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Joelist

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Posts posted by Joelist


  1. The real question is whether they use the comic or MCU version of a character when they have appeared in both. So far it seems to be a little of both. Captain Marvel is definitely more the MCU version and Iron Man seems to have elements of both. Spider Man seems more comics (which given how bad a lot of his films have been is probably for the best) while Black Panther again leans a bit more to his MCU persona. Of course in these cases the comic and MCU characters are still essentially the same character.

    How about when the MCU and comic characters diverge more radically? For example Star Lord. The MCU Star Lord is a lot different than his comic version as are all of the Guardians of the Galaxy. Doctor Strange is also pretty different as his MCU persona is more science based and also has a personality sort of like what Tony Stark would be like if he had Mystic Arts skills and access to an Infinity Stone. 


  2. 54 minutes ago, TechnoGolem said:

    I'm guessing you watch Linkara videos. Seems that's the only reason anyone knows that obscure character.

    It would be interesting if they had a DC variant that was compatible. I know a lot of people like to play Heroclix mixing them together.

    Believe it or not many moons ago I actually saw the one comic he appeared in (New Guardians #2) at a local comic store which sadly (like most comic stores) has since closed. Once I understood who and more importantly what he was I just started laughing. I should have bought it as IIRC it is something of a collectors item now. 


  3. 1 hour ago, Radix2309 said:

    Power is very abstract in this game. Don't expect any of them to be significantly stronger than normal heroes. The goal isnt to take a "power level" and translate it to the game. Especially since Captain Marvel is on their level.

    Also the Eye of Dormammu isnt an Infinity Stone outside the MCU.

    I understand they may be tempted to "curve grade" certain villains and heroes but that carries its own risks. For example Dormammu is stronger than Thanos (without the Gauntlet) by a good deal in the MCU and it would laugh at heroes like Spider Man and Black Panther and indeed Iron Man and Captain Marvel. The reason Doctor Strange was able to negotiate was he controlled the Time Stone and had Dormammu trapped for eternity in a Time Loop. 

    Perhaps they will have an "epic" expansion where you get heroes like Thor and Strange (and the Ancient One) and Villains like Dormammu and Thanos and Kaecilius, They could also include special character cards for other heroes that you swap into their decks to put them on the right power level. 


  4. 10 minutes ago, ScottieATF said:

    Eye of Agamotto, but yes it isn't the Infinity Gem.

    Just like the Cosmic Cube (Tesseract)  isn't either.

    That's the thing though. If they don't make them Infinity Stones in the game they will confuse anyone coming into the game from purely the MCU - and given the very anemic sales of Marvel comics of late that may not be a good idea. 


  5. I can kinda see why they went with the original five they did. 

    She-Hulk is a comics only character so far, so it shows the link to the comics and not just the MCU. Black Panther was also a good choice as the Alter Ego / Ego switch works well with him when they have him having to actually rule Wakanda (that his film was good helps too). Spidey and Iron Man make sense as well. The only one I am pretty "meh" about is Captain Marvel and that is more because I can think of better includes than her (Black Widow would have been fascinating and so would Scarlet Witch) but this one I think may have been dictated by Disney - interestingly she seems down powered in the game versus her movie.

    What will be interesting will be how they handle characters like Thor, Vision and of course Doctor Strange. Not only do they not truly have alter egos but they are at a whole different power level than the characters in the Core. Not to mention the villains to come (Thanos, Kaecilius, Loki, Dormammu) will likewise be at a whole different power level. Strange in particular may require new rules and so will Infinity Stones (one of which Strange uses regularly). 


  6. I fully expect to see expansions to AH3; and it is (at least to me) stronger in some aspects than AH2. For one thing, the codex element makes it more story driven. Another is the mechanics are a bit cleaner but not to the point where the game is dumbed down. 

    With the modular boards, the perfect first expansion would add boards for the dreamlands and other worlds. 


  7. I also am a play tester. And the WORST time to playtest card games is when they are close to rotation because the card pool is typically huge, which makes trying to cover all permutations almost impossible when you have to release product in realistic timeframes. 

    This is why I have always lobbied for more aggressive rotations. 1160 is WAY too big a card pool. Before WotC pulled the rug out from under Netrunner (right after Michael Boggs had successfully led a superb drive to fix and revive the meta) I also lobbied in that game (and playtested) for more aggressive rotation. 

    I would have had rotation start with the release of the sixth set - at that time the first set rotates out. When set seven comes out then set two rotates out and so on. Thus the meta would always be the five newest sets. 


  8. I don't agree about Vader's Fist or that there is a play testing problem. Note all the problem decks are newer cards interfacing with old cards from the prior regime. Add up the total size of the card pool right now and it is 1160 cards. Trying to playlets out every permutation there is just unfeasible. 


  9. Yes that means it is rotating. And I am looking forward to rotation as once it happens the OP cards we got in the first cycle that have distorted the game will be gone. And the errata released yesterday nerfs most of the potential NPE decks I think except for the "draw your whole deck" bit. 

    Now I do think especially with the ATG cards Mill has gone from unviable to overly powerful as you can make decks with the new Jyn and Cassian (for example) that border on non-interactive. Shades of the old Noise mill issue that ANR had for a bit. And until rotation we do have too much mitigation in  the meta. But solutions for the first have yet to be revealed and for the second the solution is rotation.


  10. It's clear enough right off the card text. You remove a die with Melee damage and the value on that die is how much damage you block. So if you had, say, a +4 Melee you could remove it and block up to 4. If the incoming is more than 4 then anything over 4 gets through. 


  11. They aren't planning to abandon Destiny. If anything we are seeing them ramping up not down as rotation approaches. 

    If I would like to see anything change it would be to either slow down the release cadence or if they are keeping it this frequent do something like cut the number of unique cards in each release in half (with the corresponding changes in size of boxes et al). This is because I feel the card pool is too big. 


  12. 3 hours ago, RafaelNN said:

    Length is only a problem to some, that depends if you like long or short games. Balance might be being adressed, we dont know. Unicorn had a balance issue and the last cycle did address that. Duels has isues and this pack seems to be adressing with the rewording and the inclussion of composure and cards like the daisho, and the fact the team has acknowledge the mecahnic isnt working as intended and was being revised. Accesibility to new players is an issue, but I dont know if an expansion pavk is the best way to address that. Maybe starter decks or soemthing... bit thats another matter.

    I agree that length is not an issue. I would say that the main balance issue at the moment is some Clans are still waiting for a Clan Pack and in some cases that has really hobbled the Clan (like Crane, which was also hit right out of the gate by a bad ruling by Nate French that effectively nerfed Doji Hotaru). Also new player accessibility is exactly the same as other LCGs and CCGs - buy the Core set. 


  13. The combat preview is interesting. It sounds like they have crafted a combat system that is a hybrid between Eldritch Horror and the best pieces of the LCG combat mechanics. I especially like how evading damage is now something distinct the character does a la the LCG (I always love having Wendy go in, confront then Evade the monsters which taps them). 

     

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