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Posts posted by Bleached Lizard
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There are five different location types.
The location type Floyd starts his turn on doesn't count for anything.
If the first location Floyd enters during his turn is, for example, a residential location, then for each non-residential location of a different type Floyd enters after that he will gain 1 good baggage. He never gains baggage for entering the same type of location twice.
Therefore, Floyd cannot gain more than four good baggage per turn with this plot (barring baggage granted by location abilities, conspiracy pieces and light cards).
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In the case of the conspiracy puzzle, and pieces that you cannot or choose not to place are removed from the game.
In the case of evidence tokens however, discard means to return to the pool of unused tokens.
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Think a competative version of Arkham Horror and you'd be close.
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Looks absolutely amazing. Mega-kudos to you! How long did the project take from start to finish? And can I ask where the images come from? They all seem so perfect for the game!
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You don't have to reveal your loyalty card in this instance and yes, it is a very common trick for a Cylon Baltar to lie about what he saw.
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Yes, entering is the same as moving to/through. So if you're concerned about something bad happening to you somewhere, then you have to find another route around.
Movement is measured from one "quality" icon (i.e, the diamond, circle or triangle) to another. You can't just place the vehicle ruler anywhere on the location.
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L81Corvette said:
Vonpenguin said:
Bleached Lizard said:
First paragraph of the news article:
"For nearly half a year following the destruction of the Twelve Colonies, the crew of the Battlestar Galactica defended the last remaining human survivors. Then, all at once, salvation appeared in the form of the Battlestar Pegasus. At nearly twice the size of Galactica, with upgraded weapons batteries and a newer, larger fleet of Vipers and Raptors, the fleet was now safer..."
That could just be flavor text though.
Exactly. I saw no insinuation that they were actual included components anywhere in the article. They most likely would have made at least as much of a big deal over new Viper sculpts as they did the new additional Basestars if they were including any.
Ah - I doubt there will be new Viper sculpts. There may be more Viper and Raptor minis though (same as those in the base game). If there are going to be things like Cavil who can bring a new Basestar out every turn, then more firepower might be one of the compensations for the human players to cope with this.
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L81Corvette said:
Bleached Lizard said:
L81Corvette said:
If there were any tiny thing that I could nitpick as far as feeling disappointed, it would be the Pegasus apparently not having a squad of plastic Mark VII Vipers to bolster the fleet's firepower.
Where did you get that from?
Just a personal wish I had been holding out for if an additional Pegasus board did show up in an expansion. I was greedily hoping it would have a generous amount of plastic Mark VIIs and Raptors just like Galactica has those plastic fantastic Mark IIs and Raptors. Kind of like in the series, when Pegasus joins the fleet, it adds all their fancy new Vipers into the mix.
Unless I missed something, we're getting awesome Basestar minis, but that's it as far as new plastic sculpts?
First paragraph of the news article:
"For nearly half a year following the destruction of the Twelve Colonies, the crew of the Battlestar Galactica defended the last remaining human survivors. Then, all at once, salvation appeared in the form of the Battlestar Pegasus. At nearly twice the size of Galactica, with upgraded weapons batteries and a newer, larger fleet of Vipers and Raptors, the fleet was now safer..."
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Trump said:
I don't know if we need more Cylon Leaders. Maybe that's a character who's only in play in the 4 or 6 player version. <shrug> Caprica is an obvious main character choice, but how would they incorporate her? Do they really want a bunch of Cylon characters to choose from? All of the humans listed are marginal at best. I admit Zarek is in the list of marginal characters but they needed a third political leader and he's the obvious choice. Maybe we should look at it that way. One more character for each class? A group of characters which form a new class (besides Cylon leader)? Cain as a character sounds interesting but how do you work that? Pegasus wouldn't show up until part way into the game, would it?
AFAICanTell, if you choose to play with the Pegasus board then it is in the game from the beginning. Basically, you are playing a "season 2 game" that begins from the point the Pegasus arrives.
By the way, I think that passage you quoted from another website is in error. I doubt you will be able to play the Pegasus expansion as a standalone game.
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L81Corvette said:
If there were any tiny thing that I could nitpick as far as feeling disappointed, it would be the Pegasus apparently not having a squad of plastic Mark VII Vipers to bolster the fleet's firepower.
Where did you get that from?
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We may get Ellen, but I doubt she'll be classed as a Cylon leader (that's still a couple of expansions away).

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You don't discard the surprise witness and perjury tokens. You only discard the tokens of the highest numerical value.
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Did anyone actually submit an entry?
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Hey guys,
I've just uploaded a series of alternate plots to the files section on BGG. These can be used in a game of Android instead of the plots that come with the base game. They still retain the same storylines as the original plots, and so are fully compatible with the existing twilight decks, but change the conditions required to accumulate good and bad baggage. You can find the file here:
http://www.boardgamegeek.com/filepage/43298
The plots are usable with both the base rules as well as The Director's Cut variant rules. As always, any GG tips are gratefully accepted!
Happy gaming,
Chris.
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PeterB10128 said:
Like most of us that own this game, I think Bleached Lizard is a fan of Blade Runner and it's just a tribute to the variation of the "Director's Cut" version of that movie. Yes, his title for his custom ruleset may be a bit misleading, but I think most people realize it's just a set of houserules.
I haven't played using his variation but I appreciate the fact that he has put a lot of work into his custom rule set...
Thank you!

Yes, the title is simply a tribute to Blade Runner. I used to have a disclaimer at the end of the ruleset stating that the title was only intended as such (see versions 1.0 and 2.0), but removed it for v2.1 as I presumed people would have got the idea by now.
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Hi guys,
I have just uploaded the latest version of The Director's Cut variant rules to the files section on BGG...and this time it's a shiny PDF!
These rules address many of the disparities between theme and gameplay in a game of Android, including rules to:
* Turn the murder into a true deductive experience (with a "real" murderer).
* Extensive rule changes for the conspiracy, to make the placement of every tile worthwhile, reduce the overpowered nature of the conspiracy overall and eliminate the unthematic 5-in-a-row rules.
* Allow each investigator to experience their game "day" concurrently rather than consecutively (and reduce downtime).
* Adjust how dark cards are drawn and played to be more in theme with what is happening on the board.
* Give NPCs more involvement in the unfolding story and allow some characters to "crossover" into another detective's story.
* Plus many more...Version 2.1 incorporates the following changes:
* Now in shiny PDF!
* New rules for fights, to make them more combative
* Minor tweak to the conspiracy rules.
* Alternate rules for movement around New Angeles.
* A variant for Lily Lockwell!
You can find the file here:http://www.boardgamegeek.com/filepage/42875
As always, GeekGold tips gratefully accepted. Enjoy!
Chris.
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Psycho Weasel said:
subochre said:
Yeah, but these point swings are entirely under player control, and occur as a result of information that everyone can easily gain access to. If each player received a twenty point bonus or penalty at the end of the game as the result of a coin toss, that would be different, but the whole point of any VP-based game is to allocate one's efforts in proportion to the number of points they are likely to get you. If one risks losing a bunch of points by neglecting a simple and straightforward element of one's strategy, that's not necessarily the fault of the game. That's like thinking that Hearts is broken because one has the option of shooting the moon.
I ageree with you but your words are probably lost on Bleached Lizard. Over on BGG he has pretty much stated that he does not like the rules as written. Granted he claims its to make it match the theme more. I think he'd really be happier with Blade Runner clue.
"Pris did it with a Voight-Kampff machine to the head while in the Bradbury building"
*blows raspberry*

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Gaius Frakkin Baltar said:
The only secret card you're allowed to reveal is a loyalty card. I would assume this includes your own.
You're not allowed to reveal loyalty cards (unless yuo're revealing as a Cylon). But they *are* the only type of secret card you're allowed to talk (and/or lie) about.
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Tsugo said:
subochre said:
Paul Grogan said:
* We played one game where a suspect had 3 pieces of evidence in his strong box. They were all valued 3. With the rules as writted, all would be removed. This is completely stupid.It's all in how you look at things. It generally makes thematic sense that, by only applying 3s of a particular evidence type to a suspect, one is putting all one's investigative eggs in one basket. Granted, it's kind of a counterintuitive result that nine points of "strong evidence" would be invalidated, but if you have three identical testimonies about a person's guilt, it's plausible to think that whatever reason one has for dismissing one of them might apply to the others too.
And if nothing else, it certainly adds an extra strategic element to think about. If I haven't Jimmy-the-Snitched my guilty hunch, I will definitely throw in a 1 just to be on the safe side.
That's how my group looks at it. We play the rule as written.
In murder cases, it's not uncommon for evidence to be thrown out, so yeah, this mechanic is very thematic. In most of the games I've played, I typically track down Jimmy the snitch at least 3 or 4 times.
It may be more thematic, but it makes for a sucky gameplay mechanic as it allows for even larger point swings than there already are in this game.
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No. 1 is correct.
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Sounds like "Race for the Red Planet" to me. Which isn't a bad thing.

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If you're interested, I've written a variant that gives more use to the NPCs. You can find the file here (just open and scroll down to the NPC variant - it's quite near the bottom):
http://www.boardgamegeek.com/filepage/41377
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IMO, I'd say that your first rule - the one of having a fourth conspiracy tile pile - is enough. There's no real reason why the conspiracy puzzle needs to be "complete" by the end of the game. Whichever links are created are created - if there are less in a game with fewer players then so be it. Everyone benefits equally from whichever links are created, so it doesn't really make much difference.
That first rule is a good one. The modifications for 3/5 players seem a bit forced an unneccessary.
But you're certainly right about the game having bad scalability issues.


A couple of questions after extensive searching....
in Battlestar Galactica
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Correct - the Quorum cards are handed over to the next president.