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Master of R'lyeh

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Everything posted by Master of R'lyeh

  1. Whatever it is it' crappy looking. Hope it's not final
  2. Used to play the CCG (still have all my cards) and looking to get back into. Anyone wanting to get out/part with their LCG collection?
  3. Any reason why this can't be played with only two, what would have to change in the rules, what prevents it (if anything)?
  4. I have read mostly bad reviews about this game, how come? Also how does it play with two? I want to get it for the theme but already have some really good war games like Kemet, Cyclades, Nexus Ops, Eclipse, and Clash of Cultures. What makes Conan so special?
  5. Defeating a monster as a result of having an encounter from a space with an experience counter would award you with that particular counter would it not? I don't understand the question. You go to a space with a counter, then if you are successful take it, if not you leave it and put an undefeated token and add it to the track up top.
  6. That's why I'm posting here, I have a set of hero figures from the 1E base game to trade.
  7. Master of R'lyeh


    I seen somewhere that there are promos for android, how are they obtained? Is it through mail order from the novels and if so which books are required? How many promos are there?
  8. Here is a list of variants I have been working on to speed up the game: - Use the threat track - Start with 5 Gold - Each player starts with a 1 cost ally at random - Fully heal in cities for one gold (skip market step) - Start each market with 3 items, use split market deck variant - Softer knockouts. Loose half gold only, sent back to nearest town - Use leveling variant from Frozen Waste - Give up movement dice to heal. Roll, if it matches the terrain you are on heal you heal one. May give up multiple dice to heal more than once - Gain gold equal to XP earned. - Critical hits deal double damage (rolling a natural 20 is a critical hit) - Give up movement die to rest - Loose/skip a turn to fully heal/rest in the wild Still trying to figure out the best combination for solo and two player games. Any thoughts or suggestions? I would love to add some ideas to the list so please share your own variants.
  9. I don't currently have access to a printer and ultimately want the etched dice. I know someone out there has a spare set they don't use.
  10. I recently got into the game and my copy was missing a die and two of them are peeling/faded. I am looking for a set of the etched/engraved ones do I can play this awesome game. Anyone help a brother out?
  11. Just got into this game and would like to see FFG bring it back as well. Fingers crossed.
  12. I might be willing to let my copy of midnight go for the right price. It's pretty much like new, ever played.
  13. I have the following, factory sealed FS/FT: Beasts and Bandits Rituals and Runes Champions of Kellos Crown of the Elder Kings Avatars of Kelnov I need Artifacts and Allies and possibly Dark Forest.
  14. I wonder if there is a way to invent a "doom track" of sorts. Some sort of in game counter to put pressure on you.
  15. keltheos said: IF you like the mechanics and the game system, then sure. You don't 'have' to play it with two + characters, and in the game I finishd this evening the seeding wasn't an issue as the cards each character was chasing (played it with two) weren't cards the other character needed. It could have just as easily been two one character games on two different boards. Intersting. Are there many cards that target a different player?
  16. CenturionCajun said: I would say that you can play it "solo" in the sense that you as one person plays two or three different characters. With just one character running around the board things don't work as they were designed to. Thanks for the feedback. I wondered if playing two characters would be required to get the full effect. If there isn't much character interaction would that be viable? Is it even worth it?
  17. Dam said: Yes, Talisman (and Relic from what I've seen/read) is at its heart a race game, just one where the first to the finish doesn't always win. Not sure if Relic's ending is as variable. It seems to offer a lot more with all the missions and encounters that one faces during the game. I hope there is more to it than just moving around, level up and race to the objective. I would think that it would still be viable solo, need someone who has played it to chime in. Thanks.
  18. It's not like the game is anything like Jamaica. There seems to be a lot of depth and strategy dealing wiht each location and battling the game itself more so than battling the othe players. Are you suggesting that racing the other players is the main purpose of the game? I am unfamiliar with Talisman so I don't have any expierence.
  19. I watched the FFG tutorial video as well as read through the manual and besides racing another player to the inner sanctum it doesn't appear that you battle each other so is there any reason this wont be playable solo? I am not familiar with Talisman so forgive my ignorance.
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