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Raith

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Posts posted by Raith


  1. Arc2011.jpg

    ANIMA: Tactics will be again making an appearance at the 29th ARCANACON. For all those who don't know Arcanacon is, it is one of Melbourne's largest RP and Wargaming conventions and is held over 4 days in January from Thursday the 20th until Sunday the 23th at the Collingwoord Education Center..

    If you would like to see some information on the con visit http://www.arcanacon.org/

    From when the doors open until late I will be running demonstrations and hosting games any of those attending the Con are welcome to come on over and have a go at the game either during on of the scheduled gaming breaks or during any time you might not have other events scheduled.  A demonstration of Anima takes about 30 minutes so its a good activity to trial while waiting for something to start or to relax as the rules are easy to grasp.

    Last year the Conventions doors opened around11am with events starting at Noon and we were located in the main registration hall along with a couple of traders and various event staff and are likely to be in the same location again.

    So if your in Melbourne around Australia Day take this chance to come and play a game or two and have some fun.

    - Raith
    Free Agent 005


  2. AyoSup said:

    Can Faction Agents be used in Alignment-based parties (Light or Dark)?

    Agents normally have the "In a *faction* Alliance party..." clause. And some agents can change their affinity to either Light or Dark depending on the skills bought.

    Thanks!

    Agents specify that they can only be used by a Specific Organisation.  The exception is the new Shinobi character who works like an Agent but can be taken by any Faction or Organisation thought he takes up one of the possible Agent sots you get per 150 levels.

    - Raith


  3. Mandalorian-M2 said:

     

     another question, but this time it has to do with area effects of Ranged Attacks:

     

    i understand the rules for melee, but for range, for example through Daniella's Divine Flames:

    1. it says when i hit a target (not targets), any target within 3" of hit target suffers the attack. do i need to roll against those other opponents DEF? and do they have a chance to roll for DODGE.

    2. or when one get his, ALL get hit without a chance DODGE roll (except for the one who was targeted?)

     

     

    Ok so the way Anima is structured allowsa person to always dodge unless they have no AP left or an ability says otherwise.

    For the particular ability you mentioned: When this attack hits the target all units within 3 inches of the target also suffer the attack.

    The key to these types of ability is in the grammer, in this case the keyword is also.  This means that any extras effected will be rolling thier defense against your initial attack.  We commonly call this type of damage splash damage. Other abiltiies include the word all which also means the same you make a single attack roll though each opponent effect will get to make a seperate dodge.

    Abilities that after striking a single target effect others nearby with an independant roll will instead say. Make an attack i.e. Lunatic Sickle from Deadmoon.  If this attack hits Deadmoon may make a free second attack against an unit within 2 inches of the original target.  Or they will use the keywaord Each as you can see with God's Wrath from Romeo: Romeo makesa free attack against each enemy unit...

    - Raith


  4. DEMONSTRATION EVENT #29!
    Saturday December 11th

    ATDemoBannerv2small.jpg

    I now what some of you are thinking, did this guy say the Demo's where over for the year? Well apparently they aren't I am taking one last opportunity to show of Anima Tactics for 2010.

    As usual the Demo day with be on a Saturday and it will be held at Mind Games (City Store) from midday until about half-past five.

    You can come along and have a demonstration which takes about 30 minutes, play a game against myself or anyone else whose interested or for my regular attendees participate in some more matches for Dark is the Fallen Sky.

    If I am busy Demoing for others I am more than happy to split my time and answer questions or multi-play the demonstrations, just make sure you get my attention.

    Location:
    Mind Games, Melbourne,. 244 Swanston Street in the heart of the CBD, Victoria, Australia.

    Time:
    12:00noon till 5:30pm, Sat 11th December

    For specific information post questions here or email: freeagent005@gmail.com

    - Raith
     


  5. Mandalorian-M2 said:

     also had a quick question about Olson's Kings Tower:

    it says it is a Ki, Effect, Reactive. i understand the rules of this, but what i wanted to know is if a player cast King Tower on Olson against a melee attack, can he then proceed to spend more AP to beef up his DEF forcing the other opponent to roll crit-hit?

    Yes, so long as the additional bonuses do not come from the same power, even if its from a different source.

    You could stack Bonus to defense from Yuri with those from Sophia plus the figure could then make a normal dodge.  However that is pretty much verkill on the defense roll as Defense is usually at a base 4 or 5 points higher than an attack.  It would also mean a drain of AP from a number of other figures cutting down what reactions they would have for other situations.

    - Raith


  6. You can indeed 1=shot a lot of the figures, though its difficult on some of the Damage Resistance ones and the tanks.

    In my experience most 1-shot attempts tend to come from Assassin figures or Drake who can buff himself a great deal.  In either case however most opponents see the massive build up and will do whatever they can to avoid it, though that in itself is a tactic as it can get someone to spend a lot of AP on defence.

    - Raith


  7. You declare any additional life point expediture or other bonus increases before you make an attack check this includes any increases to damage from advantage cards or other sources.  This is so your opponent can make an informed descision on how they will defend themselves (Such as Dodging with Gnosis or using another special reactive ability).

    Usually the only time an advantage card is revealed after an attack is concluded is if the card states that in such an event it should appear.  OF the top of my head I could only see Dragon's Blood the special promo card falling into that category.

    As for modifiers.  All sources of modifiers stack in Anima,

    e.g. Lorenzo Charges an enemy model (Kronen) using his special charge he spends an action point for +2, Sophia, allied with Lorenzo reactively activates her abilities giving a further +2.  Lorenzo charges and adds in that modifier for a grand bonus of +6.

    Kronen uses his Special Ability: Scarlet Heartbeat and gets lucky rolling well on his defense and avoiding Lorenzos attack.  In turn Kronen may counterattack which suffers an innate -2 to the attack but Kronens ability gives him +4 resulting in a total bonus to hit of +2

    - Raith


  8. Shiro_Kuro said:

    Raith said:

    ... while the Type 005 failed a dodge roll and was clobbered by Lillian.

     

    Don't the Type 005 have Damage Resistance, meaning they can't Dodge?

    Also, do you have any plans to run an Anima tournament at the Conquest 2011 games convention?

    Yes they normally do but you can pay +10 levels to remove the disadvantage from them which I did for this battle.

    As for Conquest, unfortunately it is on over the Easter Weekend and I will be spending time with my Grandparents then.  Sorry.

    - Raith


  9. AyoSup said:

     

    From my understanding, gnosis are dice replenished per turn (1 per full 100 levels) that can be used to add a d10 to any roll. So they're different from actions and I guess kept in a "gnosis" pool where you can keep track of the amount of d10 you can throw around per turn.

     

     

    This is correct they are an independent pool that refreshes to max each round.  They can be anytime you roll a die and you may take either (which is important when avoiding doom) not necessarily the highest score.  You can even Gnosis initiative checks for a turn if you want.

    Most of my guys tend to set aside a number of D10 to use each round as Gnosis moving them off the table as they are used up.

    Vodka can be used as a reaction to a charge and Kirsten can then dodge/counter if she has AP. 

    The rule is that you may make as many reactions to an event as you wish just no type of reaction can be used more than once verses a single attack.  I.e you can't dodge something twice or recieve Promethia's reactive +2 defense twice.  This is of course assuming you have the AP to take more than one reactive action.

    Absolute Superiority can be used against Ranged Attacks and yes the Colonel can then make a Dodge action should the effect be resisted

    - Raith


  10. BONUS DEMO UPDATE

    *****

    This past weekend I ran my regular Campaign series but at the same time I managed to get a couple of demonstrations run and even a match played for my own enjoyment.

    Demo.jpg

     

    The Demo involved Chen (On the right) a friend of Sen’s one of my regulars and a new guy called Ao who said he had bought a few mini’s to paint. I hope he decided to get into the game itself and join our regular gaming group.

    Battle Report
    Black Sun verses The Sacred Holy Empire of Abel
    150 levels

    The Teams:

    Black Sun Forces: Promethia, Styx, Type 005 and Raziel Archetypum
    Empire Forces: Erika, Lillian, Claire

    Setup was pretty straight forward, my half of the table I left nice and clear while placing intervening terrain across the middle to hamper final engagement movement. My opponent chose to keep himself covered as much as possible while I deployed down the center looking to move in any direction.

    The match started out interestingly enough though after the first round I realised I had made a mistake choosing the Master Ring rather than say Control Bound the extra Guidance point was a bit overmuch especially as I used gnosis on the first turn to guarantee the Raziel avoided going out of control.

    My opponent kept his team close together sweeping to my left to pass through some terrain. I moved my Type 005 to intercept and Styx who was stealth while Raziel moved down the centre..

    The following round involved a small brawl. Styx leapt out and savaged Claire while the Type 005 failed a dodge roll and was clobbered by Lillian. Raziel tried to yank Erika through a hedge with his Get Over Here manoeuvre but Erika avoided the effect of the extendable fingers.

    Promethia should have been paying more attention as she was taunted by Erika when my attack failed, despite the Berserk counter she did not have a clear line of charge or enough AP so she simply passed the turn.

    During the maintenance at the beginning of the following turn I considered my options and decided despite my Raziel and Styx being in range of the death blast from my Type 005 it was too good a chance to take out Claire and Lillian so I added a Gnosis point to the roll, this killed Styx as I rolled a crit but slaughtered my opponents figures as I had hoped.

    BSvE.jpg

     

    The final conflict occurred when Raziel drew Erika in close. At this point Promethia was giving out a Guidance point and full AP to the construct, with the +2 reactive bonus to hit from the Necromancer it wasn’t long before Erika fell and the game was over.

    - Raith


  11. CAMPAIGN UPDATE

    *****

    Ophiel strode forward at the head of his escort, it was not often he was forced into such mundane duties as a courier but when all the other Fallen Angels decreed such knowledge was to not be trusted to any other hands he had no choice but to reluctantly acquiesce.

    Suddenly a subtle sound reached the Dark Lords ears, something about the path before him was amiss his eyes caught signs of movement atop a ruined wall ahead. With a call to arms the Fallen Angel’s guard leapt into action trying to spoil the ambushers assault...

    This past weekend was a pretty busy time with five campaign matches being played as well as two full demonstrations and I even had some time to try out a Black Sun team as things got started on Saturday. Unfortunately while I managed to win that game (Promethia, Styx, Raziel and a Type 005 verses Erika, Claire, Lillian) I had camera issues for portions of the weekend so I didn’t get many photo’s. (For those interested the short summary of the Black Sun v Empire battle is in my demo thread).

    Most of the matches for the campaign where well fought and several where very close outcomes, in particular the third match was a technical draw though for the campaign the awards for the slim victory of the Empire over Azur still counted.

    On top of all the action I spoke to some people about painting figures and talked Mini’s with a young kid whose mother was unfortunately deaf (**** I really need to work on relearning my sign-language skills).

    All up it was a fun weekend.

    As a small bonus I have worked out that this is not quite the last lot of Anima from me for the year but I have just enough time left to get in one last Demo day on December 11th so their might be a few more battles for the Dark Pillars yet…

    *****

    Match 1: 300 Levels (Jordan v Sen)
    The Azur Alliance verses Samael

    Azur Forces: Les Jaeger, Claude Valmore, High Arbitor Arkied
    Samael Forces: Dark Cheshire, Janiel, Konosuke, Fallen Angel Ophiel, Nahimana, Momiji

    Lessons learned in previous matches seemed to be heeded during the first Campaign battle for the day. Sen carefully set up his terrain choices to stymie Reinholds abilities which had on a number of previous occasions forced the slow moving Samael forces to move even less.

    The battle was joined fairly quickly with the teams sweeping around the majority of the terrain and the forward teams ran into each other quickly.

    1_1.jpg

     

    While support units for both sides stood back and gave what ad they could Sen pressed his Samael forces as far into Jordans territory as he could hoping that if the Azur alliance could be overwhelmed he would succeed.

    1_2.jpg

     

    Unfortunately despite the swamping number the dice gods seemed to have turned their face from Sen for the game as roll after roll was low on the attack. It was only a matter of time before Jordan took the upper hand and crushed his opponent.

    1_3.jpg

     

    Azur Score: 295
    Samael Score: 90

    Match 2: 200 Levels (Sen v Andrew)
    Samael verses The Sacred Holy Empire of Abel

    Samael Forces: Dark Cheshire, Janiel, Nahimana, Shinigami Ayl
    Empire Forces: Daniella, Claire, Lillian, Erika

    The second match centered on a flat hill. The Empire forces took the high ground and where able to hold off the Samael attackers for several rounds with both sides taking casualties in turn and all those involved suffering a lot of damage.

    2_1.jpg

     

    The battle ended with Samael limping to victory as time ran out.

    Samael Score: 130
    Empire Score: 95

    Match 3: 150 Levels (Andrew v Sen)
    The Sacred Holy Empire of Abel verses Samael
    Special Battle: Blessings and Guidance

    Empire Forces: Daniella, Lillian, Erika
    Samael Forces: Dark Cheshire, Janiel, Nahimana

    For this match the Empire forces had a special goal. Five markers (placed like nodes) where set up, each represented a sacred site which could be prayed at by the Empire characters, collecting all five was an automatic victory.

    3_1.jpg

     

    Andrew deployed his forces to his left using cover for some ruins to reach and remove the first Sacred marker in short order. Then rather than moving on he decided to intercept the approaching Samael figuring that he had a good chance to eliminate the competition outright.

    3_2.jpg

     

    Both Janiel and Daniella went on overwatch firing into close combat with their allies with remarkable skill but as the battle wore on and Daniella made a break for the central marker, Andrew was able to take out Cheshire and Nahimana giving him a new flawless victory.

    Empire Score: 135
    Samael Score: 25

    Match 4: 200 Levels (Andrew v Jordan)
    The Sacred Holy Empire of Abel verses The Azur Alliance
    Special Battle: Dark Forest

    Empire Forces: Daniella, Lillian, Erika, Claire
    Azur Forces: Les Jaeger

    The strange powers of the dark forest took effect on both sides of this battle serious limiting a number of abilities as the fell spirits drained the knowledge and innate skills of those they brushed past.

    Forced to offer up each others side at close range the battle centered around a ruined arc, each of the players sent in troops who where forced back and forth, seesawing the battle across the table.

    4_1.jpg

     

    Erika moved ahead of her companions trying to deny Kirsten the use of her knives while Kyler made a move on Claire and Lillian.

    Casualties mounted quickly on both side as the death dealer fell along with Lillian. The battle ended at a short distance with Daniella inflicting enough harm on the Colonel to secure a very slim victory

    4_2.jpg

     

    Empire Score: 155
    Azur Score: 150

    Match 5: 300 Levels (Mecha v Sen)
    Wissenscraft verses Samael
    Special Battle: The Wake

    Wissenscraft Forces: Assault Team, Sophia Ilmora, Goethia (Pilot: Mauser)
    Samael Forces: Dark Cheshire, Janiel, Nahimana, Shinigami Ayl, Fallen Angel Ophiel

    Wissenscraft Score: 250
    Samael Score: 90

    Unfortunately my camera had completely failed by the time the fifth match started. The Ambush scenario was a pretty open fight, both sides hoping to place terrain in such a way as to prevent much inhibited movement. This resulted in a wall stretching across the middle of the table, something that Mecha took much advantage off.

    Goethia and Sophia sat atop the ruins, Mauser taking advice from the little tactician and using his Giant Robot to great effect bombarding Ophiel’s guards who tried to stick close to their leader.

    Though he put up a valiant effort managing to injure both Lorenzo and XII severely Sen was unable to fight his way past the attacks of the Assault Team and Goethia on overwatch barely making it more than a foot across the board before his defeat.

    *****

    Each player in the campaign selects a force of 400 levels, while they do not have to fully their roster at the beginning of the campaign once a purchase is made it is fixed unless a reward from a match allows a change. These 400 levels allow for an additional 40points of Advantage Cards, 1 Leader class unit and 2 Organizational advantages. The following information is the various Teams so far participating in the Campaign.

    The Teams:

    Mecha – Wissenscraft

    Character Pool: XII, Lorenzo, Rayne, Alessa Raincross, Goethia (Pilot: Mauser), Hiro, Sophia Ilmora, Khaine D’Lacreu
    Organizational Advantages: The Process, Lost Loggia
    Advantage Cards: Nullem Lusec, Ord of Power, Fate Clock, Greater Life Potion, Aura, Raphael’s Gift, After Image, Dragons Blood, Supernatural Traps, Supernatural Weapon.
    Team Cards: Assault Team

    Accumulated Exploration Points: 890
    Spent Exploration Points: 0

    Jordan – Azur Alliance

    Character Pool: High Arbiter Arkeid, Reinhold, The Colonel, Kyler, Kirsten, Claude Valmore, Drake, Cenette
    Organizational Advantages: Shadow Lords, Organization
    Advantage Cards: Dragons Blood, Tactical Advantage, Covert Operations, Nue, Piercing Weapon, Clock of Kronos
    Team Cards: Les Jaeger, Condemned Lovers

    Accumulated Exploration Points: 2370
    Spent Exploration Points: 1200
    Reserved Exploration Reward: Mark of Gabriel
    Influence Rewards: Command Presence (Used)

    Fallecs – Church

    Character Pool: Romeo, Evangeline, Saint Astreaga, Damien, Aliss Testarossa, Nero (50 points unspent)
    Organizational Advantages: Unshakable Faith, Exterminators
    Advantage Cards: Raphael’s Gift, Supernatural Weapon, Combined Combat, Tempus Fugit (10 points unspent)
    Team Cards: Saint Council

    Accumulated Exploration Points: 105
    Spent Exploration Points: 0

    Isaac - Samael

    Character Pool: Fallen Angel Dinah, Bael, Momiji, Nahimana, Shinigami Ayl, Konosuke, Janiel, Cheshire (5 points unspent)
    Organizational Advantages: Mystic
    Advantage Cards: Protective Shield, Supernatural Weapon, Control Bound, Combined Combat, Nephiros (15 points unspent)
    Team Cards: None

    Accumulated Exploration Points: 1710
    Spent Exploration Points: 600
    Rewards Bought: Seek New Horizons (Used)

    Andrew - Empire

    Character Pool: Daniella, Erika, Claire, Lilian (225 points unspent)
    Organizational Advantages: Combat Mastery, Imperial Armour
    Advantage Cards: 2x Supernatural Weapon, Gabriel’s Gift, Pool of Life, Mikael’s Tears
    Team Cards: None

    Accumulated Exploration Points: 315
    Spent Exploration Points: 0
    Influence Rewards: Exodus, Illusion of the Mirror

    Sen - Samael

    Character Pool: Cheshire, Momiji, Bael, Konosuke, Shinigami Ayl, Fallen Angel Ophiel, Nahimana, Janiel (70 points unspent)
    Organizational Advantages: Supernatural Mastery, Mystic
    Advantage Cards: Dawn of the Dark, Life Potion, Aberration, Nephiros, Raphael’s Gift (10 points unspent)
    Team Cards: None

    Accumulated Exploration Points: 1245
    Spent Exploration Points: 300

    Kyris - Empire

    Character Pool: Samiel, Kronen, Daniella, Iosara (215 points unspent)
    Organizational Advantages: Empresses Chosen, Critical Mastery (1 Unchosen)
    Advantage Cards: Life Potion, Logistics, Tactics (20 points unspent)
    Team Cards: None

    Accumulated Exploration Points: 625
    Spent Exploration Points: 0

    - Raith


  12. Wow I completely forgot to update this thread last week so here is a huge update of sessions 29 & 30.  There are 2 more sessions for this year then a bit of a break before Act 4 will begin.

    Act 3: Unseen
    Session 29 & 30: Calixis Sector, Adrantis Sub, Baraspine (Orbital Dock: Aboard the Abandoned), 130.816.M41

    The captive where in bad shape, Ketris and Corker worked quickly to free their companions, at first Possibly the Ex-arbitrator kept a watch on the door but as the acolytes struggled against the noxious effects of their torture and drugging he moved to help.

    With the machines feeding a watered down serum of Twilight into the acolyte’s veins they crashed from their inebriated state, hard. Feeling returned to their bodies as they lay against the cold metal grating that made up the rooms floor, the florescent lumens in the ceiling blasted light into eyes unused to such sensations, noise from artificial pumps roared in drumming ears and even the air seemed weighted down and thick.

    The sudden lack of sustenance into the captive veins had them vomiting a white pus-like substance almost immediately. Atellus could not help to stare at what his body was violently ejecting his mind harkening back to an earlier encounter on Palind and the Lathe IV where he had seen men turned into a similar substance which only caused him to redouble his efforts and pass out in horror.

    The last freed from the restrains was Ruby, the battered psyker completely comatose, her body weeping blood from the various injection sites. A cry of pain puled Ketris’s attention from the unconscious girl as Jalith attempted to stand.

    The assassin stared at his hands blinking slowly, the world around him seemed somehow unreal, he had a moment before tried to stand by pushing himself up on the edge of a nearby bench only to feel the icy surface slash open his palms, yet when he looked their was no sign of any injury to his palms.

    Ketris helped the sniper to sit back against thee wall placing Jalith’s gun-case close at hand, the assassin hesitatingly opened the case to see his beloved Nomad contained within. Slowly and with hands too sensitive to properly function the assassin began the ritualised task of assembling and performing maintenance on the weapon.

    Syrion was in an equally unbalanced state his first thought was to lash out with his mind at the sudden severity of his existence but the psyker was unable to access his power becoming lost within the sound of an unintelligible whispering. Ketris called out to his companion not wanting him to lower his mental barriers while in the presence of the strange crystal and brass pyramid.

    Slowly the captives began to gather themselves together though they continued to swing between states of heightened hyper-stimulation and fugue like non-responsiveness all except Atellus who had fainted and Ruby who remained unconscious.

    The sounds of a flywheel turning and the release of a tight pressure seal brought the gaze of the rescuers to the door as a pair of heavily armed security officers entered the room, reacting to their sudden appearance Ketris bluffed hoping that the stolen uniforms they wore would camouflage them. The first guard hurried to Ketris as the psyker described how the prisioners had somehow gotten loose, unfortunately his companion was a little more wary and he spotted Ketris sliding his boltpistol from its holster.

    The report of a combat shotgun filled the room followed by the crash of a bolt-round, corker threw himself for cover and dragged Ruby after him while Possibly whipped out his shock baton and tried to tackle the armsman.

    The fight was desperate and brutal.  In the aftermath the group recovered a single shotgun the other ruined by a shot from Ketris that had torn apart one of the security guards. Corker grabbed up Ruby while Possibly lifted Atellus from the floor, Ketris took point with Syrion and Jalith stumbling along in their wake as they fled the chamber.

    Subterfuge and misdirection seemed to be a moot point as the group fled, alarms had been tripped and men responded to the intrusion of the acolytes.

    Trying to retrace their passage through the ship to the examination room where Magnus had been spotted the group ran straight into another armsman, this one in the company of a massive murder servitor.

    The machine creature acted first levelling its weapon arm at the group and letting loose a pair of high powered las shots, its other arm ending in a massive chainfist that buzzed aggressively as the cybernetic killing machine advanced.

    While the servitors overseer backed away and readied his own shotgun, Jalith tried to raise his rifle, the range was basically point blank for the huge weapon but the effects of Twilight where still to potent and the assassin found himself simply staring down the weapons sights wondering what he was suppose to be doing.

    Ketris snapped off a shot from his borrowed shotgun before tossing it to Possibly and drawing his boltpistol. Corker, still burdened by the unconscious Ruby and now the barely aware form of Atellus, transferred from the ex-arbitrator, retreated back down the passageway.

    Confronted with the massive death-machine Syrion went into overdrive, calling upon the powers of the warp again and again trying to inflict agony on the hybrid machine creature and its keeper. With each attempt the warp grew more and more turbulent until the seething morass of unreality began to filter into the real world before bursting like a pimple into the minds of those battling about the psyker.

    For a brief moment the Abandoned’s Gellar Field flickered on and across the ship warp sensors blared a single warning as an etheric spirit of rage swept across the battle inciting an unrefined frenzy in the participants who threw themselves towards each other. Possibly drew his shock-rod and hammered at the servitor who swept its chainfist at the mercenary clipping his head and sending the man flying away blood spurting from the horrific injury. Ketris leapt forward clubbing the servitor’s keeper to the ground when he charged into combat armed with a long knife.

    The insane rage faded in seconds as the warp receded and Syrion fell once more into the delirious effects of Twilight. Now within the reach of the massive murder-servitor Ketris rased his boltpistol and fired, the shots punching into the machine battering its system. A moment later Jalith finally collected himself and fired adding to the damage.

    Despite the sudden fury injected into the acolytes they managed to fall back from the flailing Servitor avoiding any further casualties before finally another bolt round from Ketris ended the machines unnatural existence.

    A quick assessment of the post-battle situation had the only major injury tallied to Possibly whose was a bloody mess. With some badgering Ketris got Syrions mind back to the present and the psyker carefully used his abilities to undo some of the damage as Ketris assured the ex-arbitrator that they knew what they where doing.

    With more weapons acquired the group prepared to move on when Jalith caught the echo of approaching boots. Setting up a small firing line the acolytes waited until a quartet of shipboard men at arms hurried around the corner.

    The newcomers vanished in a pall of smoke as Possibly and Ketris fired their acquired Combat Shotguns while Atellus and Syrion added what fire they could from procured Stub weapons. As the smoke cleared from the fuselage the acolytes got a glimpse of their handiwork all four of the armed men had been torn apart

    Beginning to feel like they were pushing boulders up hill the acolytes continued on making sure to stay out of the way of any more patrols until they reached the examination room where Magnus awaited.

    The room was empty, the previously spotted Magos was no where to be seen and the massive table in the center of the room while stained with blood no longer held the form of a thrashing victim, the only movement in the room came from a single servitor slowly polishing the walls and removing the accumulated stains of arterial spray.

    While Jalith covered the door Atellus moved to release Magnus, the Redemptionist was still restrained to a upright metal slab on the far wall of the room beside another unidentified men, all three where comatose a glimpse at the face of each showing a mind that had fled before torturous horror. As the adept made to unclip the last restrain holding Magnus in place a shadow moved overhead.

    Silently Magus Algorm descended on waves of magnetic force from the rooms ceiling, the tech priest had been hidden amid a wild tangle of cables and devices. The descent stopped amid the acolytes who all turned to face the new presence each registering the long writhing tendrils that protruded from the Magos’ back, each ending in a surgical tool or a sharpened claw. In utterly neutral synthetic tones the Adept Biologis informed the group to surrender before lashing out with its limbs.

    Jalith fired from the door but the shot never reached its target the air glowing suddenly as an energy field intercepted the bullet and converted its momentum into energy, Syrion threw himself backwards towards a corner of the room pulling out his Stub Revolver and firing shot after shot at the Tech-priest. Basically standing at point blank range Ketris called upon his powers forming an image of himself a few feet from his actual position long enough for the psyker to beat a retreat while Atellus also fired his pistol from shot range.

    Amid the volume of fire the Heretek struck, its mechadendrite uncoiled from beneath its robes to flail at the acolytes, talon slashed, las-scalpels hummed and bone saws whirred, with a sickening rip atellus dropped to the ground his leg severed in a splatter of blood. Possibly was swept up as a clawed limb punched straight through his chest and out his back. The tentacle like limb thrashed about until the ex-abritrator came apart in two pieces.

    Jalith sidestepped the pair of mechadendrites that struck at him and grabbed up Possibly shotgun, wracking the slide he fired, a second later Ketris joined in and a bullet from Syrion finally ended the Magos as it ripped through it’s head.

    Things looked dire as Syrion moved to heal Atellus the psykers warp healing threading into the bloody stump of his leg until the bleeding stopped and the open wound was closed. The acolytes where down too four battered but functional men, with Ruby unconscious Atellus missing a leg and Magnus mentally traumatised the rest where becoming increasingly burdened, on top of this Ketris was on the verge of collapse having suffered a grazing strike during the combat.

    Slowly the acolytes searched for an exit from the secret laboratories of the Abandoned falling back whenever they heard the approach of guards or the thumbing steps of servitors. For an hour they danced back and forth until they finally spotted an exit the hatch guarded by a pair of men armoured head to toe in thick Carapace their massive hellguns held at the ready.

    The guards where on the ball catching sight of the group as they tried to scout the location, their weapons swinging up and firing in a well drilled motion.

    The gun battle took pace down a short stretch of passage, the acolytes took turns stepping into the open or firing around the corner while their opponents trusted to their heavy armour as protection. Bullets flew down the hall and las round whickered past in reply, despite the efforts of Ketris to confuse the minds of the guards the battle was ended by a series of well placed shots from Syrion who first kneecapped then executed his target with his guns last shot.

    Battered and at their last the acolytes fled the secret area of the Abandoned and arrived once more in the vast cargo hold of the Battle Cruiser. The massive chamber while stocked with endless supplies was strangely empty of men or servitors. Sneaking forward Jalith scouted the area as a voice called out a greeting and a command.

    Pausing for a moment fearing detection the assassin resumed his prowling as the voice continued to offer terms of surrender for the Acolytes, within moments the ground stared through a pile of supplies to gaze upon the black clad form of Ruben, the ever smiling man standing before the massive hatchway leading to the umbilical between the Orbital Dock and the ship at his side stood a tall unmoving figure draped in a blood red robe.

    It had been over twenty hours since Six had last heard from his allies. Since then the assassin had watched as Don Inotias and his men had begun distributing the purchased Twilight, carefully noting where the drug was being secretly stored and delivered within the Singing Depths of Hive Baraspine. Finally fearing for his companions the assassin slipped away from his duties and made his way back up into orbit.

    Making his way through the labyrinthine decks of the orbital dock Six soon tracked down Astropath Ibrahim who waited on one of the low-trade decks along with the remaining men that had been hired by Corker as guards. Despite being surprised to see the assassin they revealed how the group had captured several men from a ship called the Abandoned and taken their uniforms.

    The assassin wasted no time quickly slipping past the guards monitoring the entry points to the high-trade levels despite several of the men on duty paying surprising attention to their work. Once on the main trade decks the Moritat found himself almost overwhelmed by the massive crowds of traders shouting their transaction and offering around the place.

    Hunting through the crowd Six located a small fabric merchant perfect for answering some questions. With a skilful whisper and the press of cold steel the assassin convinced the merchant to move to a more private venue.

    The pair passed behind a curtain into a quiet storeroom where the merchant was quickly forced to call off a waiting security-servitor. Almost in tears the merchant divulged what he knew about the docked Battle Cruiser to the assassin who in turn agreed to let the man live but not before securing his promise not to order the looming servitor to strike with an explosive collar about the mans neck.

    It didn’t take Six long to locate the Abandoned though he was surprised at the sheer scale of the vessel, trusting to his instincts and the faith of his companions to get into trouble the assassin moved around until he spotted one of the access points to the vessel which stood surrounded by a guard of men keeping the rabble of traders further at bay than usual. Slipping past the distracted guards on crowd control the assassin peered down the length of a docking umbilical towards a distant airlock.

    - Raith


  13. I'm not a big fan of splitting the party but this session involved a lot of solo interaction and turned out not to bad.  I'm also slowly getting my players to think for themselves rather than just someone making a single idea and then everyone trying to test on things for the same reason, but its difficult going.

    THE SEARCH FOR VICTORY
    Session 30: Calixis Sector, Scintilla Sub, Hive Tarsus, Scintilla 175.799.M41

    A trip to Malfi without the support of Inquisitor Abidan was going to cost the acolytes dearly, simply getting from Scintilla to the Malfi Sub would require passage via a warp capable vessel and one that could make the journey in a reasonable length of time. Luckily for the acolytes they had an inside line. Ashram was able to learn that an ally of his parents family called the Mersearch Combine had a vessel that made the run between the two worlds on a regular basis and after some influence peddling learned that the factors for the Blessed Remembrance where currently trading for supplies at hive Tarsus.

    Armed with a new objective the acolytes left the safe-house and headed up to the Goldenhand, the massive trading complex at the heart of hive Tarsus’ mid-levels. As the acolytes approached one of the many entries into the area they where struck by a wall of noise generated from the thousands of screaming traders, vox-cast trade statistics and the constant background hum of Imperial hymns and catechisms.

    The previous visit by the acolytes to this portion of Hive Tarsus had only been to one of the most remote corners where the Administratum and Munitorum ruled with an iron grip and kept things far more civil, here on the general trading floors people milled about endlessly shouting for attention, buying and selling goods and services of endless description and otherwise manipulating much of the Calixis sectors wealth.

    For a moment the acolytes stood on the edge of the market place dazzled by the sights and sounds before Narla plunged into the crowd and was swiftly engulfed expecting the rest of her companions to simply follow along. Seeing the Sister vanish so quickly and apparently at random the rest of the group agreed that should they become separated they would return to their current location in an hour and wait for the rest.

    The plan was an excellent idea as the acolytes tried to press their way through the area, it didn’t take long for the crowds to spilt them up. All around the group they could see small groups of armed guards escorting trade factors or wealthy nobles while servitors trundled by bearing trade goods or data storage units. Over head servo-skulls and cherubs flittered on errands hunting via spoor trace or scanning the crowd with augmetic eyes seeking out targets to deliver messages and missives to.

    The surging press of humanity pushed at Narla who kept trying to spot some form of sign that would point her in the direction of the trading houses that dealt with extra-solar trade, while the Sororitas couldn’t see any she soon spotted another sign being held aloft by a pair of servo-skulls. Twisting her way free of the crowd Narla stood within a small area of calm, a Merchant called Culsi had set up a small shop where he rented out hunter-servo-skulls. Each of the Mechanicum blessed servitors could be programmed to find anything located within the Goldenhand and after some quick negotiations Culsi agreed to assist the Sororitas for a later payment as part of his civic duty to the Ecclesiarchy. Thanking the merchant for his beneficence NArla instructed on of the Servo-skulls on the identity of her quarry as best she could given the second hand description the acolytes had learned from Ashrams contacts. With a zigzagging movement the skull flew off with Narla close behind.

    Arl and Trauma managed to stick together in the dense crowd by staying close to the wall of the cavernous trading floors, after an attempt to find some sort of guide had resulted in Kit having her purse lifted and loosing almost fifty thrones the pair managed to get some general information on their targets location from several of the local vendors though most simply brushed aside their questions once it became clear they where not looking to trade.

    While the guardsmen inquired with the locals Gaius found himself drawn away from the main group of acolytes and into a section of the Goldenhand set slightly apart from the rest, the atmosphere of the area was quieter as adepts and factors moved around small semi-private areas, in hushed tones men and woman discussed business ventures and after overhearing some of the sums of money being discussed Gaius trusted he was in the right place to find a contact with the Mersearch Combine. After a few quick inquires the Enforcer was directed to the end of a queue kept under close watch by armed guards. A quick word with one of the guards assured Gaius that he had located the place where one could arrange for off-world transportation.

    As Gaius waited his turn in line the arbitrator chatted with his neighbours only to learn that the queues true purpose all those lining up where seeking employment with starship crews as ratings or indentured servants hoping to start a new life away from Scintilla and whatever pasts haunted them. Suddenly the presence of the overly armed guards made sense, the line was not for booking passage but rather for signing on to a ships crew and the guards made sure that no one had any second thoughts.

    The rest of the acolytes managed to remain near to each other, following the lead of Technographer Hack the group searched the local area to find a servitor so that he could access any pre-programmed data highlighting what areas of the Goldenhand were used to conduct what trade. It didn’t take long for the inexperienced Tech-Adept to question a servitor and download a portion of its machine-spirit into his data-slate acquiring the data they needed.

    The servo-skull continued to lead Narla through the crowds of the Goldenhand until it hovered before an access point leading out of the area. With a slight feeling of apprehension the Sororitas followed along in the machines wake silently wishing that she was dressed in her full battle-gear and carrying her heavier weapons rather than the drag habit of her order as the passageway she walked down grew darker and more poorly maintained.

    A scrape of a boot behind her cause Narla to look over her shoulder where a man dressed in outlandishly riotous clothing stepped from a small access hatch, at his side he held a curled whip, near his other hand was a stub revolver sitting in its holster. A chuckle from before Narla brought her attention back towards the darker are of the tunnel into which the servo-skull vanished. A brutish man with hawklike features and a bald head strode towards Narla stopping a dozen meters away from her holding a glo-stick that shed a pale blue light.

    As the men gloated over how rare it was for a member of the ecclesiarchy to be presented to them as a gift from Culsi, Narla reached into her cassock and drew out her Autopistol levelling it at the man before her and snarling out a threat, thumbing the safety off on her weapon. Humorous superiority quickly stilled and the thug raised his hands slowly, at this range the autopistol was likely to cut him in half, slowly the big man apologised claiming he was only speaking in jest.

    Carefully Narla moved past the men back the way she came keeping the pistol trained on the pair until she was out of the corridor and back in the crowd of traders. Despite the urge to kill the two muggers for their heretical actions Narla was only one woman alone and under-armed, not wishing to press her luck further the Sister moved off towards where she had parted from her companions.

    The line grew shorter in front of Gaius and he could see a desk where a dozen savants carefully recorded the names and other vital data of those men and women looking to join a new career. Not willing to be torn from his new role as an Acolyte for the Inquisition, Gaius took a chance, with a deceptive cry at the nearest guard the Enforcer slipped from the line and raced from the area. For several minutes the armsmen followed but once the Arbite reached the milling horde of the open trade areas his pursuers fell away.

    Stopping to catch his breath after the sudden sprint Gaius looked about for several of the landmarks he had noted on his wanderings, though the line was not what he had been looking for the general area seemed the most likely point to find people related to the Mersearch Combine and he would have to guide his companions back once he had returned to them.

    It took almost three hours for the Acolytes to all gather at their rendezvous point. Nari-ann and Arl had been the quickest arriving so early that they ventured out again to partake of some local produce in a nearby taphouse. Hack and Co had turned up a little over an hour after they had departed with Narla storming out of the crowd soon after and Gaius arriving last having covered so much ground. With a quick comparison of notes the group agreed they had a place to search and set off again with Gaius in the lead.

    - Raith


  14. Yep.

    When you take away that marker Cheshire regens 1 less AP for the round.

    Many level 1 effects need to be used at the beginning of a round for them to be helpful or you need to cast/use/cause them twice so the level effects stack up, if your looking for them to last longer.

    - Raith


  15. That answer is both... sorta

    Normally yes, you spend 1AP and you can then make a move action having spent 1AP earlier in the maintenance phase to upkeep being hidden, you then spend 2AP for Oblidion.

    You could also use Oblidion (or other similar technique) if your opponent moves into base contact with a hidden character though until the hidden character is the target of a successful Seek action or makes an attack the person in base contact with the character is not aware of the hidden figure and is not technically engaged with it.

    Basically for Oblidion to work at the end of a move Klyer would have to during the previous round saved a point so he was at max.  Its pretty much the same for all Prowlers with an assassination technique.  After they make the attack they are basically defenseless, best to think of prowlers like a missile, they do terrific damage if they hit, occassionally they survive to move on and kill again but in the games I have watched and played that hasn't happened much.  Still, they are very effective at killing much harder opponents.

    - Raith


  16. CAMPAIGN WEEKEND #9

    Saturday and Sunday November 27 and 28
    Last weekend for 2010

    DitFS

    Saturday and Sunday, November 27th and 28th, will be the last chance for this year to come along to Mind Games (City Store) and check out the going on with my campaign: Dark is the Fallen Sky.

    The initial intention for this campaign was to simply run it for the year but after consultation with the participants it will continue until there is a clear winner. Despite having run since May the campaign is still open to new participants.

    In addition to these days being used by the Campaigners they are also a good time to come and learn about Anima Tactics in general, play a game, have a demonstration, talk about the mini's and how you go about painting/assembling them. IF you can’t make it to this last Weekend, I will be picking up once more in February 2011 following several days at Arcanacon XXIX

    Location:
    Mind Games, Melbourne,. 244 Swanston Street in the heart of the CBD, Victoria, Australia.

    Time:
    12:00noon till 5:30pm, Saturday and Sunday, the 27th and 28th of November

    For specific information post questions here or email: freeagent005@gmail.com

    - Raith
     


  17. DEMONSTRATION DAY #28

    After Action Report

    It turns out that for my last Demonstration Day of the year things where very relaxed. 

    Demo event #28 was probably my quietest Demo day in a long time so this report is going to be very very short. Whether it was the dreary day following a week of a little to warm temperatures people decided to stay off the streets and leave their shopping to another day, this is even after the annual Christmas parade had cut thought he city which would normally have meant parents being towed about by children.

    I basically spent the day randomly chatting to a few shoppers, giving a short how-to-paint introductory lecture to a girl who was just getting into the miniature hobby with her boyfriend and otherwise just let people look over my figures.

    While I still have one final weekend of Campaigning left to run my next Demonstration event will not be until January 2011 where I will be starting off with my regular attendance at www.arcanacon.org/

    - Raith
     


  18. Alrighty, so this game is only sort of collectible... firstly its a Miniature game not a card game, it uses cards which come with each of the miniatures to keep track of the stats and abilities of the various characters.  The two starters basically contain a pair of figures thier cards a die and a couple of other bits and pieces.  If you find a friend to play against getting the two starters and just having a go will teach you the very basic version of the game.

    In the past I would have said grab the starter sets have a look over the rules and another figure based on its faction Light/Dark that looks cool to you and go from there but there are a few other options.  First you can get the basic rules from FFG' main Anima Tactics sub-website this will give you a basic intro to what the major rules for the game are.  Then you can also buy the Hard-cover rulebook which will expand on those rules and also give you information and stats on 70 characters (out of the 90+ currently availible).

    A lot of people then put together thier initial army straight from that book before expanding outward from there.

    While some (such as me) see Anima as a collectible Miniature game, it's not specifically designed that way such as Hero-clicks or other games where the figures are pre-painted or numbered x out of y.  Mostly you are just meant to buy the figures that you like or wish to use in your army, the problem is that most of the figures look really cool and yes they do cash in on that Anime feeling.

    Whether or not you start into this game on your own or not you can look and see if their are any Free Agent (People who run demonstrations) in your local area.  This way you will be able to learn the game from another and probably meet others to play against.

    If you head on over to these forums cipher-studios.com/AnimaBB/index.php you can ask around for who is the closest Free agent to you and there is also a player locator thread as well as spoilers on new characters and lots of other things.

    Hope this helps.

    - Raith


  19. Act 3: Unseen
    Session 28: Calixis Sector, Adrantis Sub, Baraspine (Orbital Spacedock), 130.816.M41

    While their hired guards made sure the bodies of the Abandoned Crewmen were truly hidden Ketris, Corker and Franc Possibly (the ex-Abritrator who was leading the pairs hired help) dressed in their captured uniforms. The orbital docking station high above BAraspine Hive was segregated into many strata-levels each with its own security enforcers who made sure that only those with the proper access passes could reach the higher levels. Knowing that their chances to acquire a pass with sufficient clearance to the Sarcosian Dynasties primary trading decks three floors above the group turned to guile, the crewman of the Dynasties vessel would certainly be granted access and perhaps with a bit of luck even be simply overlooked.

    The ploy worked like a charm and the trio ghosted past security into the mercantile decks leaving behind the rest of their undisguised guards. The difference between the general trading decks and those reserved by the Sarcosian Dynasty was immense, wealth plated the wall of the arced hallways, vast open spaces thrummed with negotiations and endless thrones pass through hungry hands, the vast majority belonging to the Dynasty and its associated holding, keeping the money made and lost within an enclosed system.

    Everywhere the symbol of the Dynasty loomed, the inverted triangle surrounding a trio of red circles seemed to even overshadow the Imperial Aquila in ostentation and prominence. The infiltrators tracks meandered about the trading deck and up another floor in search of more information about “The Abandoned” and the large cylinders Ruben had been moving, the search eventually leading to one of the many umbilicals connecting the space station and the anchored Battlecruiser.

    Thrones had changed hands as the group sought information which had led them to Cargo-master Silmin a rotund individual in charge of the third port cargo shift. The cargo-master was busy dictating orders to crewmen and servitors in a never ending litany designed to replenish the cavernous portside holds of the starship before its departure.

    In a brief lull of his tirade Corker approached the cargo master and following a short negotiation and the sudden discovery of several hundred thrones that the Cargo-master had “seemingly” dropped the Acolytes had discovered that it was quite possible that several large cylindrical objects could have been placed aboard the vessel. While the Cargo-master had no personal recollection of the objects he was willing to dispatch a Servo-skull to track down any objects matching the description provided by Ketris.

    An hour dragged by with Ketris, Corker and their remaining guard silently watching the eb and flow of dockside life until a servo-skull buzzed out of the crowd. The hovering device hovered back and forth between the trio and one of the access hatches leading into the Abandoned’s cavernous holds.

    Like an excited puppy the skull raced ahead of the group, pausing at every turn and then racing back towards them before darting away with a sense of excitement until the group caught up and followed it in a new direction. The path was fairly straight forward and soon the group stood before a rack of containers in front of which was strapped five large cylindrical caskets matching the appearance of what they sought.

    Corker and Ketris scoped out the containers, each was designed to clearly encompass a human body, a large padded interior was equipped inside the cylinders, a number of secure metal clamps operated as restrains for arms and legs. Each tube also contained a small medicae monitor and intravenous system was also fitted inside, the remnants of a green vicious liquid dripped from a number of needles. Finally where a persons head would be positioned was a mask-like device that would seal off a persons sight and hearing which Corker theorised would be used as a form of sensory deprivation.

    With no definitive sign of their companions Ketris turned to his innate abilities, slowly he lowered his mental wards and reached out with his mind hoping to find some resonance within the warp. Almost immediately his mind was filled with a familiar discordant hum. Ketris had felt the sensation before in the docking bay where the exchange for Twilight had taken place but he was unable to pinpoint the source of the strange psychic noise.

    While Ketris focused his thoughts Corker examined a hatchway near to where the cylinders had been left. It was clearly an emergency exit from the cavernous hold but one whose door would have prevented the large objects from passing through. Calling to his psychic companion Corker gestured at some writing above the doorway and Ketris quickly translated.

    The hatchway lead to Corridor 37-Delta of the lower-berths, a portion of the massive vessel that was given over to the general crew and was a much more violent and dangerous section on the ship than the upper decks where the command staff and Dynasty representatives would be found. Drawing on his own upbringing aboard a naval ship within the Battlefleet Calixis, Ketris theorised that the door was most likely a one-way access with no handle on the other side, unregulated access to the cargo bay would be too tempting.

    While Ketris tried to explain how unlikely it was that their friends would have been sent into the lower decks if they had been captured and given what they represented Corker was not so sure and after some debate the pair agreed to at least look behind that hatch. A moment later the access point stood open.

    Rather than a small maintenance corridor the pair faced a steep spiralling stairwell that went upwards, a distant light showed another hatchway. Corker looked to Ketris for an explanation but the Investigator shrugged and simply motioned Corker forward.

    Corker went first followed by Possibly who only agreed to further infiltration of the Battlecruiser after a significant pay rise and assurances his family would receive the thrones if he didn’t make it out. Finally Ketris brought up the rear.

    The spiral of stairs ended after almost forty meters of elevation at a blast door. The flywheel turned on well greased mechanisms and swung inwards. Stepping through the hatch Corker found himself in a short corridor, the walls and floor gleaming with polish, the air carrying an antiseptic smell normally found in a Medicae Bay. A voice from the far end of the corridor called out and Corker turned to see a man dressed in the navy blue uniform of the ships crew but also equipped with a Combat shotgun and thick flak armour.

    His mind racing Corker walked towards the guard arms outstretched, for a moment the Reclamator tried to negotiate with the guard claiming to have urgent business on the deck and that everything was perfectly fine. The guard began to look unconvinced before Ketris appeared and with a lance of psychic control hijacked the guard’s brain instructing him that all was well and the pair would just move along.

    Ketris was soon forced to use the same trick again and he, Corker and Possibly moved down a series of immaculately cleaned corridors. A patrol of guards attempted to stop the group but where quickly befuddled and let the infiltrating acolytes past while they continued their rounds.

    The area of the starship Ketris and Corker had discovered seemed to be a strange blend of small scale manufactorum and Medicae center, rooms held either empty examination areas or where filled with servitors manufacturing small devices. They passed clean rooms with individual airlocks and storage facilities holding rack and racks of small square containers that seemed familiar but whose contents could only be guessed at.

    Finally down a short stretch of corridor the trio found a sign of their companions. Four rooms flanked the corridor, two to a side, heavy hatches marked the room’s entrance and a small light sat above each door. Each hatch had a sliding panel that allowed a person to see into the rooms beyond.

    The first room was dark, nothing could be seen inside. The second was empty, white lights shone of reflective surfaces, a dozen cruciform tables sat around the room or lined along the far wall. The forth room was empty of any interior objects though along each wall were chained a dozen men and women, alive or dead it was hard to see.

    It was the third room that held Corkers attention. Through the small viewing slit the Reclamator could see a figure dressed in a stark robe of white. A massive mechanical devise was stuck to the figures back and from it waved a half dozen articulate mechanical arms, each tipped with a variety of surgical tools.

    In front of the Tech-priest and partially obscured by his body was another crucifix shaped table, a man lay bound to its surface thrashing against his restraints. As Corker watched the Magos cut into the man, blood spraying from the injuries inflicted though the captive seemed no to scream. Slowly the Magos reached into the incision and plucked out an internal organ all the while recounting his task and evaluating his discoveries.

    Corker looked away from the window feeling sickened at the sight and gestured for Ketris to carefully look. The psyker simply turned his gaze into the room and quietly took in the scène, not even flinching as an artery sprayed blood over the little window. Ketris swept his eyes over the victim and paused his gaze fixing on the captives forehead when it lolled towards his view, there upon the man’s head embedded within his flesh was a small insectoid bug, exactly the type the Investigator had read about in the Inquisitors files.

    Filing that information away for more thought later Ketris continued to examine the medical room until he caught site of a pair of men chained to raise slabs against the far wall, one of the men was unfamiliar but the other stired mixed feelings in the psyker, Magnus lay chained in place apparently comatose and unresponsive to the massacre taking place before him.

    A quick consultation between Ketris and Corker had them moving on from the room, if Magnus was a captive and apparently in the queue for vivisection then they would need to do something. Even so an escape attempt would likely raise an alarm and such would prevent them from moving about quickly perhaps dooming the rest of their companions.

    Luckily for the infiltrators their renewed search quickly bore fruit, only a pair of corridors away they located another locked room with a strange blue glow emanating from round the edges of the sealed access. From beyond the door Ketris could feel an alien presence that gnawed at his mental defences. Now within a much closer proximity Ketris could identify the feeling, it was the same intruding sense that he had felt deep within the data-catacombs of Lathe IV, specifically the wave of energy released by the strange crystalline pyramid that the rogue Mechanicus had been utilising.

    Despite Ketris’s protests Corker wanted to see what was in the room, Bolters drawn and ready to destroy anything that looked too threatening the Reclamator and Psyker burst into the room followed by their hired guard.

    The laboratory was the largest room seen so far, scattered throughout the room where those same cruciform restraining tables they had seen previously. Some dangled from the ceiling where they would have held captives face towards the floor. Others were more like normal tables set waist height for easy access to anyone restrained. It was those around the room’s edges that held the trios attention. Bound to those along the left hand wall were Jalith, Syrion and Atellus. Each was affixed by clamps at the wrists and ankles. The restraints were separate components from the cross shaped platforms, each a hexagonal device connecting to a feeding tube through which ran a glowing green liquid that could only be Twilight.

    Finally along the wall opposite the entryway was a single restraining cross, surrounded by cogitators, machine-engines and other techno-arcane devices was Ruby, tubes fed Twilight into her body via devices at her wrists and ankles as well as into his side above her hip and into her chest near her collarbone. A helmet like device wrapped around her eyes and ears and before her hummed a large pyramid shaped crystal set into a brass and gold base.

    With a look to each other Ketris and Corker moved around the room releasing the magnetic restrains that held their companions and unplugging the tubes feeding into their bodies.

    -Raith


  20. DEMONSTRATION EVENT #28
    Saturday November 13th

    ATDemoBannerv2small.jpg


    Once more a demonstration day approaches. On Saturday the 13th of November Mind Games (City Store) will be hosting a day where you can come along and learn how to play Anima Tactics, get involved in a match or join in on my ongoing campaign, Dark is the Fallen Sky.

    A basic demonstration takes about half an hour and even if I am busy Demoing for others I am more than happy to split my time and answer questions or multi-play the demonstrations.

    Location:
    Mind Games, Melbourne,. 244 Swanston Street in the heart of the CBD, Victoria, Australia.

    Time:
    12:00noon till 5:30pm, Sat 13th November

    For specific information post questions here or email: freeagent005@gmail.com

    - Raith
     


  21. Act 3: Unseen
    Session 26 & 27: Calixis Sector, Adrantis Sub, Baraspine (Hive Baraspine), 127.816.M41 to 130.816.M41

    Magnus swept up his pilfered firearm and depressed the trigger unleashing the shotguns ammunition at one of the nearby filtration/dialysis tanks hooked up to his companions. The shot was true but the clustered guards reacted to the motion swiftly beating the cleric to the ground and then unconsciousness.

    Adepts panicked as cogitators sparked and the intravenous delivery system hooked up to the rest of the acolytes failed. Alert sirens flickered to red once more before the experimentation room was bathed in bright light as Ruben returned from his negotiations.

    The little man quickly restored order, hereteks hurried to replace the damaged machine while the acolytes slowly returned to a form of awareness shucking ff some of the effect of their enforced hallucinations.

    Ruben walked over to the recumbent Magnus and studied him for a moment before demanding to know just how he had been able to resist the addictive and narcotic effects of an undiluted injection of Twilight. Scurrying to answer the facilitator’s question one of the tech adepts dropped to his knees beside Magnus and hastily scanned him with a tox-wand. A moment passed and the scan was run again more cautiously before the medicae reported zero trace of Twilight within the Redemptionist’s system. With a word Ruben had Magnus hauled away and minutes later the acolytes fell back into their Twilight fuelled fugue.

    Ketris wandered around the Acolytes safe-house within the Singing Depths. The negotiations had been concluded and according to their information in two days they would proceed to pick up the shipment of Twilight from a docking bay within the space station at the other end of “The Torch” the local name for Hive Baraspine’s orbital elevator.

    Without any word from his allies and still at a loss as to why Jalith would be down in the Singing Depths but outside of contact Ketris decided to investigate the area divined by Astropath Ibrahim. A quick consultation by Corker with some of the local riffraff answers some questions. The area in particular was set aside as an enclosed agricultural center and was essentially a Hive within a Hive. Most of the area was a vast open space that served as a massive bio-dome growing aero and hydroponic food supplements.

    In the center of the territory rose a towering edifice, the massive manufactorum complex stretched up like a pillar of metal to the roof of the bio-dome half a kilometre above. The tower contained all the buildings and services related to processing the food grown as well as a miniature city to cater to the thousands of workers that operated within its limits. The building also included a number of small Mechanicus shrines dedicated to studying and improving the food grown in the artificial bio-sphere, as well as several private concerns also operated a number of smaller factories from the towering building as well.

    Ketris told Corker to stay behind as he and Ibrahim went to visit the bio-refineries. After a few hours of general wandering and some discrete questions Ketris had a feel for the area. The vast majority of the manufatorum tower was just like any other part of a Hive however several of the uppermost areas belonged to private organisations and above them where the tower actually stretched through the roof of the surrounding open area was the Mechanicus facilities.

    A quick check with Ibrahim confirmed that the auto-séance conducted on Jalith’s weaponry earlier had indicated his general presence was likely within those upper levels. Ketris dismissed the idea that his companions would be dealing with the Mechanicum clandestinely and instead decided to focus on the private holdings. More questions asked to the local population resulted in little new information and Ketris decided that the following day he would return and scout the locations personally.

    Scouting the areas chewed up a lot of time, half of a day vanished on the initial location which turned out to be nothing more than a small packaging and refinery operation before Ketris arrived at his second target. Almost immediately the Legate could tell this facility as different. Where the last had been simply been a slightly less cramped section fot he overall structure of the local area this area was visibly sectioned off. Internal walls surrounded the holding with armed guards watching the access points with professional skill.

    Ketris lingered watching the area from a discrete distance, his surveillance quickly concluding that the men on guard where well trained, only during the brief changing of the guard every four hours was there a lessening in security and even then only for a few seconds as men moved in and out of the secured compound.

    By the time the Hive entered its evening cycle Ketris was sure the compound was not the manufactorum it claimed. Only a half dozen people had left the facility, all of them under escort and there was no surge of workers when the shift alarms blared, a strange presence seemed to blanket the building causing discomfort with Ketris and Ibrahim as they tried to psychically scan the area. With only the astropath as backup Ketris could do little but contemplate possibilities about why his companions would be in such a place and as night rolled closer the investigator returned back to Corker to prepare for the rendezvous the following day.

    Six awoke from his dreamless, emotionless, null-sleep as the automated locking systems of his stasis-casque released the cover and disrupted the field. Don Inotias had smuggled the assassin aboard the space station at the far end of The Torch ahead of the day’s operation. The assassin’s orders where to secure the area by removing any of the guards stationed in the massive docking bay where the exchange of Twilight was to occur.

    Slipping out of the metal crate Six took a quick survey around the room hunkering into the shadows when he encountered a group of men on patrol. There where eight men in the bay which was partially filled with crates waiting transport to the surface. According to Inotias, Six would have to make sure one of the minor maintenance hatches was clear so the contacts men could safely bring the drugs through to the bay without going past the arbitrators and customs officials outside the main accesses.

    The assassin considered his options. Eight men carrying shotguns and wearing flak vests, an appraising glance at a group of four marching around the rooms circumference told him that the guards where moving in a coordinated enough group to make an simple slaughter out f the questions.

    In addition to the men on patrol there were four more in a security booth, two at some control and another two relaxing at a table playing a game of cards. Six saw two options: down from elevation to assault the guys on patrol and hope the guards in the booth would come running rather than trigger a general alarm or take out the booth first and slaughter the other guards when they responded.

    A quick test showed the roof of the massive cargo bay to far away for any attempt to from the rafters to be anywhere near sane. Glancing at the security station Six reached for the photon grenades at his belt and made his way forward.

    Corker arrived as scheduled the following day in the company of his hired guards among which Ketris lurked disguised while Ibrahim simply posed as what he was attached to Corkers service. The group looked around the massive cargo bay, there where apparently alone though there was some sign of a recent struggle within the overwatching security booth. Before the acolytes could investigate an access hatch to the bay ground open and a squad of men armed in a variety of colourful clothing and an assortment of weaponry entered followed by Don Inotias and a massive combat-servitor armed with a repurposed heavy stubber. Six slipped from the shadows when his “employer” arrived and the group waited in silence.

    Five minutes passed slowly before a third group of men entered the room, all where dressed in a dark navy blue uniform they wore no signs of distinguishing rank aside from a single emblem an inverted triangle surrounding three circles. Between the men they carried sixteen long metal crates, each a meter long and half a meter wide and deep. The apparent leader of the men approached Don Inotias and Corker and swiftly informed them that his master was about to arrive.

    Siren blazed and a muffled and indistinguishable voice echoed through the massive Cargo bay as the giant airlock along one side of the area began to ratchet open. Massive sections of the bay hull slide aside exposing the bay to open space, only the electric static of a mag-field kept the bay pressurized as a huge bulk-lifter decorated in the livery of Thuuvian Logisitic glided inside.

    The moment the lifter touched down the main access doors to the bay rolled open and hundreds of men raced inside followed by servitors, cherubs, servo-skulls and small transport vehicles. The lifters massive cargo doors opened and more men spilled out for inside carrying crates or monitoring servitors. Within the chaotic hubbub of stevedores Ibrahim and Ketris suddenly felt a mental pressure rack their aetheric senses. One of the Xenos-tech Reapers was on board the lifter.

    Ruben soon appeared his escort forcing their way through the crowd to where Inotias, Corker and their escorts loitered. The smiling man quickly exchanged pleasantries and directed the men in the navy colour uniforms to get the crates onboard following a quick check by the acolytes to verify the crates did contain what they where after.

    The hectic activity of the loading dock soon died away as the various goods to be loaded and offloaded concluded leaving the two groups standing in the silent bay. Ruben turned to speak to one of his men who vanished back into the massive surface-to-orbit vehicle before explaining to Inotias that he had a small errand to run before the lifter would depart. At those words five tall cylinders where wheeled from the looming vessels forward cargo hold. Each of the containers stood eight foot tall and was draped in a heavy tarpaulin a pair of men pushed the trolleys the contains rested on. Ruben quickly assuered the Don that his men had complete control of the waiting transport and that its late departure was already being covered up with a report of minor technical difficulties.

    Ketris frowned as the little man in black then vanished along with the cylinders being pushed away by the men in the dark uniforms, there was something tickling his thoughts about the sudden change in plans but the psyker could get no sense of what he was missing.

    Ruben returned quickly and the following trip to the surface was in great comfort, the little man had set aside a number of staterooms aboard the transport for his new business partners and the transit through the perpetual storms of Baraspine was swift and pleasant. Once locked being the massive hatchways of the Thuuvian loading docks the group watched as Don Inotias’ associated spirited away the crates of Twilight promising that he should have the first returns on Corkers investment within three or four days.

    Once free of Ruben and Don, Ketris swiftly spun out a theory. Both Ibrahim and Ketris had detected the presence of an Xeno-tech Reaper the day before at the enclosed manufacturing compound, now they had seen one aboard the bulk-lifter where it had stood watch during transport over the crates of Twilight, prior to that Ruben had wheeled five, basically man sized containers from the transport, five containers, one for each missing acolyte.

    Coincidence or not the pair swiftly made their way through the singing depths and into the Aerie via hastily secured identity papers and more forged access passes to the orbital elevators within The Torch. Once again within the orbiting facilities of Baraspine the pair retraced their steps heading back to the cargo bay they had recently vacated. Ibrahim quickly performed a séance summoning up a vision showing which way Ruben had taken the cylindrical containers and the pursuit was on.

    The passage took the pair of acolytes their astropath and guards through the passageways of the massive station. They soon learned that a local street vender had witnessed the containers being loaded onto a cargo-hauler. The vehicle had then vanished along one of the main access roads heading to the upper docks. Following the trail led to one of the major import/export decks, the crowds of people clearly prohibiting any large vehicular transport and apparently bringing a dead-end to the pursuit.

    The group quickly spread out through the crowd looking for some sort of clue though they had little to go on until Ketris was able to identify the badge worn by the men in the navy uniforms. The inverted triangle and circles was the icon of the Sarcosian Dynasty, a vessel belonging to them was docked with the station and many of its crew where on shore leave at present.

    Armed with this knowledge Ketris regrouped with Corker and his escort, the swiftly located a small group of crewmen in a nearby tavern. Several drink later Ketris had managed to ingratiate himself with the shipmen and as the stumbled from the watering hole the trap was sprung as Corkers guards quickly grabbed the men and dragged them into a unused maintenance conduit.

    A brief interrogation followed by a quiet execution brought to light a troubling fact. The Sarcosian Dynasty vessel docked at the station was a massive Battlecruiser called “The Abandoned”.

    - Raith


  22. SUPPLEMENTAL DEMONSTRATION REPORT

    After Action Report

    *****

    On my latest Campaign day I had a few guest turn up and participate in some demonstration games. The first people through I forgot to snap some shots, I ran a demo for a 7 year old girl and her father which was immensely entertaining, the little girl was so clued in.

    The second demonstration for the day was against a young guy who wanted to trial out some of the mini’s on display so after helping him make a selection he took Grimorium as his center, Veronica for some stealth action and Celia as a more flexible skirmisher.

    Demo01.jpg

    On my side I decided to try out the Condemned Lovers and the “Man-with-the-hand” Lorenzo.

    My opponent pressed forward with Grimorium and Celia while Veronica slinked around out on the flank. I countered with Lorenzo dashing out wide across half the table backed up by Cenette while Drake came up the middle.

    Demo03.jpg

    Lorenzo rapidly smashed into Celia with a crit taking her off the table on his follow-up charge. A moment later as Grimorium stomped forward Lorenzo charged again as did Cenette who leapt around a hedge. Veronica appeared and sank her daggers into Drake but failed to completely incapacitate him.

    Demo04.jpg

    Seeing the effect of her knives Veronica fled from Drake and hid once more. In turn Drake charged Grimorium and the massive mecha was slowly reduced to only a handful of Life Points even with the emergency repairs from its pilot.

    Demo05.jpg

    Veronica darted in again striking at Drake who avoided the attack but then Grimorium struck rolling a very desperate Critical to deal more than enough damage to Drake and Cenette to kill them and to reduce Lorenzo to a single Life Point which was quickly taken by Veronica when Lorenzo failed to pierce Grimorium’s resistance with his High-Frequency attack twice.

    Demo06.jpg

    The last demo for the day was for a small group of people and took a more stock form. Light v Dark Starters.

    Demo07.jpg

    As the day wore on Kronen managed to avoid being paralysed by Bael and successfully countered Summun with his Scarlet Heartbeat. The game ended with Evangaline charging Bael just for kicks with Kronen backing her up a moment later.

    Demo08.jpg

    - Raith
     


  23. CAMPAIGN UPDATE

    *****

    Captain Grissom gazed out from behind his hide, his small squad of Imperial Lancers had heard of a number of bandit attacks along one of the primary roads to Archangel. People in one of the smaller towns had spotted armed strangers asking questions and reported their presence, now Grissom’s men lay in wait as four shadowed figures moved into the center of his trap. If these people where the cause of the disturbance he would soon find out.

    It’s been a busy week so this report is very late, anyways. The weekend before Halloween I ran my regular Campaigning weekend which was a pretty hectic Saturday for the campaigners followed by a busy Sunday showing off the game to a number of Demo groups.

    The games where a lot larger this weekend with most of the participants now being able to put 300 levels on the table, though there were a few lower level quick matches to round out the day.

    For those keeping track I normally stop running Anima events at the end of November as I go on break but after some thought, and the fact that my regulars seem to be enjoying the campaign I have decided to keep going with this campaign into next year rather than trying to force a finish over the next month as I had originally planned so there will be plenty of action on this event for a while yet…

    *****

    Match 1: 300 Levels (Isaac v Sen)
    Samael verses Samael

    Samael Forces (Isaac): Fallen Angel Dinah, Bael, Konosuke, Dark Cheshire, Nahimana, Momiji
    Samael Forces: (Sen) Dark Cheshire, Bael, Konosuke, Fallen Angel Ophiel, Shinigami Ayl, Momiji

    Once again the two Samael teams of the campaign faced off in battle, they both seem to enjoy fighting almost identical sides. The big change this time was the inclusion of the opposing Fallen Angels Ophiel and Dinah

    1_1.jpg

     

    The setup made for a natural bottleneck in the centre of the table, this would be the focus of the combat during the match and what lead to one for of Samael completely dominating another. Both teams made forward in haste hoping to gain control of the area with Isaac getting there first.

    1_2.jpg

     

    Isaac used Konosuke and Dinah’s Wings to force Sen into thinking carefully about entering the bottleneck.

    1_3.jpg

     

    But Sen was forced into moving forward with his own Konosuke supported by Ophiel who unfortunately tangled with a hidden Momiji (Isaac).

    1_5.jpg

     

    Both sides began to feed more and more characters into the melee but a string of disappointing rolls from Sen some shifted the balance against him.

    1_6.jpg

     

    In the end Isaac managed to escape without a single character below 50% health.

    1_7.jpg

     

    Samael Score (Isaac): 300
    Samael Score (Sen): 0

    Match 2: 200 levels (Kyris v Jordan)
    The Sacred Holy Empire of Abel verses The Azur Alliance

    Empire Forces: Samiel, Kronen, Daniella, Iosara
    Azur Forces: Les Jaeger

    The second match got underway with Empire spreading out their forces hoping to lure the Azur team into close quarters where they planned to strike as one.

    2_1.jpg

     

    Unfortunately Les Jaeger wasn’t rising to the bait of an open Kronen and in turn Iosara was almost too far away to provide any assistance once Kirsten opened up with her ranged attacks.

    2_3.jpg

     

    After some hasty move actions Kronen met Kyler in combat and avoided any serious damage.

    2_4.jpg

    With Les Jaeger now at close distances and the Death-masked Assassin crushed by Kronen’s weighty blade the Empire forces pressed forward to Engage the Colonel and Reinhold though they suffered casualties of their own and the game drew to a close as an effective draw.

     

    Azur Score: 115
    Empire Score: 105

    Match 3: 150 levels (Isaac v Jordan)
    Imperial Lancers verses The Sacred Holy Empire of Abel

    Samael Forces:5 x Empire Agents (40lvls each), Captain Grissom (+1 Att/Dam, +3 Damage, +5 Life, +3 Armour), 4x Lancers (+1 Recovery, +1 Att/Dam, +3 Armour)
    Azur Forces: Les Jaeger

    This particular special match has been on hold for some time, it was he very first match rolled for the campaign but the Empire figures weren’t ready at that time. Since then the participants have been occupied with other matches but finally they got down to a fun little event.

     

    The Imperial Lancers deployed as in accordance with the Ambush Scenario and quickly leapt from the trees to assault Les Jaeger. One brave soldier ran ahead of his companions but was overwhelmed almost immediately.

    3_1.jpg

     

    With a man down the Captain of the Lancers rushed in an promptly fought the Azur forces to a standstill avoiding the mightiest of blows to stand firm turn after turn.

    3_2.jpg

     

    The captains men arrived and took up the fight against the Colonel, despite his tactical acumen this began looking really grim for the Azur Alliance.

    3_4.jpg

     

    When the Colonel fell to the Lancers things shifted pretty quickly from bad to worse.

    3_5.jpg

     

    One of the lancers moved to stop Reinhold using his powers while the Captain dispatched Kyler and another of his men chased after Kirsten.

    3_7.jpg

     

    With the last of Les Jaeger on the ground the Imperial Lancers looked over their orders and quickly realized that they had attacked the wrong group of people. They tended to the wounds they had inflicted on their opponents before apologizing profusely about the mistaken identities before moving on.

    Azur Score: 80

    Match 4: 150 levels (Sen v Kyris)
    Samael verses The Azur Alliance

    Samael Forces: Shinigami Ayl, Konosuke, Dark Cheshire
    Empire Forces: Kronnen, Samiel, Daniella

    Follow some advice after the last match Kyris tried to keep his Empire force more closely unified hoping that would would get the chance to play stacks-on with his enemy.

    4_1.jpg

     

    The plan worked in part as Kronen engaged Konosuke with the help of Samiel, unfortunately the armoured tank was swept up in the death throws of the Demon ninja which left Samiel facing Cheshire and taking a significant beating from him and the magic of Ayl who lurked nearby, ultimately resulting in Empires defeat.

    4_2.jpg

     

    Samael Score: 90
    Empire Score: 50

    *****

    Each player in the campaign selects a force of 400 levels, while they do not have to fully their roster at the beginning of the campaign once a purchase is made it is fixed unless a reward from a match allows a change. These 400 levels allow for an additional 40points of Advantage Cards, 1 Leader class unit and 2 Organizational advantages. The following information is the various Teams so far participating in the Campaign.

    The Teams:

    Mecha – Wissenscraft

    Character Pool: XII, Lorenzo, Rayne, Alessa Raincross, Goethia (Pilot: Mauser), Hiro, Sophia Ilmora, Khaine D’Lacreu
    Organizational Advantages: The Process, Lost Loggia
    Advantage Cards: Nullem Lusec, Ord of Power, Fate Clock, Greater Life Potion, Aura, Raphael’s Gift, After Image, Dragons Blood, Supernatural Traps, Supernatural Weapon.
    Team Cards: Assault Team

    Accumulated Exploration Points: 580
    Spent Exploration Points: 0

    Jordan – Azur Alliance

    Character Pool: High Arbiter Arkeid, Reinhold, The Colonel, Kyler, Kirsten, Claude Valmore, Drake, Cenette
    Organizational Advantages: Shadow Lords, Organization
    Advantage Cards: Dragons Blood, Tactical Advantage, Covert Operations, Nue, Piercing Weapon, Clock of Kronos
    Team Cards: Les Jaeger, Condemned Lovers

    Accumulated Exploration Points: 2090
    Spent Exploration Points: 0
    Influence Rewards: Command Presence (Used)

    Fallecs – Church

    Character Pool: Romeo, Evangeline, Saint Astreaga, Damien, Aliss Testarossa, Nero (50 points unspent)
    Organizational Advantages: Unshakable Faith, Exterminators
    Advantage Cards: Raphael’s Gift, Supernatural Weapon, Combined Combat, Tempus Fugit (10 points unspent)
    Team Cards: Saint Council

    Accumulated Exploration Points: 105
    Spent Exploration Points: 0

    Isaac - Samael

    Character Pool: Fallen Angel Dinah, Bael, Momiji, Nahimana, Shinigami Ayl, Konosuke, Janiel, Cheshire (5 points unspent)
    Organizational Advantages: Mystic
    Advantage Cards: Protective Shield, Supernatural Weapon, Control Bound, Combined Combat, Nephiros (15 points unspent)
    Team Cards: None

    Accumulated Exploration Points: 1710
    Spent Exploration Points: 600
    Rewards Bought: Seek New Horizons (Used)

    Andrew - Empire

    Character Pool: Khaine, Erika, Claire, Lilian (225 points unspent)
    Organizational Advantages: Combat Mastery, Imperial Armour
    Advantage Cards: 2x Supernatural Weapon, Gabriel’s Gift, Pool of Life, Mikael’s Tears
    Team Cards: None

    Accumulated Exploration Points: 70
    Spent Exploration Points: 0
    Influence Rewards: Exodus

    Sen - Samael

    Character Pool: Cheshire, Momiji, Bael, Konosuke, Shinigami Ayl, Fallen Angel Ophiel (155 points unspent)
    Organizational Advantages: Supernatural Mastery, Mystic
    Advantage Cards: Dawn of the Dark, Life Potion, Aberration (20 points unspent)
    Team Cards: None

    Accumulated Exploration Points: 810
    Spent Exploration Points: 0

    Kyris - Empire

    Character Pool: Samiel, Kronen, Daniella, Iosara (215 points unspent)
    Organizational Advantages: Empresses Chosen, Critical Mastery (1 Unchosen)
    Advantage Cards: Life Potion, Logistics, Tactics (20 points unspent)
    Team Cards: None

    Accumulated Exploration Points: 625
    Spent Exploration Points: 0

    - Raith


  24. Its been a while since the last session of this campaign, we where distracted by playing Death Angel last time.  This session really didnt take much time, I started out by doing so research into the background of the noble houses for Gaius and Nari-ann, seeing as I have three Nobles in this game and three vendetta's to look after I figure I really should get on with bringing them in sooner than later.

    THE SEARCH FOR VICTORY
    Session 29: Calixis Sector, Scintilla Sub, Hive Tarsus, Scintilla 169.799.M41 to 175.799.M41

    It had taken a week for Arl to locate Habib and his mercenary group, for injuries to heal from the previous adventure in the "Overhive" and fresh supplies to be gathered but now the plan was on hold in light of new information.

    Despite the refusal of Marshal Blac to assign Arbitrators to hunting through the warrens of the “Overhive” for the groups missing Inquisitor he was not completely unsupportive of the acolytes. Seeing as they had already spent time working alongside of each other the Marshal dispatched Tech-Priest Hack and Enforcer Bolter to aide the acolytes as best they could, marking them as on detached duties for the interim. The pair arrived, orders in hand at the Acolytes base of operations within the outskirts of the Noble district in the company of Sister Tzarine who while still injured was no longer completely out of action.

    After some discussion with the new allies the acolytes determined that they had two courses of action, the first, go to one of the local PDF outposts within Tarsus and still active enforcing the post-riot curfew and see if they had any knowledge of the 122nd Malfi Irrregulars. Secondly look into official Administratum and Munitorum documentation and see what was there on the same subject.

    The group decided to split up, Arl and Nari-ann being ex-Imperial Guardsmen would try to talk to the soldiers while Hack and Gaius would proceed to the Munitorum facility within Tarsus’s mid-hive levels. After a little more discussion and clarification the plan was altered, rather than proceed to any PDF base and start nosing about they would take a more subtle approach and simply head to a local bar that catered to off duty soldiers and ask their questions there. With plans settled the groups split up. While Hack and Gaius moved off on their own Arl and Nari-ann where joined by Sisters Bles and Tzarine who believed they may be able to persuade any sinners to confess whatever knowledge they might possess.

    The bar in particular was called the MRE, situated a half dozen blocks from the nearest PDF encampment it was close enough for the soldiers to quickly return to duty while being far enough away to avoid the ire of Command. The bar was mostly a converted warehouse with a long bar running along a single wall with a few requisitioned and repurposed objects as table and chairs on the bottom level where the general infantry gathered and a more orderly and high quality layout located on a open space second floor for the low ranking officers.

    The Sisters of Battle could do little but sneer at the assembly of semi-drunken soldiers rambling about the dive especially when Bles was mistaken for a different type of “Sister” one of more negotiable affections, though the pair managed to keep their ire in check.

    Arl moved about the room doing his best to listen in on conversations while Nari-ann parked herself at a rowdy table and began spending money on drinks as quickly as she could. Little information was to be found about the bar even with alcohol loosening lips and as the hours dragged on Arl and then Narla left the MRE to see what information the others had collected.

    While Nari-ann rifled through the pockets of a number of drunk guardsmen she had been drinking with Sister Bles had managed to find some interesting information from an overly friendly officer. It seemed that the Malfi Irregulars who had been manning a watch-station close to the border between the low-hive and the Over-hive had suddenly an inexplicably been redeployed off the planet. The entire force had shipped out within two days in an impressive logistical effort. Rumour said that the unit had been re-tasked by the Imperial Guard to other duties.

    While Trauma berated Nari-ann for looting drunken soldiers of their dog-tags, Hack and Gaius had managed to negotiate entry into the Munitorum archives. The process had taken several hours of busy paperwork but finally they had managed to secure access to an information cogitator. The ornate terminal sat outside a viewing window through which the pair could see servitors moving about in an artificial void amid massive data-looms. Dismissing the hovering clerks the pair began what limited research they could with Hack operating the cogitator while Gaius suggested search queries.

    Within the hour the pair was joined by Narla and Arl who where able to offer some insight into possible information requests thanks to their knowledge of military organisation. Finally after five hours of toiling the group had some information. According to local records there was no Munitorum listing for the 122nd Malfi Irregulars as an Imperial Guard detachment instead they wee listed as a detachment of the Malfi Planetary Defence force.

    The Malfi PDF was organised by local tithing, specifically, all units of guards where raised by the planets various noble houses and assigned a duty on Malfi. In the case of the Irregulars they where supplied, raised and equipped from the household guard of House Syreen. A search on that house showed little overt activity within the general records available to the acolytes behind a six hundred year old news report claiming House Syreen was in the running for planetary governor of Malfi back when their was some discussion of moving the Sector capital.

    Back at their residence the groups gathered to compare notes. It seemed that the Malfi Irregulars might only be posing as Imperial Guard units, perhaps at the bidding of House Syreen. That would make their presence on Scintilla and within Hive Tarsus illegal and their expedition into the “Overhive” suspect at best.

    Once more the group discussed their options. They could still go searching for the Inquisitor within the “Overhive” though the chances of finding him safely where slim, they could also pursue the Malfi connection by themselves, if someone had sent the Irregulars to appropriate the data-crystal that Abidan was also interested in then most likely there would be something of interest to the Inquisition going on. Finally they could take what they had discovered back to Marshal Blac, perhaps he might have an opinion.

    It was soon decided that options two and three where not mutually exclusive so using the vox-relay in the mansion and private codes provided by Marshal Blac they called the arbitrator and offered up the information they had gathered. The Marshal agreed that the Malfi connection could use some further investigation if the Irregulars where indeed pretending to be Imperial Guard forces then that fell within the auspice of the Arbitrators authority. Marshal Blac proposed to send a group of Arbite Investigators to delve into the information more thoroughly while the Acolytes would journey to Malfi. Blac would send an astropathic communiqué to his equal on Malfi with any information uncovered and would provide the group with identification for the local branch, while it would not give them any true authority it would help establish some sort of credentials.

    - Raith

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