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adamleon

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Posts posted by adamleon


  1.  a movie that has been out in Europe, an still not released in the States?  I am amazed as I considered this a major production.  It is a good film (although some thought it was only average).  If you play a witch hunter this is a target rich film for inspiration and I reckon a must see for WHFRP fans.  Take from it what you will.

    Other notable films include ironclad, season of the witch and black death.

     

    Enjoy the film for what it is and let us know what you think,

    Alp


  2.  There is going to be an article in the upcoming LF9 about handling problem players and group unity / dynamics.  It looks really good and useful.  I know that the LF9 supplement is in final page layout, so if you could hang on a bit, you may find some really useful techniques and ideas there.

    I am not sure of the expected release date, but it should hopefully be fairly soon.

    Cheers,

    Alp


  3.  If you download the demo version of fantasy grounds 2, and the ruleset that Neil Foster wrote, you should be able to accomplish this and more.

    You can create your own libraries for monsters, NPCs, items, actions, talents, etc, and use the inbuilt initiative tracker and combat screens to do this.  You could use this only as a tracking and management system without the requirement for others to log into the VTT.  Maptools is another version of this but the library functions are a bit more limited.

    Either will work well as a game management tool, so you could check out both.  Whilst Fantasy Grounds is commercial the demo will do all that you have suggested - it will just not function as a true VTT.  Maptools is free and Gitzmans ruleset is good, but you would need to program a bit more into the ruleset (I think).

    Both programs can be programmed with custom modification files and rulesets, and both have a WHRP 3rd ed ruleset for you to play with.  They even include the 3rd ed dice roller.

    Alp


  4.  I own and still use both 1st edition and 2nd edition, although only for reference at the moment.  I would happily play in any of the WHFRP editions and love them all as a system / environment that I truly enjoy.

    I am like Ceodryn, as Warhammer was the first system I ever purchased, but have dabbled a bit with Dragon Age, Palladium, Beyond the Supernatural, Shadowrun, Starwars, Startrek, MERP, Stormbringer, Elric, etc.  The one system that I never really took to was D and D, although the source material is very inspirational.  I have always played warhammer and always will.

    Alp


  5. Matchstickman said:

    Sorry to butt in but I have played a lot of RPGs over VOIP and have used Skype almost exclusively, is there any reason you're not considering that program?

    I have also always used Skype and never found it too much of a problem.  In fact that was what we were using.  I think our problems only arose due to the GM's connection speed. i.e. Ceodryn was unable to host both Skype and FG2 sessions at the same time.  This was easily resolved when one of the players (me) took over hosting the Skype call.  The connection with FG2 was still a little buggy, but again, I think, due to host connection speed.  We were also only able to get Ceodryn back into our Skype call intermitently.  This gave us a great player discussion forum, with the actual game played via chat.  Not a great problem, but a bit of a pain in a demo of the FG2 ruleset where we were all bursting with questions.

    Skype is a great program and I use it almost exclusively.  I think the Chaos gods must have conspired with the speed demons on that particular occasion to throw a few spanners in the works.

    On a few other occasions, in past online games, Skype has dropped a call connection but quickly recovered them.  Again, I mainly suspect local connection speeds as the cause of these.

    On a side note, I played in another online session last night and the GM used Teamspeak 3 with the players using a client connection.  With only a brief glimpse at the program it seemed good but quite complicated, and we had few if any problems.

    Alp


  6.  Had a really good night, and a bit of a late one at that, i think I got to bed at just after 3am.

    I must say that I am impressed with FG2, but still need to learn more about it.  I have played with maptools in the past, and both systems are good, with FG2 having a higher degree of polish / visual impact.  Online gaming is good with either system, and it really comes down to what you require of your 'tabletop'.  I am seriously considering getting FG2.

    The main thing is that it enabled a worldwide community to come together and have a good, pleasant, and fun evening together from some of the furthest reaches of the internet - Morning for some (I think Fenderstadt and Brent were just heading out for lunch when we finished), the US (Ceodryn) bringing us all together and envoking the scenes (For a relaxing - in the loosest possible interpretation of relaxing) afternoon, and me in a windswept and cold European environment  (Sneaking into the bedroom so as not to wake my long suffering wife up - she has hardly stopped laughing at me since "the Hammer Incident" in Eye for an Eye, but I have got her hooked on RPG console games when she is middle aged (48)).

    I played Birgitta as an unruly and desperate junior roadwarden obsessed with saving her mentor, but pushing her to her most reckless and wild aspect of her character.  I am sure that it would have run smoother if she had not been such a pain in the <select anatomy here>.

    As with any online experience the first concerns are with the technical issues and I strongly suggest - No Matter What VT you use - that the first  session is teething problems, ironing them out, character introductions / generation / etc. The next session you can really go wild.. urm I mean Reckless.  

    Having suffered lag and connection problems we found that it was more efficient if one player hosted the 'chat' session (Skype was being a real grumpy 'mare) and the GM hosted the VT session (Have had this problem in maptools so this is endemic rather that systematic), and would maybe look for a different chat system.  I think that we all agree that it is vital for the GM to have the ability to use OOC chat to guide and explain - this would have eased a few tense moments I can assure you all.  It is also really handy to use a VPN like Hamachi as this eases at least half of the problems.

    Ceodryn did a great job bringing us together, and showcasing FG2, albight with a few technical issues.  We all had a great time, and I for one would happily play again - I feel that this is a concensus opinion.  Thanks again to all involved - some interesting ideas developed, but above all Thank you Ceodryn for making this happen - I take my hat off to you.

    Again, thanks for all the work that has been put into last night, Ceodryn.

    Alp


  7.  Hi Yepesnopes,

    If you are thinking along the lines of rules for seafaring / river life Liber fanatica's next volume will be based around the empires waterways.

    I also have some ideas regarding using a vessel as a "PC Character" with slots for crew, etc.  If I can get my writing head on I will submit this concept on the LF forums.

    Cheers,

    Alp

     


  8.  I suppose the spell could be used in a perverted amethyst order pseudo anchorite / anchoress type situation whereby the said mage bricks him / herself up in a room and accepts donations of food, etc from the surrounding populace for sage advice / education in magic, lore, history / protection of a sacred relic / etc.  Thereby he / she removes almost all risk (apart from age) from their lifestyle, but hangs onto the last glimmers of life.

    As I see it the spell is a once only as it can not be cast again whilst recharging, and the mage would die the instant it does stop recharging leaving no chance to recast it.

    I do like the idea of a pseudo anchorite bad guy directing his mineons, but unable to take direct personal action.  Shouting at walls because they messed up, but not being able to affect them physically apart from the odd ranged spell in line of sight.

    Alp


  9.  Hi,

    This information regarding regional variation;

    All humans have the same number of CP, Wounds and Corruption thresholds, other than that:

    Ostlanders count their mental characteristics as one higher for the purposes of stress, and reduces Fear and Terror against Chaos.

    Ostermarkers get 1 fortune dice on any attack vs. anything with a Fear or Terror rating and attacks targeting outnumbered Ostermarkers gain 1 misfortune dice

    Hochlanders get 2 fortune dice on Init. in the countryside and gets 1 expertise dice instead of 1 fortune dice when spending fortune on ranged attacks

    Talabeclanders gets the same for Nature Lore checks and gain 1 fortune dice on Observation in rural settings.

    Stirlanders have to pay more for starting cash but reduces Fear and Terror against undead and gain Invigorated when undead are nearby,

    Middenlanders can add his Agility to his defense once per session, and any attack that targets beastmen gain [boon, boon] +2 damage.

    Averlanders can remove stress or fatigue by slaying greenskin (non-henchmen only), their horses have +1 S as well.

    Wissenlanders roll 1 expertise dice after any action on which they spent fortune, if they roll a comet they gain 1 fortune point. They can also ignore 1 bane not cancelled by a boon.

    Nordlanders get 1 fortune dice on handling a boat, ship, working ropes or swimming, they also reduce the effects of bad weather by 2 misfortune dice.

    Dwarfs all get grudge, sturdy and night vision

    Zhufbarians(ites?) get to train Discipline or Resilience for free or can aquire Tradecraft or Dwarf engineering for free.

    Barak Varrians get to train Charm, Dis or Res for free and adds one success to Charm and Guile roles involving haggling.

    Karaz-Karakians are even more grudgeful and gets it against people who have taunted or insulted him and can suffer stress to get additional fortune dice. they also ignore the first stress and the first fatigue each session.

    Was in this post regarding Hero's Call

    http://www.fantasyflightgames.com/edge_foros_discusion.asp?efpag=1&efid=149&efcid=3&efidt=626539

    You may be able to get some useful ideas from this.  It was on page 2, I think.  It gives an idea of how FFG see incorporating variation within the empire, so it should not be too hard to do similar for Tilea, Bretonia, etc (even going so far as to say a Generic Tilean with several variations by region).  I would use something similar to Stirlanders replacing Undead with Skaven, but find an alternative for the cash cost at creation and the invigorated.

    Alp


  10.  I would let a slayer use a shield as this is more a 'fighting style' thing than an actual armor.  Not common but possible.

    I would say that slayer could wear clothing of some description - ie: leather breeches or kilt and a rough woolen shirt or vest.  These would not count as armor.  If the weather was particularly cold or they were on watch at night they may throw a blanket around their shoulders, but again this would not count at armor and may even restrict movement adding a misfortune to the attack die roll, and negating a misfortune to dodge, parry and block.

    I would therefore say that shields are in (fighting style - sword / axe and board), but any simple clothing worn cannot be counted as armor (whether a plain loin cloth and blanket arrangement or kilt and shirt, whatever your fashion faerie decides to wear as long as it is basic, rough, mouldy, stinky, unwashed, torn, stained, patched, etc).

    It depends on what you want your slayer to look like in your minds eye.  Essentially it is just an image with only a shield bearing any mechanical benefit - although I would suggest a player taking more sword and board style card than slayer cards initially.

    Just my thoughts,

    Alp


  11.  Love this concept, but can think of one thing to expand it.

    Create a Nemesis Card (using Strange Eons to represent your Tavern) and use the tracks to represent Business Reputation and Profit Loss

    Create an Action Card (Special) called Innkeeper with rules for profit / loss and challenge level

    Create Tactics to add to the card like Halfling Chef - increase your Business Reputation by 1  permanently whilst this card is slotted and add 1 Expertise dice to your Innkeeper Action Card check.

    Have the group make the Innkeeper Action card roll once per day / week / month / year ... whatever adding fortune and misfortune / expertise and challenge  depending on the talents slotted and any ideas that the group has, and plots that the GM wants to include.

    This could be useful and interesting for all sorts of 'business enterprises'.  It would also get the players to pay xp and gold to get the business going and maintain it as profitable.  It could also be used as a residential model whereby the profit is not gold but healing, social reputation etc.

    Random thoughts - I even played with Strange Eons to see if it was possible - but it gives tangible assets to the players.  I would also insist that all property is leased from the state and could not be sold for a huge profit without state control / manipulation - ie you would only ever break even with what you have with you and could not amass a fortune (GM / Game discretion applied).

    Cheers,

    Alp

     


  12.  Although set well after renaisance these two linked game systems provide for some excellent ideas, if you can get hold of them

    http://www.omnihedron.co.uk/dutyandhonour/?page_id=183  Beat to quarters - fighting in the British Navy during the napoleonic wars

    Also look at the counterpart Duty and Honour for a similar look at fighting in the Army during wars napoleonic wars.

    They may be worth a look for some fluff or ideas with regard to the way of the seafaring or military life.

    Cheers,

    Alp

     


  13.  The A/C/E system works like a pool of resources for a creature or NPC to draw from.  It does not replenish between rounds.  It is there as a way to represent a NPC's background and training much like skills exist for PC's - NPC's don't have skills etc listed but can draw from their A/C/E pool to represent inherent or trained abilities.  Once they have gone through the pool it is gone.  Some GM's choose to use this pool sparingly whilst others burn it quickly depending on how long that NPC will survive in the combat, how aggressive / conservative the creature is, etc.

    A white symbol next to a particular stat means that one fortune / white is added to any test derived from that stat automatically (with dice from the A/C/E pool being used in addition to this).

    Sorry if this is unclear.

    Alp

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