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Posts posted by Bleached Lizard
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Also as far as I'm aware, the "mercy crit" thing is a particular skill - it's not a default mechanic.
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On 10/30/2020 at 2:55 AM, twincast said:I am fairly neutral-to-positive on the fatigue removal when flipping hero sheets (and weapon cards etc.), but it rather rubs me the wrong way that doing so also removes all conditions.
As far as I'm aware, it removes *and triggers* the conditions.
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On 1/12/2019 at 4:55 AM, Boromir_and_kermit said:What sort of assurances are there that this game will be supported long term?
None.
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On 1/14/2019 at 1:40 PM, Hannibal_pjv said:For example ufo board game has not get new content for 5-6 years and the app is still working...
If you mean XCOM, the base game was only released in 2015 and the expansion in December 2016, so only about 2 years.
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Never mind - found him on BGG. Nice!
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Can you point towards examples of his work?
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Imperial Assault is not a digital game. The app was only added much, much later as a supplement.
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AH3 seems (from surface impressions) to scale better than the other games, mostly because the Mythos phase has been altered so that the number of Mythos events that trigger is directly proportional to the number of players.
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I'm guessing the game possibly arrived earlier than expected (it did seem like a shorter than average time between "On the Boat" and "Shipping Now"), so they decided to postpone the final preview until release day, along with the rulebook.
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17 hours ago, soulman said:something to do with the drawing of cards, and placing some at the back of the deck, so when you draw from the bottom, you don`t have to lift the deck up, they talk about it in the hour long demo....
Also, someone took photos of the Learn to Play guide at GenCon and posted them on the internet somewhere, so the rules are basically known.
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On 8/2/2018 at 12:11 PM, Stenun said:It's been five years since I have posted on FFG's site and what could possibly make me return after all this time?
Only the Big Beast Of My Gaming Life - one of the two games I have given my highest rating to on Board Game Geek (the other game is a non-FFG one so I won't name it)!
When I saw the words "Arkham Horror Third Edition" I was very happy. Then I read the article.
Now, I'm not going to judge the game before I've played it but my excitement over the announcement waned as I read on.
"Scenario based" ... characters removed from the game when reduced to 0 Stamina or Sanity ... no skill sliders (one of the biggest tactical decisions you had to make each turn in the previous game) ... pulling tokens out of a cup for the Mythos phase (thus reducing the extremely varied potential of what effects could apply via a bit of game text) ...
None of this sounds like the Arkham Horror I love. Which is obviously the point seeing that this is a new edition ... but maybe they've taken out too much of what made the second edition so good? I hope not; but I am unconvinced at this stage.
More info soon, please FFG!
Scenario-based: AH2 was also scenario-based; it's just that the scenarios were extremely weak.
Character death: What's the problem with this? It's not the same as player elimination.
Skill sliders: The concept of focus still exists, it's just implemented a little differently.
Mythos tokens: Text effects for Mythos events still exist in AH3.
If you were that concerned about these potential changes, the smallest amount of research would have shown you that most of your concerns lack any basis.
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I'm not racist, but...
I didn't vote for Brexit, but...
On 8/2/2018 at 12:11 PM, Stenun said:Now, I'm not going to judge the game before I've played it but...
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On 8/10/2018 at 3:21 PM, Duciris said:Right, and you won't be revealing a new one every other round like you do in MoM2. It'll be part of the setup.
If it weren't an established town, one presumably at least half of the investigators live in, I would be fun to reveal new locations when you move down the street.
I'm sure one of the scenarios (maybe in an expansion) will allow you to do this.
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These cards all have different backs, and so cards are typically taken from the bottom of this deck.
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With the loss of the GW licence, I think it's inevitable that FFG will start to re-theme all of their licensed games to other properties. Chaos in the Old World, for example, seems like a natural fit for the Cthulhu mythos (though then it would be even more similar to Cthulhu Wars than it already is, but hey-ho).
It occurred to me the other day that the best fit for BB:TM would probably be Game of Thrones. Each matchup would be a scheme that the players are trying to achieve, with the ball representing the back-and-forth struggle for dominance on each scheme.
Thoughts?
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This is how I would do it:
I would borrow some ideas from Star Wars: Rebellion. I would combine the concept of both "leaders" and "activation tokens" so that leaders are what you activate your systems with. I would possibly also combine the concepts of the Strategy cards, Political cards and Action cards into a single card type and use them in a similar way to how missions are in Rebellion: you either activate a system with one of your leaders to move ships there, or you activate a system to attempt a mission (one of these cards) in that system, with each leader having specialisations in different areas (military, trade, politics, etc). Opposing players can send their leaders to try to oppose your missions.
I would try to find some way to make combat faster and allow more players to participate during it. Maybe players in adjacent systems can "support" one side or the other in some way...?
I would also offload all special abilities from the different units and move these on to technologies instead. Having to explain all the different unit abilities to new players is probably the biggest roadblock of getting this to the table with new groups.
I also agree about streamlining how tech works, with no classic "tech tree". I would also make the tech names easier to parse so it's more obvious what they do without having to read all of the text! Maybe even combine techs with the "missions" idea above and just make them another type of mission you have to complete. Also agree with somehow removing the planet cards. Maybe also combined with my idea for mission cards above, at the end of each round each planet lets you draw a certain type of mission card, or something like that...?
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I would imagine that most games announced at GenCon should be available before Christmas.
That didn't work out so well for the base game, though I imagine a lot of the kinks have been ironed out of the app development process after their experience the first time around, so they might be able to hit an earlier target.
Does anyone have any information about the production status of most GenCon announced games?
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I would imagine that most games announced at GenCon should be available before Christmas.
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Or is this game only usable for a limited amount of years, like other boardgames that use apps?
Funny thing - I own a number of board games that use apps, and not one of them has expired yet.
Let me know when you find one.
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Err... They wouldn't really be *playing* the game, though, would they? I mean, it's fine if someone doesn't mind just being the narrator (as I have done in the past), but it's a far stretch to say that they're playing *as* the keeper.

Hmm. Yay?
in Descent: Legends of the Dark
Posted
With this charming personality and attitude, I can't imagine why you were kicked out of the playtesting group.