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Maxime Briand

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Everything posted by Maxime Briand

  1. Necronomicon, an online card game based on the Cthulhu Mythos!
  2. Jim Culver's solo adventure in Dunwich; or, When the Dead rise and outnumber the Living (Hmmm.. this is my first try at describing a game, and I'm still not very experienced with AH, so I hope I didn't make too many mistakes about this... Please tell me if anything seems wrong, that would be highly appreciated!) So I used your basic setup, starting with randomly drawing from the DH cards Jim Culver as my Investigator, and Glaaki as the Ancient One. I wanted to get as many DH cards as possible, since it was my first play with the expansion, so I drew my starting possessions from the DH cards, and added the basic AH cards afterwards. I got Vision Quest and Cloud Memory as spells, Brass Knuckles as a common item, and the Grapple skill. Overall, not a bad draw I suppose. I randomly picked 6 AH Allies to add to the 5 DH ones. I added only the cultists to the DH monster tokens (hoping to give Glaaki more influence over the game), and mixed the DH and AH Other World Encounters and Gate Tokens together. I used all DH Mythos cards hoping for an easy game. Jim's special ability seemed to be a perfect match against Glaaki's undead army, so I was pretty confident, but at the same time, not knowing most of the Encounters, Monsters, etc. meant that I would be taking a lot of risks in this game. The game was pretty uneventful in the end however, as in all of my turns only one Gate opened in Dunwich. I managed to build a good amount of Clue tokens right from the start, using Vision Quest in the Backwoods Country, then with an encounter in Wizard's Hill. The Mythos card I drew afterwards opened the Gate directly in my location, drawing me in. Even with the turn spent delayed, I managed to clear the Gate before any other ones opened (I drew another Mythos card with the same Gate location however, all others were on the Arkham board). So even with a few monsters in play, slowly moving towards me, I eventually got out, closed & sealed the Gate and ended the game immediately without fighting a single monster. It all went down in a few turns, but it still took me some time because I was going back to the DH and AH rulebooks from time to time. The whole solo approach was pretty exciting, but the fact that only one Gate opened made it way too easy. Instead of removing all Mythos cards with Arkham locations, maybe a selection of a few Mythos cards with Arkham Gates, according to the abilities which mix the best with Dunwich, would be effective. Otherwise, winning conditions should change, maybe at least 2 or 3 Gates closed before considering victory possible. Another problem which occured here was the absence of the Terror Track, which meant that Glaaki's special ability and also his attack, if he was to awaken, would be useless. I decided that I would discard an Ally whenever an event raised the Terror level even if there was no counter, and that I would actually use that counter if Glaaki was to awaken. The whole undead setting was pretty inspiring however, and it leads me to believe that a good formula for solo games would be individual scenarios, using the same formula as the League Scenarios for example, and offering a good challenge for each investigator. In my game, for example, a Monster Cup full of undead monsters and a few tweaks to Jim's starting equipment, in order to make him a true undead slayer, could've turned the game into a Resident Evil-like zombie fest. Winning conditions could then be raised to an higher number of Gates to be closed before ending the game, and/or full eradication of the monsters on the board. Other Investigators could be assigned nemesis according to their weaknesses, for example a game with enemies having Physical Resistance / Immunity yet little to no Magical Weapons or attacks, forcing the player to find other ways to defeat the monsters or simply avoid them completely. One of the Investigators, the strongest fighter I guess, could even have the objective of taking down the Dunwich Horror. Yeah, I know, easier said than done... Right now I still have a lot to discover about this game, and I want to get the other expansions first, but it may eventually be something I'd like to try creating. It could be great to use a scoring system, and have everyone participate in the challenges in the same way that the League works.
  3. Thelric said: If you pop over to the old forums before they close, you should be able to find them and send them a PM. Thanks Chris!
  4. Excellent work, this is great. Just the right amount of detail to cover all of the game mechanics and satisfy my curiosity. I'll wait for reviews from players however, but I'll probably have to add that to the (growing) list of games I want from FFG. Now, if you still have some spare time, you should do the same for a few other games!
  5. Today, I suddenly remembered that I once had a CoC card, a promo or something that I received from a magazine... so, after excavations in my old CCGs boxes for almost an hour, I finally found it.... except it's a Mythos card. And only an uncommon one, according to what I found on the internet. Oh well, I guess my 1st CoC cards will be the ones from those new Core Sets. Besides making me feel stupid , anyone who can tell me what happened to that game, and how it was different from CoC? Anyone who still plays the game?
  6. Abdul Alhazred said: Mike said: Cthulhu fthagn! What the...? Yeah, what is that supposed to mean??? It's Cthulhu fhtagn! Learn how to spell... ....just kidding!
  7. ced1106 said: If you have a spare 45 minutes, could you test my Dunwich Solo variant and add any tweaks? Thanks. Sure, I'll give it a try! I only have a few games of AH under my belt, so my insight may not be the most enlightened one, but it's gonna be a great way to discover and enjoy DH. I'll keep you informed!
  8. Uhm, just noticed that (see topic title) on the back of my new DH board... just how is Skotos involved? There is no mention of the company anywhere else, except for their ad of course. I know that they have the Lovecraft Country text-based RPG, but still it doesn't make much sense.
  9. theanimaster said: Huh? What's this? Is that definite? No avatars? No, in fact there's been no word at all from FFG about the forums. Nada. Rien du tout. But for the moment they simply seem to be adding more Avatars to the available ones, so I'm hoping they would take a look at this to make their next choices... Yet for me, it doesn't resolve the issue of custom Avatars, which are still necessary.
  10. I just got Dunwich Horror today! I'm planning a really «geeky» evening Saturday as I'll make one or two playlists of AH music, stay home and play a Scenario solo. Can't wait!
  11. Investigators and GOOs for Arkham Horror would be great... The game has only 7 Avatars available I think, yet it's the game with the highest ratings for owners AND favorite game on the site.
  12. Oh, I found out how he did it.... for the sake of avoiding double posting, check here.
  13. Maxime Briand

    Bugs

    This topic on the Arkham Horror thread stays unread and has a weird post by MMM (a blank, white rectangle) in it, it's probably related. The title of most web pages still contain a word in Spanish, for example: "Fantasy Flight Games [Foro Arkham Horror] - Leading publisher of board, card, and roleplaying games."
  14. Arborshate said: starting with a certain product (forget which) the card backs and borders would change So does that mean the new Starter Set will not be compatible with the rest of the cards? Should I wait until the new release?
  15. It's been available in Montreal for at least 2 or 3 weeks. Where are you from dpezet?
  16. marcoa.ramirez@gmail.com said: I'm looking for the email to send the results. Someone can tell me what? The email you're looking for is jgodwin@fantasyflightgames.com . Any other missing info should be in the different topics of the Arkham Horror League forum thread.
  17. For me, it's all about simpler / faster navigation on the forums: Faster load times (or at least the option to turn off part of the heavier elements if necessary) Smaller windows for each post and more contrasting colors for text and background The possibility to see the name/time of the last topic and post from the Thread list Feed subscription available for each forum thread A customizable list of our favorite forum threads for quick access etc. I really don't mind the additionnal features and the "social community" look, in fact I really enjoy it and I'd like to see it evolve even more, but the priority, in my opinion, should be the forums for now. On the other hand, I'd like to see an general statement from FFG about this, more specifically about how much control they have over the design of these forums, their functionalities, etc. For example, the fact that this seems to be the same model as the forums for the Spanish company Edge Entertainment would indicate that this model is fixed (thanks to Peibolvig who posted about this in another forum thread).
  18. Maxime Briand

    Bugs

    A very small typo, the description of this sub-forum: FFG Forums / Fantasy Flight Games / New Releases: "New Releases form FFG" And something problematic when quoting someone who's already quoting someone, there's no (easy) way to remove the first quote from the new one without getting a blank box afterwards, you have to enter HTML mode to correct that. Maybe at least include precisions or an explanation about that in the Forum text editor user's guide topic.
  19. Oh, I didn't know that, I'll try to get my hands upon a starter deck soon. I like the concept. And I Cthulhu. All of the expansions are still in print?
  20. fnord3125 said: They are? Not for me. I see a list on the page: Scenario 1, Scenario 2, etc, but it's just plain text. nothing is a link. It's like this both when I load the page in Firefox 3 and IE6. That's weird. I just checked again, all of the Scenario links lead me to direct downloads of the corresponding PDFs. A few other links are problematic however. I'm using Firefox 3.0.4 on MAC OSX 10.4.
  21. Lecho said: I'm new to the community and saw the league. We would like to join, but the link to the general rules is not pointing anywhere. Does this mean, that we are too late and the league is closed? Or this is just a link that was lost during "the great moving"? No, you can still join the League! Try any Scenario and submit your scores. If you haven't done that already, read the League FAQ in this forum. It seems that the link to the Guidelines on the AH website, in the Community section, is not working. I'm not sure what it should lead to, it's probably stuff that is now covered in the FAQ. A few things I had to look for elsewhere: scores are evaluated according to the basic rulebook for the game, on page 12 send completed forms to jgodwin@fantasyflightgames.com I found a PDF I had stored of the old League page, here's what was on it, it may give you a quick overview of how it works (but the FAQ should be a mandatory reading): "Over this summer the city of Arkham is going to be crawling with monsters, mayhem, and magic! It is up to you and your team of investigators to combat the forces of the Great Old Ones as they try to devour our reality. Gather your forces and compete against other teams across the world, as you take on ten scenarios each harder than the last. Every two weeks a new scenario will be posted, and teams will scramble to beat the Ancient One quickly and efficiently. The following guidelines will tell you what you need to battle these foes. Guidelines A team can consist of 2-8 investigators. All players can choose which investigator they would like to be. A player may not change investigators unless they are devoured during a game. Each scenario may be played multiple times, but a League Results form must be filled out after every time, and only the best result will be used. The first and second scenarios will be from the base game. Scenarios 3 and 4 will include elements from the Dunwich Horror. Scenarios 5 and 6 will include elements from The King in Yellow. Scenarios 7 and 8 will include elements from The Curse of the Dark Pharaoh and Kingsport. The final two scenarios will include elements from all the sets. Results will be posted and updated right here, on the Arkham Horror website. All forms need to be e-mailed to JR Godwin."
  22. Maxime Briand

    Bugs

    A small bug that I haven't seen on this thread before: when I come back to the site after some time (without logging out), the small Avatar in the top-right corner of each page reverts back to the blank figure, as if I didn't have an Avatar. It's displayed correctly everywhere else in the forums, Profile page, etc. I have to go and update my Profile once more in order to display it again. I'm not sure, maybe this is related to my browser? I'm using Firefox 3.0.4 with MAC OSX 10.4.
  23. Thanks for all the suggestions, I'll be certain to try a few ones... Listening to some jazz music while playing sounds great, it's also not something that I'm used to listen to so that will certainly make a major change of atmosphere. Video game and nerdy music, especially Silent Hill OSTs, might also do the trick for me! And... wow, I'm glad to find so many (i.e. 2, which is a lot for this game ) X-Files CCG fans, I'll give some thought about possible adaptations of some of the mechanics/characters of the game. And this Strange Eons program just seems amazing, I wish we had that when we were making all those custom X-Files cards one by one on Photoshop... I know that there are custom Fox Mulder and Dana Scully Investigators, any other related stuff that I missed?
  24. "ColtsFan76 said: I always play at least 4 even when I solo. it is also a good mid-ground number for the leagues as some scenarios seem to punish the 1-2 investigator teams and others punish the 7-8. Plus, the game hits its sweet spot at 4." Thanks, I'll try that! EDIT: Ooops.. I think I messed up the quote while editing... I have no clue how to get it back now...
  25. godfeather said: I've seen those kind of dices and a quick google-fu shows me... http://forum.q-workshop.com/viewtopic.php?f=9&t=1601 Wow. According to that forum (sorry, I'm not sure how to insert double quotes on this forum...) : "Re: Call of Cthulhu - D6 by Yunshin on Wed Nov 12, 2008 2:05 pm [...] The "near future" mentioned before (way way before) refered to our talks with Fantast Flight Games about creating special Cthulu d6 dice for Arkham Horror boardgame.. and we are still talking and working on the project. We hoped to have signed a license agreement for those during Essen, but we still are talking over the details of the project of the dice for them..." I want that. Those dices look incredible.
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