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  1. H2SO4 said: Why would there be a specific need to kill troopers who've seen a daemon? After all, those who've seen a daemon can be generally categorized into: -Dead (killed by daemon, or executed for cowardice) -Heroes (those who survived fighting the creature) And the latter category tends to be quite small... and of interest to the inquisition. I think those who survived a match against a daemon would be of interest to the =][=, as proven capable of taking on the worst of enemies. So, my take on this would be: Those who ran away -> get dealt with by the comissars, those who fought and survived -> get taken in by the ordos as agents / operatives / acolytes / quality cannonfodder. You forgot the third category: -Hero Imposters who survived contact because they were infected by the thought seeds or made a pact with the deamon in question in order to infiltrate the Imperium and create an even larger incursion at a latter date Just As Planed by You Know Who...
  2. Short answer: Yes. Knee-jerk answer: It depends on the planet. Slightly longer answer: Not only dose it depend on the planet, it could depend on the community, the local priests, the bishop of the planet and what order/sect within the ecclesearchy he belongs to, the cardinal of that chunk of space, their sect and beliefs, the political situation that the cardinal is embroiled in, the political situation the bishop is stuck in, the political situation that has rolled down hill to the priests, whether anyone above the ranking of "priest" even knows about this, who the planetary governor is, what his son is up to, and even more things that are just not worth mentioning. The short answer is really a lot better then the slightly longer one really.
  3. H.B.M.C. said: whiplash308 said: @H.B.M.C: Well soooooooorryyyyyy boss, I wasn't aware there was a stat line for it. No need to be a **** about it. I was trying to help you nutcase. Jesus... ... I think it was the "BYE" you always put at the end of your posts. Before you explained it a while back and before I had seen a lot of your posts, your ending tag always seemed, for me at least, to give them an aggressively condescending tone no matter what you actually said in them. It's easy to assign the wrong tone to another's posts based on weird little things like that. Of course, that is also a good reason why its always best to give any post, no matter how rude sounding, the benefit of the doubt (never mind the various language and cultural differences of the various posters of these and most other boards). Edit: and looking back at it, he could have taken tyhe "BYE" to be your asertion that you had given the finnal ultimate word on his topic and he should go away now. Damned if it isn't easy to read all kinds of tones and meanings into one sentance and an added word...
  4. Your players have already given you the answer. If they think the NPC is too much, then it is. Either they are fealiing like they are the supporting cast to an Author Insert character (not a good thing for players to feel) or their ideas about the universe and what they wanted to get out of the game is not being delivered. Either way, if they all say you need to dial him back, dial him back.
  5. Fate Points are the PCs safty-net. If you want to insure the PCs stay alive, make sure they always have aty least one. Perhaps let them start with maximum Fate Points just to be sure they have at least 2-3 to burn. When they do burn one to stay alive, make sure it keeps them alive for the remiander of the encounter and not just the first bullit from the Full Auto burst.
  6. Cobramax76 said: The Adeptas Soriritas would NOT accept an untouchable character into their ranks for the exact reason of her pariah nature when it comes to disrupting the other sisters faith abilities as well as any psy abilities they might have/gain/use. They would have found out about it well BEFORE she was ever of age to join the sisterhood. If anything the Assasinorium wouldve picked her up for training at such a young age because of her untouchable status. As for being unaware of the status..thats not viable either. Anyone with that trait wouldve grown up shunned for the most part with few friends due to their repulsive unnatural presence ( or lack thereof ) And unfortunately you cannot gain untouchable trait after the fact either since it is described as either a result of the latent Pariah genome ( put there by the Ctan Eons ago ) or some freak of nature that makes you effectively considered "souless"......Sorry but if you have no soul you cannot have true faith and as stated in the IHB you cannot use or take any faith based talents...Therefore you are effectively barred from active service with the Sisterhood It kind of feels like you're getting game mechanics mixed up with game nutritive here. How would the Sororitas tell if a particular novice has purchased the True Faith ability or not? They measure faith in deeds and actions, not whether miracles regularly happen around said sister or not. In fact, barring the picture the game rules seem to paint, miracles rarely if ever happen around an individual sister. When they do, it is an important and momentous thing complete with, what I imagine, a lot of investigation to validate what had occurred just to make sure something hinky didn't happen to put a witch in their midst. Having the True Faith talent is likewise not a requirement of being in the sisterhood, just chased piety and a zealous devotion to the God-Emperor and the sisterhood. An untouchable in the sororitas is probably just in for a life of chastisement, penance and punishment for perceived but never named sins and impurities before she gets shuttled off to some dark and mostly forgotten convent to preform dreary duties analogous with peeling potatoes for the sisterhood for the rest of her life. The sisters don't have any psy abilities (whether the whole True Faith is or is not is debatable but in-game, having copious faith and the Emperor's favour is not seen as such). They burn people for having that when they can and when they must, they'll at least guard others from them on the Black Ships.
  7. The exacts of the stories, of course, won't fit the 40k universe, but a LOT of their mood and ides fit rather well. They are based around a desire to escape, a longing for something far beyond known reality. It almost mirrors Erasmus' mad quest. The key opened the gates of Randolph Carter's dreams, and the realms beyond time, though the key, from what I remember, was almost metaphorical. It's been a long time since I've read those stories, though I reckon this would be a good time to refresh my memory.
  8. The Laughing God said: Is Haydes locks the same as Hyades locks? I am pretty sure that in the Dark Heresy material they refer to Hyades locks. Do you know some more about these keys and portals/gates in the Lovecraft story? what did the silver key unlock and what were those dreamlands? If the Haarlock storyline was inspired by the Lovecraft mythos, we might glean some more clues here. Balls! Dyslexia strikes again. It's Hyades in both DH and in the Hasur/Cthuluh Mythos (as well as the damned star cluster). Sorry for the confusion. Though the Lock part of Hyades Lock only, to my knowledge, exists in DH. But how much the various writes love to barrow from the Mythos, the fact that the Hyades Locks were named such can't be a coincidence ;-) As for the Silver Key, you can read it HERE and Through the Gates of the Silver Key HERE. The final story in the series, Dream-Quest of Unknown Kadath is not in the public domain but can easily be tracked down. I think the last Book to have it was The Dream Cycle of H.P. Lovecraft.
  9. The Laughing God said: Hey Bojan, That little secret has been addressed earlier up in this thread, so it isn't a new discovery to many of us, but indeed it's a tantalizing hint isn't it! I am still in the process of working this all out into an over-arcing Haarlock storyline tied in with some big dramatic sector-wide legends and prophecies. So far I have not come up with a good explanation for the Hyades locks .. there was also something, I recall, about 'show me the portals of sleep', I believe that was written on the key the PCS can acquire during the auction in House of Dust and Ash. I guess the portals of sleep are the Hyades locks ... 'through which all shall pas to endless sleep'... You might find some inspiration if you go to the source of the key and the locks. Both were definitely inspired by the Cthuluh Mythose. The silver key is definitely a riff on "The Silver Key" fallowed by "Through the Gates of the Silver Key" both by H.P. Lovecraft which deal with the alternate existence of the dreamlands. The Haydes Locks sound as if they are taken from the Hastur Mythos. In the original King in Yellow (who most probably is the inspiration for the enigmatic King in Rags and Tatters), Haydes turns up a few times, such as in Casilda's Song: "The songs the haydes shall sing, where flap the tatters of the king..." It has been expanded on by a lot of authors making haydes a lot of different things, though it should be noted that Haydes also happens to be one of the closest star clusters to Earth and is used by astronomers to gage cosmic distances. This has, of course, been worked into the KiY and Hastur Mythologies, though what it means is dependant on who's doing the writing. So, in essence, perhaps the haydes Locks have something to do with the King in Rags and Tatters?
  10. Indeed with the others here, the 1d10+9 is either a typo or its just stupid wrong. Either way, the only sensible reaction to it is "**** no". After all, if it is equal to or out pulps an amour piercing shell that explodes inside the target (as well as the Heavy Shot cannon which needs to be braced or suffer a -30 due to its incredible recoil in delivering such an awesome load of shotgun goodness), there is something wrong. It would seem that the DH supplements might be going the Rifts direction. 1d10+9 for a shot gun. That's. Just. Stupid.
  11. DJSunhammer said: Lecram said: Sound vs sight. If you have your back turned toward the person who just fried your buddy with a melta weapon, you'll have a good idea that it came from "that tree-line Yonder", but if it's silenced, then you'll have a "harder" time PINPOINTING where it came from. So unless you succeed at an Awareness check with a penalty, you're going to have a hard time returning accurate fire. This makes sense to me. Whether or not it is in the spirit of the weapon is another thing. Sure that would make sense, if silencing a melta made any sense at all. Would it help if I said that silencing melta beams, as well as plasma, las, and most any other source for rapid air vaporization for that matter, is one of the oft overlooked and forgotten side-effects of anti-grav technology?
  12. On Sinophia, which would you say is more valuble: a good quality bionic arm and eye that comes with a blind one armed slave (who may or may not live) on the side or a slave with a good quality bionic arm and eye attached who will deffinitly live?
  13. Häxjägare said: I just looked it up and you are right, it seems lika a brilliant setting. In DH I mostly saw stuff about the Halo stars that said "don't go there". But you are right, this could be really cool. Any other information about the area then in the RT-book? BAM! and a slightly more pricy BAM!
  14. graver2

    Only War

    Adeptus-B said: Deinos said: I feverishly desire Baneblades. Sweet, delicious Baneblades. A tank the size of a building, intended to challenge the largest threats on the battlefield (namely Titans), used in a game about covert teams rooting out hidden heretic cells? I dunno, I'm thinkng that's going to break down to less than 1% of the time spent "unleashing the fury of the Emperor", and over 99% of the time just waiting around while the rest of the party does the actual "adventuring"... And yet there exists rules for Gray Knight PCs...
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