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Bleached Lizard

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Posts posted by Bleached Lizard


  1. z22 said:

    Whoohoo, finally we get some info, and best of all it looks like fantastic gameplay elements, namely  the dynamic campaign system and included campaign. I can already see campaign expansions that have a new campaign and the bits to support it (tiles, objects, etc.).

    Best part is they said this was preview 1 of more coming in the week. Can't wait!

    "...in the coming weeks".  i.e, not this week.


  2. Walk said:

     

    Indubitably.  I just meant that we might hopefully see some previews soon.  If Infiltration is indeed still printing, they probably just took a number of compononents from the print run (or used mock-ups) and took photos of them for the preview.  They could do the same for Descent.  Of course, this is probably just wishful thinking, as I said.

     

     

     

    Most of the promo shots for FFG games are CGI, not photographs.  Just look at the preview images - does any of it look remotely "real" to you?


  3. Walk said:

    Hello, everyone.  I haven't yet posted in this forum, but I've been looking forward to this game (although I've never played the first edition).  There is a sizeable chance that this means precisely nothing, but I thought I would post with a bit of speculation: namely, that Infiltration, which was announced as being at the printers' three days after Descent Second Edition, has just had its first preview.  Could this mean Descent previews are on the way...?  I have no idea.  But it's a nice thought.

    Descent will probably take a lot longer to print than Infiltration.


  4. khula said:

    If I'm not mistaken, didn't the German release of Descent have rules that allowed the heroes to prevent spawning in areas they had already cleared for a variable number of turns? I'm sure I saw them translated and posted on Boardgamegeek.

    Along with rules for weapon deterioration and breakage, and other more RPG rulings. Our German friends love their RPGs and I'm sure the German translation of Descent catered for their tastes...

    I would imagine these would be fan mods rather than official rules from FFG.


  5. ballpark7 said:

    It seems to me that a Five (5) player expansion would be easy with a few additional tiles.  The Board would be something like this...

     

    [X][_][_][_][X]
    [_][_][_][_][_]
    [_][_][X][_][_]
    [_][_][_][_][_]
    [X][_][_][_][X]

    ...where the X's indicate the starting locations for the Civilizations....  

     

    I would say it's extremely unlikely that the 5-player map would place one of the players in the centre surrounded by the other four.


  6. Keggy said:

    I know the conversion kit will cover most everything, but will it cover everything for Road to Legend and Sea of Blood?

    And how long do you think until we start getting expansions for 2E?

    1) Doubtful.

    2) Probably about a year after release of the base game.


  7. Elbi said:

    While I personally think it's enough, this issue casts a huge shadow on the "Rules Questions" feature.
    People ask questions, get answers, only to see the answers changed in official FAQs one month later.

    Don't get me wrong, I'm glad they put out FAQs and updates, but this appears to me that answers "Rules Questions" are just made up on the fly. One asks a question to get a quick clarification of unclear rules, only to see them answered differently - I ask myself, why did the answer change?
    And, sadly, the only answer I find is that the initial answer given by Corey was without much concern, while the FAQ version was written after someone thought about the issue.

    You're only just realising this?


  8. GrumpyBatman said:

    After reading the latest announcement that included the +2 card where you add extra red dice to the opponents attack dice made me think of WFRP 3rd edition. Does anyone know if this game is going to have a dice pool mechanic like WFRP? That is one of the things I actually like about 3rd edition.

    How does the dice pool in WFRP work?


  9. Elbi said:

    Yay, replacements!

    Also: Wait, what? Uncontrollable Urges: "This card can only be used *once* per investigator per turn"
    Seriously? Once per investigator per turn? What about once per investigator per turn PER ACTION, as answered by Cory? *sob*
    I know, that's a lot of "per"s and you DON'T want that in your rulebook (because people get confused) but... WHY?

    I would imagine because the ruling that was previously provided by Corey is very difficult to strictly (and clearly) define in terms of the game's rules.  When the errata'd card is released in the first expansion, what wording would they use?


  10. Steve-O said:

    Bleached Lizard said:

     

    Emperor would more appropriately be the Lazax rather than the L1z1x.

     

     

    Agreed.  I was taking it for granted that such a game would be set in "present day," where the Lazax Empire is in shambles.  If the game was set in an earlier time frame where the Lazax were still in power, that'd work better than their modern era cyborg counterparts, of course.  But if we go that route, we need to keep in mind which races were around back then.  The basic six are probably a safe bet (Sol, Letnev, Hacan, Jol-Nar, Sardak N'orr and Xxcha, I think?)

    The three Shards races are all new arrivals as far as I can tell, never seen before in this part of space, so they'd be out.  Likewise I think Naalu and Saar were both hiding and/or elsewhere at the time.  L1Z1X and Winnu would both be accounted for by the Lazax prior to the empire's fall, I think.  Muaat were either pre-space tech or else enslaved in hidden Jol-Nar facilities.  I'm less certain about other races.

    I see your point about Sardak = Fremen for fighting prowess.  That makes sense, and it would probably be easier to use that tie and forget the "native" thing rather than the other way around.

    Maybe such a game will be based around the fall of Mecatol Rex, in which case it would be appropriate to have the Lazax in the game.


  11. Steve-O said:

    Bleached Lizard said:

     

     

    Atreides - Universities of Jol-Nar

    Harkonnen - Barony of Letnev

    Emperor - Federation of Sol

    Fremen - Sardakk N'orr

    Spacing Guild - Emirates of Hacan

    Bene Gesserit - Xxcha Kingdom

     

     

    Interesting choices.  Personally, I'd be inclined to put Sol in the place of Atreides (from what I gather of their history with the Letnev, there's a comparable amount of betrayal and bad blood between them as with Atreides and Harkonnen.) Considering how central Mecatol Rex is to the TI universe, I'd be inclined to put L1Z1X in as Emperor, with a darker Borg twist, of course and the Winnu as Fremen (the custodians of MR are probably the closest thing to a native population for the planet.)  I completely agree with Letnev and Hacan in the place of Harkonnen and the Guild.

    Xxcha make an eerily good pick for BG (I had been blanking on that one myself) especially with the fluff from the beginning of Shards - "spiritual advisor" anyone?  The Naalu seem like another choice at first glance, what with the mostly female schtick and the psychic abilities (running away from battles before fighting them is sort of like co-existence, right?), although they aren't really as political as the BG should be, I concede.

    What about the expansion factions (dare I even mention the idea?)  As purveyors of advanced technology, I'd peg Jol-Nar for Ix.  Maybe Yssaril as Tleilaxu?  They don't do bio-tech any better than the other races, but they are both sneaky buggers who operate mostly by subterfuge.  from what I understand of the Dune universe, the BT - at least some of them - are also described as creepy little gnomes with pointy teeth, which sounds like a good match for Yssaril.  Assuming the Xxcha are already in as a replacement for BG, who would stand in for the Landsraad?

    Yes, you're probably right about Sol/Atreides, though I was thinking more along the lines of the Atreides' precognitive abilities.  Jol-Nar make a good match for Ix.

    I was thinking Fremen = Sardakk N'orr as they are known for their fighting prowess (the Fremen are comparable to the Saudarkar).  The Winnu don't really strike me as being similar to the Fremen in any way, except being native to the focal planet.

    I'd say possibly the Brotherhood of Yin for the Bene Tlilax...?

    Emperor would more appropriately be the Lazax rather than the L1z1x.

    The Landraad... Erm... Maybe that's the Winnu.


  12. Steve-O said:

    I wholeheartedly agree with basically everything you said.  The TI universe is at least as rich and complex as the Terrinoth setting, and I'd love to see it spread out a bit.

    I've heard the same rumours about a TI-themed version of the Dune boardgame and I have to say, short of an actual Dune reprint (which I understand is unlikely due to legal issues with the Herbert estate) then a TI-skinned version sounds like the next best thing to me.  There's more than enough races to fill the basic thematic roles of each of the Dune factions.  Probably the biggest issue would be picking which six races to use 

    Atreides - Universities of Jol-Nar

    Harkonnen - Barony of Letnev

    Emperor - Federation of Sol

    Fremen - Sardakk N'orr

    Spacing Guild - Emirates of Hacan

    Bene Gesserit - Xxcha Kingdom


  13. Frog said:

    That is too bad!  I honestly can't stand that mechanic (also seen in Middle-Earth Quest).

    Honestly, that might be enough to get me not to buy the game.

    But I'll have to see it in more detail to decide.

    I'd say it's more similar to the health system in Claustrophobia (i.e, more health = more flexibility).

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