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About schoon

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  • Birthday 03/08/1968

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    Oakland, California, United States
  1. Car Wars - the right of way goes to the biggest guns. ...and did I forget to mention that I'll do the miniatures in LEGO?
  2. FFG Star Wars (and WFRP before it) are solid systems - I can't see this as anything but a good thing that they're going to develop the system for other backgrounds.
  3. Thanks for those! Just a couple more needed, now. Didn't the Order66 guys over at d20Radio do a bunch of these?
  4. ...that are not the ones in the Beginner Game box. I'm running a con game and am just looking for a good standard mix of characters. Any pointers?
  5. Fabulous crawl - I'm looking forward to listening to the sessions!
  6. Chapters 1 & 2 are up - illustrated by Nacho... http://www.scholaprogenium.com/fiction.html Comments and (constructive) criticism welcome!
  7. I'd put the odds at almost 100% - as the games are separate, players of the second (and eventually third) games will need tokens, maps, etc.
  8. The short answer is "yes," you do mostly come up with your own ideas for the use of advantage and threat. I find that having the players come up with their own "effect" ideas, which I can modify or scale slightly to make more appropriate really gets them engaged in the game. You can do this in combat too - there's no reason not to depart from the RAW effects if they add to the story or are cinematic. Have fun with it!
  9. Thanks for the story - it's clear you've put significant effort into this!
  10. For Triumph and Despair results in general, it's easiest for me to think "What is the best or worst possible thing that could happen here?" Sometimes the "best possible" thing is pretty amazing, and other times it's just good.
  11. I'm inclined to agree with previous posts. There's already a mechanic in place that allows players to get additional XP: Obligation. What makes you want to go a different route?
  12. Interesting idea. A couple things you might think about: Who or what corrupted him to the Dark Side, and why is the jewel an embodiment of that corruption? It sounds as if Syldrick was conflicted as opposed to truly "dark." The "evil force" sounds much more intriguing and worth your time to develop. A jewel would not likely shatter into coin-like shapes. Would it be better to make them shards, or did something forge the discs? How did it shatter? Wouldn't dividing the jewel also reduce its potency? You refer to the "Coin of Syldrick," and I think this would be much more interesting as a unique item. The game effect would be more interesting if it involved Force Dice as opposed to a simple difficulty increase. Some sort of deceptive benefit would be more in keeping with the Dark Side. Likewise, the benefit to Dark Side users might also involve Force Dice, and be unreliable or tied to betrayal, as that's the theme of the item. I look forward to seeing what you do with this.
  13. As someone who has dealt with the vagaries of international shipping professionally in the past, it doesn't surprise me that we occasionally have to wait while a shipment is delayed. It surprises me that they get it right most of the time! Seriously, when your freight is one container amongst thousands, it boggles the mind how many things can cause delays. That's why those few boxes that were airfreighted to GenCon were so special!
  14. While anything you do here is going to be a house rule of sorts, I'd say that the 4-hour guidline is a pretty good one. Even in marathon 8+ hour sessions, the's usually a point after the resolution of some issue where everyone breaks for food, bio-breaks, and other outside-the-game replenishment. I'd say treat those as your "session" breaks as well.
  15. I agree with FangGrip - the game is a story about your PCs and how they overcome the challenges set before them. If the NPCs are solving the problems, it tends not to be as rewarding. If there's a critical skill missing, then make an NPC available if requested by your players - that way even if the NPC makes the roll, it's still the players that thought to use them.
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