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Bleached Lizard

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Everything posted by Bleached Lizard

  1. Melonball said: The rules say that while on new caprica, the president sends someone to detention when using a Brig Order Quarum card. If the president is on galacatica, can they use the brig order to send someone on new caprica to galacticas brig? From the rulebook (page 14): Any effect that would send a character on a New Caprica location to the “Brig” sends them to “Detention” instead.
  2. Melonball said: In reading the execution rules (still finishing the rest of them), I stand by the execute one person from jump. 1 morale is an exceptable loss Yeah - I'm inclined to agree (at the moment). I feel a variant coming on...
  3. Vonpenguin said: This recently came up in a discussion of the game. Is it possible? For those that don't get what I mean let me give an example. Say Tigh XOs Adama, then as one of his actions he XOs Chief, who XOs Starbuck. Confusing and a massive pain obviously but is it a legal move? Vonpenguin said: This recently came up in a discussion of the game. Is it possible? For those that don't get what I mean let me give an example. Say Tigh XOs Adama, then as one of his actions he XOs Chief, who XOs Starbuck. Confusing and a massive pain obviously but is it a legal move? Nope, completely illegal. Check the latest FAQ.
  4. Kamakaze said: I don't think that there is going to be a completely new Crisis Card deck for the Galactica portion of the game. That would be way too many cards! I just assumed we would have some new crisis cards to mix into the original deck, and the deck of New Caprica crisis cards. Well, maybe. But seeing as they got 70 crisis cards just from season 1/first part of season 2, it doesn't seem unreasonable that they could get another 70 from season 2/first part of season 3. Plus, Corey has said in an interview that the journey from Kobol to New Caprica has more "story" to it than the journey from the Twelve Colonies to Kobol, which to me implies a new crisis deck.
  5. Dan said: a)What do you think happens with humans, Cylons and Cylon leaders executed on New Caprica. Will it change on whether Galctica is back? How will it all work? Thoughts? b) How does one move the jump track when Galcitca is back? The Labour Strike explanation says that the evacaution icon cancels the Jump track icon when Galactica is back. Do the humans have to use New Caprica's Breeder's Canyon? 1: I'm guessing that although the preview says that the Galactica board is out-of-bounds at first, that this really only applies to Galactica itself as well as Colonial One. I should imagine the Cylon locations are still accessible by Cylons (or at least, the Resurrection Ship location). If a human is executed on NC, then maybe a new character is drawn and they start at Resistance HQ...? 2: I guess so. I imagine that the humans will still need to advance the jump track to prepare for the final jump, basically due to the insta-lose situation the above poster describes (Cylon admiral jumps the ship immediately, leaving everyone stranded). The only difference there might be is that the fleet doesn't auto-jump once it reaches the end of the track - either someone must activate the FTL location, or the admiral must decide to jump the fleet at the end of any player's turn (or something like that).
  6. Mattr0polis said: Sure indeed they will have rules for still playing with the treachery cards without the Pegasus stuff, as not only does Ellen Tigh & the Cylon Leaders draw Treachery, but also we have already seen multiple Crisis Cards that cause people to draw Treachery cards as well. Im assuming they will just have a rule that says "if not using the optional Pegasus board & rules, still use the treachery deck by placing it to the side of the board" as opposed to some kind of jank rules of "if not using the optional Pegasus board & rules, remove Ellen, all Cylon Leaders, a bunch of random Crisis Cards, etc, etc from use". You may be right. However, it's very likely that the new crisis cards won't be mixed in with the originals - they'll be used just for a "season 2" game. So if you're using the new crisis deck, you also use the Pegasus board, the treachery cards and the Cylon leaders. If you're using the original crisis deck, you can't use the Pegasus board, treachery cards or anyone for whom treachery appears in their skill set. Maybe.
  7. Vonpenguin said: I don't see a reason rules wise why you shouldn't be able to. you could always put the cards next to the board or something. You'd know they were treachery since there would only be one stack of skill cards without a label. Of course you can. I just don't think it'll be covered by the official rules.
  8. Kamakaze said: The best thing is it is all mix and match. Those who love the base game as it is get more characters to make things interesting, those who want more get Cylon leaders, Pegasus and New Caprica in whatever doses they choose. Characters such as Cain give you options if not using Pegasus so it all seems to fit nicely, though I would imagine it would be quite hard on the human with Treachery cards and no Pegasus. I don't think you can use treachery cards without Pegasus. The "slot" for treachery cards is on the Pegasus board, so no Peg board = no treachery cards. However, that leaves the question open of how do you deal with skill cards that have the "Reckless" keyword if not using treachery cards...
  9. Melonball said: Last year some of us on the boards voiced concerns about how horrifying expanding this game is... How the Clue Master Detective school of expansion pack wouldn't work to well because of the intricate balance, and really what would the odds be for these cats to be willing to devise virtually an entirely new game. Holy ****, they did it. I want. no. I covet. O, ye of little faith.
  10. Dan said: Cain's one time ability She draws two civilian ships from reserves, or the board, and if from reserves and there are not two ships, can she use her ability? My gut says from reserves, and if two ships unavailiable, then no use of ability. Opinions? Agreed. Her ability says "draw 2 ships TO jump the fleet". Ships would be "drawn" from the reserves, not the board.
  11. I'm guessing the easiest way to do what you want is just to play one game of each objective in a row as a sort of campaign. I've already started to come up with preliminary rules on how to do this based on what we know so far and even keep some kind of continuity between each game. This is for a 5-player game (the most common number we play with), and assuming the third Cylon leader is Leoben: First game: start with the Kobol objective, no Pegasus. Each player picks their character for the campaign; no player may pick Helena Cain. Before preparing the loyalty deck, seperate out the four "You Are A Cylon" cards into two piles: one pile with the cards that feature Caprica Six and Leoben Conoy as their image, and the other pile with the cards that feature Boomer and Aaron Doral as their image. Shuffle both piles (if "shuffle" is the most appropriate word for a pile of two cards each) and add one card from each pile to the loyalty deck. Play as normal until Kobol is reached. Second game: use New Caprica objective, with Pegasus. Whichever player was revealed to be Caprica Six or Leoben from the first game must play as that Cylon leader in the second game. Whoever was revealed to be Aaron Doral or Boomer must play as Helena Cain in the second game. All other players retain their characters from the first game. If the humans lost the first game by centurion boarding party, place a centurion at the start of the boarding party track at the start of the second game. If the humans lost the first game by Galactica being destroyed, begin the second game by drawing two random Galactica location (not Pegasus or resource) damage tokens and placing them on the relevant locations. Any characters in those locations are sent to sickbay. If the humans lost the first game by depleted resources, start every resource dial at a -1 penalty for the second game. If the humans won the first game, start any resource dials that were a 1 or 2 at the end of that game with a -1 penalty for the second game. Any resource dials that were at 3 or 4 are not adjusted. Any resource dials that were at 5 or more get a +1 bonus. Play as normal to New Caprica. Wait for next expansion to be released.
  12. Just as a little tip, in any chit-heavy games where you're constantly moving the same chits back and forth, just keep a little pool of the chits close by - don't hand them back to the chit-keeper. In the case of AH, keep any stamina/sanity your investigator has ON your investigator sheet, and any stamina/sanity he's lost just OFF to the side of the sheet. Then it's a matter of just moving a few chits back and forth a couple of inches rather than having to return them to the bank each time.
  13. LOL! I'm not arguing against it 'cos I think it's bad (or even because I hate it) or want it removed or anything like that. I'm just predicting the direction the game is most likely to move in. I like the Sleeper Agent phase just fine. However, I think that keeping that phase isn't appropriate for how the show continued after season 1, and so if we want the game to be an accurate representation of the show, it should go. Furthermore, if the objective cards included in each expansion (and the one in the base game) are specific to each "season", then the instructions contained on them are likely to change. The timing for the SA phase is on the base game objective card, therefore there is likely to be something different on the NC objective card. That's all - no hating involved. Just logical predictions.
  14. Vonpenguin said: Personally I'm hopeing they replace it with a "go crazy because your wife was hurled into the cold blackness of space" mechanic. That's at least another couple of expansions away.
  15. Joelist said: In all likelihood the Cylon Leader does not draw a loyalty card, just a Secret Agenda card. And that Secret Agenda is the victory condition for that player. They fulfill it or lose. I also presumed that the Cylon leader would not receive a loyalty card... but then I remembered about the "You Are A Sympathetic Cylon" card. What's that about?
  16. Vonpenguin said: One thing I think the people that are against a sleeper phase should remember and that’s that the game needs to follow the spirit of the show, not be a faithful recreation. If it was then we wouldn’t have had Helo in the first game we would have had to wait till now for him. Since there are still unknown cylon agents and people that worry about being sleeper cylons in the show at this point it makes sense for there to be a sleeper phase still. If they can replace it with something better, great. But if not there’s nothing wrong with keeping it in to mark the halfway point. Okay - I'll accept that. But the next expansion had better do away with it.
  17. Otakuon said: Ok, so FFG was at Comic Con this year and I was able to talk to one of their reps at their booth on Saturday. He told me that they ARE planning on selling copies of Pegaus (along with Middle Earth Quest, Chaos in the Old World, and several other games). He said that they would begin selling them on day one, but said that they had not decided yet if they would start selling them right away or if they were going to wait untill noon or 2pm. So it looks like I will be spending all of Thursday at Gen Con camped out inside the FFG booth. I will say this only once, and I will say it quite menacingly and with intent: TAKE A FRAKKING DIGITAL CAMERA!!!!
  18. Has anyone considered this: The first preview states that there will be seven new characters. Do you think FFG could be messing with us and that there could also be a few updates of old characters?
  19. Sorthlador said: Frak Yeah 1. I’ve read all the arguments for no sleeper agent phase but I’ll put money down that its still there. Here’s why. In order to have no sleep phase they have to change Boomers card, they won’t waste a new character card (another pilot after we have Kat?) to update her. They could update it in the rules but that’s lame and not like them. Furthermore why fix something that isn’t broken. Yes there weren’t any sleepers in seasons 2 or 3 but umm did you see 4? There’s just no reason to get rid of it. 2. Lizard I never thought about those funny looking blue icons for NC. I think they act as Jump icons for the centurion mark at the bottom of the board. I think Von might be on to something with possibly fighting off the centurions markers to prevent the destruction of NC, or the execution of players. Most likely that means that the resistance fights have to keep fighting on the ground to stay alive. Then the Cylons use the NC Police to throw people in the Detention Center (good call). 3. My guess is that NC shows up some time between 4-8. And the people on NC have to keep that Centurion marker down constantly until they get to a certain distance, lets say 2 complete jumps. (i.e. not one 3 destination marker). Or some combination of what Lizard said and what I said. Certainly there is a point when Galactica can show up and save the NC people. 4. I do really like the idea of executing the humans in detention of the centurions get to the end, it is a firing squad picture after all. However killing a player permanently is really not fun, so I doubt they die forever. They probably do get a new character but humans would loose one moral and add more death toll to many characters executed = human lose. So that adds a new tactic even more, a Cylon could convince everyone to execute a human, then try and be the president and get the assassination plot crisis and choose to execute the admire. Then kill another human down on NC with the firing squads. “Send a message that shows the Gloves are coming off.” GOOD WORK GUYS!!! I'd say that everything points towards there no longer being a Sleeper Agent phase... everything except Boomer's card (that's the one blip). Maybe the phase still exists, but it's after distance 1, or something...? As for the argument of why fix something that isn't broken; you're right - it's not broken. But that's not the issue. The issue is that this game is based on a licence, and so it must stay accurate to the source material. There were no sleepers after Boomer, which has been covered by the base game. The sleepers in season 4 are not even nearly of the same type as Boomer (i.e, not sleepers who woke up and changed to the other side, sabotaging the humans' efforts). You could say that nothing in the base game needed "fixing", but they're still changing a whole bunch of stuff for the expansion anyway - why should the SA phase be any different? So my main arguments for there no longer being a SA phase are that 1) the one and only sleeper was revealed long before the Pegasus turned up, which has been covered by the base game and 2) the SA phase condition is stated on the Kobol objective, which will presumably be replaced in this expansion. The only blip is Boomer, and even that is something that needs to be rectified in terms of keeping to the source material, as Boomer wasn't on board Galactica any more from way before the Pegasus turned up! So we will need a new Athena card at some point...
  20. Vonpenguin said: I'm not sure but one of those locations looks like the Pyrimid court that they had weapons stored under. A replacement for the armory perhaps? Maybe also the location for restoring morale...?
  21. Mattr0polis said: Man, I hope some of your guys' predictions are right, cause just reading through this stuff is making me real excited about this! One thing that I keep seeing people say though that better NOT be true is that new objectives will replace the Sleeper Phase with different stuff. I'm sorry, but no sleeper phase would suck! Having that phase is one of the greatest parts of the game imo & I can't see that phase ever going away. Sure, make some other new stuff happen along WITH a sleeper phase, but don't get rid of it. I mean, I can't be the only one that feels that way? Everyone knowing from turn 1 which side they are on for good? People like Gaius being able to use his detector ability turn 1 to auto know if someone is safe to send the president & admiral titles to? Yeah, that just doesn't seem nearly as fun. Bottom line, DON'T GET RID OF THE SLEEPER PHASE PLEASE! I'll just say what I always say when someone comes up with this argument: how do you know they won't replace the Sleeper Agent phase with something better? Just because you can't think of it, doesn't mean it doesn't exist. Before Pegasus was announced, people speculated that at some point players would be able to play as the Cylon characters in the show (what are now the Cylon leaders) and the response was that that would be totally crap as you'd know from the beginning who was a Cylon and the best part of the game was the hidden traitor mechanic. Now it's been revealed how Cylon leaders will work and that they will be able to introduce another whole new level of double-dealing, backstabbing and paranoia, and everyone thinks it's the best thing since sliced bread. So don't worry too much about the Sleeper Agent phase being removed. It may be, or it may not be. But if it is, be sure that whatever replaces it will be just as good if not better. And if you really want to play a game with the Sleeper Agent phase, just play a "season 1" game again! I'm sure they'll be two completely different experiences - one won't completely replace the other.
  22. BD Flory said: Bleached Lizard said: When the fleet arrives at NC (I'm guessing after distance 6 or 7), Actually, I'd lay good odds that it'll be the new distance 8 effect. Instead of needing to make one more jump for the humans to win, you survive the New Caprica board. I further suspect that instead of a distance 4 sleeper phase, we might get an objective card where the Pegasus shows up at distance 4 and the fleet arrives at New Caprica at distance 8. Corey has stated that the journey to NC is shorter, and that the NC board takes up the "extra time" granted by this, leaving the game approximately the same length. I think it's also been strongly implied in previews and such that if you're using the Pegasus board, it's in play from the beginning of the game (i.e, the game picks up the story from the time the Pegasus arrives). I agree that the Sleeper Agent phase will probably be gone though, to be replaced with something else (my guess is something to do with the fire fight between Galactica and Pegasus, or the execution of a character - maybe the one holding/having discarded the most treachery cards, or something).
  23. A few guesses from me... When the fleet arrives at NC (I'm guessing after distance 6 or 7), the humans must decide who to send down there and who to leave on the ship (at least one character must move to NC). NC will have its own crisis deck that is drawn from. Once the fleet arrives at NC the "standard" crisis deck is no longer used. (We've already seen some crisis cards that depict events on NC - they have a strange blue symbol in the bottom-right corner where the jump prep icon usually is). A couple of the locations on NC will allow the humans to increase resources (probably just food and morale). One of the locations on NC - the one with the skill check that does NOT have the yellow/black stripe around it - looks like it could be the New Caprica Guard. Presumably the NC equivalent of the Admiral's Quarters location, to get people thrown in the Detention Centre. Seeing as treachery counts for positive at that location, then presumably Cylon leaders can walk around NC locations freely and activate them (to try and throw humans in the DC). The outcome of certain crises will advance the NC "centurion track". Once the centurion reaches the end space, then any human characters in the Detention Centre are executed - they do not receive replacement characters and automatically lose the game. Any characters not in the detention centre are returned to Galactica. While the action is going on on NC, there is a monster dogfight going on around Galactica. Either as a standard setup, or through the revealing of crisis cards, a frak-load of Cylon ships are set up around Galactica either as soon as it arrives at NC, or once the survivors are off the surface. To end the game, the human players must have everyone (who hasn't been executed) return to Galactica and perform one final jump. The Cylons win by running down resources or destroying Galactica, as usual. Those are my guesses anyway.
  24. Otakuon said: Hum...yeah, didn't see that the status had updated. Middle Earth Quest and Chaos in the Old Wolrd also show as being on the proverbial boat. Interestingly enough, Ad Adastra shows a release date of Summer 2009 and is listed as still being at the printer. Well...this is FFG. As we all know (at least us Arkham Horror players)...that boat moves VERY slowly...or sometimes not at all.... You think it's bad for you... I have to wave at the ship as it completely ignores the UK on its way over to the US... then wait another month for it to come back again! Happy birthday, by the way!
  25. Maybe that only the CAG can move unmanned Vipers...? Other players can still activate the appropriate locations, but the CAG gets to decide where the Vipers move.
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