Jim Culver's solo adventure in Dunwich; or, When the Dead rise and outnumber the Living (Hmmm.. this is my first try at describing a game, and I'm still not very experienced with AH, so I hope I didn't make too many mistakes about this... Please tell me if anything seems wrong, that would be highly appreciated!) So I used your basic setup, starting with randomly drawing from the DH cards Jim Culver as my Investigator, and Glaaki as the Ancient One. I wanted to get as many DH cards as possible, since it was my first play with the expansion, so I drew my starting possessions from the DH cards, and added the basic AH cards afterwards. I got Vision Quest and Cloud Memory as spells, Brass Knuckles as a common item, and the Grapple skill. Overall, not a bad draw I suppose. I randomly picked 6 AH Allies to add to the 5 DH ones. I added only the cultists to the DH monster tokens (hoping to give Glaaki more influence over the game), and mixed the DH and AH Other World Encounters and Gate Tokens together. I used all DH Mythos cards hoping for an easy game. Jim's special ability seemed to be a perfect match against Glaaki's undead army, so I was pretty confident, but at the same time, not knowing most of the Encounters, Monsters, etc. meant that I would be taking a lot of risks in this game. The game was pretty uneventful in the end however, as in all of my turns only one Gate opened in Dunwich. I managed to build a good amount of Clue tokens right from the start, using Vision Quest in the Backwoods Country, then with an encounter in Wizard's Hill. The Mythos card I drew afterwards opened the Gate directly in my location, drawing me in. Even with the turn spent delayed, I managed to clear the Gate before any other ones opened (I drew another Mythos card with the same Gate location however, all others were on the Arkham board). So even with a few monsters in play, slowly moving towards me, I eventually got out, closed & sealed the Gate and ended the game immediately without fighting a single monster. It all went down in a few turns, but it still took me some time because I was going back to the DH and AH rulebooks from time to time. The whole solo approach was pretty exciting, but the fact that only one Gate opened made it way too easy. Instead of removing all Mythos cards with Arkham locations, maybe a selection of a few Mythos cards with Arkham Gates, according to the abilities which mix the best with Dunwich, would be effective. Otherwise, winning conditions should change, maybe at least 2 or 3 Gates closed before considering victory possible. Another problem which occured here was the absence of the Terror Track, which meant that Glaaki's special ability and also his attack, if he was to awaken, would be useless. I decided that I would discard an Ally whenever an event raised the Terror level even if there was no counter, and that I would actually use that counter if Glaaki was to awaken. The whole undead setting was pretty inspiring however, and it leads me to believe that a good formula for solo games would be individual scenarios, using the same formula as the League Scenarios for example, and offering a good challenge for each investigator. In my game, for example, a Monster Cup full of undead monsters and a few tweaks to Jim's starting equipment, in order to make him a true undead slayer, could've turned the game into a Resident Evil-like zombie fest. Winning conditions could then be raised to an higher number of Gates to be closed before ending the game, and/or full eradication of the monsters on the board. Other Investigators could be assigned nemesis according to their weaknesses, for example a game with enemies having Physical Resistance / Immunity yet little to no Magical Weapons or attacks, forcing the player to find other ways to defeat the monsters or simply avoid them completely. One of the Investigators, the strongest fighter I guess, could even have the objective of taking down the Dunwich Horror.
Yeah, I know, easier said than done... Right now I still have a lot to discover about this game, and I want to get the other expansions first, but it may eventually be something I'd like to try creating. It could be great to use a scoring system, and have everyone participate in the challenges in the same way that the League works.