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Spirit Juggler

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    Dudley, West Midlands, United Kingdom

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  1. Spirit Juggler

    Armada Youtube tutorial

    FFG will release their own video a little before release. As they always do.
  2. Spirit Juggler

    First wave 4 game. Defender is tricky.

    Played 2 games today flying defenders. One against and one using. I was surprised at how easily I took the defender out when I was Rebels. Coran Horn took it with ease. Then when I was flying with it it was untouchable. It was fantastic to fly. K turn and barrol roll are an excellent combination to get it to do those small short maneuverings. I love it.
  3. Spirit Juggler

    Wish me lu

    Lu, I am your father.
  4. Spirit Juggler

    Want a coop game .. just like LoTR LCG

    I just don't get this release at all. They have a 2 player pvp star wars card game. What does this offer that's new? I want a co-op Star wars game. Or a big multiplayer multi faction star wars game.
  5. Spirit Juggler

    Custom Templates Really Wrong?

    This.
  6. Spirit Juggler

    Rebels: 3 great ships or 4 ok ships?

    I honestly don't think you can underestimate the value of that 4th ship.
  7. Spirit Juggler

    Wave 5 and beyond....

    Honestly? I'm really hating all the news coming out for Rebels at the moment. My initial thoughts were excited but the more I see the less I like. I was at Celebration Europe for the first reveals from Dave Filoni.
  8. Spirit Juggler

    Wave 5 speculation

    If they do the Outrider which honestly seems like the most logical next big ship for Rebels then they need to do the Virago Star-Viper to go against it and that's a ship I'd LOVE to see.
  9. Spirit Juggler

    Wave 4: What it means for us and FFG

    The bigger question is whether Disney will let FFG keep the license once it's up.
  10. Spirit Juggler

    Potential increase in game rules?

    Exactly my sort of thinking yeah. Just trying to think of little additions that will upscale the tactics without completely breaking the game. I think that shields idea would work well.
  11. Spirit Juggler

    Potential increase in game rules?

    I like this game. I like it a lot. It's fun and simple and doesn't take too much to play. But at the same time 'over' time there's only so much they can do with canon ships. Only so many X-wing repaints and new pilot cards they can do so how do they move the game on and keep it interesting? They have a wealth of ships from E.U and with the HWK-290 we know they're going to use at least some of them but that still leaves the question of keeping things fresh. So what additional rules, moves, ship stats do you think 'could' be added? My first thought on this as mentioned in another thread was shields. We know from the films and the games that power to deflector shields can be moved around so there's a potential add in for more strategy. Shields that can be moved. As an action lower front shields to re-enforce the rear or side etc. What else do you think we'll see, or would like to see?
  12. In fact sod it. I'm going to start a whole new thread on this
  13. It wouldn't be that difficult to 'upscale' the rules to add a little more potential. For example shields. We know from the films and the games that power to deflector shields can be moved around so there's a potential add in for more strategy. Shields that can be moved. As an action lower front shields to re-enforce the rear or side etc.
  14. Spirit Juggler

    I wanna play with all the other kids!!

    Pretty sure it's not due in England yet for at least another month.
  15. I think the GM is simply expected to be pretty fast and footloose with dice and boosts. Otherwise it could very quickly become just too easy.
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