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InfectiousZombie

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Posts posted by InfectiousZombie


  1. I will agree 100% with Greyzen. Download the Strange Eons program and the WH RPG add-on and and make your own items. It is really easy to do! Some people really like to down play the magic in the old world to keep it dark and grim. My group has been playing almost a year now and just having a couple of trinkets just did not seem good enough anymore so I made my own! :)


  2. I haven’t ever called for a rally step in the middle of an initiative specifically unless the PCs are the only ones left on the tracker for some reason (between waves of enemies, enemy is barricaded and requires PCs to break through, etc).. That being said, I don’t see why you couldn’t if the situation calls for it or it seems reasonable.


  3. I just got mine today and I am a little disappointed though I am still happy to have the product. First, my disappointment: Character Stand up cards are horrible. I don’t feel I should have to cut up anything I buy to be able to use it as it is meant to be used. I know this is probably a small matter for most people but for me it is a big letdown. Lego requires assembling, character stand ups should not. Second, the good stuff: Location cards that are included are fantastic with the caveat that you want/will use a ship. I am already plotting adventures for my group or the next based on these cards alone, very well done. Additionally I think the Captain Creature cards in the set are very well done and very diverse. Good and Bad guys aplenty! They have very powerful very characteristic special rules that will let them stand out and be loved/hated by your players! The skill cards are hit or miss for me, but really I can see all of them being useful and like the location cards, have given me wonderful ideas for villains and heroes alike. All in all I would give the set 8 out of 10. To make it a solid 10, no construction needed parts and maybe a little more story. I don’t know much about the dread fleet and something to tie it into the old world would have been nice. Hope this helps anyone who is on the fence about it!

     


  4. monkeylite said:

    Sounds pretty cool to me. You could offer a skill like Innkeeper (Fel) to give them Yellow dice with the roll, or maybe a 'Host with the Most' Talent, allowing them a reroll if they're around.

     

    This is why I posted in the first place, great ideas like this, thanks! I will pitch it to my players next game day!


  5. Glorian Underhill said:

    I think the idea is quite good, that the Inn doesn't 'produce' income regularly, but can also cost the PCs. Or else every Inn Keeper would be rich after some years. Also the Inn gives the players some kind of Townhouse where they can operate from. Good Idea IMO.

     

    Did you mentioned how much the Loan was for the Inn?

     

    It is a small Tavern with a couple of rooms, 200 gold, 100 gold in taxes and interest, 300 gold. My campaign is pretty low on gold given out so they have been struggling. Mwa-hah-hah..But really it gives them a reason not have to decide between upgrades and supplies and keeping the inn, makes it interesting.


  6.  

    Here is what the situation is... My group of heroes have become agents of the Aschaffenburg family and have taken out a loan to buy an inn. They played through the witch's song and role-played well and became fast friends with the DeGoode family and have brought them to their inn (called "big **** heroes") in Ubersriek, Like any common adventurer they have left on quests and missions and left the inn to itself with the family running things. 

    Now that you have a little back story here is how I am running it for simplicity's sake.  Each month the Inn makes just enough to pay for the monthly payments. Then I roll 1 misfortune dice for extra expenses. I roll a fortune dice for the fine cooking and care of the family. Challenge = -1 gold , Bane -50 silver, Success = +1 gold, Boon = +50 silver. I advised the PC's options to help the inn out (i.e. paying a minstrel, a crier, buying or bringing back special foods and drinks) and give them extra fortune dice on the monthly roll for good ideas and money they put into the inn. Also depending on their enemies, reasons and some randomness I can attack extra misfortune dice. 

    Does this seem like a valid way of handling it? Any ideas to make it better or more fun? Thanks for looking!


  7. Just thought I would bring the topic up. What would you all like to see in POD format? Obvious choices to me are spells and actions for all the priests and wizards. How about a magic item POD? 20-30 new magic items would be excellent. Or just equipment/weapons cards in general? I think it would be nice to have all the basic items with encumbrance listed on them. What else can we think of?

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