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About LukeZZ

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  • Birthday 10/22/1975

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    Argelato, Bologna, Italy

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  1. For the Air Stance I was thinking something like: "When other characters make Attack action checks and Scheme action checks that target you, they cancel every Explosive Success they get." or, less powerful: "When other characters make Attack action checks and Scheme action checks that target you, they change every Explosive Success they get into a Success."
  2. The other scale because the higher school rank character has (normally) higher ring and skill ranks. This should be applyied to the Air stance (for defense) too.
  3. Exactly... I think that only School Abilities should be linked to School Ranks.
  4. My point is that using School Rank outside of School Abilities feels... strange, not elengant. If you have more than 1 School or no School?
  5. School Rank is not used anywhere beside School Abilities. Why adding it in the Air stance and not increasing TN by 3 if Air is 5 or more, by 2 if Air is 4, by 1 if Air is 3 or less?
  6. The only thing I truly hope for is for Techniques to have requirements like: - clan (already there) - family - role - school
  7. Yes, that's exactly my thought.
  8. Rituals is for everyone (and Maho is for everyone who is tainted), so every school has effectively 2 "variable" technique groups.
  9. What bothers me is that a Crab Shugenja can learn the same combat Techniques (Kata) as a Crab Bushi (beside the 2 abilities specific of the Crab Bushi). There should be some Kata with a requirement of "Bushi" (same thing for the other Techniques).
  10. So bushi can Commune with Spirits (ritual)? To tell the truth, anyone can Commune with Spirits now... this feels wrong to me.
  11. So you get a "Rank 1" School Ability and a "Rank 6" School (Mastery) Ability (but no Rank 2, 3, 4, 5 School Ability)?
  12. I think the DR-45 "DRAGOON" blaster should have the carbine category only when in carbine mode, otherwise you could add "carbine only" attachments while using is as a pistol. "Custom Grip" says "This attachment can be applied to any weapon with a handle", so it should be usable with Heavy Carbines and Heavy Rifles too.
  13. The rules say that it doesn't increase Soak or Wound Threshold (they don't talk about Cybernetic Cap), but what would happen if you remove your armor and your Cybernetic total goes 1 above your Cybernetic Cap?