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d6 Evil Men

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  1. There is a really cool sidequest in Witcher 3 that involves Leshen - kind of woodland spirits/monsters. Here is a link to a Youtube playthrough video of that quest (spoilers for Witcher 3, obviously): https://www.youtube.com/watch?v=OPJX7dwDxIc I think that quest could be used as a WFRP encounter pretty much as is. Involves cool monsters and a choice to be made by the Taal PC.
  2. Loved this: "Well from there it’s a long trek through jungle with a story no one will believe about how they saved the world." Very warhammery ending. Do you already have thoughts what the next campaign will be about, or where it'll take place?
  3. In addition to Mordheim and Total War there is also Vermintide. Although set during the End Times it is still in the old setting too. BTW, Total War just released this trailer I am curious to see how GW is going to handle the old setting. Do they continue licensing it out or what. If it is open for license someone could make a excellent CRPG set in the Old World.
  4. Thanks for the credit, you can just use Sami Uusitalo A few final comments: I love the cover In Setting in brief: in the last sentence I believe it should be "features" Regarding Daily Empire, I'm sure doc cthulhu will feature this playset on that site if you'll just ask him. Romance #4 I believe it is Morrslieb's and in Needs #3 burgomeister's The Chaos focused Insta-Setup is really good.
  5. Looks great! Some thoughts below. Relationships Family: Maybe add one for family members from two different social classes (Noble & secret peasant child etc.) Chaos: Love these. About #5 - do you mean one is power behind the throne and the other sits on the throne? Romance: #1, #2, #5 and #6 are very similar. Maybe change one of them? Secret lovers perhaps? Crime: Very good. Maybe #3 and #5 are a bit similar. Add Smugglers perhaps? Community: There are quite a few careers in WFRP that have to do with death and cemetaries. Maybe something along the lines of "You both "operate/work" at the same Garden of Morr". Or - You both work with the (un)dead. Needs To get out: I love these, especially #2, #5 and #6. To get what you want: #2 I would change Chaos to Ruinous Powers as it is more thematic to the Need. To kill: Some ideas - To kill... ...someone - again. To kill... in a ritual to summon a daemon. To kill... in a duel to restore your honor (or in a honorable duel). Also, #4 can be a bit dangerous as I could see a player just go on a killing spree to please the Blood God in a way that is destructive to the game. Maybe try Khaine? To get the truth: Love these. #4 - yay for Skaven. Locations The decent part of town: #5 I would maybe name the hero to make it more flavorful. And maybe not one of the real heroes, but a Warhammery "hero" with a weird name - like One-handed Heinrich or whatever. If I remember correctly I think there are good ones in the Tome of Salvation. The Business part of town: Maybe the Citywatch feels a bit different to the others in this category. It is a good location though. Objects Perilous: #1 - maybe give a couple examples of mutations to spur the imagination (tentacle, bird feet etc.). Same for insanity. Maybe give the disease a name, or a few examples? Magical: #4 book (or tome) is good, could also be "the real name of a Daemon" Information: #4 is very good Valuable: #5 is very good Maybe needs an entry for a small but vicious dog.
  6. Sure. Here is a dropbox link to the playset: https://dl.dropboxusercontent.com/u/29503787/Fiasco%20%23superheroes.pdf
  7. This is a great idea. I love Fiasco, and just recently wrote my first playset. To clarify, are you thinking of going with a generic Warhammer/old World playset, or have you thought about concentrating on some theme/place etc.?
  8. Thanks for the exhaustive answer!
  9. @Jackdays Which End Times books would you say are worth buying RPG-wise?
  10. a dented ear trumpet a rusty cathayan sword tsuba a pair of bone dice a rusty mouse trap very small cage with a small (or dead) bird grimy and torn prayer ribbon a Kislevite matryoshka doll
  11. With the coming Mordheim: City of the Damned there should be quite a bit of interest for this as the Cult of the Possessed is one of the playable factions in that game. There might be something in the End Times books as well. Doc, maybe you should post a link at that game's forums?
  12. You are most welcome. Sure, you can place it before the Storm of Chaos. However, I feel you still need a conflict of some sort (between two provinces for example) to justify the building of Land Ships and the Saltpeter Men rising to power. But you don't necessarily need to place it after the Storm of Chaos.
  13. Ceodryn, I believe you mean Fear the Worst. Here: http://www.warpstone.org/downloads/hogshead_goodies.htm
  14. Valvorik pretty much summed it up. Also, you might find this article useful. I think it has some very thoughtful ideas about the whole railroading thing. https://medium.com/gameplaywright-presents/sword-fighting-on-a-roller-coaster-railroading-for-the-best-in-rpg-play-547333c80359
  15. The Snail Man is a short supplement for WFRP written as an in-game document (and can be used as such). This supplement aims to serve as inspiration to GMs. It introduces several different theories regarding a mysterious NPC that can be used either as a villain or an ally - or just a curious character to enliven your game. You can find the document at the Daily Empire here: The Snail Man Cometh. Thanks once again to doc_cthulhu for hosting it.
  16. Hi all, I like the point spend system of Gumshoe and it inspired me to try a new thing with my group last time we played and I thought I'd share it with you. The party was about to enter a trading post-fortress that they knew almost nothing about beforehand. Besides main plot points I left the details very vague and decided that I would try to encourage my players to make the place come alive. What I did was I gave each of them two tokens and told them they could play these at any time outside of combat. Playing a token would earn them the right to narrate almost anything into to the scene. I told them I wanted their input to make the place more interesting and intimate and they could use a token to narrate an NPC, a location, a custom etc. within the trading post (within reason naturally and I had veto rights). Playing a token would also net them an extra 20 XP for good roleplaying (we are playing 2nd edition). It worked rather well. For example, right as the PCs came to the gates one of them chose to make the gatekeeper an old warbuddy. Suddenly, they got an easy, and free, access and a contact in the city. In another instance a player narrated a cool history for a Dwarf made window that served no other purpose but to add to the character of the place. Of course, some players took to it more than others but no one tried to abuse the system. I probably don't make a recurring thing but it suited a single, closed location rather well and served as an interesting change of pace. 3rd edition dice probably offer more options to this sort of thing.
  17. Thanks for the likes. As this is now up on the Daily Empire I'll remove it from dropbox. Thanks to doc_cthulhu for hosting it.
  18. A. This works. Perhaps they could be rescued by the Kislevite's competitor or a local authority who then wants them to infiltrate the Kislevite's warparty. Maybe the competitor even goes as far to provide an opportunity for them to save the Kislevite's life just so that he then hires them. B. Trials can be fun. I think there is a trial in Ashes of Middenheim and, I think, in the new Enemy Within. Also, there are some rules in Sigmar's Heirs. Also, have you considered that the guards were actually fake - maybe the Crime Lords men? C. Sounds good. Additionally, consider giving them an interesting cell mate or two that can give them some interesting information or use them to foreshadow what is to come. An imprisoned ex-mercenary can be a source for all kinds of interesting leads.
  19. When it comes to the PCs' combat I wouldn't necessarily look for a simplified system. Just make the basic opponents mooks that go down with a a swing or two. And you always have other options to keep the action flowing. For example, a PC strikes an opponent who staggers backwards a couple of steps and then the PC's fellow soldiers crowd the opponent and the PC is free to move on. I would seek to keep the PCs combats interesting and central to the success of the overall battle. Meaning they should, after cutting down some basic mooks, face "a boss fight" - like disabling a war machine or facing an enemy commander etc. A large battle doesn't have to be all about fighting either. Make a PC carry a message from one commander to another. Have them carry a wounded NPC to safety. Have them protect a valuable strategic asset (like a war machine etc.). If you are afraid of having your players become bored, why not assign a unit from the Kislevite's army to each of them. The players then have the possibility/responsibility to narrate how their units win or lose. Alternately, you can have the players momentarily take the roles of NPCs. For example, to emphasize the terrible power of a monster on the enemy's side, have the players take the roles of friendly soldiers who are then swiftly slaughtered by the monster. The PCs have to make their way across the battle field to the rampaging monster.
  20. I think this is a good idea and a solid basis for a campaign. When it comes to working the battles into your games a couple options come to mind. Firstly, I would look to include the PCs as much as possible in the strategy meetings before the coming battle. This way they can give their input and you can even have them take some Strategy/tactics rolls. Furthermore, this gives you the opportunity to introduce and let them get to know some key NPCs better. When actually depicting the battles, I would keep it all narrative outside of what happens to the PCs. Maybe have a large map of the battlefield on the table with the battle lines drawn and plans outlined on it. Then, during the battle use miniatures or wooden pawns etc. to illustrate how the battle actually unfolds. Additionally, you should keep the focus on the PCs and only occasionally cut away to some other NPCs or "the big picture" to describe the battle raging around them. The NPCs the PCs met at the strategy meeting should work well with this. Regarding political intrigue with Nuln and Averland you definitely should take a look at Rob Harper's Averland's Disputed Electorship https://www.dropbox.com/s/6rt5xw1o5m6utku/Averheim%20Electoral%20Crisis.docx Regarding Border Princes. I don't have Renegade Crowns - that could have several ideas regarding this. But I would strive to make them distinct from each other through the people and businesses that populate them. An interesting NPC can leave his imprint so to speak on the area where he or she is found. Interesting buildings/locations/businesses also make them distinct. For example, a region with a silver mine draws related enterprises to the area. Oh, and btw, I love the name of your blog.
  21. From the novel side, I'd say Warrior Priest by Darius Hinks and Luthor Huss by Chriss Wraight. 2nd edition sourcebook Tome of Salvation is a great source on all the gods. When it comes to 3rd edition books, others can surely recommend you the right ones.
  22. On page 35 Elves using slaves to extract diamonds and something else. What if that something else was emeralds. The wikipedia entry for emeralds has this: One of the quainter anecdotes on emeralds was by the 16th-century historian Brantôme, who referred to the many impressive emeralds the Spanish under Cortez had brought back to Europe from Latin America. On one of Cortez's most notable emeralds he had the text engraved Inter Natos Mulierum non sur-rexit mayor ("Among those born of woman there hath not arisen a greater,"Matthew 11:11) which referred to John the Baptist. Brantôme considered engraving such a beautiful and simple product of nature sacrilegious and considered this act the cause for Cortez's loss of an extremely precious pearl (to which he dedicated a work, A beautiful and incomparable pearl), and even for the death of King Charles IX of France, who died soon after. Another interesting thing could be mercury, or just salt.
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