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Foolishboy

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Everything posted by Foolishboy

  1. doc don't get upset. Amazon.uk has it listed for pre-order www.amazon.co.uk/Warhammer-Fantasy-Roleplay-GMs-Toolkit/dp/1589946995/ref=sr_1_2 iguk.co.uk does not have it listed at all yet www.iguk.co.uk/categories/warhammer-frp-296.aspx Basically it has not reached Europe yet. Why? Simple, the game is made in China, shipped to the US, then has to be shipped all over the world. In my job we ship goods to the US every week it gererally takes a couple of weeks, right now we have the Easter bankholidays which slows every thing down even more. In order for the product to be released at the same time all over the world FFG would have to either delay the release in the US or have the products locally produced in each sales region. Look on the brightside, you get to read reviews before you decide to buy or not.
  2. ragnar63 said: Received mine from IGUK today. Yeah! Mine should arrive tomorrow.
  3. froo said: I was actually thinking about gems too, They may not look fantastic but Glass or Plastic beads are very cheap and can found in a variety of shapes and colours.
  4. NezziR said: Foolishboy said: Please do make a fansite, I feel it could be very benificial to the WFRPv3 community. Haha - I had to read this twice ??????????????????????????????????????????????????????????????????????????????????????????????????????????????
  5. Technically it can be played by as many players as you want if you share cards. There are three sets of cards so three players plus a GM is the recommended number. With regards to that reveiw I would suggest checking out this thread on StS forum.strike-to-stun.net/viewtopic.php in particular post number 6 before reading the reveiw as it is somewhat enlightening.
  6. Please do make a fansite, I feel it could be very benificial to the WFRPv3 community.
  7. Roleplaying games are becoming a harder to sell; with direct competition from online and console RPGs, not to mention the aging of the hobby, it can be tough to reach new markets. With the new edition of Warhammer Fantasy Roleplay, Fantasy Flight Games attempts the previously unthinkable; making a tabletop RPG into a more visual experience to draw in a new audience. FFG also recently held a preview weekend, sending sneak peek materials out to stores to help introduce the game to its core audience. When I first opened the review copy FFG sent, I thought they packed some components from Runebound or Descent into the massive box by mistake. In fact, it wasn’t a mistake; they meant to include all the various decks of cards, colorful specialty dice, and even the cardboard heroes with plastic stands. The changes don’t stop there; character sheets have become double-sided character cards; the dice have icons rather than numbers; and there’s a progress track with puzzle-cut pieces to help keep track of the ebb and flow of a character’s combat attitude. Much of the game’s core resembles the WFRP of old, but these changes make it more like one of FFG’s famously massive board games, but without the same high degree of accessibility. It’s also clear that little thought was given to the growing market segment online; chiefly because of the components, this strikes me as a game that wouldn’t lend itself well to direct downloadgood news for retailers but a potential limit to achieving greater market penetration. I cannot fault FFG for trying something new; this is clearly an attempt to draw in a new audience for Warhammer Fantasy Roleplay, perhaps even riding on the coattails of another famous and recently redesigned RPG. The problem is WFRP is neither a true tabletop RPG, nor is it a board game; it’s something halfway in-between. It isn’t enough like a boardgame to draw that crowd, and many of the components seem to be of limited utility such that I was confused by them initially. It felt as though new elements had been stapled on as an afterthought rather than truly integrated. Handsomely presented though it is, at an approximate MSRP of $99.95, Warhammer Fantasy Roleplay will be a tough sell. There are definitely die-hard fans who will want this from day one, but taking pre-order down-payments from interested customers seems prudent.
  8. Necrozius said: FYI, morksittar is currently working on a Lustria campaign: www.fantasyflightgames.com/edge_foros_discusion.asp Perhaps we could propose something to him? Have any of you read the Warhammer novel "Burning Shores"? Could be very good for a Lustrian campaign. And of course Roysten Crow wrote his campaign for Lustria that could provide some ideas.
  9. Necrozius said: I'm not a professional writer or anything, but as an artist I like to believe that I've got a pretty decent imagination. I'd be willing to contribute both ideas and artwork for such a project. Personally I would hold off the little adventures because there are over a hundred v1 and v2 scenarios already available for download and in addition I suspect that FFG will run a scenario contest in the near future, which if as successful as BI's contests will produce fifty odd scenarios. A big campaign could be an option or sourcebooks would be other good choices. I would also avoid supplements in the vein of the Realms of Sorcery, Tome of Salvation and the Tome of Corruption, because as major features of warhammer that have largely been left out of the Core Set they are likely candidates as early supplements.
  10. NewTroski said: WFRPv2... isn't that the one where you use miniatures and a map with grid squares on it? No it isn't.
  11. Instead of using stunt zombie 3, try using people that the characters have met. The tavern girl Alisha that was so very friendly (for a price) is found stumbling around with a savage gash in her formerly perfect bosom, when the players try to help the injured girl she bites a finger off one of them and will not die until her head is cut off. The Watch of course think it was some sort of lovers tiff and lock the players up. Until more strange things happen tomorrow? A village full of Charcoal Burners welcome you and your money for the night. They are all friendly until sunset when their alternate persona comes to the fore. They are ghouls you want you for dinner. A nice twist on this idea is that by day the charcoal burners are normal humans and have no recollection of their nightly savagery. Can the Players cure them? Will they even try? Dead friends and relatives are even better. It makes the situation very personal. Once I had one of the characters parents rise from the grave and he had to put them down. That was good. The Necromancer who raised them and was also responsible for their death in the first place really died hard. Earlier this year I ran a scenario where the Player themselves were tricked by a false sister of Shallya into drinking a concoction that started to turn them into ghoulish flesh eaters. A nice scene was when some of the players along with several similarly afflicted NPC's tore a wounded dwarf apart and feasted, much to the delight of the cackling witch.
  12. PzVIE said: In another post, NezziR wrote (taken completely out of context) "especially with a small niche group like Warhammer players" Are we really a niche? I can't belive that FFG is buying a license (which surely doesn't come cheap) to sell to a niche - this company is way beyond that. I know from some "smaller" Eurogames companies that a game which sells 10,000 copies is considered successful. How many copies of the v2 rulebook have been sold? More than 10,000? How many copies of v3 will be printed? A quick look at all those RPGs out there on the market doesn't give me the impression that WFRP is a niche product - or am I wrong here? Roleplaying as a whole is a niche industry, roleplaying is not a mainstream hobby. Further more D&D sits in the middle of the RPG world consistantly outselling all other games, I do not have exact figures but I seem to remember figures of about 40-50% of all RPG sales being D&D sales. Because of the dominance of D&D other RPG's are often designed to run a specific style of gameplay this in turn appeals to a certain type of player. For example Exalted is different because you begin the game as an awesome chosen one rather than beginning as some dweeb and end up becoming a living god. WFRPv1 was designed to run CoC style investigations in a gothic sword and sorcery setting. PzVIE said: And if we are a niche - is that a good thing? A niche is a very good thing if you enjoy the type of game that specific niche caters to. On the otherhand if you do not enjoy the style of play the niche best fits you probably will not like that game.
  13. Yes, along with every other book in the series. Yes, along with every other book in the series. No, I do not consider myself to own something until it is in my hand, i.e. Pre-orders do not count as they can be cancelled. In addition FFG have not even set a firm release date for WFRPv3. So at this point no fan can claim to own a copy of WFRPv3 yet.
  14. dvang said: - Challenge ratings: WFRP has never had a challenge system before. I think you'll find that WFRPv2 had the "Slaughter Margin" it was however practically useless.
  15. Farin said: Foolishboy said: A little off topic but the accuracy of the challenge rating system in D&D is one of the aspects of that game that I truly hate. The reason is that if combat is unpredictable (which I like) it is difficult to provide an accurate challenge guide to opponents. In D&D the GM generally knows if the Party can beat the opponent(s) that he throws at them. Personally I do not find that a fun situation as I like to be surpised when playing. So as a general rule I find that the less accurate a challenge system is the better the overall combat system. i dissagree, i once was in a party that spent 40 min trying to kill a level 1 dire rat....a party 8 PC's couldnt kill 1 dire rat....thats just sad! so to say that the callenge rating system in DnD is predicable is false. I did not say the Challenge rating system is predictable. I inferred that the combat system in D&D is predictable. I take it that your party of eight players (who's levels and classes you have failed to mention) did eventually kill the level 1 Dire Rat. Again note in my previous post I did not mention anything about killing opponents quickly.
  16. Middenheim, Nuln, Bogenhafen, Marienburg. Both previous editions have published scenarios set in all four places I would imagine very few players have not visited at least one of those locations.
  17. Erik Bauer said: I do not know if it's just all about that. I mean: if ever V2 had been anything like V3... well there would have been a lot more whining and raging. And I do not know if I myself would be GMing V2 right now. Your probably right, but there is normally a bit more sting when an active game is ended and replaced by a new game.
  18. Terwox said: 1) Personally, I'd like to see what the skulls in the bestiary mean, and how they're derived. 4E might leave a lot to be desired, but their monster creation and challenge rating system is, as far as I can tell, the best that exists w/ regards to judging difficulty. Leaving this part of the game ill-defined is scary for prospective GMs. However, with a non-level based game with parties that include various levels of combat ability, it might be the best that can be hoped for. Obviously the system doesn't need to be as finely tuned as D&D because experience points aren't derived from monster challenge ratings. However, in 4E, I can grab a monster (or group of monsters) from the book, adjust their level upward by 2, and have an encounter where I can gauge the difficulty quickly against characters I have never seen in less than 3 minutes. I don't expect a game without levels to be able to match that, but I do expect it to compete on more of a level than "Skull ratings are eyeballed and unexplained," which is what I'm currently a little worried is true. I've got faith the system is better than that, but I'd like to know why it is! A little off topic but the accuracy of the challenge rating system in D&D is one of the aspects of that game that I truly hate. The reason is that if combat is unpredictable (which I like) it is difficult to provide an accurate challenge guide to opponents. In D&D the GM generally knows if the Party can beat the opponent(s) that he throws at them. Personally I do not find that a fun situation as I like to be surpised when playing. So as a general rule I find that the less accurate a challenge system is the better the overall combat system.
  19. Erik Bauer said: Well as far as I can remember V2 was very well wellcomed by fans. Of course there has been some whining about some debatable changes (like cutting down the number of stats), but all in all the product was a great success in being acclaimed by fans. The situation was a little different. WFRPv1 ended in 2002 when Hogshead stopped producing material. WFRPv2 was very well received until it's release then the flame/edition wars began. Prior to WFRPv2 release the fans were just happy that their game was being officially supported again, once the fans had a look at the game themselves the complaints over the changes began. WFRPv2 to WFRPv3 or say D&D3.5 to D&D4e was different because in both cases an officially supported game with an active fanbase was ended by the producer and a new game released in place of the old one. That situation is where the edition wars generally spring up, opinion on the new game will split the fanbase some liking it, some not, new fans coming in will also play a factor. If in a couple of years FFG stop making WFRPv3 and make a WFRPv4 it will probably cause another edition war. If FFG stop making WFRPv3 and a couple of years later Games Workshop decide to release a WFRPv4 the new game will most likely be well received.
  20. NezziR said: Foolishboy said: I also play in an online game with five other guys... Just curious, what virtual table do you use? No virtual table, we play by post on the GM's private forum.
  21. macd21 said: Yeah, new edition rage is standard. Nerdrage is common upon a new game and there has been a lot. However what I have witnessed outside of the nerdrage is disinterest. Out of the players I know more are just not interested at all than those that are angry. The guys I play online with their reaction was nerdrage, but most of the people I play with in person just looked at WFRPv3 and went "looks like crap, not interested".
  22. Poe said: Necrozius said: Peacekeeper_b said: Just because I dont like something, doesnt mean it will fail, despite all my secret rituals and pacts with the dark powers. Frankly, I'm getting embarrassed just bringing up with some of my gaming peers. I just really hope that WFRP 3rd ed. won't be FFG's Star Wars Prequels (new dice = JarJar Binks). I don't really see this massive uproar. Sure, a lot of people are upset but that's the knee-jerk reflex when new editions are announced, and most people get more active (venting on the internets) about things they percieve as negative rather than when they see something positive. The people posting here and on StS etc are still a minority and I don't think they are representative of the WFRP fanbase, although they are the most vocal. In my group for example, I'm the only one who actually frequent forums and fansites (probably because I'm the GM). My friends are all optimistic towards the new edition, and though the proof is in the pudding of what we've seen so far the positive aspects are definitely outnumbering the negative. Anyway, what I'm trying to say is that internet forums are kind of dodgy for trying to gauge fanbase reactions. Don't just look at the StS and FFG forums there has been quite a lot of negativity from the general RPG community, there has also been some support enough that I suspect the Core Set will sell quite well. As Necrozius says it is a little embarrassing talking about WFRPv3 because so many people have looked at and hated the concept. Out of my group of six and half players one guy is interested the rest think it looks awful. The Core Set supplies three players Jimmy the guy who thinks WFRPv3 looks good has reserved a place, my girlfriend has agreed to buy the game as my Christmas present and reserved a place, however she thinks WFRPv3 looks like crap, my brother has similar views he thinks it looks bad but will give it a go if I buy the game. My brother has his own group of seven people none of whom are the least bit interested. I also play in an online game with five other guys I have asked what they think of WFRPv3 and a torrent of abuse would be an accurate description of their opinions. So between the three groups I am in contact with there are 19.5 people (I always say half a player because Taylor has his lad every other week so only plays half the time), of that 19.5 players four are willing to give WFRPv3 a chance and of that four only one thinks WFRPv3 looks good as i remain unconvinced. Now I'm not saying that the knowledge I have of the groups I am connected with is in anyway a universal indicator of general feeling and I am equally sure that someone will misunderstand the point of this post and feel the need to quote me and precede to tell us all how 96 people they know have all pre-ordered the game. The point of the post was to demonstrate that there is a lot of negativity about WFRPv3. In my quest to find a cheap UK stockist I emailed a online store who's owner I know slightly to ask if he would stocking WFRPv3 (he stocks Rogue Trader, Dark Heresy, WFRPv2 supplements etc..) and his reply was no because WFRPv3 was too expensive and in his opinion had very little demand.
  23. ragnar63 said: Loswaith said: Bertolac said: ... Come to think of it, the analogy about a European in an American bar is extremely accurate. Actually it is not that accurate at all (though still a good example none the less), in both cases the value of the inherant property of the transactional medium (the Euro) is next to worthless, its the assigned societial value that is placed on that medium that makes it worth anything (assuming the Barkeeper can even recognise it). In the case of the dwarf the metal has the value reguardless of the minting procedure, and if in strict need the dwarf could always shave some gold directly from the coin itself (likely not prefered by the dwarf) to get the lesser value needed. The gold has its value, not the minting itself unlike modern currency. Eairly coin based currency systems worked more on the metal itself, while the minting factor gave coins an implied purity level with it. Which inturn gave issues of shaved or pieces of coin. I find the denomination aspect an oddity of the new system, and I would be curious as to why the designers went with that format. If you want to go imto that system you could have the Vilking system of slicing up pieces of jewellery ( hack silver) to make up the weight needed for a purchase etc. However that could get you into the complicated system of the weight of the metal you are carrying, and also its purity, great if it is dwarf gold, crap if it is Tilean. Currency systems are never perfect, but if you want to get into metal weight not currency as your system, then you better be prepared to have a lot of bartering going on, as that was how most goods would be sold under such a system. Not really Loswaith is correct back in the days of silver and gold coins the weight of the coin determined it's value. I'm sure most people know why we have milled coins, for those of you who don't it was to stop thieves from scrapping a thin layer of silver or gold from each coin. If you "Clipped" 20-30 coins you had enough gold or silver to make a new coin. On the purity factor Henry VIII debased the english coinage he mixed worthless metal in with gold to create more coins and he achieved the first mass inflation because the coins he had minted were considered to be worth less than the old pure coins, therefore people demanded more of the new coinage when dealing with them. Logistically the idea of coins of different value with the WFRPv3 system is not very viable. A ten shilling piece would have to weigh ten times that of an ordinary shilling or if made Gold one tenth the weight of a standard Gold Crown. The only way that similar sized coinage of different values would work is if the Empire has aquired a central bank that issuses the coins and guarantees their exchange rate, much like the monetary systems employed today.
  24. No chance not until next year. No one will have the game in time to learn the rules and write a decent scenario by the end of the year. A lot of people probably will not have the game until Chrismas. Maybe a contest could be run early next year.
  25. I know what sausages are made from and I eat them anyway not caring if I get a horn on my face.
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