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adamleon

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Posts posted by adamleon


  1. HI Mark,

    Fantastic work from what I can see from the JPG's in this thread - but just like Ghorghor I don't seem to able to open the .eon source files in SE.

    Could you let me know what version of SE you are using and any custom extensions that you are using (I have Hurlanc's latest extention - another outstanding and brilliant piece of fan material).

    I would dearly love these files / cards to augment my games.

    Cheers and keep them coming,

    Alp


  2. I have been following this fan utility with avid .... if not rabid .... enthusiasm.

    All I can say is FANTASTIC, this is brilliant.  Congratulations and my sincere admiration for all the work that has gone into this.

    One of my hopes is o see a pet / follower card appear along the lines of the SBVD - I would probably skip work if this appeared so that I could bring some ideas to fruition.

    I bow to your ability and take my hat off to your skill.

    Wishing you many long and prosperos night s in front of your PC.

    Adam


  3. These look great as I am all into naval / maritime adventure! Please count these suggestions / rules as stolen (with permission - I hope).  With this in mid I was considering ....

    Has anyone seen the dry dock supplement for Rogue Trader.

    I was working on a system to convert it to V2 as I know that better (Still waiting for my core which got lost in the post over Christmas - but my AT arrived).

    I love the idea of designing your own ship but stuggle a bit with the engagement / combat aspect - I would probably over complicate this.

    As a layout and rules design format it looks good (a lot like I think and need for my personal use).

    I would like to take this further for use with WFRP 3rd or 2nd edition, but need ideas on different boats, barges, ships, etc, and what there strengths adn weaknesses are.


  4. Fantastic!

    I like the idea of an Ubercard to describe a location as a general.  As valvorik said there could be several smaller 'rooms' within that would require a slightly different modifier.

    So I got to thinking why not put something akin to Talent / Reputation slots onto the card to represent locations  / rooms within.

    I just wish I had the skill to produce an example as artistic.

    Alp


  5. I was planning on converting the 1 XP in 3rd ed to 100 XP as a direct corrolation.  Awards would be as in the first and second editions - maybe 50 XP for taking part, and the rest down to roleplay and events.  That way you do not automatically advance for showing your face, but have to work with the plotline and your character to advance.

    Obviously, I will need to see the rules before I make a final decision, but this just seems right.

    Alp


  6. They did with the Rogue Trader demo adventure, so I would optomistically hope that they will do similar with Warhammer 3rd ed.

    Even if we don't have the rulebook these demos give us a helpful insight into the system, so I think it is vital to see this and also hear the comments of those actually playing the demo soon.

    With both of these information sources together, I think, a lot of fear and speculation will be allayed.

    Alp


  7. Although part of the core description process of resolving a "test" the description needs to be only what the GM and party want it to be.

    For my own part, I may, just pare it down somewhat and say that the attack was successful, or not, without belaboring the point of how much influence training or luck played - much like we did with a standard percentile roll.  The different dice (and their results) could be used solely as a GM tool for the rounds description.

    In principal I like the idea of "recharge", "Fatigue" and "Stress" but I am worried about a bean counter approach to situations.  Admittedly some actions should not be able to be made one after the other, and how to represent this in the round format is always difficult, but three diferent sorts of counters to juggle as well as the story seems like more paperwork.

    Overall I like 75% of what I have read in the diaries, etc, but have a few concerns with the rest.  None the less I will almost definately still get the game.

    Alp


  8. If you are looking for opponents from a mythalogical point of view I would reccommend Legendary quests (a free rpg) as a fantastic resource.

    www.legendaryquest.com

    The spells and religious systems are thought provoking and there are literally hundreds of creatures based in legend detailed in the bestiaries.

    A lot of these can be converted into the Europ-centric atmospere of the Warhammer environment.

    I don't know if any of you have used this system before, but when you need a unusual or realistic monster it is a great tool to start you off with ideas.

    Hope you can find inspiration here.

    Alp


  9. I like this.

    I have always thought that "Skills" are governed by more that one Stat, and the examples you cited are particularly good.  As you have also said this does not need to neccessarily be only applicable to WS and BS.  With regard to Intimidate, this is very much about physical bearing and menace and how a character looks - there are advanteages to only having one eye and a grotesque scar running from ear to mouth, although accounting for this with Stats only seems difficult.

    As mentioned in the designer diaries characters can take specialisations under the broader basic skills, and it would be interesting to see how this method works with them.

    With all this in mind I believe this could lead to a greater diversity between characters - even if they are both the same race and career.

    Alp


  10. With regards to the Noble question;

    I have an idea that your social class in a function of your birthright.  As such this could be covered with talents like

    Noble Born /  Birthright: The character was born into one the well extablished Noble Houses of the Empire / Karak / Bretonnia / etc  This is a heredity birthright passed from generation to generation.

    Court Appointed:  Through Deed, Special Service or Money / Influence the Court of Count Frederick / Duke Manfred / etc you are recogninsed as a noble and hold the court appointed rank of Baron, etc for as long the character so shall live.  In extreme cases this can be awarded to an individual and their prodigeny as long as they so shall live effectively introducing a new noble house.

    The Noble career would therefore take the roll of someone actively ruling / administering the region etc.  Wealthy or influential commoners could use this career to become a town mayor for example (without any noble title) whilst a Baron could use this career when arbitrating over his region of influence.

    Higher Rank / promotion could be handled by purchasing the talent a second or third time (Baron to Earl, etc).

    I have never play tested this so do not know how it would work in practice, but when considering this it seems solid enough.

    Alp


  11. My take on this is simple.

    Firstly some careers require a more reckless streek so you would require a more aggressive stance, and conversely some careers are more stealthy.

    I cannot see anything wrong in disjointing the whole stance attitude from the career selection - i.e. whilst formulating your character concept decide what sort of nature your character has.  This could be a weighted decision of selecting a combination of six coloured stance 'tokens' with a minimum of one in each of green and red deriving your characters nature - like the alignment in the palladium games systems.

    The Career cards would, therefore, show a representation of a typical thief, slayer, thug, coachman .... ad infinitum.

    Whilst generating characters in ANY system we all formulate an idea or character concept of who they are, defining this by attribute stats and atttitude.  As a house rule, making your stance token selection optional, is an easy step in evolving your character concept.

    This is just how I see applying the stance system - with the obvious repercussion and roleplay options .... just another way to make your character unique.

    Please note that this is all based on a huge assumption of the rule mechanics - FFG may have already included a similar facility to this.

    Of all the pro's and con's raised this seems to be the easiest to solve with a houserule ....

    Are you born a firey redhead?

    Are you forced onto the streets at an early age and develope a sense of self preservation?

    etc

    Just my thoughts! 


  12. I got into Warhammer 1st ed in the late eighties because my brother collected minatures.  I loved the setting and the comparative simplicity of the system (D100 is the only way to go).  As a result I started to read fantasy and developed my own understanding of how things should work - after many years, systems and games.

    A fellow GM and myself were just about ready to start putting pen to paper when the 2nd edition was released - we both pre-ordered it.  Low and behold it contained a good 75% of our combined discussions on how rules and a "world" should work.  We lapped it up - put our pens down and were content - enough of our wish list was included to allow our ideas to repose themselves.

    So now the 3rd edition. I would hope that the setting is as sound and integral as before.  From the slight information that we are getting it appears to contain some of the concepts that we were thinking of for our "perfect system" (that elusive beast) ARE included.

    As I love the system and game above all other "pretenders" and "cousins looking to seize the throne" I will withold judgement until I can see a proper review.  All that said .... if it looks half way decent I will probably get it and argue with my wife about it later.

    There is no point in ranting and raving about injustices done to us, and certainly no need for character assassination, on the forums.  I think we all secretly have hope about the new product, but are all "quite put out" (use the appropriate adult language here) about the new direction that this has taken.  I believe that we could all draw something from the new system, but hey I am an optimist and have bought lottery tickets weekly for years and won 0.0001% of my investment.

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