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unitled

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  1. Like
    unitled reacted to General Zodd in Drawn to the Flame: One Year Anniversary   
    Really appreciate the work both of you have put in. I always look forward to the episodes, really useful discussions. Plus the first look and play through episodes are a nice variant. Plus, although being British I may be biased, well done for winning the inter-podcast challenge to prove you’re better than the Mythos Busters! (Who, grudgingly, I have to admit are pretty cool too...)
  2. Like
    unitled got a reaction from awp832 in Drawn to the Flame III: The Story So Far   
    @awp832 I know it's normally Frank who posts over here, but just wanted to say we always look forward to your 'podcast reflection' posts and read every last word! Thank you for your support, it's very much appreciated
  3. Like
    unitled reacted to awp832 in Drawn to the Flame III: The Story So Far   
    Looks like I missed your july 19 cast.  I know I'm a bit  late now, but it was such a good review and wrap-up of the cycle, I had to give my thoughts,  plus this thread deserves a kick to the top of the forum in case anybody else who tracks you primarily through this forum missed your July 19 cast like I did.

    Allies:   Hm.... yes, I have taken to Brother Xavier a bit as well.   I think at the beginning of the campaign you just didn't take a whole lot of damage and so Xavier's enormous hp/sanity reserve was a bit less important.   These last several missions my characters have taken tons of damage, and so his chunk of hp/sanity is very useful.  My trouble with him is that if I don't pick up Charisma,  than he competes with Francis Morgan, who is also outrageously good.  But he might just be kicking off his usefulness now, if Carsosa is unlike dunwich, -for example, if we don't get strong story allies early in the campaign.      I'm keen to try Maleson, I havent played him yet  -but yes, 2/2 for 1 resource definitely caught my eye, even if I never use his ability at all.  I think he might be nice though because there are so many times when you are swamped with enemies and your Guardian is already fighting off a difficult battle against 2 or more enemies and then your Seeker draws another enemy and the Guardian just can not reasonably go over and help them.  Maleson could really be clutch in that situation.

    Weapons:  I could really just talk about the Chicago Typewriter for hours on end.  I think I love this weapon in the way that Peter loves the Fire Axe.  This is in my opinion the best weapon in the game right now.   It's so good.  It has made Skids an absolute wrecking ball.  I just completed the game with a Skids/Daisy pair where I was playing Skids.  I was playing him very much as a Guardian type character where his primary role was combat and he was just excellent at it.  My first  few missions of XP went to getting x2 of this weapon, and I never looked back.   The amount of damage you can do with this weapon is absolutely incredible, and Skids is in a somewhat unique position to take maximum advantage.  He's got Prepared for the Worst which can help him search for this gun,  and I was also running 2x Contraband and eventually Extra Ammunition as well.   The Chicago Typewriter itself is very ammo efficient because you are doing large amounts of damage with using only small amounts of ammo, and you have a built-in bonus that helps you to ensure that you connect with your shots.  Many times I would face down a big monster and have Skids use his ability to gain an extra action, and attack a monster twice at +4 combat, dealing 3 damage per hit.  Later on he is throwing Vicious Blow-L2 or a double-or-nothing into the mix (or both) and can shred even the most powerful monsters in one or two attacks.   It was really a joy to see him shine throughout the campaign, and the Typewriter is what made it possible.  

    What areas of the game need developing?    :     Jim I would have to agree.  I have had much the same experience.  I actually really enjoy Jim and I think he seems quite cool and he's very fun to play,   but he often feels like a somewhat less good version of Agnes.  I find him quite good if he has his Trumpet,  but there is no way for him to search for it or reliably draw it.   If he could do that, I think maybe he would be revitalized a bit.  

    My pick would be for the Springfield M1903.   I have actually used this weapon a bit, and it feels quite cool.  It's got a nice solid +3 attack boost and a very high damage output.   I've used this to kill enemies engaged with other players and it feels so right. It comes with a strong attack bonus, and you really don't want to hit a friend so you may be throwing an Overpower in there or something else to increase your attack, giving you this incredibly accurate, powerful shot.    The m1903 turns your character into a sniper,  that's just so cool.  ....  But as much as I love it -it still needs some help to be a viable strategy.  The disadvantage is too crippling, and being unusable against Massive enemies kills it for me.

    Card that exceeded my expectations?  I've had Worse  and for an unusual reason.  When I first saw this card I recognized it was pretty good, but how often do you take the full advantage of it?  Well, it turns out that many missions feature the Beyond the Veil card, which deals your investigator 10 damage if they run out of deck,  and it always pops up with other cards that are going to mill your deck as well.  I've had several times where I have saved I've had Worse and brazenly drawn through my deck, undeterred by Beyond the Veil, knowing that I had an I've had Worse or two in hand to save me from the damage, put a few points on an ally an come out of the situation only a little worse for wear and 5 resources the richer!

    Something I overlooked/ didn't recognize the value of:    Alyssa Ghram.  She's amazing.  Her obvious comparison is with the similarly costed Milan Christopher who also gives you +1 lore.   Alyssa's ability to look at the top of the encounter deck is clutch.   I hardly ever actually spend the doom to put the card on the bottom, but knowing what you are in for is a huge advantage.   Am I drawing Pushed into the Beyond next turn?  I will put out a Painkillers or something to absorb that for me.  An Obscuring Fog?  I will move to a location with no clues.  A monster?  I will get in a position where a Guardian can support me.  Something I can deal with on my own?  Great, I will push out and get clues on this turn, knowing I wont get in trouble.  I love this card in Daisy and I am happy to run Alyssa over Milan Christopher.   That's how good I think she is.  


    As always, keep up the excellent casts!  Onward to Carcosa!
  4. Like
    unitled reacted to zooeyglass in Drawn to the Flame III: The Story So Far   
    Aaaaaaand we're back with another episode in which Peter and Frank (me) talk about scenarios, the story so far, and how dreadful things are getting. http://drawntotheflamepodcast.blogspot.co.uk/2017/06/episode-19-story-so-far-ii-storier-farer.html
     
     

  5. Like
    unitled reacted to awp832 in Drawn to the Flame III: The Story So Far   
    Ep 16 thoughts, regarding deckbuilding!

    Finally had a chance to listen to this,  and I think it would be quite handy for new players getting started on deckbuilding.  In Arkham it's sort of becoming that you really ought to be thinking sort of a game ahead when you're thinking of deckbuilding, because you are not only deckbuilding for now,  you're also deckbuilding for the scenarios to come.  For example I built a shotgun Zoey deck (Peter cringes, I have a bone to pick with you on that one!  I'll mention it at the end -be sort of a fun way to close out the post) and thought that I might pick Contraband as one of her 5 cards to put in her deck from out-of-color even though I knew that in the very first scenario... I probably wasn't going to get really almost any use out of the card whatsoever.   But as I got more XP and put more firearms in my deck, I knew that card was going to be quite handy.  

    Newer players might want to stick with Core investigators (or maybe not) because for good or for ill, they have far fewer options.   Dunwich investigators really have a lot of ways they can go because as long as the card doesnt cost XP, they can get it if they really want it.  Ultimately though, once a player has a basic handle on deckbuilding, I think we find Dunwich investigators very rewarding, very fun to build decks with.  

    One of the interesting choices in deckbuilding I think is that you can approach a card either as a means to help you excel at what you do best, or as a way to shore up a weakness.  For example, if you're building a Roland deck, do you include Guts?   His 3 willpower is relatively weak and his small amount of sanity can get him in trouble with the Mythos deck,  so Guts can be handy,  but it's also card slots that you're not using elsewhere, perhaps you'd rather just make sure you are handling combat and investigation as well as you can be.

    I ran into a similar problem (an enjoyable problem) with Pete,  I knew I wanted to include Scrapper*** as my first xp pickup so my initial deckbuild was colored by that, and I was trying to decide if I wanted to include 2x Lone wolf.  Pete is often by himself thanks to Duke's mobility, and I thought Lone Wolf might help me get the resources I needed to boost Scrapper*** whenever I wanted.  And then my other option was to do the complete opposite of that, and go all in on Dark Horse and try to spend the majority of the game with no resources at all.   

    There are certain cards that I always tend to at least think about with Dunwich investigators for their out-of-color picks.  Lone wolf is one of those cards, along with Delve too Deep, Ward of Protection, and Rabbit's Foot.  

    Cards that let you draw cards:  Yeah,  this is a tough one.   My background is in Lord of the Rings, and in that game aside from a few specific scenarios, drawing cards is always something you want to be doing.  In Arkham I think it's quite different.   Maybe FFG was concerned about some of the power decks that came out of LOTR, almost all of which involved massive card draw, and in Arkham they curbed the effectiveness of card draw in a lot of ways.  A hand limit is one, there is no hand limit in LotR, so in AH you can't really just card draw to your heart's content.  There is also a 30 card deck limit (no deck limit in LotR) so any card draw card you put in is necessarily taking the slot of another card that you could have had.  Right from the beginning there are also some cards that penalize you for drawing aggressively,  Amnesia being one that comes immediately to mind.  There's also Beyond the Veil, which starts to turn card draw cards into a liability rather than a boon.  One final key difference between AH and LotR is that in AH, anybody can just spend an action to draw a card.  In LotR, card draw cards are they only way that you can get more than a single card per turn, so card draw cards are hugely important.  In AH, it's easy to get along without any card draw cards if you are simply willing to commit a few basic actions to refilling your hand from time to time.   All in all, card draw in AH is much like anything else,  it's helpful -but in moderation.

    As promised, I'll close with Shotgun Zoey =D.  I don't see it as unthematic at all.   In fact, I think it's really hard to even make an unthematic deck in AH.   In LotR you can you know, have Treebeard adventuring with Grima Wormtongue and Bard the Bowman if that suits your fancy.  In AH, I think it's really hard to get off theme.  Now, that's not to say that I don't appreciate the thematic gem that is the Zoey Cuts Everything deck, but I definitely don't think that firearms are off brand for her.  My wife does a lot of Medieval period archery (she has a longbow and a mongolian style horse bow) and is quite good with them.   Nevertheless, if we were to put her in Arkham as "The Re-enactor"  or something....    No matter how good she is with her bow,  no matter how thematic it is for her to use it, she says that if she has an option between that or a Shotgun when facing down Erdrich horrors,  she's taking a shotgun.     Besides,  I think that when Zoey realizes what she's gotten herself in to,  she goes into work one night after hours and grabs the shotgun hidden behind the bar counter.

    As always keep up the good work,  I really enjoy listening to these
    -awp
  6. Like
    unitled reacted to django042 in Can "permanent" cards be shuffled into your deck?   
    I've played role playing games before as well as MTG, so i know a bit about "rules as written" (RAI) and "rules as intended" (RAW).
    Which approach you take should depends on your goal. When playing RGPs, you usually want to immerse yourself in the world and have fun, so a fluent game experience should be prefered. So rules discussions should be reduced to a minimum, even temporary rules are OK, to keep the flow.
    In contrast, for competative games you should stick as close to the rules as possible to keep it fair for everyone (or help the developer, if the rules aren't). This way you also avoid being banned from official matches, if they don't share your "point of view" on some rules.
    For coop games it's a bit of both, especially as arkham LCG is advertised as an LCG with RPG elements. This is where the grim rules comes in, if you're unsure about rules, just use the variant that's not in favor of the players.
    Thanks guys for all your replies, my questions have been answered.
  7. Like
    unitled reacted to zooeyglass in Drawn to the Flame III: The Story So Far   
    And here's another cast, this time with us returning to a specific trait. On the chopping block: talents! 
    http://drawntotheflamepodcast.blogspot.co.uk/2017/05/episode-15-talents.html
  8. Like
    unitled got a reaction from General Zodd in Can "permanent" cards be shuffled into your deck?   
    I would say Arkham is certainly more resistant to a 'play how you think the rules work' interpretation, but lots of the Arkham players I know have come from an LCG (or possibly CCG) background, which are largely competitive. When we're at a tournament, even if the prizes are just a fancy play mat and an alt-art card, we need to make sure everyone is playing the game exactly the same!
  9. Like
    unitled got a reaction from BD Flory in Can "permanent" cards be shuffled into your deck?   
    I would say Arkham is certainly more resistant to a 'play how you think the rules work' interpretation, but lots of the Arkham players I know have come from an LCG (or possibly CCG) background, which are largely competitive. When we're at a tournament, even if the prizes are just a fancy play mat and an alt-art card, we need to make sure everyone is playing the game exactly the same!
  10. Like
    unitled reacted to Buhallin in Can "permanent" cards be shuffled into your deck?   
    This was discussed on FB a while back, and a clarification from Matt cleared up that permanent cards cannot leave play by any means. It should be corrected in the next FAQ, whenever that might be.
  11. Like
    unitled reacted to alpha5099 in Unlikely allies   
    With the exception of Edge of Darkness, every single deluxe expansion has a complete playset of cards. Some of the earlier ones didn't have that distribution, but those have all been re-released to have 3 copies of all cards. The chances that we will have to buy multiple copies of any expansion for this game are slim to none.
  12. Like
    unitled got a reaction from MPOSullivan in More female friendly   
    Well, no-one has said it's a MAJOR injustice. The world has changed since the 40K universe was first put down on paper, maybe there are a few ways they can change the way the present some of the characters or races to include a bit more diversity. I don't see how this would be going against canon anywhere (and in fact, would represent much less of a change than other things they've retconned over the years).
     
    As to why... well, there's something I read recently that struck me and is possibly relevant here:
    "I took my little brother (who falls on the autism spectrum) to see Guardians of the Galaxy and after this scene, he lit up like a Christmas tree and screamed 'He's like me! He can't do metaphors!' And for the rest of the film my brother stared at Drax in a state of rapture. 
    So while I adored Guardians of the Galaxy as a great fun loving film with cool characters I can do nothing but thank Marvel Studios and Dave Bautista for finally bringing a superhero to the screen that my little brother can relate to."
    Maybe it doesn't really make a difference for you or me. Think about when you were a kid, though, and first starting to mess around with board, card, and computer games. Might it make a little bit of a difference to young girls (or LGBT, or non-white people) to see someone like them represented in the game? 
  13. Like
    unitled reacted to CommissarFeesh in More female friendly   
    Well... no. Hyperbole is the exaggeration of something for emphasis. No-one is exaggerating the male/female distribution of characters as depicted on cards here. There are substantially more males than females depicted; that's objective fact.
    And I don't regard anything in this thread as 'whining'. Calling it as such is simply an attempt to devalue the argument of your opposition without actually addressing the argument itself.
    Yes, it's early in the game's development, and we don't yet know what we're going to see further down the line. That doesn't mean we shouldn't voice concern or opinion, or our hope to see a wider demographic represented.
    Edit for spelling
  14. Like
    unitled reacted to CommissarFeesh in More female friendly   
    A swing and a miss.
    Firstly, action and violence are not default male interests. Way to perpetuate another negative stereotype.
    Secondly, this analogy doesn't work. They're asking for FEMALE CHARACTERS, not to cater to stereotypical 'feminine' tastes. We're not suggesting we 'girly up' your grimdark power fantasy. Nobody wants a bubble-shooting rainbow tank or a romcom with Zarathur and an Eldar Banshee. You know, because all women are into these kinds of things, just like all men are into action-violence
    For your analogy to be accurate you should be suggesting that people include more plot-important male characters in their romance novels, maybe even as viewpoint characters. Because that's all that's being asked for here.
    And for the record, yes, people DO tend to stay away from games (and other things) where they don't feel catered to or under-represented. You probably just don't notice. Privilege is often invisible to the privileged.
  15. Like
    unitled reacted to RocketPropelledGrenade in More female friendly   
    [insert Quote tags that I accidentally broke here]Everyone is welcome in 40k, I don't see signs screaming "no women".[And again]
     

     
    If everyone is welcome, then why should they focus on showing white males over people of color or women? The thing about saying "everyone is welcome" is that it's easy to do if you are already one of the people who is welcome by default, but it rings kind of hollow if the followup is "as long as you don't shown that in any concrete form, such as artwork or other forms of actual sincere inclusiveness." I say this as a white male myself--there's a lot that's not necessarily visible to someone in that position, because our current society paints the default picture as focused on white males, and makes anything else look like an aberration. It takes effort to break free of these biases--and they are there in most people, even if they are insidious. But the effort is total worthwhile, when it leads to realizing that no one here is asking for anything more than they want you to have as well.
     
    With regards to the specific topic of Conquest, I haven't had any contact with the LCG designers at FFG, but the folks I have worked with, the RPG team, are excellent folks who are very much devoted to making sure people are represented well and that they should feel included at the gaming table regardless of the details of race, sex, orientation, or anything else. I feel confident from my experiences with FFG as a company that the LCG team is likewise devoted to making the community welcoming, and would not be surprised to see more female or non-white characters being depicted. I'm pretty confident that we won't see female Space Marines or anything like that, because I've found that FFG cares a lot about getting the details of a setting right for its licensors and the fans of that setting, but a female Inquisitor (totally precedented in the fluff) or something similar would be far from out of the question, from my best guess.
     
    Now, SUPER SPECIAL EXTRA DOUBLE WARNING: None of this is official, and should not be considered a statement by an FFG writer or developer. It's not even me speaking in my capacity as a freelancer, as I don't work on LCGs. I'm just offering my opinions and experiences as a fan and a human being.
  16. Like
    unitled got a reaction from Hidatom in More female friendly   
    Well, no-one has said it's a MAJOR injustice. The world has changed since the 40K universe was first put down on paper, maybe there are a few ways they can change the way the present some of the characters or races to include a bit more diversity. I don't see how this would be going against canon anywhere (and in fact, would represent much less of a change than other things they've retconned over the years).
     
    As to why... well, there's something I read recently that struck me and is possibly relevant here:
    "I took my little brother (who falls on the autism spectrum) to see Guardians of the Galaxy and after this scene, he lit up like a Christmas tree and screamed 'He's like me! He can't do metaphors!' And for the rest of the film my brother stared at Drax in a state of rapture. 
    So while I adored Guardians of the Galaxy as a great fun loving film with cool characters I can do nothing but thank Marvel Studios and Dave Bautista for finally bringing a superhero to the screen that my little brother can relate to."
    Maybe it doesn't really make a difference for you or me. Think about when you were a kid, though, and first starting to mess around with board, card, and computer games. Might it make a little bit of a difference to young girls (or LGBT, or non-white people) to see someone like them represented in the game? 
  17. Like
    unitled reacted to alpha5099 in More female friendly   
    As far as I see it, you've just quoted an entirely well-reasoned post. Just how is there "so much wrong here?"
  18. Like
    unitled reacted to Hidatom in More female friendly   
    "NO ONE has said that they have an issue with the inclusion of more female or minority characters"
     
    except they have:
     
    "There's just so much wrong here, I can't....   I just can't even begin to fathom where to start.  Nope.  Not going to bother."
     
    "is it really fair to ask if having more female characters is significantly changing a property?"
     
     
    As I stated earlier (and on multiple occasions) I think FFG is going to be using art and lore from their RPGs which seem to have a much better gender/race balance than the TTG.
  19. Like
    unitled got a reaction from MPOSullivan in More female friendly   
    FFG seem to be on the ball with this in Netrunner; there's a good split of genders and races (lots of the runners are specifically mixed race, depicting a future where racism is less of an issue). I see no reason why they won't bring that same attitude to Conquest... eventually! As has been mentioned Orks are gender neutral (but typically seem to refer to themselves as male) and Space Marines/Chaos Space Marines are by virtue of the canon necessarily male.
     
    The other races we should be able to see some more diversity, and I hope that will be the case. Eldar are above the concerns of gender, and the Tau run a society based on everyone contributing what they can (their morphology seems to differ across the castes more than anything else?).
     
    I definitely trust FFG to work towards this, hopefully the first cycle of Warlords will see us bag some interesting characters.
  20. Like
    unitled reacted to Hidatom in More female friendly   
    "Yeah, war tends to be like that."
     
    umm this is war in the 41st Millennium so comparing it to 20th century war is silly (at best).
     
    As I stated the RPG (which is Canon) has a much better balance of genders so hopefully FFG will use characters and concepts from there.
     
    "Ah, I see. I have nothing against making your wife more comfortable, but is it really fair to ask a company to change their property for the sole purpose of accommodating her gaming desires?"
     
    ...the OP (and I) made it clear that we think a better balance of male to female characters would attract more female players (as warmachine and hordes has done). You are almost sounding like one of those MRA guys
  21. Like
    unitled reacted to alpha5099 in More female friendly   
    Is it really fair to ask if having more female characters is significantly changing a property?
  22. Like
    unitled reacted to Hidatom in More female friendly   
    There is no reason 40K couldn't have strong female characters or units. Warmachine/hordes does it and has a much larger female audience due to this.
    40K's lack of female characters (that aren't insane sex / S&M things) shows that it has not been willing to move away from it's 1980's white teen male roots...too bad really as the universe has some neat stuff going on. That is GW for you.
    (I won't mention how white the universe is either...)
  23. Like
    unitled got a reaction from Amroth in Plot Hooks   
    I had NEVER spotted that until recently... A quick bit of googling suggests it was a coincidence, but if you ascribe to Alan Moore's philosophy on ideaspace you'll agree that coincidences like that happen very often! I used to love that in WFRP v1 and v2, the subtle hints to British pop culture. I always remember there was a bodyguard in one of the adventures called Bruno Frank, for instance...
     
    Anyway, adventure hook. I always wanted to run this as a one off, and may still get the chance. 
     
    The Inquisitor asks the Acolytes to go undercover at the auction of a heretical artefact, not to win, but to find the winning bidder, who the Inquisitor suspects will be a notorious heretic bidding by proxy, and tail them after they collect it. Half way through the auction, though, an Arbites squad turns up, armed to the teeth with combat shotguns and cyber-mastiffs, lead by a strict monodominant Inquisitor. The penalty for even being here will surely be summary execution! However, making things more complicated, several other Inquisitors had the idea of sending their own representatives here; is it even possible to tell if any of the bidders are genuine heretics or are they just stuck in a firefight between groups of other Inquisitorial acolytes?
  24. Like
    unitled got a reaction from Elior in Plot Hooks   
    I had NEVER spotted that until recently... A quick bit of googling suggests it was a coincidence, but if you ascribe to Alan Moore's philosophy on ideaspace you'll agree that coincidences like that happen very often! I used to love that in WFRP v1 and v2, the subtle hints to British pop culture. I always remember there was a bodyguard in one of the adventures called Bruno Frank, for instance...
     
    Anyway, adventure hook. I always wanted to run this as a one off, and may still get the chance. 
     
    The Inquisitor asks the Acolytes to go undercover at the auction of a heretical artefact, not to win, but to find the winning bidder, who the Inquisitor suspects will be a notorious heretic bidding by proxy, and tail them after they collect it. Half way through the auction, though, an Arbites squad turns up, armed to the teeth with combat shotguns and cyber-mastiffs, lead by a strict monodominant Inquisitor. The penalty for even being here will surely be summary execution! However, making things more complicated, several other Inquisitors had the idea of sending their own representatives here; is it even possible to tell if any of the bidders are genuine heretics or are they just stuck in a firefight between groups of other Inquisitorial acolytes?
  25. Like
    unitled got a reaction from guest308838 in Plot Hooks   
    I had NEVER spotted that until recently... A quick bit of googling suggests it was a coincidence, but if you ascribe to Alan Moore's philosophy on ideaspace you'll agree that coincidences like that happen very often! I used to love that in WFRP v1 and v2, the subtle hints to British pop culture. I always remember there was a bodyguard in one of the adventures called Bruno Frank, for instance...
     
    Anyway, adventure hook. I always wanted to run this as a one off, and may still get the chance. 
     
    The Inquisitor asks the Acolytes to go undercover at the auction of a heretical artefact, not to win, but to find the winning bidder, who the Inquisitor suspects will be a notorious heretic bidding by proxy, and tail them after they collect it. Half way through the auction, though, an Arbites squad turns up, armed to the teeth with combat shotguns and cyber-mastiffs, lead by a strict monodominant Inquisitor. The penalty for even being here will surely be summary execution! However, making things more complicated, several other Inquisitors had the idea of sending their own representatives here; is it even possible to tell if any of the bidders are genuine heretics or are they just stuck in a firefight between groups of other Inquisitorial acolytes?
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