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Davachido

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  1. Like
    Davachido got a reaction from RichardPlunkett in Cirdan and Local Troubles (TSF)   
    Right so update from Caleb:
    The card anatomy on page 8 of the core rules describes Game Text as: “The special abilities unique to this particular card.” There is no distinction made between ‘benefits’ and ‘drawbacks’ - all of a character’s game text constitutes its ability, both good and bad. Any bold trigger (such as Action, Response, Forced) is a triggered action, so if Local Trouble is attached to Cirdan when his Forced effect triggers, you must raise your threat by 1.  Cheers, Caleb   Which makes it quite hard on Cirdan but hopefully I have enough test of wills around for when I next play it! This also infers that if you trigger off Glorfindel's effect it also raises threat by one.
  2. Like
    Davachido got a reaction from JohnGarrison1870 in Multi-sphere cards could be a thing?   
    I kind of like the idea they have going already. Wherein the card can be used with just one sphere but has more stuff if used as a multi-sphere card. Most of the cards that have the two sphere abilities on them also are co-op friendly with multiple players sharing the costs. I'm not sure making plain multi-sphere cards would have as wide a reach. Saying that I'd love to see a neutral card that costs 2 or something and has different effects listed in its box depending on what sphere resources you spent on them.
  3. Like
    Davachido got a reaction from Network57 in Multi-sphere cards could be a thing?   
    I kind of like the idea they have going already. Wherein the card can be used with just one sphere but has more stuff if used as a multi-sphere card. Most of the cards that have the two sphere abilities on them also are co-op friendly with multiple players sharing the costs. I'm not sure making plain multi-sphere cards would have as wide a reach. Saying that I'd love to see a neutral card that costs 2 or something and has different effects listed in its box depending on what sphere resources you spent on them.
  4. Like
    Davachido got a reaction from Luijod in Wild Fury (News on Stewards of the Secret: H&M Pack)   
    Is this still not out in the states?
     
    Re blood apes: Yes that removal of once per turn limit has been great, dash, leap, leap gets my group every time I've used them so far. I hide the master somewhere in the middle of the group and they assume he won't be able to reach the heroes so they pile in ready for the normal one to get through. Surprise dash and 8 attacks is so satisfying.
     
    Edit: Oh I'm also using Valyndra's deck, not the best deck out there I know but getting crush on some weaklings is fun. Massive bulk also gets rid of heroes being able to block the master monster from Leaping at the cost of some health.
  5. Like
    Davachido got a reaction from BenOverlord in Wild Fury (News on Stewards of the Secret: H&M Pack)   
    Ah their size, yes they are 2x2 now didn't think to check that. Nagas are 2x2, I assume that's the same as before and ferrox are still small.
  6. Like
    Davachido got a reaction from DAMaz in Wild Fury (News on Stewards of the Secret: H&M Pack)   
    Ah their size, yes they are 2x2 now didn't think to check that. Nagas are 2x2, I assume that's the same as before and ferrox are still small.
  7. Like
    Davachido got a reaction from Luijod in Road to legend   
    I remember seeing the peril but didn't find the treat as heroes bit. Found it now in the appendix.
     
    It does mean though that Challara as a geomancer can really screw with enemy AI leading them back down corridors away from the party. I'm going to try it!
  8. Like
    Davachido got a reaction from sedgetone in Road to legend   
    One major Peril I had that was quite funny was in the sidequest to open the chests, as soon as I picked up the key and the last enemy spawned, Valyndra also spawned right next to that enemy. She also blocked the doorway back towards the objective and I already had a peril tick for 2 damage on all my heroes. Thankfully I just spent any remaining feats I had and piled onto the unique enemy from the quest to end it but those major perils can get painful.
     
    I haven't seen more than 5 damage from perils either yet but it stacks up quite fast especially if you have 8 hp heroes. I was too far away from a door having dealt with a party of giants tailing me and as I walked up to the door I was slapped with 2 then 5 damage. My healer was choking it on 1 hp after that but still standing. 
     
    I've played through the campaign twice now and on the second run through I took a treasure hunter with me and fished for healing potions and passed them around. So if I couldn't get to a door for whatever reason I had a contingency. Also no heroes with less than 4 speed or less than 10 health. I'm hoping they add a difficulty slider to the perils so you can try out tactics you aren't familiar with or heroes you aren't stellar with. A quick fix you can do until then is to make it easier is to ignore any major perils that pop up only taking the effect of minor ones. 
     
    One thing that I am wondering is I played with a geomancer where I blocked doors a lot or made it so enemies had to use both actions walking towards the heroes, around the stones. I was wondering with all the engage/spot/retreat do the familiars count as a hero for those purposes? I'm guessing only if the familiars are the only things around (I made enemies attack as a last resort if there was no other way to get to the heroes) but I'm not so sure. 
  9. Like
    Davachido got a reaction from Mortalo in RtL: Uninvited Fire Imps and other assorted bugs.   
    Currently, Demon Lords have some placeholder text something like DEMON_LORD_SURGE on their surge options. I know they only have one surge option but I find it funny that there is something that looks like a filename there.
  10. Like
    Davachido reacted to rugal in Wild Fury (News on Stewards of the Secret: H&M Pack)   
    The "card" (referenced as sheet) you are looking at right now is the old one from the conversion kit, not the new one from stewards of the secret.
     
    Not the same Nanok, nor the same artwork, miniature, and all
  11. Like
    Davachido got a reaction from kraisto in Road to legend   
    Of course, I was replying to the person above me who said 27-29 were expansion tiles. I'm pretty sure those aren't.
     
    I'd love to have some shadows of Nerekhall tiles for a random attack of the town or something. I do hope ffg continues to release campaigns and make ones for specific terrains like lair of the wyrm for some dungeons. 
  12. Like
    Davachido reacted to Zaltyre in The Chains That Rust   
    I'm not sure what you mean by "two from your first class and one from the Monk". The way I read the card, you have Monk + Healer, not Monk + Healer + Scout. That is, (let's say your chosen healer class is Disciple) you have access to your Monk cards (including a 0,1,2,3 XP) and your Disciple cards (but only the 0,1, and 2 XP). Your ONLY available 3 XP card is the Monk card.
     
    Speaking of the Monk/Disciple combo in reference to your second question, I'm imagining Openhanded+Divine fury for a blue/yellow barehanded attack.
  13. Like
    Davachido got a reaction from PsychoRocka in Flame of the West, New Saga   
    Actually thinking about it I doubt we'd even see a fellowship Gandalf the white unless he is the hero. Since you could use a Gandalf the White fellowship ally before the Balrog or any sphere/neutral version of him if one was made. I think I'm in the camp that it won't happen and I see why. Might be interesting to get a two sided Gandalf hero but the perfect time for that has passed.
  14. Like
    Davachido got a reaction from PsychoRocka in Flame of the West, New Saga   
    Isn't Gandalf the White represented in campaign mode through the "Beyond All Hope" boon reward card? So, he is there but can't be used outside of the LotR saga sets, isn't that a bit more thematic since none of the other quests take place after LotR?
     
    I guess another thing that could show up is a Gandalf the White Ally that requires the fellowship sphere?
  15. Like
    Davachido reacted to GrandSpleen in 2 Rules Questions   
    That ruling about Bolg and Hands Upon the Bow was reversed soon after it was given, around the time when the FAQ was updated to include extra information about "immune" enemies.  
     
    From that FAQ:
    "For example: Hands Upon the Bow (D 131) cannot be used to attack an enemy that is immune to player card effects, because it clearly indicates that the player must pick an enemy in the staging area to attack. This is different from Quick Strike (Core 35), which targets a character and allows them to perform a normal attack, which is a framework effect."
     
    You're right in that the wording for Hands Upon the Bow and Quick Strike is virtually identical.  The official ruling is that QS doesn't target an enemy while HUtB does.  I haven't ever seen that justified with respect to the card text, was which maddening to me at the time that the ruling was made.  Anyway, that is the official line.
  16. Like
    Davachido reacted to Sorenthion in Solo?   
    This game is not a remake of the original Warhammer Quest. I loved the original game and was thrilled to get the chance to design a card game inspired by the original. It is not meant to replicate the experience of playing the original board game, and if you go into the game expecting that, you'll be disappointed. If you go into the game expecting a challenging and engaging cooperative experience with all of the flavor from the Old World, you'll probably have a lot of fun.
     
    The original game was designed for four warriors, however there were rules for how to adjust the game for more or less warriors. It left a bit of work to the players. With this game, it's done for you. Just choose the number of players and you're ready to roll.
  17. Like
    Davachido got a reaction from Seastan in New player LF decks   
    As a 'teaching' deck I have a backup outlands deck. I have to deconstruct one of my solo decks to use it out of not having enough cards but if I know I will be teaching a new player I put it together for them to use. As Outlands is a strong archetype on its own allowing the new player to feel safer in play and that they contribute to the team without needing to know the ins and outs of the game.
     
    More importantly it teaches the players:
    Multi-sphere resource allocation. How to spend resources wisely. Gives them an overview of combat and questing in a single deck. Deal with a more complicated unique ally (Forlong) that allows them to see phase breaks. Show off simple combos like sneak attack+Gandalf. Simple overall playstyle (play more outlands!) Discard pile interactions through men of the west. Low relative starting threat so they don't have to engage till they feel they are ready. I usually start players in co-op with journey down the anduin since it shows the basics and has nothing too nasty except necromancer's reach. However that doesn't affect an outlands deck all too badly once they're set up.
  18. Like
    Davachido reacted to John Constantine in Creative artwork cards   
    Some Tactics thoughts on the new Noldor stuff:
     

     

  19. Like
    Davachido reacted to Bullroarer Took in Treachery of Rhudaur cards are up in CardegameDB!   
    The whole planning phase is an action phase.  (It's in green.)
  20. Like
    Davachido got a reaction from Lecitadin in Rohan Gondor deck with 1 copy of allies   
    I do prefer the bofur strategy with Imrahil/Eomer. Though mass chump blocking works too. Makes for an interesting deck with all the different draws you could get.
  21. Like
    Davachido got a reaction from gandalfDK in Treachery of Rhudaur cards are up in CardegameDB!   
    Sadly, you can't play Nor am I stranger on someone then play mutual accord to let anyone have the Sword of Morthond. That would be amazing.
     
    Incidentally there are a lot of good gondor allies you can attach the sword to, then sword thain them for heroness, elf-friend them and then you have an outlands/gondor/elf hero, all the best buffs except for dwarf.
  22. Like
    Davachido got a reaction from Flrbb in Elf friend combos possibilities   
    Don't forget anyone can become a good defender with Gondorian shield if they have steward of gondor attached.
     
    For some thematic appropriate dwarfness
    Gimli + Elf-friend
    Elven mail
    Rivendale blade
    Steward of Gondor
    Heir of Mardil
    Blood of the numenor
    Gondorian fire
    Light of the Valinor
     
    Then buff him with the normal dwarf shenanigans. Get some wardens of healing in to make sure he doesn't die but have some damage on him to make him have quite high base damage for good measure.
  23. Like
    Davachido got a reaction from Qaanaaq in Treachery of Rhudaur cards are up in CardegameDB!   
    Elf-friend is great for spirit decks wanting to eschew noldor characters but sill get the benefits of some great spirit noldor/silvan characters. 
     
    Light of the Valinor comes to mind. Light of the valinor on Eowyn, with herugrim, why not?
     
    Or tactics, which tactics character doesn't want some lovely Rivendell blades? Eomer, firefoot and rivendell blade. Merry with Rivendell blade and Dagger of Westernesse.
     
    I wonder what sort of silly attachment combos you can get with hobbits + nor am I a stranger + elf-friend.
  24. Like
    Davachido got a reaction from Lecitadin in Elf friend combos possibilities   
    Don't forget anyone can become a good defender with Gondorian shield if they have steward of gondor attached.
     
    For some thematic appropriate dwarfness
    Gimli + Elf-friend
    Elven mail
    Rivendale blade
    Steward of Gondor
    Heir of Mardil
    Blood of the numenor
    Gondorian fire
    Light of the Valinor
     
    Then buff him with the normal dwarf shenanigans. Get some wardens of healing in to make sure he doesn't die but have some damage on him to make him have quite high base damage for good measure.
  25. Like
    Davachido got a reaction from Lecitadin in Treachery of Rhudaur cards are up in CardegameDB!   
    Elf-friend is great for spirit decks wanting to eschew noldor characters but sill get the benefits of some great spirit noldor/silvan characters. 
     
    Light of the Valinor comes to mind. Light of the valinor on Eowyn, with herugrim, why not?
     
    Or tactics, which tactics character doesn't want some lovely Rivendell blades? Eomer, firefoot and rivendell blade. Merry with Rivendell blade and Dagger of Westernesse.
     
    I wonder what sort of silly attachment combos you can get with hobbits + nor am I a stranger + elf-friend.
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