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Wytefang

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  1. Like
    Wytefang got a reaction from AvantGarve in Posted my sizable review over at BGG - please give it a read!   
    Thanks!
    Come check it out and share your opinions and thoughts, too!
     
    http://www.boardgamegeek.com/thread/1221109/my-sizable-review-w40k-conquest-eagerly-awaited-do
     
  2. Like
    Wytefang reacted to dboeren1 in Was so excited but now am sad. :(   
    The pod-based system seems to be a hit among the boardgame crowd.
     
    I'm sure most of us have seen plenty of posts by newcomers to LCG/CCG's who are interested but find deck building to be very intimidating.  To be able to tell these people that you can build a deck by picking 10 cards from a chosen faction or pair of factions and end up with a playable deck is fantastic.  Note though that the system guarantees a playable deck, not a competitive one!  It will usually have a few tricks in it though due to a lot of objective sets containing cards that synergize with each other, and if they pick objectives that follow a theme the odds go up.
     
    This gives newcomers something they've never had before - the chance to try out this type of game without being scared of falling on their face and ruining the experience.  If you haven't been part of the board gamer crowd before, these are guys who play a LOT of different games.  You don't get weeks to convince them that your new card game is a good one, you probably just get one try and opinions are formed.  What do you think usually happens when someone who doesn't understand an LCG and has never played if before tries to build a set of decks for his buddies?  Chances are one or more decks end up unplayable.  Nobody has a good time, and pleas to "give me another chance" fall on deaf ears.
     
    For a substantial audience, this is a revelation.  But that doesn't mean it's for everybody.  Some of us LIKE the process of deck building.  We're tinkerers, and enjoy tuning and swapping cards as much or more than we do playing the actual game.  For those people, pod-based building is not going to be their cup of tea.  That's fine.  Not everyone has the same tastes.  Just understand who you are and what you like and choose your games accordingly.
  3. Like
    Wytefang reacted to TragicTheBlathering in Was so excited but now am sad. :(   
    I think the difference board was trying to make in his oh so charming way is that you can build a Swars deck with trial and error. You do not need any ability to make or even truly understand the card pool. You just need to swap out a objective set witch replaces 20 cards in your deck and then see how it runs. This is not the case in traditional deck building were you have to design the decks holistically form scratch. 
     
    For me though the big problem with the PoD system is that the decks are designed not at the player table but by FFG. The synergies and combos are set in fixed card sets. The few that are down to player choice are as discussed able to be found through trial and error, because new sets are added as modifications to existing decks. So these deck slowly mutate over time but power decks stay around forever as power deck are always powerful (with slight trail and error tweaks) and are never removed until a new deck designed at FFG comes out to replace it or counter it... as counter decks can not be designed by the players. Now and then a big flux of cards come in with the deluxe, but again.. these are sets designed at FFG.. not by the players. As the pool gets larger the players will be able to make meaningful decisions that are unable to now as the choice will be so much larger.. but never will a power deck be able to be teched against. The meta is forever in the hands of the developers and not the players.
  4. Like
    Wytefang reacted to Kaic in Was so excited but now am sad. :(   
    As much as I do love the LOTR LCG, I typically love playing the villians and it's extremely disappointing that I can't make a Witch King or Goblins deck.  I would have prefered it to be competitive, but at least in this case the theme for LOTR does lend itself to Co-Op very well.  I'm just happy they didn't decide to go Co-Op with Star Wars!  Yay, dark side decks!
  5. Like
    Wytefang reacted to dboeren1 in Was so excited but now am sad. :(   
    In the grim dark future, there is only co-operation!
     
    Seriously, I don't think the theme is a good fit for that.
     
    But tell you what, you can have your co-operative 40K game with Orks and Eldar exchanging hugs right after I get my competitive Tolkien LCG so I can build a Witch King deck and go smash some rotten hobbitses.  Deal?
  6. Like
    Wytefang got a reaction from Whingewood in Was so excited but now am sad. :(   
    I'm super happy that they didn't ruin the W40k LCG by making it some lame, wimpy co-op game.  Thank GAWD!
  7. Like
    Wytefang got a reaction from Eryx_UK in Was so excited but now am sad. :(   
    I'm super happy that they didn't ruin the W40k LCG by making it some lame, wimpy co-op game.  Thank GAWD!
  8. Like
    Wytefang got a reaction from ClanNatioy in Was so excited but now am sad. :(   
    I'm super happy that they didn't ruin the W40k LCG by making it some lame, wimpy co-op game.  Thank GAWD!
  9. Like
    Wytefang got a reaction from klaymen_sk in Was so excited but now am sad. :(   
    I'm super happy that they didn't ruin the W40k LCG by making it some lame, wimpy co-op game.  Thank GAWD!
  10. Like
    Wytefang got a reaction from Toqtamish in Was so excited but now am sad. :(   
    I'm super happy that they didn't ruin the W40k LCG by making it some lame, wimpy co-op game.  Thank GAWD!
  11. Like
    Wytefang reacted to Magehammer in General Guidelines for Deck Composition   
    A quick look at deckbox.org or at the tournament decks will reveal that builds really depend on the strategies you are interested in exploring. For instance the current world champion used a deck with only 6 units because he was relying on a potent combo to win.
    Past decks seem to have at least 20 units with most running 20+ without exceeding 24 or so. 
    Many in the past have excluded quest cards, but recent developments in the meta game have people reconsidering them. 
    At my gaming table, we don't  delve into deck construction but play a version where we take a faction, blindly shuffle in 23 units, 7 support, 8 tactics, 2 quests, and 10 Order or Destruction or neutral Neutral cards. This seems to work well and allows us to play pretty balanced decks that explore all the cards in my collection. 
    Hope that helps.
  12. Like
    Wytefang reacted to cparadis10 in New FAQ and tournament rules!   
    If anyone finds it useful, I will update my printer-friendly version of the FAQ and repost a link in this thread. Right after I finish making my free Willie deck.
     
    EDIT: Updated printer-friendly FAQ found here.
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