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Sythorn

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Everything posted by Sythorn

  1. Alekzanter said: The Inquisitor's Handbook has additional Homeworld charts for generating physical appearances. Forge World has its own category in said book. Do you happen to have a page number? I looked several tables for such tables but couldn't find them.
  2. The random tables used to determine physical appearance on pages 30 and 31 of the Dark Heresy rulebook were never adapted, to my knowledge, to include home world found in supplements and other 40K games. Has anyone created tables for other home worlds found throughout the game library? One of my players is playing a tech-priest and none of the four home worlds from the core rulebook seem appropriate when rolling on those tables. It would be nice to have a forge world option that included results friendlier to Adeptus Mechanicus characters.
  3. The rules for the horned rat state that the cost of figures he has in a region are used in lieu of corruption tokens when determining if he is the first or second ruiner. When the old world card from the new expansion that increases the power cost of all figures by one is in play, does the increased cost of a figure count towards ruination for the horned rat, or merely the printed cost? I'm highly torn on this one; on one hand, the rules do not say the "printed cost," but on the other, the example in parenthesis lists the value of each figure and is totally silent on the subject of increasing power point costs. Unless I'm missing something, then by the RAW the ruination value should be the total cost of summoning a figure into that region, but this seems wrong somehow.
  4. Mr. Djingles said: So 2 cards of the same type will quadruple defense. That's how I ruled it when the issue came up during play, but it almost seemed too good to be true, so I wanted to see how others felt about it. Thanks for the help!
  5. Slaanesh has a chaos card in the new expansion (the name of the card escapes me and the box isn't handy at the moment) that doubles the defense of your units in that region. If two of these cards are played on the same region, does the second card double their printed defense or the newly doubled defense from the first card? Basically, is the defense rating of the units tripled or quadrupled.
  6. Apologizes if this has been asked before, but a quick search on the forums and in the FAQ did not yield an answer. If Nurgle has the Leper upgrade card, which reduces the power point cost to summon a leper to 0 if Nurgle has no figures in the region, what is the cost of summoning a Leper into a region in which Tzeentch has played Temporal Stasis - assuming Nurgle has no other figures there, of course? This question come up for the first time a few days ago and we all agreed the cost would be two. However, the more I thought about it the more it bothered me. The upgrade card does not specify that the "printed" cost is reduced to 0, just that the cost is 0 - so an argument could be made that even if other effects increase the cost of playing a figure, the upgrade card still reduces it to 0. I could not find a rule that says upgrade cards take precedence over chaos cards, so I was hoping my fellow FFG and Warhammer fans could help me out.
  7. Sythorn

    Submission

    I had some questions about the rules for submission that I hope my fellow forumites can answer for me. Thanks in advance for any help you can provide. 1. After submitting to the Angles, the Brigantes cannot attack them. The book specifies that the Angles cannot move through Brigante-occupied spaces. My question is, can the Brigante move through Angle-occupied areas and choose not to attack? 2. The FAQ states "Brigante armies in areas other than Scotland and Galloway may abandon those areas when the Brigantes have submitted to Angles. (Since the Angles can attack them, the Brigantes can abandon.)" I don't really understand this quote since the rulebook already states that the Brigante can move out of areas without permission from the Angles. It almost implies that the Brigante get a free move or something. 3. Brigante submission to the Angles works much likes submission to the Romans, according to the book. Players in control of a nation that can submit to Rome may do so at the end of a Roman movement phase. Does this mean Brigante can submit to the Angles at the end of an Angle movement phase?
  8. Gah! Over 40 views and not one reply. So is everyone else as confused about this as I am, or is just a really stupid question?
  9. During the end game, when a player wins through Influence rather than conquering Kingdoms, the rules say to resolve the Upkeep phase as normal. What I couldn't understand is that it also specifies to resolve Revolts, but according to the order of resolution on page 8 Influence is awarded for cities before they Revolt. As I understand the rules, Revolting shouldn't matter during final scoring. Are Revolts suppose to resolve before Influence is awarded during the end game? Or do cities provide some other benefit that I've completely missed?
  10. I sent an e-mail about this issue to "parts@fantasyflightgames.com" and haven't heard back from them. It's been two weeks now and the issue is a bit urgent as I'm also missing a Lannister card, so the game isn't really playable. In the past it hasn't taken FFG more than a few days to respond. Has anyone contacted FFG recently and noticed such a delay? Is it perhaps due to Gencon?
  11. That definitely helps clarify things. Thanks for the help guys.
  12. Amazon has the base game and both expansions in stock. I just ordered from them recently. According to their website, all three are still in stock.
  13. Oh, I get it now. I just assumed you couldn't place stronghold on empty hexes since the stronghold tokens fit perfect onto the city squares and the book mentioned building them over unrazed cities. Now I feel somewhat foolish for assuming that even though the manual never spoke of it. Thanks for the help Aussie.
  14. According to the rules, Strategy cards must be played before any dice are rolled during a contest. The rules also state that the attacker rolls his dice before the defender. Does this same order apply to the placing of Strategy cards? Meaning does the attacker decide whether or not to play a Strategy card, followed by the defender? Or do they both play the Strategy cards simultaneously? What I'm trying to figure out is whether or not the attacker can opt to play a Strategy card after the defender has played one, or if the he must decide before the defender - not unlike how the attacker must spent a Sorcery token to re-roll his contest dice before the defender rolls his contest dice. I think I have the game figured out but the timing of Strategy card placement is the only question to which I've been unable to find an answer in the forums or FAQ
  15. Aussie_Digger said: In the rules it says you cant place it where there is an unrazed city or stronghold so that means you can place it in any hex that is razed or clear so there are plenty of places to put it (remember it states that you cant on unrazed or another barons stronghold so everywhere else is fair game) If this is the case then I don't think I understand the rules. The book says that in a 6 player game no cities start off razed. Also, the set up instructions tell you to place plastic cities on unrazed cities before Barons place their strongholds. So if placing your stronghold happens after placing plastic city pieces on cities that are not razed, and there are no razed cities during set up in a 6 player game, there is technically no legal spot to place a stronghold. Clearly this isn't a problem for anyone else since it hasn't been mentioned on the forums and there is nothing about it in the Errata or FAQ. What am I missing?
  16. I just played this game for the first time, but ran into a rule that really has me scratching my head. The manual states that during setup "a stronghold may be placed in any Kingdom area that does not contain an unrazed city or another Baron’s Stronghold." Doesn't this mean that each Baron must place their stronghold in a hex containing a razed city? The problem is that there aren't enough razed cities at the beginning of the game for each Baron to place his stronghold. I assumed this was a typo and fully expected to have it clarified in the errata/faq, but found no such clarification. So my question is how does initial stronghold placement work? Are Barons allowed to place there stronghold on areas with a plastic city, but then remove the city after deciding to place their stronghold? Does this then mean that stronghold always have a base strength of 400 - plus/minus any armies, casualties, or breaches it sustains, of course - because the city has been razed to make way for the stronghold?
  17. To be honest, I've always thought games such as FFG's own Descent already covered the market of "casual roleplaying." I just can't see a true RPG that runs fast being a substitute for miniature games such as this, at least not in they eyes of the casual consumer. To me, a game that introduces casual consumers to traditional roleplaying needs to be a cheap product with easy rules and little to no fuss. From what little I've seen of 3rd edition WFRP, it doesn't seem to be that kind of game. It looks to be the RPG equivalent of the typical board games FFG produces. And before anyone accuses me otherwise, I'm not trying to **** the new edition as a boardgame, I'm simply comparing it component and price wise to the boardgames FFG produces. The problem is that FFG doesn't normally make casual boardgames. Most of their products are for consumers who've graduated from simpler rules and are ready for something a little meatier. For roleplaying to appeal to casual audiences, someone needs to make the RPG equivalent of Settlers of Catan or Carcassonne and find a way to mass market it. A task easier said than done.
  18. It's possible that one of the chart-like cards the game ships with takes called shots into account. One hammer is the Torso, two hammers is the Head, etc.
  19. Considering the economy and the fact that recent versions of D&D and the World of Darkness caused a lot of broken hearts, I'm not at all surprised by the woeful trend. Roleplaying is a niche hobby and I think a lot of people have a hard time accepting this fact. That RPGs aren't doing nearly as well as board games is to be expected. It also doesn't help the numbers that there are a ton of options for roleplayers these days. I have no statistics to back up this hunch, but I definitely get the impression that consumers who purchase non-D&D titles are spreading their budget over more and more game lines. Budget titles like Savage Worlds and Castles & Crusades, not to mention indie games, seem to be doing modestly well, at least by RPG standards, and this cuts into the profits of the non-D&D games. But again, this is just a theory. As an aside, does anyone know if online sales are being accounted for, or those results only count dead tree sales at hobby and book stores? I ask because computer games were said to be dying some time ago, which tends to happen whenever a new console system is launched or hit console game is released. But it was eventually revealed that the quoted figures weren't taking into account the online sales of computer games, and the industry was seen to be doing quite well when one did so. What really surprised me is that the gap between D&D and other games is increasing. So either 4th edition is selling much better than others have made it out to be, or the sales of other company's titles are being hit hard by the recession. Maybe a combination of both. Anyway, I never let the doom and gloom of the RPG industry's health get me down. As another poster above me has already said, profits can be made but people need to have realistic expectations.
  20. In addition to WFRP, my group regularly plays my heavily house ruled version of Castles & Crusades. Our favorite settings are Planescape and the Forgotten Realms, though we've dabbled in Eberron and I hope to run or play in Birthright, DarkSun, and Midnight at some point in the future. We've also played Dark Ages: Vampire occasionally, though not as often as I'd like. We recently finished a Wild Talents campaign and I'm currently using the One Roll Engine to build a science-fiction campaign using various game settings, mostly Alpha-Omega and CthulhuTech. I've done this because I've yet to find a single sci-fi game that seemed complete on its own and did everything I wanted it to; combining AO and CT offered a nice combination of post-cataclysmic, cyberpunk, and alien invasion, which is exactly what I was looking for. There are many other games I'd like to try, but I find that if I want to introduce my group to a new system or setting, I have to be the one to do it. And despite being a rather hardcore nerd, even I can only dedicate so much time to tweaking rules and setting up campaigns. Right now, Ars Magica and Shadowrun are at the top of my list of games I'd love to play in the future, as well as an old fashioned Call of Cthulhu grind fest, something I've never done because only myself and one other person in my group are Lovecraft fans.
  21. I'm definitely a fan of random character generation. Personally, I think both types have their place. I've never liked randomness in D&D, for instance, where the game depends on a unified party of very capable heroes - and where you can choose everything about your character except for his Attributes, which never made much sense to me. The complete randomness of WFRP, however, is a large part of the appeal. Just watching another player roll up a character is a lot of fun, something that can't be said about any other game, at least one that I play. I can definitely understand why some players don't like it, but to me, switching to point-buy is missing the point (no pun intended) of the bleak British humor the game is known for. The Britishness of WFRP gave it such a unique feel and I the last thing I'd want from a new edition is to remove that atmosphere. Though I will say in defense of the new edition, that the most important random element - at least to me - is career selection, which they seem to have kept. Watching your buddy roll or draw the Soldier career while you end up with Barber-Surgeon and just laugh, shrug it off, and not only make due, but make the best of it is a key part of the experience. I can remember the campaign in which I decided to play instead of GM and rolled a Valet, which caused the GM to laugh at me because the other players were more adventurous or heroic. But that character, who helped save Nuln and was able to mix with high society and eventually became a Knight, ended up being one of the best characters I've ever played.
  22. The party sheet sounds interesting and the idea of critical hits occurring throughout the entire combat instead of when a character runs out of Wounds is awesome, but that looks like way too many dice to roll at once. Honestly, when Jay was explaining the various types of dice and what the represented within an action, and then showed how many could be used in a single roll, my thoughts immediately turned to the fact that some players take forever just to resolve the basic "d20+modifier" mechanic. I can't help but wonder how long it will take to resolve everything on those dice. Other than that, my main concern is that all of the extra options will just make combat take that much longer to resolve. I hope Jay and company make things more interesting, but every game I've played that's added stances and whatnot haven't really worked out as advertised, but at least in my opinion. I still hope FFG plans to release a cheaper set with nothing but the books for those of us who don't won't the extra accessories, especially now that it's been confirmed that some of them are optional.
  23. First of all, I don't think the industry is necessarily dying and in need of saving. Roleplaying is a niche hobby because it requires the player to find a group of people willing to commit to a semi-consistent schedule, making it very hard to get into unless you already know people who play or where to look if you don't. For this reason alone, RPGs will never be as popular or as profitable as other forms of entertainment. That being said, there is room for improvement and I've always thought the hobby needed a cheap entry-level product that would highlight the strengths of the tabletop roleplaying format. It's bad enough that someone who knows little to nothing about gaming sees several expensive books when looking at the RPG section at their local bookstore, especially when many of them are for the same game line, which can be very overwhelming to the uninitiated. But that game line isn't doing the industry any favors by imitating an MMORPG, because despite any short term success, a game that requires the consumer to purchase several books and coordinate with other people that have a consistent schedule so they can sit down to play a neutered version of the latest online game will not advance RPGs in the long term. To me, the answer is a cheap game (my definition of cheap is $30 or less) licensed from a popular brand name that has simple but complete rules that highlight the free-form nature of tabletop roleplaying and make it easy for new players to get started. For example, think of a Harry Potter or Twilight boxed set that's conveniently placed next to its respective line of books, that retails for $20-30, and comes with everything you need to play. And by "everything you need to play" I actually mean that it literally has everything, not that the company has advertised you only need what's in the box to play, but if you want additionally stats or information on something from your favorite book in the series, you have to buy more supplements. Even better, the box comes with one of those "choose-your-own-adventure" books, written by the author of the series, and the pre-made adventure in the box continues from where this book leaves off. Ideally, the industry should have products like this to bring in the new blood, games like D&D and WoD to let them know this is a fun hobby that can stand on its own and not just a cute party game made to cash-in on their favorite book series, and more niche products that show their are many different styles of play for those willing to dive deep enough. A truly healthy industry has products appealing to every level of consumer, and that's what tabletop RPGs are missing right now. The movie industry has summer blockbusters, indie and foreign films, as well as a large number of movies that cover the middle ground: straight-to-DVD productions with a decent budget and theatrical releases that aren't trying to out perform the blockbusters, but simply make a good film that attracts a nice audience and goes places a summer blockbuster won't. Roleplaying games have edgy indie products, mid-level games that offer a balance between system and setting, and generic titles that feature tactically complex rules that appeal to a wide range of current gamers. But we're still missing our summer blockbuster.
  24. Foolishboy said: Emirikol said: If you price things out, it's $34 a player. That's the same cost as D&D..and yes, the players can take home the books right? Character sheets can be photocopied. Dice can be shared. Cards can be copied, shared whatever. Unless the system is HORRIBLY BROKEN my guess is that the 3 player max is that there are cards/dice enough for 3 players. If you need more, make it happen. I intend to. Since I've never played it however, we'll see what the GEN CON reports are If you have a group that shares the costs I'd be well and truly ******* amazed. In over 15 years of playing rpg's I have NEVER met another GM who's group shares the costs. The GM always ends up shelling out for the new books. That's exactly the boat I'm in, as are a lot of GMs I'm sure. If I want my group to try a new game, I'm the one who has to introduce it to them. Also, a quick note on Ptolus: that price tag netted you over 1,000 pages worth of content if you include everything on the CD that came with the book, which was itself nearly 800 pages. We still have no idea how thick the books in the Warhammer boxed set will be, though each one would have to be a full-sized supplement to compete with Ptolus.
  25. monkeylite said: Cool. Jay looks like he should be in Generation Kill or something. I thought nearly the same thing after watching the video. He has a much grittier appearance and voice than I imagined, which makes me like the man even more.
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