DiggityDug

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  1. @Captain Lackwit I had not caught the connection between falcon type design elements and of course Ben Solo having spent presumably part of his life in the Falcon before his dad lost it. i am however not a fan of Ben's Patricide. I know it was something done to prove Kyle Ren's evil to the viewer (and get Harrison ford out of the rest of the movies) but some times I feel it was forced in the film.
  2. I just don't know how they would make it that different. I'm starting to wonder if we have gotten to the end of the life cycle of variations with 3 red dice, three green dice, and a dial. what could be different stat wise?
  3. Duplicate Thread:
  4. By letting Sabine fly it?
  5. So this was just released about two hours ago. Apparently Hot Wheels put up pre orders for a Last Jedi pack that has the following photo in it: Here is the reference I found it on: https://makingstarwars.net/2017/05/kylo-rens-starfighter-from-star-wars-the-last-jedi/ Looks **** close to a Tie Avenger to me! My money says were getting one of these in X-wing. Diggity
  6. Yes, Carolina Table Top Games. Great shop. Stocks a bunch of X-wing. And sells Beer. X-wing + Beer = a good time.
  7. If you guys run this again let me know. Id happy to come north, or meet you guys south at CTTG.
  8. Imperial ARC-170 of course. They are even Canon!
  9. So i used to play a lot of Turr Phenir as a cheap 28 point jouster till he was out mettaed. Then I played a lot of Inquisitor. I have a lot of squadron + Ace lists, where I try and find that sweet spot of 28 point ace. I like to have something with a high PS, and hopefully 3 attack and 3 defense. For Example: Turr Phennir (28) TIE Interceptor (25), Veteran Instincts (1), Autothrusters (2) PS9 - 3 attack, 3 defense + Autothrusters, And can move after shooting. At PS9 he ALMOST allways moves last, shoots first, and then gets to move again. The Inquisitor (28) TIE Advanced Prototype (25), Veteran Instincts (1), TIE/v1 (1), Twin Ion Engine Mk. II (1) PS 10 - 3 Attack (2+allways at short range), 3 defense. Plus Target Lock and evade every round means, 3 attack + rerolls, and 3 defense + evade every round. “Duchess” (28) TIE Striker (23), Veteran Instincts (1), Adaptive Ailerons (0), Engine Upgrade (4) PS 10 - 3 attack, 2 defense, Hull 4. So I was not a fan of the Tie Striker. The ship looks like a fat bumblee. But I got one anyway to keep FFG alive. And I was looking at the sheer manuverability of it. With Dutchess, if flying as a close range knife fighter, you can be so dang flexibile in your movement. At PS10 you almost always move last.. You then choose to pre-move using adaptive alerons or not, Then make your move, Then decide to boost or not. You can literally fly circles around anyone. However in a meta where TLT have returned. I dont know if she would survive. Thoughts?
  10. So I cant figure out if the top Arc is flying in FRONT of the middle ship, or has collided with it. The perspective is off.
  11. Imperial ARCs are cannon, that was never up for dispute. Well, it could be but it would not make them any less cannon. My thought would be it would be an easy way for Fantasy Flight to reuse an existing mold and give Imperials a non-arc dodging small ship that would be fun to play.
  12. First off, that isn't Kenner. This isn't the 1970s-80s. That is Hasbro. Second off, yes The Empire used them, but I always love when people cite the toy as a source. Do we really want this Scout Y-Wing? Surely it's canon. Right? Surely. Thank you for the correction for the name of the Toy publisher, and then your general making fun of the post. That has added a great deal to the conversation about the Arc-170 as an imperial ship. I look forward to further evidence you continue to be aptly denominated. Please do not disappoint.
  13. I for one, am not looking forward to opening the side doors... IN SPACE! Ive seen that happen in a lot of movies, and it never works out well. Even with space suits. This is why most ships dont have space suited crew popping the top hatch of their YT-1300 and hanging out and shooting their rifles. Seems a bit Space-Redneck to me.
  14. Fun.. .it adds fun. Perhaps not fun for the hyper-competitive tournament crowd. But as I am not willing (nor possibly able) to compete at that level, I think it would just be fun.
  15. I know right? Rebels are gettin illicit slots. Lets get some love for the Imperial Astromechs!