ced1106
-
Content Count
104 -
Joined
-
Last visited
Posts posted by ced1106
-
-
THAT is a good question. The advert promises, "The world is too expansive to explore during a single playthrough, inviting heroes to return to Terrinoth and the mystery of Dragonholt for multiple replay opportunities." Okay, except that "Players’ stories begin with the To New Roads quest, which takes these brave heroes to a small farming county where the heir has recently died under suspicious circumstances." So... is each "replay opportunity" a different quest, which, at least thematically, has no replay value (unless Terrinoth has a plague of dead heirs in farms)? You do get six quests, so you get at least play the game six "times". Assuming each quest is a campaign, this still means a fair number of game sessions worth of play. Plus, who knows, maybe this set will have further quest expansions as well as lend itself to fan content. Thankfully, this isn't KS'ed, so reviewers will be able to tell us how much gameplay this game will have. Also, I hope game publishers continue to publish "non-replayable" games, such as CYOAs and Sherlock Holmes Consuting Detective games, which I enjoy more than dice rolling and looking up rules in rulebooks.
Oh, and it would be nice to finally find out what Terrinoth is about.

-
17 hours ago, Flamespeak said:That isn't saying such a system is bad, per say, but it does make one wonder how well something like that will hold up to replays, how long the sessions will be for a given adventure, if the players will feel like their choices have long lasting implications, and more.
I haven't found a game that could both have replay value and a deep rich story (if anyone knows of one, please post). Many CYOA's had multiple paths, and Gloomhaven blocked off certain paths depending on choices you made, but that's just game development that could otherwise have been used as content for a longer single campaign. The problem -- so far -- is that, the more replay you build into the game, the more parts that have to be interchangeable, typically resulting in a game that is more generic, less specific, and less immersive. If you have an app or other computer assistance (I was playing around with a random adventure gear generator!), the app and a database can be used to create a lot of random but specific content that would be too much work or expense (eg. a stack of 75-100 cards just for minor magic items) with a tabletop. But, aside from the plots, the adventures could have *components* that could be used in other adventures. So the potion of whatever in one adventure could be shuffled into the minor magic item deck of the next one. Or you could use a class from the first adventure into the next. Speaking of components, I'm not seeing the plasticfest or art trove that other FFG games have, which is fine with me. At least in theory, that means we won't be spending our money on expensive components that will only be used once, and get more play value, sorta like Gloomhaven with its standees and not more expensive miniatures. Also, many gamers don't play their games more than a few times, anyway, so, at least for them, replay is unnecessary (even thought they won't admit it!).
-
One of the GenCon videos said the game scales. So, if you want big armies, you buy more. If you don't, the core may be good enough. Time to wait for the reviews!
-
The game scales, so a core box will be fine *if* you're fine with small-scale games.
While the miniatures are generic fantasy, each type (?) of miniature needs its own card and wheel (?), so the non-miniature components, including movement bases (?) are effectively proprietary. You can't just drop in your own miniatures like Kings of War, assuming the game system has stats for your miniatures. (Songs of Blade and Heroes lets you build your point costs for a miniature.)
Asmodee and FFG are moving to support FLGS with organized play. Miniatures wargames and LCG's need this sort of support, and I think RW's popularity will depend on Asmodee's OP.
-
Descent Monsters:Elemental painting tutorial: http://boardgamegeek.com/thread/1158890/painting-tutorial-elementalsShadow Dragon (white) tutorial: http://boardgamegeek.com/thread/1169158/painting-tutorial-shadow-dragon-white-minonZombie painting tutorial: http://boardgamegeek.com/thread/1148047/painting-tutorial-zombiesCave Spider painting tutorial: http://boardgamegeek.com/thread/1150793/painting-tutorial-cave-spidersEttin painting tutorial: http://boardgamegeek.com/thread/1140289/painting-tutorial-ettinMerriod painting tutorial: http://boardgamegeek.com/article/15623280Barghast painting tutorial: https://boardgamegeek.com/thread/1173960/painting-tutorial-barghastsGoblin painting tutorial: http://boardgamegeek.com/thread/1144852/painting-tutorial-goblinsFlesh Moulder tutorial: http://boardgamegeek.com/article/15540400Bayushiseni and Budapest reacted to this -
I think the last time I saw a cauldron miniature, it was a Pathfinder miniature that was selling for ten bucks.
Johnny Lauck's running his "Dungeon Monsters 28mm miniatures Undead Zombies and Scenery" KS campaign, and the last unlock is a SKULL CAULDRON. (SPOILER) As you know, the Forgotten Souls coop expansion has a cauldron in one of its climactic rooms, but only uses a generic cardboard token for it. Also, the campaign has a "tied sack" you can use as one of the sacks in another room. The KS has several zombies and skeletons you can choose for the Revenant. I guess you could paint up the Dwarf zombie as the dwarf npc cleric?
Anyway, it's just 1.6K from the SKULL CAULDRON unlock. $40 gets you fifteen undead and the unlocked SG's, plus free USA shipping. At $80, you get thirty undead, and *triple* SG's, plus worldwide shipping. Miniatures are metal and unpainted. When all mini's are unlocked, each mini at the $80 level is under a *buck*. This is JL's fourth KS, and he's delivered within weeks since he typically casts during the campaign. Only seven days left!


-
I don't bother with sleeves, since they're so little shuffling. I played AH so much, though, that the board needed reinforcing!
-
Do you have Arkham Horror? I think AH is less "board dependent" so you could remove the board and play a *similar* experience. To move from area to area, you'd make a Speed check. Fail means you encounter a monster, one success lets you move to any location within your current neighborhood or from one neighborhood to another, etc.
-
More complicated than it should be
but...New players: Randomly draw from a pool of investigators who don't start with spells.
Veterans: Randomly draw from whatever's left. Discard and draw again if you've played the investigator before.
Injury or Insanity: Pick an investigator who will help us win!

-
The Reaper Bones III KS will be ending in a few days, and they've revealed:
* $15: Shub-Niggurath "miniature"
* $50 Mythos expansion set
The Mythos expansion set inlcludes 14 miniatures usable as proxies for EH and AH investigators, as well as two obelisks, which can be used as the First Player marker and Doom marker. The altar could be used as the Mystery token. The set also includes several Mythos creatures.
Also see the $50 Skullstone expansion for the brain in the jar miniature, $8 Chill Out for a few yetis, and $6 Savage Worlds for possible investigators!
Mythos:
-
I'm fine with my day job -- less stress!

RAFM Cthulhu KS ends in under an hour!
Nine more pledges and every pledge gets two gates and six standing stones free!
Gate made with MoM base and RAFM mini, available in the KS:

-
The Eldritch Horror expansion set Epic Monster is Mother Hydra, also available in the RAFM KS. You can proxy Father Dagon for her instead.
-
RAFM Cthulhu Minatures revealed its last-hours stretch goals, and they're of the Epic Eldritch Horror monsters:
Wind Walker: Already added to New Stuff and Module Collector pledges.
Shub-Niggurath: 39K unlock. Added to Expansion Set #4.
Cthulhu: 45K unlock.
RAFM's current catalog also has Cthulhu in metal available for $50 CAD. You can get him with the 25% off sale, or through the RAFM Cthuhlu Miniatures "Insanity Add-On" pledge ($25 CAD pledge gets $50 CAD from the current catalog). You can then add a Module or New Stuff pledge and shipping ($15 CAD) on top of this.
The Module pledge has 49 miniatures for $115 CAD plus $130 CAD shipping. This works out to $2.40 per miniature, including the seven large ones!
Good luck, Joe!
The Professor reacted to this -
Thanks for organizing the first set of dice. After reading what Tom's going through, it must have been a lot of work!
Here's a gate holder I came up with from a 25mm x 50mm slotted base for cavalry. It could use more decoration, but you get the idea how it works. More details in this BGG thread: http://boardgamegeek.com/article/14814120

-
Congratulations!
Here's my DIY tutorial to make your own gate holders!
The miniature is available in the Cthulhu Miniatures KS which ends in a few days. They just unlocked a free Wendigo stretch goal, and, in 2K will add the Father Dagon and two deep one hybrids to the Module, New Stuff, and Monster pledges! -
We had a thread in the AH board about custom components for AH, so I figured I'd do the same for EH!
FFG has a "Bag-o-Thulhu" set of Cthulhu tokens, large and small. Use the large one for the Lead Investigator Marker and Mystery Token, and the small ones for Rumor tokens, etc.
RAFM Miniatures has a Cthulhu Miniatures KS, ending soon. The cultists can be used as Rumor tokens, a Nyarlathotep Masks as Lead Investigator Marker and Mystery Tokens, etc. The miniatures, of course, can also be used as monsters. At the Module level, each miniature is about $2.60 apiece, after shipping, including large figures. The Wendigo Epic Monster has been unlocked, and the Father Dagon and two hybrids will be available in 2K! Cthulhu Wars, Mansions of Madness, and the AH miniatures can also be used with EH.
A custom dice for AH and EH KS will also be ending soon. According to another thread on this forum, you will want about eight dice. That's the $9 pledge plus the $3 add-on, for 9 green normal, 6 blue blessed, and 6 red cursed dice. Bags for dice and monster cups are $4 each.
Crafthulhu has a KS for card deck and other component holders. Looks like you'll need three displays, for $75, for EH.
LITKO makes gate stands, and I've also seen them on Etsy!
The Professor reacted to this -
RAFM is currently running a Cthulhu Mini's KS, and, at every pledge level, including the $10 CAD level, they're including three standing stones, useful as a Doom marker, Terror track marker, etc. I'd assume you could buy another set so you'd have six markers to use as six Sealed Gate tokens.
fyi, At 37K, which they'll hit since they have 13 days to go, they'll add a free Father Dagon metal miniature! I guess you could use him as a First Player token??

-
Chessex basically told the current project on BGG they weren't interested. The dice weren't a priority *and* the dice were a buck apiece. If anyone's waiting on the BGG project... let's hope the tentacled one doesn't wake up first!
The creator of the KS project was part this project (and is designing his own self-published games), so did the networking and contacted manufacturers himself, bringing down the price below 65 cents per die. $9 gets you 14 dice and $4 per large dice bag!
-
I should mention another cheap alternative for the artistically uninclinded: 005 micron pens. You can get a set of colored pens for under $10 on Amazon, and there are other pens specifically for coloring models. Essentially, these fine-tipped pens contain ink which give you some time to dry. You'll still want to use paint for the basecoat, but the pens should work for fine details. Keep the brush damp and handy -- you won't always get the ink in the right place, and can even use the brush to "smudge" the ink to create subtle shadows. After painting, you can use the pens as, well, pens!
-
Currently painting up the game pieces, so figured I'd share some thoughts.
If you haven't painted, know that space ship vehicles are MUCH easier to paint than human figures. If you're cheap, go to your local hobby crafts store or even Walmart. At Walmart, you can get an acrylic set, and a brush assortment (make sure there's at least one detailed brush, like a spotter). At a hobby store, you can get metallic paints of the four spaceship colors, and optionally gold, silver, and blue.
When painting, apply thin layers of paint. Don't glop it on. More serious hobby painters will use a primer (I used clear gesso) and thinners, but these are just space ships, so, at most, thin your paint with a little water. Add a brushful of water at a time, until the paint doesn't clump on the paintbrush.
After your first layer, or basecoat, you'll want to add details. Color in details with CONTRASTING colors, a strong "dark" one against a weak "light" one . For example, you can use red with the orange and white spaceships, white with the green and red ones, blue with the white shipetc. Stick to two or three colors on a miniature.
For non-beginner painters, I noticed that brown ink (eg. QuickShade ink) made the ships look less toy-like.
You only have four miniatures to paint! And if you make a "mistake" with your color scheme, play a game and see if anyone else notices. If not, you didn't make a mistake!
-
The party composition is as important as the monsters the OL chooses. New whiny parties should take the Knight and Necromancer, because they have Blue + Red damage. The Thief's ability to Search at a range with Greed is a long-term strategy because the party needs Act II weapons later. Players need to must burn Fatigue early to punch a hole through OL's blockers, then run like crazy to the objective. Heroes should block passages as well, allowing the third and fourth heroes to go forward, while the blockers prevent OL reinforcements from advancing.
Barghasts are great OL creatures because they block *and* have speed.
-
Reaper Games is wrapping up a Kickstarter for their Bones line of miniatures. $100 for 170 miniatures, mostly fantasy. There's a thread on BoardGameGeek about which monsters this project will proxy. Someone said, so far, you can proxy for *all* the D1E monsters, except for three of them! They also have add-ons like dragons, giants, ogres, ice wyrms, etc. and Reaper paints on the cheap.
KS:

-
Yeah, this Kickstarter started a month ago, but didn't have many miniatures you can use with Arkham Horror. I'll add that you can use these miniatures *in addition* to your AH mini's, if you don't mind the different bases. Or you could sticky-tack them to your Mansions of Madness bases. You can use the fantasy miniatures as proxies for Descent 1E miniatures and other fantasy boardgames. Fantasy miniatures include zombies, skeletons, rat things (rats) and witches (townslfolk and BBEG). The pledge level is $100 for 130+ fantasy miniatures and 20+ SF ones, something like 170+ miniatures total. I stopped counting. Note that the Deep Ones are at a stretch goal that has not been reached yet. Should take a day or two…
Kickstarter:
Mythos:

Deep Ones: http://www.reapermini.com/misc/KS_DeepDwellersReward.jpg
-
a) Don't play the quests. Instead, create your own or adapt a standard D&D dungeon adventure. Play Descent as a standard roleplaying game, rather than an adversarial boardgame.
b) Draw more Overlord cards and/or start with more XP.
c) More monster units. The quest boards, however, are smaller than D1E quests. Perhaps you can spawn *two* monsters per turn, the second monster from a new group of monsters?
steambucky reacted to this

Cooldowns are a bit awkward.
in Legacy of Dragonholt
Posted
Very late reply, but we don't have an alpha problem in our group, so weren't concerned with the "each player gets to make a decision" stuff and ignored the Activation tokens. Frex, If the scene called for a single hero (eg. New Road's climbing up a tree), then the hero's player would make the decisions until the end of the scene (ie. until he gets down from the tree). The game itself occasionally does something like this, such as selecting one player for watch when camping. Unfortunately, to do this you'd either need to rewrite the adventure, or have a GM for this to work.
I also think a party limit of skills is a good idea, although our group has players dropping in and out of the game.
As for LoD best played with one player, that reduces it to any other CYOA solo adventure, and there are plenty of them (eg. Fabled Lands) that are much less expensive. Myself, I play tabletop games for their social aspect, which is why I picked up LoD.