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johnwatersfan

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  1. Why not in two player ? Because 50% of the investigators would be permanently cursed. Unless you play with more investigators per player, obviously. This. When playing two investigators, I find that I need to be ready to jump in do a lot of stuff. Including fighting monsters. I have a feeling that anything requiring several successes would be really hard for Rex to handle. Which is mostly monster fighting. So I imagine with getting items and his starting item, he'd be decent enough at single success tests. Yup. Which means he is no monster hunter, he is not Other Worlds sealer, he is not fit for Expedition encounters or Mystic Ruins encounters, and so on. So, mostly, he can do Research encounters and normal encounters, and help the party by gaining assets of course. The real question is: his lovely little item allowing rerolls so that the impact of his Curse is negligible on single roll tests, would you leave the item to Rex, or would you give the item to another character, possibly a Blessed one, to transform the other character in an unstoppable machine (and kill Rex as soon as possible to gather fresh forces)? You know I wondered about that myself. But given that it requires you to re-roll all dice (including successes), you could be shooting yourself in the foot. I mean it would be extremely helpful if you roll no successes during your combat encounter. But what if you rolled one? Or two? How often would you take the risk to try to get more successes knowing that you may, in fact, do worse than your initial roll. And depending on what you get out of the reserve, you may feel okay with a gate encounter or two. I guess it's a risk you have to take. But these are the risks when you're continually cursed. I mean improving your stats and getting clues is a pretty big help.
  2. Why not in two player ? Because 50% of the investigators would be permanently cursed. Unless you play with more investigators per player, obviously. This. When playing two investigators, I find that I need to be ready to jump in do a lot of stuff. Including fighting monsters. I have a feeling that anything requiring several successes would be really hard for Rex to handle. Which is mostly monster fighting. So I imagine with getting items and his starting item, he'd be decent enough at single success tests.
  3. I read about Rex Murphy on BGG earlier and now I'm REALLY excited to get this expansion. He sounds like a very thematic character to play. (Maybe not in a two-investigator game though). The others sound great as well. I love variety. I planned on getting it right away, but now I double plan on it. Because YAY!
  4. I think you can do what you like, but the point of the Mythos deck running out is that you're on a time limit. If you're losing because of that, you need to focus more on the mysteries and less on things like closing gates. While gates are important to prevent the ancient one from arising, your main focus should be the mysteries.
  5. Look at it like this: Once you choose your number of initial investigators, you put the card down that has the investigator symbol with the number of investigators on it. That card never changes, therefore when you look to see the number of investigators, you look at the number on that card. Because the symbol it is showing is on that card, and that represents the number you should be using. Even if an investigator is defeated, that number never changes. Even after the ancient one wakes, that number doesn't change. So if after an ancient one wakes and an investigator is defeated, that number doesn't change even though you don't get to select a new investigator. It's unfortunate, but that's the way it goes. So that number is pretty much fixed from the beginning of the game.
  6. The rules state that double sided cards are immediately shuffled back into the deck when discarded.
  7. It's like you deliberately didn't read the bullet point between the two you posted: Double-sided cards, such as Spells or Conditions, are immediately shuffled back into their respective decks when discarded. Maybe you don't need to do it when you search the deck, but definitely when you discard the double sided cards then counting cards to know what's on the back of the cards should be impossible.
  8. If you shuffle deck every time you discard something or search the deck for the condition you need, then I don't see how counting cards is even possible.
  9. Mine got shipped today (also in the UK), so hopefully should be here by Christmas!
  10. One of the mysteries spawns an Epic Monster that brings ghouls onto the board every time there is a reckoning. We've played it that you set aside the Dark Young and Goat Spawn monsters when you defeat them. (Basically to make it easier so you don't have to continually search the monster cup when you have to replace the cultists.) Yes, some Mythos phases could end up with a lot of doom track advancement. To be fair, if you're not keeping the number of gates under control you can get a lot of doom advancement even without having 10+ monsters on the board. Keep the monster level down and close those gates!
  11. Hi Nainphy, thanks for clearing things up with casting spells. However, about the Silver Key artifact, I think you are missing that it can only be used once per round to reduce the number of clues you spend by one. So if you use the key as a re-roll, you can't continuously use it ad infinitum. You make the re-roll and that's it. You've used the Silver Key to allow you to reduce the cost of spending clues by 1 for that round. You can not use it again until the next round (after the Mythos phase).
  12. Oh, maybe that's in the expansion? I haven't run into that one yet...
  13. No worries Husker. It was mostly in response to this. It seems to indicate that they were using Blessings of Isis incorrectly. Going with the number of successes on the back instead of getting blessed then flipping the card to see what else happens. I was just trying to make sure that they were playing correctly
  14. Sorry Husker, that was for xodarap... They mentioned that the spell needed two or three successes to trigger...
  15. Are you sure you're doing the Blessings of Isis spell right? It is a lore -1 check, but then if you pass, you bless someone in the space with you. Then you flip the card and do the back which sometimes gives you extra stuff if you've made several more successes. The first time I played it I thought I didn't get blessed because I didn't make three successes, but the card says on the front that you get blessed. Either that, or I'm playing it wrong! haha
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