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ktom

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  1. Like
    ktom got a reaction from Guardian0988 in Drowned gods blessing.. Trait   
    Yep. It's not like the attachment goes to the dead pile and stays attached to the character, and since attachments cannot work on a character they are not attached to, the character loses any benefit (or penalty) from the attachment when it is killed.
    Further, the rules are pretty clear that cards abilities cannot affect cards that are not in play unless they specifically say they do.
    So, if you want to use Old Wyk on characters that do not have the printed "Drowned God" trait, you're going to need to find a card effect that specifically says "gains the 'Drowned God' trait while in your dead pile."
  2. Like
    ktom got a reaction from kauai1964 in The Prince's Plan, Littlefinger's Meddling & Fealty.   
    Specifically, the definition of "Cost" states:
    "A card's gold cost is the numerical value that must be paid to marshal or play the card."
    When you trigger the "Reaction" ability on The Prince's Plan, you are not actually playing the event - which, as defined in the LTP guide, only happens when you are triggering an event from your hand. You are merely triggering an ability on the card while it is in your discard pile.
    Because you are not playing the event card, you are not required to pay the gold cost printed in the upper left-hand corner of the card. Similarly, because you are not playing the event card, you cannot use "lower the cost to play..." effects - such as Littlerfinger's Meddling or Fealty - to reduce the cost required to trigger the ability on the card while it is in the discard pile.
    Note also that any cost written as part of a triggered ability on an event card is never considered part of the cost to play the event. Only the printed cost of the card (in the upper left-hand corner) is considered the cost to play the event. As such, the ability's separate cost can never be reduced by "lower the cost to play..." effects - such as Littlefinger's Meddling or Fealty - even when the ability cost is paid at the same time as the event's (gold) cost to play.
  3. Like
    ktom got a reaction from Papa Midnight in Any possibility of another company picking up Conquest?   
    And even then, probably not.
     
    The source material IP may be a Games Workshop property, but the rule book, game mechanics, card design, and text of all existing cards are FFG copyright. It gets legally complicated to continue the game with a new company without paying the original company royalties (unless significant changes are made).
     
    Of course, we don't know if GW picked up the rights to the FFG copyright aspects of the games when the license ended, but based on the rumors around how the GW/FFG relationship fell apart, I'd guess it's more likely GW will create a new WH40K-themed card game than continue Conquest in anything resembling its current form.
  4. Like
    ktom got a reaction from JanB in Stupid Question: How does a CO-OP LCG work?   
    I believe LotR event kits come with X amount of promos/prizes. Everyone gets everything.
    If you are expecting more than X attendees, you need to convince your store to get more kits (it's not limited like some of the competitive kits are).
     
    The co-op game events seem to be designed as social events around a particularly challenging scenario, not for competition and ranking.
  5. Like
    ktom got a reaction from donkler in Stupid Question: How does a CO-OP LCG work?   
    My experience has been that stores do not generally get a kit and announce an event. Rather, a group of players at the store approach the venue and ask for their help procuring kits to match the numbers they are expecting. Unlike kits for the competitive LCGs, these events don't seem to be used as leverage to grow a local meta, but rather as a particular event for the meta, which tends to grow through word of mouth and non-event grass roots efforts.
  6. Like
    ktom got a reaction from -Istaril in Ser Gregor in melee format   
    To invoke the rules a little more specifically:
     
    The "Then..." part of Ser Gregor's ability involves choosing and killing a target character. The only target restriction placed on which character can be chosen is that its printed cost must be equal to the Pillaged card's printed cost. You cannot assume any other targeting restrictions based on the part of the ability before the "Then," and you certainly cannot assume any targeting restrictions based on the Support/Rival mechanic from melee titles.
     
    Note that the reaction was not triggered "against" any player to begin with. Pillage created a triggering condition, and the reaction was triggered against that. As far as the ability is concerned, who owns the card that was Pillaged only matters in that it has to match who owns the dead pile it is placed into. So there really is no connection between "the reaction was triggered against a different player" because the reaction was not actually triggered against a player - it was triggered against a card.
     
    So, there is nothing in the Ser Gregor's text or in the rules of the game that would limit the controller of the character targeted and killed by the "then" part of his ability to the same player who lost the challenge/had a character pillaged from his deck.
  7. Like
    ktom got a reaction from xodarap in Stupid Question: How does a CO-OP LCG work?   
    I believe LotR event kits come with X amount of promos/prizes. Everyone gets everything.
    If you are expecting more than X attendees, you need to convince your store to get more kits (it's not limited like some of the competitive kits are).
     
    The co-op game events seem to be designed as social events around a particularly challenging scenario, not for competition and ranking.
  8. Like
    ktom got a reaction from mplain in Jon Snow vs Highgarden   
    He would immediately be considered to be participating again because his ability is a continuous effect.
     
    So actually, since Jon is already standing and he would immediately be participating again, you would not be allowed to trigger Highgarden on Jon in the first place because the game state will not change. 
  9. Like
    ktom got a reaction from Guardian0988 in When Revealing a Scheme - Rains of Castamere   
    Whether or not the effect of the old plot is "nullified" will depend on that plot's actual text. Continuous effects will stop. Lasting effects will not.
  10. Like
    ktom got a reaction from Robin Graves in Replay potential   
    In other LCGs, we've seen that sort of numbering when there is a group/set of cards. For example, in the Warlord sets ("signature squads") for Conquest, the cards are numbered "X of 9," and the cards in the objective sets for Star Wars, the cards are numbered "X of 6." The pertinent thing for this discussion, though, is that not all cards in the set have the same title (or the same type, stats, etc.)
     
    So while the "7/19" almost certainly suggests The Attic is part of a set, it seems unlikely to me that it would be a set of cards all called "The Attic." It is more likely a set of all locations, monsters, etc., that the Mythos brings to that scenario. That's just an educated guess based on that sort of "numbered sets" in other LCGs, but at this point, there's no telling for sure.
  11. Like
    ktom got a reaction from rsdockery in Replay potential   
    It's not out of the question that a new scenario would come along that takes place in an attic, so there would be a card called "The Attic" in that encounter set, too. However, it seems very unlikely to me that just because the cards share the same name, they could be substituted for each other in the different encounter sets (or whatever they are called in AH). 
  12. Like
    ktom got a reaction from kauai1964 in I'm confused why are there two GoT card games in FFG's product list?   
    There is a first and a second edition of the game.
    Product is still available for both, but everything for first edition is at least 2-years old, with nothing new being printed. The second edition is the only one currently being developed with new cards being released.
  13. Like
    ktom got a reaction from kauai1964 in Deck Building Rules   
    Plus, this is the resurrection of a 7-year-old thread. There is a pretty good chance that, even without the transition from 1st Ed to 2nd Ed about a year ago, the rules might have changed in that amount of time.
  14. Like
    ktom got a reaction from Authraw in Stupid Question: How does a CO-OP LCG work?   
    My experience has been that stores do not generally get a kit and announce an event. Rather, a group of players at the store approach the venue and ask for their help procuring kits to match the numbers they are expecting. Unlike kits for the competitive LCGs, these events don't seem to be used as leverage to grow a local meta, but rather as a particular event for the meta, which tends to grow through word of mouth and non-event grass roots efforts.
  15. Like
    ktom got a reaction from LagAdder in Early decisions severly impact outcome of campaign?   
    It sounds like those old "Choose Your Own Adventure" books. "If you choose A, turn to page 14. If you choose B, turn to page 6." Sometimes, different series of choices can bring you to the same spot. Sometimes, they don't. Or, you can cheat, read the last pages and find the ending you like best, then backtrack through the book so you know which choices to make for it to happen.
     
    In that vein, I would imagine there are things in the early scenarios like meeting a non-player character or not. If you do, he or she shows up in a later scenario with an ability that is a big help in defeating that later scenario. If you do not, he or she doesn't show up and, while you can still defeat the later scenario, it's a lot harder. That's the impression I get from bit the OP quotes from Corey.
  16. Like
    ktom got a reaction from Hannibal_pjv in Deckbuilding?   
    How else would we pick weaknesses? If they're supposed to be bad for you, picking them randomly is the only way to go. Otherwise, you're either picking the weakness that you think will not really impact you, or trying to figure out how to turn a weakness into a strength - neither of which is likely to be what they are going for thematically. 
  17. Like
    ktom got a reaction from Deviser in Looking for suggestions on how I should approach this game - I'm not interested in deck-building and competitive play   
    True, but those decklists very rarely limit themselves to a single Core Set. If the preference is to not buy any more cards (packs, expansions or additional copies of the Core Sets), you're probably not going to get much help from sites like Thronesdb.com or Cardgamedb.com because most of those decks assume access to 3 copies of every card in print.
     
     
    If you are not interested in buying any more cards, you will probably want to go with double house decks rather than single house, simply because the actual number of cards for single house decks is not there. That's OK, though, because by just combining 2 of the Houses, you have 28 potential combinations without actually having to do any real deckbuilding, especially if, like the suggested decks in the Core Set rules, you ignore the "Loyalty" mechanic. (The choice of neutrals can mirror the sample decks. You will probably also develop a preference for a set of neutral cards pretty quickly on your own.) You'll need to choose 7 plots that go with your chosen Houses (or, for more fun, you can draft plots; shuffle all the plot cards, deal 7 to each player, have them look, choose 1, and pass their pile to the next player; continue until each player has chosen 7 plots). Ultimately, though, that's not much more "deck building" than, say, Smash Up. 
     
    I'd say you should try the "shuffle building" method for awhile and see if you still enjoy the game. You really can get a lot of play and variety out of just the Core Set in that way. As you get experience with which Houses work best together, and their strategies, you can decide if you want to invest in expansion sets for individual Houses (only Stark is currently available, but there are a few cards for every House in the box, including new plot cards), which will also have deck lists you can build with the expansion and the Core Set.
  18. Like
    ktom got a reaction from Helicon in Early decisions severly impact outcome of campaign?   
    It sounds like those old "Choose Your Own Adventure" books. "If you choose A, turn to page 14. If you choose B, turn to page 6." Sometimes, different series of choices can bring you to the same spot. Sometimes, they don't. Or, you can cheat, read the last pages and find the ending you like best, then backtrack through the book so you know which choices to make for it to happen.
     
    In that vein, I would imagine there are things in the early scenarios like meeting a non-player character or not. If you do, he or she shows up in a later scenario with an ability that is a big help in defeating that later scenario. If you do not, he or she doesn't show up and, while you can still defeat the later scenario, it's a lot harder. That's the impression I get from bit the OP quotes from Corey.
  19. Like
    ktom got a reaction from kauai1964 in Looking for suggestions on how I should approach this game - I'm not interested in deck-building and competitive play   
    True, but those decklists very rarely limit themselves to a single Core Set. If the preference is to not buy any more cards (packs, expansions or additional copies of the Core Sets), you're probably not going to get much help from sites like Thronesdb.com or Cardgamedb.com because most of those decks assume access to 3 copies of every card in print.
     
     
    If you are not interested in buying any more cards, you will probably want to go with double house decks rather than single house, simply because the actual number of cards for single house decks is not there. That's OK, though, because by just combining 2 of the Houses, you have 28 potential combinations without actually having to do any real deckbuilding, especially if, like the suggested decks in the Core Set rules, you ignore the "Loyalty" mechanic. (The choice of neutrals can mirror the sample decks. You will probably also develop a preference for a set of neutral cards pretty quickly on your own.) You'll need to choose 7 plots that go with your chosen Houses (or, for more fun, you can draft plots; shuffle all the plot cards, deal 7 to each player, have them look, choose 1, and pass their pile to the next player; continue until each player has chosen 7 plots). Ultimately, though, that's not much more "deck building" than, say, Smash Up. 
     
    I'd say you should try the "shuffle building" method for awhile and see if you still enjoy the game. You really can get a lot of play and variety out of just the Core Set in that way. As you get experience with which Houses work best together, and their strategies, you can decide if you want to invest in expansion sets for individual Houses (only Stark is currently available, but there are a few cards for every House in the box, including new plot cards), which will also have deck lists you can build with the expansion and the Core Set.
  20. Like
    ktom got a reaction from Toqtamish in I wonder how many chaos tokens exist...   
    Or you could rig a cover on a box so that one token falls out after shaking the box. Best of both worlds that way.
  21. Like
    ktom got a reaction from Cotgrave in Similar to the LotR LCG?   
    But...but...I thought rampant speculation was the norm around here...
  22. Like
    ktom got a reaction from Authraw in Similar to the LotR LCG?   
    But...but...I thought rampant speculation was the norm around here...
  23. Like
    ktom got a reaction from evilidler in Similar to the LotR LCG?   
    But...but...I thought rampant speculation was the norm around here...
  24. Like
    ktom got a reaction from alexbobspoons in Similar to the LotR LCG?   
    But...but...I thought rampant speculation was the norm around here...
  25. Like
    ktom got a reaction from Robin Graves in Similar to the LotR LCG?   
    But...but...I thought rampant speculation was the norm around here...
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