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About RedMageStatscowski

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    , WA, Australia

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  1. If two decks both have chains, say 3 for one deck and 2 for another, and they face off, do they both start with the number of chains, or do they cancel out and only the one with more chains start with the difference (in the example, the first deck would start with 1 chain)? Both decks starting with chains seem redundant, but calculating the difference seem too unneeded. What are your thoughts?
  2. I wonder if anyone else is doing this. Unofficial ChainBound events among friends (or, in my case, my own decks), with the stats tracked by a spreadsheet. This way, any chains are contained within the same group of decks and players and is separate from official events where you could be up against anything. Here's my results for my four decks after one 3-round proxy tourney: It's actually fun to run these mini unofficial tourneys. Thoughts of running small unofficial tourneys?
  3. So my deck with three biomatrix backups can be played without anyone trying to loophole it? Nice.
  4. I take my deck testing one step further. I put them into a tournament environment, where I play all the decks against each other, with tournament scoring and pairings. I'll be able to gauge their relative strengths to each other this way.
  5. I'm from Australia too, and when I got my first 3 decks, I was also surprised with the same houses appearing. The 4th deck is fine though. 1st: Sanctum Shadow Untamed 2nd: Brobnar Dis Untamed 3rd: Dis Logos Untamed 4th: Brobnar Logos Mars All those untamed, and mars came in late. But even then, they each have their own styles of untamed, so not that bad.
  6. Hehe, a little off topic, but is that a fellow Anima icon I see?
  7. Because using spindowns are too risky because the chance of it shifting and changing values because of a simple bump, accidental or otherwise, is high. Tokens never change value when bumped, unless you have your pile of tokens right next to your ID card, which shouldn't be the case. We're not trying to stop you from having fun, we're trying to prevent issues from happening in the future.
  8. Why are we even arguing at this point. If he wants to use spindowns, how does that affect us? At most, he'll be refused entry to tournaments, and that doesn't affect us at all.
  9. What about the counters in Too Many Bones? They're still called dice even though you never roll them.
  10. If players are meant to memorize the board state at all times, there would be no need for counters. Counters are there to help remember, because there are generally a lot of other things to keep track of at a time. And what's to say neither player would try to cheat when the spindown is replaced after a bump? The owner might claim it was higher than it actually is, or the opponent might claim it was lower than it actually is.
  11. Two questions then: What would you do if you have your spindown to count your aember, and then a passerby bumps the table, the spindown rolls, and nobody remembers how many aember you had? What would you do if you go to a tournament and the marshal refuses to allow you to bring the spindowns and refuses to listen to your arguments?
  12. My three decks at the moment are: Commando Cirina Scarletpiggy (Piggy? Really?) The Proportionate Stalwart (Behold, the fabulously proportioned archon) The Misfit that Prepares for Conspiracy (an actually ok sounding name)
  13. What's wrong with using normal tokens anyway? And with regards to RAI vs RAW, shouldn't we always play games as the designers intended? Feels like a jerk move to try and find the smallest loopholes that the designers may have missed.
  14. Don't you feel you're misunderstanding the reason why they don't allow dice as counters? Specially if the venue is crowded, it's highly likely for the table to be bumped by nearby people, if not intentionally by a cheater. Such a bump can move and modify the value of a die used as a counter, normal or spindown. If players forget the original value, the game wouldn't be able to continue. This is the danger of using dice as counters.
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