesting) could happen.... Just how my games are. I'm running a Star Wars game, not Haggling The RPG (tm). But to each their own. Perhaps if my players all wanted to play Traders and focus on buying and selling, I'd run it different. However, they're more interested in mowing down storm troopers than haggling over the prices of stuff. But sure, if a player wanted to set a minimum selling price higher than 50%, because they really needed the credits, I'd increase the difficulty (or require 3 successes) to manage it. Or perhaps I'd let them roll, and if they failed to achieve the minimum necessary result, I'd let them either take more Obligation or walk away. It has just never been an issue for me. When time isn't a factor, and the player could just try over and over again, why bother with a roll. You should only roll if it matters! So if time isn't an issue and the player is determined to get that higher price, I'd save real time and say they got it done instead of wasting time on rolls.
  4. Pressure Points: "These checks cannot be made with any weapons."
  5. @EliasWindrider Per RAW, yes. The long text of Far Strike only mentions "Brawl", not "Unarmed". Basically, you use the Force to transfer the effect telekinetically to the target. In other words: Go for it! Sounds cool. Cheers!
  6. @angelman2 Jegergryte is correct. All the mods (good and bad) apply to the weapon.
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