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About McCaber

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  1. Wave 3 and 4 are really close in my mind, but 3 has the edge with those B-Wings.
  2. Your shield numbers on the cards are nearly invisible. I get what you were going for with the color coding, but it doesn't work for that shade of pale blue.
  3. Bloodstripe Interceptor, hands down. But if the B-wing wasn't in a soulless vertical pose, that one would be right up there too.
  4. One thing the designer suggested about your first point is to have collective group XP that gets evenly split among everyone. This also cuts down on people angling to get the killshot away from the person who did most of the work.
  5. I'm still a big fan of the low-PS combo of Targeting Astromech, Hobbie, and Stay On Target.
  6. Soontir wants to move last, while Whisper wants to shoot first, so they work at cross purposes here. Maybe run Turr Fennir instead of Fel here, or swap Whisper for a different ace.
  7. Also because of the shape of the Jumpmaster.
  8. And K-wing, and T65, and (for the most part) the B-wing.
  9. I find myself kind of disliking Tabletop Simulator on principle, because it feels like giving someone else money for a game that Fantasy Flight put the work into.
  10. Load him up on Whisper with Palp support and go to town.
  11. Save that for the Scum campaign.
  12. I mean, it's the same deal as a Y-wing then.
  13. I just use the various bags that come in all these different ship boxes.
  14. The way Warhammer's been counting races, Bretonnia and the Empire are completely separate. But yeah, Skaven vs. Lizardmen would make one awesome expansion.
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