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  1. I was never into RPG but I did like the setting of the Runebound 2nd Expansion based on Midnight. I also never was interested in the modern Zombicide but the Dark Age setting of the above Games I really liked & then I realized they were perfect to place in the Midnight World. The following material allows the Game Zombicide-Black Plague(ZBP) to be converted to the Midnight Game World of Aryth ,specifically the city of the dead Cambrial. ZBP is set in the Earth's European Dark Ages but includes Elves & Dwarves so it's background is stretched to include these Fey Races in an historic setting( Zombies & Necromancers already strain the suspension of disbelief but their doable ).Orcs are even mentioned via an Orc Bow weapon. However all the races plus the Dark Age setting really fall into place if there placed in the world of Midnight. A world were evil has conquered & a few survivors struggle to stay alive & resist. Cambrial once a major city in Southerland Erenland was seduced by the Sunulael a former Chief Acolyte of the Sorshel now rules the city as a Night King and Chief Legate of the fallen God Izrador Shadow Faith. The Armies of Izador spared no life in taking Cambrial leaving Sunulael and his followers a city of corpses & blood. The new Night King fortified a section of the City to house his followers and slaves leaving most of the city to the Fell, the rising dead suffering the Veil of Izrador *. The hungry dead made the city so dangerous even the Orcs who made up the bulk of the Shadow Army retreated to the outskirts rather than plunder. Thus Cambrial remains a treasure house of goods, weapons and even scarce magic lore from the deserted School of Wizardry. The Legates control the Fell through Necromancy and send them forth to reinforce the Shadow Armies attacking the Elves of Erethor Forest and the Dwarf Holds in the Kaladran Mts. The only regions of Aryth still holding out against the Shadow now that humanity has been crushed. Human resistance is however not dead groups of survivors still lurk Erenland aided by passive subversion of the enslaved human populace and free outlaw bands . Unpillaged Cambrial with it's streets and armories filled with discarded weapons and it's untouched granaries is a prize to tempt the free forces to dare slipping by the Orc Garrison forces & the shambling Fell of the city. A few brave survivors are also still are to be found in the city itself dedicated to revenge by sabotage and killing the hated Fell and their Legate controllers. * Veil of Izrador- When the Evil God Izrador was defeated and his essence were banished to Aryth it broke the connection been the Gods and Aryth. Izrador was sealed out of the heavens but the Gods were sealed out of Aryth. Thus the souls of the dead were blocked from ascension to the celestial kingdoms. Thus the souls returned to their bodies and the dark influence of Izrador caused them to rise up with a terrible taste for flesh. The Necromancy of the Legates of the Shadow Faith allows them to control & direct these doomed creatures. The following Terms are adjusted from BP to the Cambrial Setting: All Undead are called Fell (subtypes) Walker /Dead Eye Walker/VIP Zombie= Maelgral Runner Zombie= Ungral Fatty Zombie/NPC's=Faengral Necromancer=Legate Abomination=Abomination Wolfz and Crowz=Astirax* * incorporeal creatures created by Izrador as familiars for Legates. They can posses animal bodies. Prolonged possession will causes the animal to rot. Survivors: Ann-Sarcosan Nun Sister of Sorshel, Dal Colia Order formerly of the Badura (Temple) of Cambrial Nelly- Dorn Tavern wench & bouncer Silas-Wood Elf Warrior sent by Witch Queen to spy on the Shadow forces in Cambrial Clovis-Dorn from House Sedrig in White Cliff Merchant trapped in Cambrial when the city fell. Samson-Dwarf of Clan Kurgan mercenary trapped in Cambrial when city fell. Baldric-Sarcosan Wizard former instructor at Cambrials School of Wizardry. Karl- Sarcosan Channeler former combat engineer in Cambrial Ducal Forces Morrigan Snow Elf- former bodyguard to the Elf Ambasor to Cambrial Ariane- Sarcosan former member of the Thief 's Guild in Cambrial Theo- Sarcosan Wildlander came to Cambrial to fight the Shadow Glynda Battlestout- Dwarf Mercenary -escaped from Orc captors on way to Sunulael Lab. in Cambrial Julian- Sarcosan Thief seeking plunder in Cambrial Sylvia Samedi- Sarcosan Sea Captain from Asmadar trapped in Cambrial when it fell. Tucker-Sarcosan Former Cambrial Abbot of Dal Pashua Order. Arnaud- Sarcosan Cambrial minor noble Lord Bazak- Dwarf of Clan Brendol-former Captain of the Dukes Dwarf Guard Genevieve-Dorn Shield Maiden House Baden-Agent of the resistance James- Sarcosan- Monk of the Del Pashva Order Klom-Dworg & Giant Blood of Clan Kurgan Morgan-Sarcosan-Wizard-former instructor at Cambrials School of Wizardry. Thundergut-Dwarf Clan Thedron outcast Milo-Sarcosan -Apprenttice Wizard Merieil- Wood Elf- former Arms Smith Mizar-Sarcosan- Wizard -former instructor at Cambrials School of Wizardry. Antha -Sarcosan-Court astrologer in hiding Rodney-Dorn- Red Cap- former chief executioner Candence- Wildlander come to Cambrial to hunt Fell Lady Grim- Dorn -Mercenary assigned to Bastion Garrison Piper-Sarcosan-former tanner (hide stripper) Dr. Stormcrow- Sarcosan -Physician researching a counter to the Legates Necromancer Fell control. Persephone-Sarcosan-former Arms Master at Cambrials School of Wizardry. Miss Ysabel-Dorn- Merchant bodyguard Gaak- Rebel Orc Azure-Snow Elf Warrior Celia La Santa-Dorn rogue Healer/Wizard Lucas-Sarcosan-rogue Wizard Necromancers = Legates Ostokar the Pale- Snow Elf Queen Medea =Vylaria - Preceptor Sisterhood of Tender Mercies Troy-Dorn To-me-Ku-Pa- Sarcosan The Blackheart-Orc Special Black Currant-Oruk (uses Abomination stats) Duke's Mistress-Sarcosan (Walker Stat NPC) FYI: Dorn-human from Northern Erenland Snow Elf-Elf from the Veradeen Northernmost forest of Erethor the elite of Elven warriors Sarcosan-human from Southern Erenland Wood Elf- Elf from the Caraheen Central forest of Erethor dominate Elves Dworg- Orc/Dwarf Mix Giant Blood-Human/Orc/Dworg -grown to massive size Oruk= Troll ( Black Currant figure) Posts: 1579 Background « on: May 22, 2017, 08:41:20 AM » The following material allows the Game Massive Darkness (MD) to be converted to the Midnight Game World of Aryth ,specifically the small city of Steel Hill the "Forge of Shadow" MD is set in the Earth's European Dark Ages but includes Elves, Dwarves, Orcs so it's background is stretched to include these Fey Races in an historic setting. All the races plus the Dark Age setting really fall into place in the world of Midnight(Aryth). A world were evil has conquered & a few survivors struggle to stay alive & resist. Massive Darkness is a Dungeon Craw set in CMoN Zombicide BP Setting but uses a Campaign System and a Dungeon Setting that teems with evil Dwarves, Orcs & Men. This could be seen as just another game that throws a mix of monsters at heroes who are exploring, these Games often lack cohesion to it's encounters & treasures & a sense of purpose. The Midnight Game World answers the above problems using the small City of Steel Hill, a city ruled by evil men, with an Orc Garrison and evil Dwarves running the iron mines which supply the armies of Izrador with weapons. Humanity is either enslaved or suppressed. Background: When the forces of Izrador unleashed it's Orc Hordes on the Northlands the Dorn territories were overwhelmed . Lady Eden "the Maidensword" ruler of Cruach Emyn (Steel Hill) prepared a doomed resistance but the agents of darkness used her liegemen Aushav to overthrow her. Aushav declared himself Prince & allied Steel Hill to the Dark Forces. His reward was immortality & being allow to rule Steel Hill as a Tributary to Izrador. Thus Steel Hill is a seething combination of interests & races barely kept in check . Steel Hill & it's foundries & Iron mines are a vital to Izrador 's armies as weapons are needed for the still raging wars against the Elves & Dwarf Strongholds plus keeping the human populations under control. The Orc Garrison under Lord Commander Sharzuz, chaffs under Aushav' rule and vies with his human counterpart High Captain Githuran of the Blood Riders for military authority. The Dwarves of Dorin Clan run the mines & foundries each faction hates the other and only the legates of the Temple of Shadow keep open conflict from breaking out. The Resistance - The human Dorn population of Steel Hill includes large numbers of hapless slaves who work the mines and a free but tightly controlled class of traders and service providers. Steel Hill unlike much of Izrador's conquered lands still has an economic value because of the arms manufacturing. The restrictions against humans having weapons is relaxed for the Blood Riders of Prince Aushav and the arms caravan mercenaries . A debased money system is also tolerated. Thus corruption is widespread and the demand for smuggled weapons and artifacts are vital to keep various resistance groups armed. The leader of the residence inside Steel Hill is the Lord of Rags, the head of the Thieves Guild who now shelters in his underground lair all those dispossessed who opposed Prince Aushav . The Lord of Rags resides in the Winde Ward of Steel Hill whose derelict buildings, basements and cellars lead to ancient catacombs that run beneath the entire city. His headquarters lie below the Cinder an area of collapsed and unstable buildings making it dangerous enough that even the Orc Garrison nor the Blood Riders rarely patrol. In exchange for his protection and shelter those with fighting skills are sent out on missions to secure weapons, artifacts , information and whatever else is needed to disrupt the Shadow forces that occupy the city. Currently the main Agents members of the Fey races that were separated from their homelands when the war broke out: Sibyl- wood Elve, Sigfried-Dwarf Pit fighter, Owen- Dorn paladin, Bjorn Dorn Warrior and Whisper Sarcosan Assign. The Druid Cleite Fir -Man of feathers(Elias) also has been known to venture into the catacombs of Steel Hill for his own reasons to take action against the Shadow. The Game is played Campaign mode as is but with a random number of heroes roll d6: Even 1 hero/ Odd 2 heroes. - If 1 hero roll d6 1=Bjorn 2=Sigfried 3=Whisper 4=Owen 5-Sibyl 6=Cleite Fir (Elias) -If 2 heroes roll d3 1=Sibyl/Whisper 2=Sigfried /Bjorn 3=Owen/Cleite Fir(Elias) The Shadow Forces are: Goblins- Sniffers- scouts Orcs-The Splintered Skull Legion Toglodytes -Dorn Blood Riders Dwarves- Black Bloods Bosses-Sgts. Agents- Captains Large Figs= Trolls & Shadow Servants (Note the Cockatrix is a Taker) To start the Game after the Quest chosen roll to see which city ward the Quest takes place under. If Quest is obvious connected to a specific ward just assign it .(This is Fluff) The Wards of Steel Hill Roll d6- Even= Lowtown/ Odd= The Hill-then Roll on selected Table Lowtown Table :Roll d8 reroll 8 ( Orc dominated by the Splintered Skull Legion ) 1=Southbridge Ward 2=Gibbet's hill 3=Market Quarter 4=The Winde 5=Ore-Gate Ward 6=The Anvil 7=March Ward 8=reroll The Hill Table :Roll d6 reroll6 ( Human dominated by the Blood Riders ) 1=Cennai Way 2=Quill Ward 3=Garden Ward 4=Temple Ward 5=Castle Ward 6=reroll
  2. I have RB2 & don't plan on getting RB3 as I don't really see anything that would cause me to update. I'm also disappointed with the new Board as it doesn't cover all the cities 2nd ed has.
  3. Here's the BGG post/download Julia mentioned. It's rather extensive & I've used it for background in my BL2 Campaign : https://boardgamegeek.com/filepage/71587/terrinoth-fluff OD
  4. Thank you both on behalf of my Viper Legion that can now return to battle OD
  5. Crimson Roots Scenario? Just setting up the Game and this came up.This Scenario has 2 Blood Fields as Terrain Features. Does this require the Uthuk to"pay "4 Muster points or are they free as there printed on the Scenario Map like the other Terrain Features? OD
  6. Well I'm planning .I moved a couple of months ago so I just got around to unpacking & setting up my painting room. I've also found I need to order some Primer. So I have excuses Also I couldn't wait to start a BL2 Campaign so I'll need to interrupt that to get the figs off the table. The Undead Expansions got on the Boat earlier than I though they would so I really need to get the Daqan & Uthuk Y'llan painted up (then again FFG seems to be using really slow boats of late so I'll probably have enough time.)
  7. true Senior moment , I was reading the Uthuk Scenario Card upside down! OD
  8. They look fine to me! I still can't see how they match the D 2 Card has a River Terrain hex right on the D1 deployment Hex, plus the River Tile just is opened ended. OD
  9. This could be just me in a senior Moment BUT-Scenario D2 The Last Bridge (Daqan) & Card D1 The Veil of Secrets(Uthuk) don't seem to match up Terrain wise. D2 has a River hex up on the shared middle row & D1 has a Deployment hex right on the River. Am I missing something in the rules that cover this situation? OD
  10. We set up an AI Generator to choose which side gets the Neutral (if any) . Just got my CSI email that my Razorwings are shipping I figured 1 Neutral pack per Neutral would work & FFG is already melting my plastic so limiting Neutrals to 1 in a Game appeals to me. OD
  11. Right on the skills shown in the Core Paint Guide will easily carry over & with your experience with the entire Core figs. you should be good to go. My biggest hold up in painting is usually trying to figure out what colors I want to paint up the miniatures with BL2 I'm mostly following the art work on the box & cards. OD
  12. If the Dice be with you they can be brutal. I just finished a board Game where my Daqan Archers just set there for 5 turns on turn 6 2 Units cut loose & destroyed an entire Unit of Blood Harvesters & a weak Flesh Ripper both were occupying the 2 Objective hexes . This gave the Daqan 17VP Total & the Victory over the 15VP Uthuk.
  13. lets hope FFG uses a faster boat this time
  14. Yes(or to be realistic it finished me ) I still have to get through the Estate Sale & then sell the old Victorian Pile that's been home for 45 years. My new Game Room is much nicer & I've had some time to finish up my Terrinoth Campaign for BL2 using the Road to Legend Game Board. Of course now I'll need to add the undead . I had wanted to get the miniatures painted before starting the Campaign but it will take awhile to set up my painting station so I'm starting with the figures unpainted.
  15. Finally - It's been a long wait since BL1 /DoW days since I've been waiting for an Undead Expansion. FFG all my plastic belong to you. OD
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