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Scylla Ground Vehicle Another old pattern from ages long gone. The Scylla is an armoured light artillery vehicle which for the better part resembles some kind of Chimera/flatbed truck hybrid. It carries no turret but on the back of the vehicle the infamous Avalanche is mounted.
Type: Tracked Vehicle Tactical Speed: 15m Cruising Speed: 70kph Manoeuvrability: +0 Structural Integrity: 30 Size: Enormous Armour: Front 30, Side 22, Rear 16 Vehicle Traits: Carry Capacity: Enclosed, Rugged, Tracked Vehicle Crew: 1 Commander, 1 Driver, 2 Gunners (Hull Weapon, Avalanche) Carrying Capacity: None
Weapons: Hull Mounted Heavy Stubber (100m; –/–/8; 1d10+4 I; Pen 3; Clip 80; Reload 2 Full) Pintle Mounted Heavy Stubber (100m; –/–/8; 1d10+4 I; Pen 3; Clip 80; Reload 2 Full)
Turret Mounted Avalanche Launcher (1500m; -/-/8; 2d10+2 X; Pen 2; Clip 32; Reload Special; Blast (5), Indirect (5))* * Takes 2 Full Actions to reload 1 Tube Avalanche Bombardment Launcher
Vehicle Launch This highly inaccurate and unpredictable weapon is used to launch a barrage of frag missiles at entrenched positions. These 32 missile tubes are arranged eight wide and stacked four high. Their inaccurate nature allows for a bigger spread. Alternate loads for the Avalanche include the Scatter Missile and the Incineration Missile (1d0+5 E, Pen 6, Blast (5), Flame). It takes two full action per missile to reload this mighty beast. Accatran "Panther" Combat Bike Type: Wheeled Vehicle Tactical Speed: 20m Cruising Speed: 120kph Manoeuvrability: +15 Structural Integrity: 15 Size: Hulking Armour: Front 14, Side 12, Rear 12 Vehicle Traits: Bike, Enhanced Motive System, Open-Topped, Reliable Carry Capacity: None Crew: 1 Rider Special Rules: The Accatran Combat Bike does not suffer the penalties wheeled vehicles get when traversing difficult but instead, like tracked vehicles gains a +10 Bonus Like its larger brother the Tauros the Accatran Combat Bike uses an silent-running, long-range, electric engine in combination with a special galvanic engine. The Panther is very manoeuvrable en can traverse urban environments as well as rural environments. The only downside is its lack of armour and that they are easily damaged when confronted with direct fire. Kestral III Chimera Armour Transport: This variant of the Chimera is unique to Kestral. Since Kestral has hardly no rural areas tracked vehicles are less useful so a wheeled variant based on an older STC was introduced. Type: Wheeled Tactical Speed: 18m Cruising Speed: 75kph Manoeuvrability: +5 Structural Integrity: 35 Size: Massive Armour: Front 30, Side 22, Rear 16 Vehicle Traits: Amphibious, Enclosed, Rugged, Wheeled Vehicle Crew: 1 Commander (Turret), 1 Driver, 1 Gunner (Hull Weapon) Carrying Capacity: 12 Imperial Guardsman plus gear Weapons: • Turret-mounted Autocannon (300m, S/3/-, 3d10+8 I, Pen 6, Clip 40, Rld 2 Full, Reliable) or • Turret-mounted Rotary Cannon (200m, -/-/10, 1d10+4 I, Pen 3 Clip 600, Rld 2 Full, Razor Sharp, Storm, Tearing) • Hull-mounted Heavy Bolter (150m, -/-/6, 1d10+8 X, Pen 5, Clip 60, Rld Full, Tearing) • Pintle-mounted Heavy Stubber (100m, -/-/8, 1d10+4 I, Pen 3, Clip 80, Rld 2 Full) Kestral X RRV: Rapid Response Vehicles play a special role in the Kestral armed forces. They are used as patrol vehicles and first response vehicles by special teams such as Storm Troopers and Field Medics. The RRV is an oversized four wheeled lightly armoured road car. Type: Wheeled Tactical Speed: 20m Cruising Speed: 85kph Manoeuvrability: +10 Structural Integrity: 25 Size: Enormous Armour: Front 20, Side 16, Rear 16 Vehicle Traits: Enclosed, Rugged, Wheeled Vehicle Crew: 1 Driver, 1 Gunner (Pintle-mounted Weapon) Carrying Capacity: 5 Imperial Guardsman plus gear Weapons: Pintle-mounted weapon (Choose one of the following). • Heavy Stubber (100m, -/-/8, 1d10+4 I, Pen 3, Clip 80, Rld 2 Full) • Missile Launcher (300m, S/-/-, *, Pen *, Clip 1, Rld Full) • Automatic Grenade Launcher (80m, S/2/4, *, Pen *, Clip 20, Rld 2 Full) Options: The Pintle-mounted weapons sometimes have a Gun Shield (See page 121 HotE). A Medi-back variant was introduced to transport injured soldiers quickly to a field hospital, these models sacrifice the Pintle-mounted weapon for the capability to hold two stretchers and an Advanced Medi-kit. These models have their carrying capacity lowered to 2. Civilian Road Car: The Road Car is a vehicle used by those who can afford one. They can comfortably get you from point A to point B. Type: Wheeled Tactical Speed: 18m Cruising Speed: 75kph Manoeuvrability: +10 Structural Integrity: 16 Size: Enormous Armour: Front 13, Side 10, Rear 10 Vehicle Traits: Open Topped, Wheeled Vehicle Crew: 1 Driver Carrying Capacity: 4 passengers Options: Some are modified as technicals, they sacrifice 2 passengers for a gunner and a mounted weapon. Small Industrial Flatbed Truck: These commercial vehicles are used to transport loads throughout the city. Insurgents have been known to add some extra armour and mount on or two machine guns on top of them. Type: Wheeled Tactical Speed: 15m Cruising Speed: 65kph Manoeuvrability: +0 Structural Integrity: 26 Size: Enormous Armour: Front 18, Side 12, Rear 12 Vehicle Traits: Open Topped, Rugged, Wheeled Vehicle Crew: 1 Driver Carrying Capacity: 2 passengers and 5 metric tons of cargo