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About Avi_dreader

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    Evil Rules Lawyer From Hell
  • Birthday 01/01/1984

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  1. Good luck :'D or you can be the first person to beat it on hard mode. For the record, I designed everything to be beatable. It's just it requires understanding of the game mechanics for you to have 50-80% odds of winning. As Julia demonstrated, if you understand the game mechanics, you can beat the regular version with even higher odds ;'D Anyway, I hope Arkham brings you joy, or frustration bordering on suicidal despair, whichever you prefer, for years to come.
  2. Second question: no he only gets one ally. However, I'm considering changing it, because the idea behind the design was that you could pick an original Curse of the Dark Pharoah ally (much stronger than the revised cotdp allies). I'd say if you want to run a compromise version, you can let him draw 2 random allies instead of one in exchange for one of your carry overs.
  3. IIRC, she'd knock William out if you chose to use him as an investigator. I vaguely remember thinking that using Yorrick in that scenario would be a very bad idea. It's been a long time since I've looked at the components, just read it carefully and the answer should be there between the herald and the scenario instructions.
  4. Am I the only one here who almost never goes for closing victories?
  5. Scenario five: Yes, the first player must fight (or evade) a random monster trophy of his or hers every turn at night. Yes, you can get hit by two or three of the same Glaaki effects simultaneously if your luck is bad enough. I honestly didn't find scenario 5 nearly as hard as scenario 2... Then again, I went for a sealing victory on it. Sounds like Jacqueline took quite the beating that game :')
  6. Part of the problem with scenario 4 is the herald is unclear. However, as a co-designer, I'd say the intent (or at least my intent) was that the herald would mirror werewolf infection somewhat. So during the initial injury, the victim is not recognized as a werewolf. It would only be during the next night movement. I'm surprised you didn't just cycle Yorrick out. Having two infected investigator's a huge handicap on that scenario. I basically won it by trying to quarantine infected investigators as much as possible. Scenario 1 and 4 are my favorites of the first segment. I especially like them on hard mode.
  7. Yeah - it definitely seemed like an oversight that the Witch could be pulled off the board - but after being put through the ringer by scenario two I wasn't going to give up any advantage the rules/mythos offered up. We'll probably try it again at some point so we feel like we did it right, but for now we'll just carry on. Yeah, we definitely got that point drilled into our heads after trying it a few times that way on scenario two. We'll be choosing to our advantage as we carry on through the scenarios. Ha... Did you realize that scenario two was specifically designed for Wendy use? Besides just being an excellent overall investigator, she IIRC is required to delay one of the servants from hitting a vortex and really screwing over all your investigators. She's also quite useful in scenario one for messing up Dracula movement, but it's not necessary to use her that way. Plus it's also good to choose investigators who don't get their starting equipment too messed up by the servants (initially— prior to playtesting, the servants were randomly selected and placed in their locations ::laughter:: that did not go well). Well, good luck. Scenario two is one of the nastiest scenarios. I found it very difficult and stressful when I played through it my first time (since any misplays can be catastrophic). If you were able to bludgeon through it, you should be able to get through anything. Although some of the puzzle ones function differently. By the way, if there are any scenarios you really enjoy, it might be fun for you to go back and replay them with a selected or partially random team from the full group of investigators (minus patrice of course). It probably won't be as balanced, but I'm sure it'd still be fun. Also, you're right, Join the Winning Team should be on the banned cards list.
  8. Also, these games really aren't intended for randomly drawn investigators. Quite a few of them were intended to work almost as puzzles (they become a lot harder without the right investigator or investigators chosen and skills/items used). You're welcome to play your way if you'd like, but if you really want a challenge, play your way on hard mode ;')
  9. The intention behind scenario three is that the Witch be basically treated as a spawn monster and that players would have to confront it or evade it and deal with the corruption consequences. Cards removing it from the board was an oversight. YBasically you ran against the herald without the most of the scenario intact. You're welcome to replay it if you'd like, or just skip it and go ahead. If you handled scenario two (the **** test), you can handle scenario three (it's much easier). Still... It undermines a lot of the functionality of the scenario if you take the witch off the board without confrontation.
  10. I've been coveting the remaining expansions for a while now. There is ... a chance for an upgrade to my collection, though I imagine I would probably need all four small box expansions and I would want to get Miskatonic also, to deal with dilution, and add variety. There may be something else I could do. I'll look into it. Good luck :')
  11. Don't be an underachiever. Make a lich pact. Run the League from beyond the grave! You know, if there were anything I can do to survive death and keep on haunting these halls, I'd do whatever I can to achieve it. Uhm, wait, you're still haunting these halls, aren't you??? I think you should explain me a couple of tricks First I made a pact with the Lurker at the Threshold. Then I clicked the follow this topic button.
  12. This so totally sounds like an app for a phone... It orders you food that tastes like human.
  13. Ye Ancient Ones! One day I'll accept that challenge as well. One day when I feel particularly Innsmouth. Sure! No rush with these, the League will always be running, or at least as long as I'm on this mortal Earth. Don't be an underachiever. Make a lich pact. Run the League from beyond the grave!
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