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jackdays

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  1. Like
    jackdays got a reaction from ozean in Healing Draughts   
    Well, actually, if you read my document really carefully, it gives rules (that WFRP3 is missing) for brewing basicly anything. I just didn't have time to create larger collection of herbs & concoctions.
     
    For example - There is Sylra's Touch or Spiderleaf. You can find the cards from my site (the herb and the concoction). They are just examples to build more. Below are some very general ideas how you could handle the Healing Draughts:
     
    Average Healing Draughts (Healing)
    Basic healing herbs turned to draughts.
    Ingredient(s): Healing herbs (minor/average/major). Cost if bought: 2s/5s/8s. Market availability: Plentiful/Common/Rare. Availability if you try to find them: Common/Rare/Exotic.
    Application Form: Probably draughts will be Lotions or Poultice or Tonics
    Application: dont go details in here. my document has some ideas.
    Creation Difficulty:
    Easy (1d) First Aid/Medical Check (specialisation: Manufacture Drugs) for minor herbs (2 fortune die draught) Average (2d) First Aid/Medical Check (specialisation: Manufacture Drugs) for average herbs (4 fortune die draught) Hard (3d) First Aid/Medical Check (specialisation: Manufacture Drugs) for major herbs (6 fortune die draught) Creation Time: 12 hours
  2. Like
    jackdays reacted to Ralzar in Forum being closed   
    Yeah, I can sometimes feel the hatred for WFRP3 bubble under the surface of some posts. It's pretty tiresome since it's not exactly a huge community anyway and we all love WFRP.
    What I've noticed, is some people equate the ruleset with the setting at the time the rules were published. Which I find really weird. WFRP1 is the "weak Empreor" setting, WFRP2 is the "after SoC" setting and WFRP3 is the "Karls Franz on Deathclaw" setting. Perosnally, as long as I'm GM, the setting is whatever I say it is. And I don't think I ever even bothered to read all the fluff in the WFRP3 books. I allready know the setting, I was interested in how the rules could be used for roleplaying in it.
    WFRP1, WFRP2 and WFRP3 is just different mechanical tools for playing a roleplay game. And I find WFRP3 to work better than the two others in any setting. But that's a discussion of mechanics. THey seem to be equating the mechanics and the flavour of the Warhammer setting.
  3. Like
    jackdays got a reaction from k7e9 in Rune Expansion (version 1.5)   
    New rune rules to expand rules what we all ready have. Also I have separated my Rune Document for each edition:
     
    New runes (both Master and normal). Also runes will feature the multiple rune rule, that was used in the Warhammer Fantasy Battle 8th Edition: Dwarfs. Anvil of Doom rules Holy Rune Items rule (inspired by Gotrek's Axe) Mighty Rune Artefact rule (inspired by items like Ghal Maraz, with way too much runes) Bestiary: Rune Guardian  
    Kalevalahammer - Rune Expansion
  4. Like
    jackdays got a reaction from Noelyuk in Rune Expansion (version 1.5)   
    New rune rules to expand rules what we all ready have. Also I have separated my Rune Document for each edition:
     
    New runes (both Master and normal). Also runes will feature the multiple rune rule, that was used in the Warhammer Fantasy Battle 8th Edition: Dwarfs. Anvil of Doom rules Holy Rune Items rule (inspired by Gotrek's Axe) Mighty Rune Artefact rule (inspired by items like Ghal Maraz, with way too much runes) Bestiary: Rune Guardian  
    Kalevalahammer - Rune Expansion
  5. Like
    jackdays got a reaction from Erathia in Age of Sigmar: Can it work as a setting?   
    I do get your point. "Give some ideas, not just reasons why you don't like it". Please understand, that we are not tryin here to weaken your creativity about Age of Sigmar. Like I said - there is possibility. But, I think people here are making valid points, why it's not so interesting.
    I think everyones mind, who playes RPGs, is somewhat creative. I think we could easily create Age of Sigmar more better setting, if we really put our minds into it. But, is it really worth spending time? That's the problem. If it survives next 20 years, gets 100 more novels and probably 10 versions, it could be much more richer setting. But, will it survive? Will it last? How long will it take to develope that? If we create rich setting fan-based, will it be just crushed by official background in the next version?
    It would really help if there would some official stuff to support this. Some detailed maps and information about some "world" and it's people. Something to start with. Again, I still don't know will anything make it as interesting as the old one. I mean dimensional travel, Sigmarines teleporting to world to save it from Greenskins... Well, it is not really same as Bretonnian knights charging from the hills to help their peasant (who do not even like them).
    One idea - Strike to Stun forum. You could ask, if the forum would create permanent Age of Sigmar topic. Try to get more ideas there. I know there are alot of old school WFRP people there, who do not like AoS (like me). But, still... If this is just one topic here, eventually it disappears.
    P.S. And yes - I have tried to create new fantasy settings. Actually many times. Some I have worked longer, others not so long. I always taught I had some good idea, to carry the setting. But everytime, after tiring process, I have abandoned those worlds, because they were just not that good. And returned to something that is already ready - Like Warhammer.
  6. Like
    jackdays got a reaction from Erathia in Age of Sigmar: Can it work as a setting?   
    Ok, lets say these infinity realms have actual normal folk... those farmers, commoners, tradesmen, merchants, nobility. Let's say they have politics, entertainment, intrigue, countries, rulers, own wars... WHEN DO WE GET THAT INFO? The realms could be working interesting worlds, but it just seems, that GW is not really interested of creating that. Age of Sigmars just seems more worlds of Infinity War. And this war is fought by epic-level characters/creatures. I kind of get the idea, that the realms were pretty nice places, until the war started. And now all these beings are fighting The-End-War again.
     
    Truth is, that there is potential. There is possibility to create your own. But, really, when speaking about Warhammer - I would say most fans have started of playing Warhammer because of the rich setting. Old World. It is just so interesting fantasy world, with huge amount of details and history created by decades of real life and many writers. It has interesting nations, problems, wars, rulers, races, real-life feeling... If I wanted to create my own world, well I can do that, any day, without Age of Sigmar. If I wanted create my own world. But, I don't really want. I like Old Warhammer world.
     
    I also think that the epic-level and higher fantasy-level of Age of Sigmar is just little too much for many Old Warhammer fans. Remember, that many of them argue about the level of former setting (is it low, moderate...).
  7. Like
    jackdays reacted to Erathia in Age of Sigmar: Can it work as a setting?   
    This may be due to AoS still not having a clear layout for how the world works, but let's say I'm playing a normal human. Do I have a city to live in? Are there farms, tradesmen, merchants? A world I can interact with and an option to not be at war if I choose? The classic Warhammer adventurer is drawn into the horror of the world that they are not prepared for, but with the idea that they could choose to go back to the world and ignore what is happening - as most of the people are. Can my players spend half an hour debating if they want to pool their gear to buy a Hochland Long Rifle, and then embark on an elaborate con to convince their patron that they need to get one in exchange for a lucrative marketing deal? If people aren't fighting, what do they do? 
     
    What are the politics of Age of Sigmar? I know that Nagash went off to do his own thing, but he did so by owning his own realm. The Orcs split off into their own realm too. The Dwarves are in their own realm, the Elves are in their own realm... how do races interact? Is there trade? Immigration? Cross-cultural arts festivals? Do Halflings throw a giant celebration where Ogres and Dwarves gather to see who has brewed the finest beer that year? How do nobility plot shadow wars of politeness against each other in order to further their standing in society's eyes?
     
    Warhammer was built as a miniatures game, and as a miniatures game Age of Sigmar has a lot to recommend it. As a roleplaying game though, I find it severely lacking. I would put this more in line with Deathwatch. We could spend a lot of time trying to answer some of the questions above if we don't want to play Ground Marines, but then our intricate world that explains unexplained portions can be ruined by a single line.
     
    For roleplaying, there are years of existing content, existing campaigns, and relatable characters for us to roleplay with in the Old World. If the best that Age of Sigmar can offer is a blank canvas, then we may as well homebrew our own RPG setting.
  8. Like
    jackdays got a reaction from Dark Bunny Lord in We've found a hedge wizard! What now?   
    Well, you have to remember that many witch-hunters may not even give options. They hear about witch and that's it - burn baby, burn. Imperial College Wizards and Clerics might give more options, and speak reason to Witch-hunters, if they come together.
     
    Also experienced Hedge-Wizards might easily be tainted by dark magic, even mutated (as mentioned - insane too). Could even be necromancer or follower of the dark gods. It might be difficult to hide these facts, even if they try.
     
    Hedgewise, born and raised in the wilderness, who has learned the old ways from the elders. One who continues Old Faith (or something), might have difficulties to "sell" their religion and fate. And even there is nothing wrong in their hermetic ways, a Witch-hunter may not see this the same way...
  9. Like
    jackdays reacted to GrimAndPerilous.com in How to Fix "the WFRP mess"   
    ZWEIHANDER Grim & Perilous RPG may have a total dice conversion option for WFRP 3E to ZWEI. No cards, no mess and no fiddly bits necessary! It's something we've been working on, and hope to present during our Kickstarter phase.
     
    Otherwise, ZWEIHANDER Grim & Perilous RPG may be what you're looking for, if you desire a well-balanced D100 game. No bloat, no mess and no fudging - period. From introductory to end game balance, all mechanics work soundly for characters in their first career to those in their last career. And, you can download and play the open beta GRIMDARK Edition for free right now: http://grimandperilous.com/?page_id=95
  10. Like
    jackdays got a reaction from Erathia in We've found a hedge wizard! What now?   
    Well, you have to remember that many witch-hunters may not even give options. They hear about witch and that's it - burn baby, burn. Imperial College Wizards and Clerics might give more options, and speak reason to Witch-hunters, if they come together.
     
    Also experienced Hedge-Wizards might easily be tainted by dark magic, even mutated (as mentioned - insane too). Could even be necromancer or follower of the dark gods. It might be difficult to hide these facts, even if they try.
     
    Hedgewise, born and raised in the wilderness, who has learned the old ways from the elders. One who continues Old Faith (or something), might have difficulties to "sell" their religion and fate. And even there is nothing wrong in their hermetic ways, a Witch-hunter may not see this the same way...
  11. Like
    jackdays got a reaction from kid_happy2 in Kislev race rules?   
    My reason is/was that if you look at the characteristics in Heroe's Call you usually get fortune die bonus to either one skill or couple of skills, with limitations/restrictions (like when in somewhere or against something).
     
    That's my reason. Now, its totally different thing are different characteristics really balanced with each other. In my opinion - not. And each and every regional profile could have used maybe one more bonus, to give more possibilities for different variations and combinations. But, this should have been taught in the very beginning of the system, which is one of the things I find missing - these regional and national characteristics should have been given to each nation of the Old World.
     
    But, I think this Gospodar-profile is really good. Giving it more balanced characteristics, yet unique set. 
  12. Like
    jackdays reacted to kid_happy2 in Kislev race rules?   
    Well, I really like your ideas.
     
    Here's what I'm going to go with after another look at Hero's Call. Most of the human abilities are weaker than I initially thought and that is why I was wondering why you didn't allow for all three to be taken at creation:
     
    Northerners: Two fewer KK misfortune dice are added to a Northman’s dice pool any effects from cold, wind or bad weather.  Northern Hospitality: Gospodar add K fortune die to any Guile, Detect Lies, and alcohol related checks. Creation Points: 25 Wound Threshold: 9 + Toughness rating Corruption Threshold: 5 + Toughness rating Native Language: Kislevarin The Guile and Detect Lies is based on the following from SRiK:
    "Famous for dishonesty, they respond to all authority with distrust and cynicism  disguised with ill-natured co-operation. Cunning and deceit are honoured weapons for meeting challenges."
  13. Like
    jackdays got a reaction from kid_happy2 in Kislev race rules?   
    I'll add few details to Valhall's idea. These bonuses are taken or inspired by Hero's Call stats:
     
    Ungol
    Poor: During character creation, it costs 3 creation points for a Ungol to start as comfortable, and 4 to start as affluent. Northerners: Two fewer KK misfortune dice are added to a Northman’s dice pool any effects from cold, wind or bad weather. You may add K fortune die for any Environmental Damage checks against cold, because familiarity to cold. The Children of Taiga: During character creation (before investing any creation points), a Ungol character may train one of the following basic skills for free – Nature Lore, Ride, Observation or Weapon Skill. Riders of the Oblast: The Ungol add K fortune die to any check made to handle a riding animal or drive wagon. Also Melee Attack actions when mounted gain this bonus and opponents add K misfortune die to Melee Attacks unless armed with a spear, lance, or similar. Creation Points: 20 Wound Threshold: 9 + Toughness rating Corruption Threshold: 5 + Toughness rating Native Language: Kislevarin  
    Gospodars
    Northerners: Two fewer KK misfortune dice are added to a Northman’s dice pool any effects from cold, wind or bad weather. You may add K fortune die for any Environmental Damage checks against cold, because familiarity to cold. Consume Alcohol: Gospodar add K fortune die to any alcohol related checks. OR
    The Children of Taiga: During character creation (before investing any creation points), a Gospodar character may train one of the following basic skills for free – Nature Lore, Ride, Observation or Weapon Skill. Creation Points: 25 Wound Threshold: 9 + Toughness rating Corruption Threshold: 5 + Toughness rating Native Language: Kislevarin
  14. Like
    jackdays got a reaction from cronevald in Which adventure to buy?   
    People seem to have negative experiences with Stromdorf - I'll give a good experience here. I did like it. We had fun playing it.
     
    Yes - I did spice it up. I like to do that, to create more - "custom experience" to players involved. Offcourse spicing depends how much the original adventure gives you possibilities. For example - Beastman part played much bigger role. Before the ending huge Beastman Horde attacks Stromdorf, inspired by Foaldeath to do that.
     
    Maybe the weak and strong point in that campaign is, that it tries to be small campaign. There are number of different plots going on, which try to create some kind of continuous plot. But, either way - we did like it.
  15. Like
    jackdays got a reaction from Richardbuxton in Grame Davis Interview - Questions for The Enemy Within creator...   
    Well, he is one of the original designers of WFRP.
     
    What are his opinions about The End Times and the end of Warhammer world we all have known and loved?
     
    Pretty sure (hopefully) he didn't like that move - so, if he could have designed that event, what would have happened then?
  16. Like
    jackdays got a reaction from Ben Jackson in Grame Davis Interview - Questions for The Enemy Within creator...   
    Well, he is one of the original designers of WFRP.
     
    What are his opinions about The End Times and the end of Warhammer world we all have known and loved?
     
    Pretty sure (hopefully) he didn't like that move - so, if he could have designed that event, what would have happened then?
  17. Like
    jackdays got a reaction from Noelyuk in Grame Davis Interview - Questions for The Enemy Within creator...   
    Well, he is one of the original designers of WFRP.
     
    What are his opinions about The End Times and the end of Warhammer world we all have known and loved?
     
    Pretty sure (hopefully) he didn't like that move - so, if he could have designed that event, what would have happened then?
  18. Like
    jackdays got a reaction from PadreBoniface in Norsca (new version)   
    Hi,
    Something for the Christmas - A new Norsca Map version 2.5. It features number of new places found from various novels, The End Times -campaign and also some fan-stuff. Those new places could be hard to find from the map, but they are there    Map itself features large area covering Norsca, Chaos Wastes shoreline, Albion, northern Bretonnia, northern Wasteland, northern Empire, most of Kislev, Troll Country and High Pass.

    Then something to read - The Tribes of Chaos: The Ysgrimlinga (as penned down by Brother Reichart Kriegvulf of Salzenmund). Great story/record about one of the most feared Norse tribe, that are part of the Aesling high tribe. Author is another huge Norsca-fan Kolsveinn.

    You can find both of these from my site Kalevala Hammer (and alot more). Also remember to visit my site time to time. I'll try to keep up with any news related to Warhammer and Warhammer Fantasy Roleplay (fan-based, Zweihänder RPG, novels, games...etc.). Let's try to keep good old Warhammer alive!
    And next year there will be, finally, a new version of Norsca: The Grim North of Perilous Adventure...
  19. Like
    jackdays got a reaction from Crazy Aido in WFRP 2nd edition races question   
    or Tome of Corruption?
     
    http://www.drivethrurpg.com/product/64191/Warhammer-Fantasy-Roleplay-2nd-Edition-Children-of-the-Horned-Rat
    http://rpg.drivethrurpg.com/product/64190/Warhammer-Fantasy-Roleplay-2nd-Edition-Tome-of-Corruption?src=also_purchased&filters=0_2200_0_0_0&manufacturers_id=6
  20. Like
    jackdays got a reaction from Emirikol in Nuln Maps   
    Even The End Times has destroyed the old Warhammer world, let's try to keep it alive.

    I have updated my Nuln maps (version 2.1). There are some new locations from couple of new sources and then some changes to the old ones. You can find all the information about the changes and a link to the maps from my site Kalevala Hammer.
  21. Like
    jackdays got a reaction from Eradico Pravus in Nuln Maps   
    Some problems with Web Picasa (if anyone wondered low resolution of pictures).
     
    Now, its Google Photos. Check the Nuln -page from my site. All the maps have now Download links, that should take you to Google Photos, where you are able to download full resolution picture.
  22. Like
    jackdays got a reaction from k7e9 in Nuln Maps   
    Even The End Times has destroyed the old Warhammer world, let's try to keep it alive.

    I have updated my Nuln maps (version 2.1). There are some new locations from couple of new sources and then some changes to the old ones. You can find all the information about the changes and a link to the maps from my site Kalevala Hammer.
  23. Like
    jackdays got a reaction from Noelyuk in Nuln Maps   
    Some problems with Web Picasa (if anyone wondered low resolution of pictures).
     
    Now, its Google Photos. Check the Nuln -page from my site. All the maps have now Download links, that should take you to Google Photos, where you are able to download full resolution picture.
  24. Like
    jackdays got a reaction from Noelyuk in Nuln Maps   
    Even The End Times has destroyed the old Warhammer world, let's try to keep it alive.

    I have updated my Nuln maps (version 2.1). There are some new locations from couple of new sources and then some changes to the old ones. You can find all the information about the changes and a link to the maps from my site Kalevala Hammer.
  25. Like
    jackdays got a reaction from d6 Evil Men in Nuln Maps   
    Some problems with Web Picasa (if anyone wondered low resolution of pictures).
     
    Now, its Google Photos. Check the Nuln -page from my site. All the maps have now Download links, that should take you to Google Photos, where you are able to download full resolution picture.
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