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RedMageStatscowski

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Posts posted by RedMageStatscowski


  1. If two decks both have chains, say 3 for one deck and 2 for another, and they face off, do they both start with the number of chains, or do they cancel out and only the one with more chains start with the difference (in the example, the first deck would start with 1 chain)?  Both decks starting with chains seem redundant, but calculating the difference seem too unneeded.  What are your thoughts?


  2. I wonder if anyone else is doing this.  Unofficial ChainBound events among friends (or, in my case, my own decks), with the stats tracked by a spreadsheet.  This way, any chains are contained within the same group of decks and players and is separate from official events where you could be up against anything.

    Here's my results for my four decks after one 3-round proxy tourney:

    image.png.dcb1698024cad95ebf35c51879e2208b.png

    It's actually fun to run these mini unofficial tourneys.  Thoughts of running small unofficial tourneys?


  3. Because using spindowns are too risky because the chance of it shifting and changing values because of a simple bump, accidental or otherwise, is high.  Tokens never change value when bumped, unless you have your pile of tokens right next to your ID card, which shouldn't be the case.

    We're not trying to stop you from having fun, we're trying to prevent issues from happening in the future.


  4. If players are meant to memorize the board state at all times, there would be no need for counters.  Counters are there to help remember, because there are generally a lot of other things to keep track of at a time.  And what's to say neither player would try to cheat when the spindown is replaced after a bump?  The owner might claim it was higher than it actually is, or the opponent might claim it was lower than it actually is.


  5. Don't you feel you're misunderstanding the reason why they don't allow dice as counters?  Specially if the venue is crowded, it's highly likely for the table to be bumped by nearby people, if not intentionally by a cheater.  Such a bump can move and modify the value of a die used as a counter, normal or spindown.  If players forget the original value, the game wouldn't be able to continue.  This is the danger of using dice as counters.


  6. Even from the previous thread, Lace still has not answered my question:

    If such a "gambling" game exists, and others enjoy it, does it negatively impact you at all?  You can choose not to pay, you can choose not to play.  You won't have to "gamble" anything, so why are you so adamant in ruining other players' fun?


  7. Don't blame the decks, blame the players.  That's what I always like to say.  A great player with an average deck will win more often than an unskilled player with a top tier deck.

    A knife might seem like a poor weapon in a gunfight, but a knife in the right hand can end a gunfight before it starts.


  8. 1 minute ago, Derrault said:

    News flash: Chess is riddled with gambles. (What do you think the Queen’s Gambit is?)

    That being said, gambles aren’t the same thing as gambling, there’s zero chance for money to change hands in either direction, a basic prerequisite to call an activity gambling.

     

    I think Lace is thinking that the act of a customer handing over money to a shop clerk in exchange for an unknown deck is gambling, even though the customer gets exactly what they paid for: a deck.

    Personally, as a TCG veteran (Pokemon, YuGiOh, Magic, and currently Vanguard), I love this cheaper way to enjoy card games, and would never call this gambling.  If I get a deck that seems 'stronger' (very unlikely, but admittedly always a possibility), there is the chain mechanic that'll help, so I don't have to simply buy more decks to balance my collection.

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