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Everything posted by salamar_dree
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Whats the use of a high piloting skill?
salamar_dree replied to player5767340's topic in Star Wars: Edge of the Empire RPG
Genesys: Difficulty of Sil 4 Ship at Speed 4: RPPP Difficulty of Sil 3 Ship at Speed 5: RRP Star Wars: Difficulty of Sil 4 Ship at Speed 4: RRPP Difficulty of Sil 3 Ship at Speed 5: RRPPP So, it's actually harder to make many Piloting checks in Star Wars. . Regardless, there should always be Setbacks, because most checks only need to be made in dangerous situations (yes, there is Skilled Jockey to remove those Setbacks). . As a GM, I've allowed Piloting in place of Stealth to try and hide, so there are other uses. . Also, I've seen YYYYYGBPPP checks fail... -
@RLogue177 what abookfulblockhead said.
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Bossk, IG-88, Dengar, Zuckuss, 4-LOM
salamar_dree replied to CloudyLemonade92's topic in Star Wars: Edge of the Empire RPG
And their iconic ships are in Starships & Speeders. -
@EliasWindrider Finished the Airspeeders! Suggestions: 1) I believe that you were considering tweaking the Ion Turbine Engine to provide Def 0, but add an additional +1 Def in 1 Zone mod. 2) Add a note about Passengers in the "Frame Template Profiles" section to the effect of: "The Passenger Capacity entries list a maximum, unmodified capacity based on the Frame type at it's default Silhouette. This can be modified by various effects throughout the design process. However, the designer may always opt to assign a lower Passenger Capacity to a vehicle." This will simplify many vehicles! Lowering Passenger Capacity isn't beneficial by nature, so spending Advantage on it seems silly. Cheers!
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Have any GMs experimented with different spec costs?
salamar_dree replied to Bellona's topic in Game Masters
The Genesys CRB is available as a PDF on Drivethrurpg. @False God -
Engine "Modification Options" Cost
salamar_dree replied to JimSteele's topic in Star Wars: Edge of the Empire RPG
Yes. Cr 1,000 per vehicle Mod (half that with Gearhead), even if it's a vehicle component that's being crafted. -
@Gordian Naught About the weapons: I believe that he means that each statted weapon needs to have it's name listed like in the first Master page. For instance, I used a lot of abbreviations. Also, he needs all the newly statted weapons on the weapons page to be on the Master page. I know it can be tedious. Sorry! (I'm still working on the Airspeeders...)
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Scale of An Epic Space Battle?
salamar_dree replied to venkelos's topic in Star Wars: Age of Rebellion RPG
This requires capital ships on both sides, and clear objectives for both sides as well. -
Scale of An Epic Space Battle?
salamar_dree replied to venkelos's topic in Star Wars: Age of Rebellion RPG
This sounds like time for the Mass Combat rules. You set a number of rounds for the goal you have. You have the PCs engage the TIE/ln's, and if they wipe out those fighters, then when you roll the first round of Mass Combat, then the effects of the PCs encounter will remove the Boost provided by those TIEs. Then you have one PC roll the Mass Combat check. You narrate the results of that round. Then run another PC encounter. Maybe they spot the Bombers, and have to take them out. Run the 2nd round of Mass Combat, influenced by the PC's actions and the results of the 1st round of Mass Combat. Have a different PC make the roll. Rinse and repeat. For all it's faults, the Module "Friends Like These" has a good Mass Combat in it. @venkelos -
A Characteristic of 1 is "below average". 2 is average. From a "D&D" perspective, 10 is average. As for "broken", Characteristics aren't broken above 5, but they do make things very unpredictable. I have a player that can boost as high as 7 in a few characteristics for an encounter. Makes it hard to judge how to challenge him. In another game, there's a character with a 6 Agility. He rarely misses with his rifle, but when he does, the result is often 10 Advantage, which becomes difficult to deal with. I would prefer the cap to be lower. In your own game, there's nothing from stopping you from running it with no cap, but as been pointed out, should any PC be as strong as a Rancor? Even with cybernetics?
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The HA-5 Aerial Retreat has a max altitude of 10 km. Other than an Enc of 250 RAW, it has a 260 Enc. Everything else lines up (I did switch the wait staff from crew to passengers, as they aren't "essential" to the retreat's operation, and are listed as "up to"). Edit: Now that I think of it, 2 new defects for the Frame table might work: 1 Threat: Low Ceiling (Air Speeder only: The vehicle's Max Altitude is reduced to 10 km) 3 Threat: Very Low Ceiling (Air Speeder only: The vehicle's Max Altitude is reduced to 1 km)
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After all their experience with Star Wars, FFG lowered the characteristic cap for Genesys: "No characteristic can be increased higher than 5, either in character creation or in gameplay." They also limited Dedication to only work once per characteristic. The reasoning is that going above 5 proficiency dice causes the results get a bit wonky.
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The Ubrikkian TRL-03 Skyclaw is pretty close (1030 Enc vs 1000 Raw), except for Altitude: the Skyclaw only has a 1000 meter max Altitude RAW. The default Air Speeder max is 100 km. It has to be an Air Speeder, as it's Sil 5 (3×Larger Scope). Maybe a defect that reduces Altitude? Or maybe nothing special. I feel one could always reduce things like altitude. I did a bunch of manipulation to get the Passengers to exactly 2. It worked, but it seems that you could just say, "It's got less passenger space". Just mentioning it. I'm not sure if any changes are necessary. Cheers!
