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Steel Rabbit

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    Vancouver, British Columbia
  1. I agree with Mep. As fans of various games and properties it's easy to lay the reason for certain decisions on emotional responses, because we put so many of our emotions into the things we love, but business decisions between successful companies always come down to money. The sick thing is that a game doesn't even have to lose money, just not make the right amount of money to justify its existence. I'm certain Netrunner made money, just probably not enough for one or more parties involved.
  2. Hey all, another couple of questions for you here. Played my second game and two things came up : 1) The Corp card Shipment from Mirrormorph states: "Immediately install up to 3 cards (spending no clicks but paying all initial costs)." What does this mean, exactly? Would they be played rezzed or unrezzed. What if a card has no install cost (such as an Agenda). In fact, looking this one up, my opponent and I couldn't find any mention of a term called "Install Cost," though we figured "Play Cost" and "Rez Cost" meant "Install Cost." 2) When accessing a Corp's R&D the rulebook says that the runner can "score" agendas. But in the following column (pg. 18), it refers to the acquiring of Agendas as "Stealing." When you look up "Score" in the glossary it specifies that it's a Corp action. I assume "Steal" and "Score" are interchangeable but we all know what happens when one assumes . 3) The Corp action Purge Virus Counters; does this purge all virus counters off of every card in the game? Anyway, thanks for the help! Every game I play I make mistakes, though they're getting fewer, and fewer, as the number of games increase.
  3. Oh! Another question, though: Can you use an icebreaker to break subroutines on multiple pieces of ice in a run? Like, if there're three pieces of ice protecting a server that all happen to be able to be affected by the same icebreaker can I use that icebreaker all the way through (provided I have the resources to do so)?
  4. Hah! Thanks guys for your responses and your help, but it turns out I was reading the rules very, very, incorrectly. I thought the strength of the icebreaker had something more to do with breaking ice than just allowing you to approach it. I thought the strength of the icebreaker was what you used to break the subroutines. I had got this in my head before I took a good look at any cards, and so didn't notice the abilities. I now know that the strength of the icebreaker allows you to approach the ice, but then it's up to the abilities of the icebreaker to affect the subroutines on the ice. Anyway, thanks again for the responses. This means I shouldn't have lost so horribly, and I can't wait for the next game!
  5. VtES was one of my favorite CCGs (and I played a lot). I'd love to see this game made into an LCG. The LCG format is much better than the CCG, and this was a fantastic multiplayer game.
  6. Hey everyone! I played my first game of Android: Netrunner last night, and loved it! I'm definitely sold on the game. I have a couple questions, though, regarding encountering ice: Ice has subroutines which need to be broken. I don't understand how ice with multiple subroutines work. How does a runner break a second or third (or further) subroutine? Do they still use the same icebreaker? If so, what's the point of having multiple subroutines if one icebreaker has already proven that it can break one subroutine on the ice? Isn't it then strong enough to break all of them? The only thing I can think of is if you're only allowed to use an icebreaker to break one subroutine. Thereby using multiple icebreaker cards to break one ice card. Any help would be greatly appreciated!
  7. Oh my, yes. I'm was sad that I missed out on the original Netrunner until I heard this announcement.
  8. This is absolutely fantastic! Good-looking, and detailed. I'll pass this along to friends.
  9. You know what? The worst editing I've ever encountered in FFG products is just the occasional pair of words that are missing their space and a repetition of a word here or there. Their errata-ble mistakes are no greater than any other games company out there.
  10. skolo said: Hope FFG will not make (if) separate line of products here... I doubt it. The three (or four) 40KRP lines aren't even that separate from each other. Still, if they were to do some Chaos-y thing like this I imagine it would be another supplement that lets you start out as (or even turn into) an evil git.
  11. valvorik said: The GDW set of Empire Militia (plastic, glue together to make each as you like) is great for creating NPC's with pistols, muskets, swords etc. And yes, I can't see GDW letting FFG produce warhammer miniatures. They wouldn't licence it as long as they produce such. GW. GDW is Games Designers Workshop. They were the ones that originally did Traveller.
  12. NezziR said: I also resurfaced the game table with 'chalkboard' paint! Now the whole table is a giant chalkboard. I'm pretty jazzed. You need a house rule: Anytime someone drags their fingernails on that table, they're out!
  13. ^ Bah! Sorry. I guess I skimmed over the post of the guy above me who already mentioned what I did.
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