Jump to content

salamar_dree

Members
  • Content Count

    758
  • Joined

  • Last visited

Everything posted by salamar_dree

  1. Genesys: Difficulty of Sil 4 Ship at Speed 4: RPPP Difficulty of Sil 3 Ship at Speed 5: RRP Star Wars: Difficulty of Sil 4 Ship at Speed 4: RRPP Difficulty of Sil 3 Ship at Speed 5: RRPPP So, it's actually harder to make many Piloting checks in Star Wars. . Regardless, there should always be Setbacks, because most checks only need to be made in dangerous situations (yes, there is Skilled Jockey to remove those Setbacks). . As a GM, I've allowed Piloting in place of Stealth to try and hide, so there are other uses. . Also, I've seen YYYYYGBPPP checks fail...
  2. With the phone app for Discord, you can use the "talk to text" feature inherent in smartphones to minimize typing. (Technically, you can use that on other platforms as well, I just wanted to point out the option.)
  3. @EliasWindrider @Gordian Naught I'd be happy to create a Discord server, if you choose. Regardless, this Thread should be archived for reference purposes. Merry Christmas!
  4. @EliasWindrider @Gordian Naught FFG is shutting down these forums February. We need to decide if we want a Discord server or something. Or hope that Edge Studios have a forum set up by then...
  5. @EliasWindrider Finished the Airspeeders! Suggestions: 1) I believe that you were considering tweaking the Ion Turbine Engine to provide Def 0, but add an additional +1 Def in 1 Zone mod. 2) Add a note about Passengers in the "Frame Template Profiles" section to the effect of: "The Passenger Capacity entries list a maximum, unmodified capacity based on the Frame type at it's default Silhouette. This can be modified by various effects throughout the design process. However, the designer may always opt to assign a lower Passenger Capacity to a vehicle." This will simplify many vehicles! Lowering Passenger Capacity isn't beneficial by nature, so spending Advantage on it seems silly. Cheers!
  6. The Genesys CRB is available as a PDF on Drivethrurpg. @False God
  7. Yes. Cr 1,000 per vehicle Mod (half that with Gearhead), even if it's a vehicle component that's being crafted.
  8. Added the Heavy Repeating Blaster and the Air-to-Air Rockets to both the Master List and the Weapons list. Both are needed for the LAAT/i. Thanks again @Gordian Naught ! Amazing job. @EliasWindrider , just the PTB-625 Heavy Bomber to finish the Air Speeders!
  9. @Gordian Naught About the weapons: I believe that he means that each statted weapon needs to have it's name listed like in the first Master page. For instance, I used a lot of abbreviations. Also, he needs all the newly statted weapons on the weapons page to be on the Master page. I know it can be tedious. Sorry! (I'm still working on the Airspeeders...)
  10. This requires capital ships on both sides, and clear objectives for both sides as well.
  11. This sounds like time for the Mass Combat rules. You set a number of rounds for the goal you have. You have the PCs engage the TIE/ln's, and if they wipe out those fighters, then when you roll the first round of Mass Combat, then the effects of the PCs encounter will remove the Boost provided by those TIEs. Then you have one PC roll the Mass Combat check. You narrate the results of that round. Then run another PC encounter. Maybe they spot the Bombers, and have to take them out. Run the 2nd round of Mass Combat, influenced by the PC's actions and the results of the 1st round of Mass Combat. Have a different PC make the roll. Rinse and repeat. For all it's faults, the Module "Friends Like These" has a good Mass Combat in it. @venkelos
  12. I got the crew and passengers right with minor fiddling. However, I intentionally included the wait staff as passengers, as they aren't required. In truth, they are passengers... just ones that wait on the other passengers. 😉 Cheers!
  13. @Tiberiosity The Nubian Design Collective (over in the AoR forums) is a fan built ship crafting system. It's definitely not RAW, but is better than what's in Fully Operational. It can give you some ideas as to what cargo and hangars provide per Bay. Would need tinkering, though.
  14. A Characteristic of 1 is "below average". 2 is average. From a "D&D" perspective, 10 is average. As for "broken", Characteristics aren't broken above 5, but they do make things very unpredictable. I have a player that can boost as high as 7 in a few characteristics for an encounter. Makes it hard to judge how to challenge him. In another game, there's a character with a 6 Agility. He rarely misses with his rifle, but when he does, the result is often 10 Advantage, which becomes difficult to deal with. I would prefer the cap to be lower. In your own game, there's nothing from stopping you from running it with no cap, but as been pointed out, should any PC be as strong as a Rancor? Even with cybernetics?
  15. The HA-5 Aerial Retreat has a max altitude of 10 km. Other than an Enc of 250 RAW, it has a 260 Enc. Everything else lines up (I did switch the wait staff from crew to passengers, as they aren't "essential" to the retreat's operation, and are listed as "up to"). Edit: Now that I think of it, 2 new defects for the Frame table might work: 1 Threat: Low Ceiling (Air Speeder only: The vehicle's Max Altitude is reduced to 10 km) 3 Threat: Very Low Ceiling (Air Speeder only: The vehicle's Max Altitude is reduced to 1 km)
  16. After all their experience with Star Wars, FFG lowered the characteristic cap for Genesys: "No characteristic can be increased higher than 5, either in character creation or in gameplay." They also limited Dedication to only work once per characteristic. The reasoning is that going above 5 proficiency dice causes the results get a bit wonky.
  17. The Ubrikkian TRL-03 Skyclaw is pretty close (1030 Enc vs 1000 Raw), except for Altitude: the Skyclaw only has a 1000 meter max Altitude RAW. The default Air Speeder max is 100 km. It has to be an Air Speeder, as it's Sil 5 (3×Larger Scope). Maybe a defect that reduces Altitude? Or maybe nothing special. I feel one could always reduce things like altitude. I did a bunch of manipulation to get the Passengers to exactly 2. It worked, but it seems that you could just say, "It's got less passenger space". Just mentioning it. I'm not sure if any changes are necessary. Cheers!
  18. @Gordian Naught For the weapons that only appear in stat blocks, just use the vehicle's Rarity. If the weapon appears on multiple vehicles, use the lowest vehicle Rarity. 😁
  19. Slipped your HUD in there, I see. 😏 It's a bit more Trek than Wars. I wouldn't think that it would be very common, so maybe increase the price a bit. Maybe 9,000 credits. And the increase Sensor range mod needs: "1 increase..." Otherwise it's fine.
  20. I found a typo in the Transport Hull: "are reduced by 1 to a minimum of 1." Is attached to the "Base Modifiers" section when it's supposed to go with the "Special" section.
×
×
  • Create New...