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About Foolishboy

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    Dorchester, Dorset, United Kingdom
  1. doc don't get upset. Amazon.uk has it listed for pre-order www.amazon.co.uk/Warhammer-Fantasy-Roleplay-GMs-Toolkit/dp/1589946995/ref=sr_1_2 iguk.co.uk does not have it listed at all yet www.iguk.co.uk/categories/warhammer-frp-296.aspx Basically it has not reached Europe yet. Why? Simple, the game is made in China, shipped to the US, then has to be shipped all over the world. In my job we ship goods to the US every week it gererally takes a couple of weeks, right now we have the Easter bankholidays which slows every thing down even more. In order for the product to be released at the same time all over the world FFG would have to either delay the release in the US or have the products locally produced in each sales region. Look on the brightside, you get to read reviews before you decide to buy or not.
  2. ragnar63 said: Received mine from IGUK today. Yeah! Mine should arrive tomorrow.
  3. froo said: I was actually thinking about gems too, They may not look fantastic but Glass or Plastic beads are very cheap and can found in a variety of shapes and colours.
  4. NezziR said: Foolishboy said: Please do make a fansite, I feel it could be very benificial to the WFRPv3 community. Haha - I had to read this twice ??????????????????????????????????????????????????????????????????????????????????????????????????????????????
  5. Technically it can be played by as many players as you want if you share cards. There are three sets of cards so three players plus a GM is the recommended number. With regards to that reveiw I would suggest checking out this thread on StS forum.strike-to-stun.net/viewtopic.php in particular post number 6 before reading the reveiw as it is somewhat enlightening.
  6. Please do make a fansite, I feel it could be very benificial to the WFRPv3 community.
  7. Roleplaying games are becoming a harder to sell; with direct competition from online and console RPGs, not to mention the aging of the hobby, it can be tough to reach new markets. With the new edition of Warhammer Fantasy Roleplay, Fantasy Flight Games attempts the previously unthinkable; making a tabletop RPG into a more visual experience to draw in a new audience. FFG also recently held a preview weekend, sending sneak peek materials out to stores to help introduce the game to its core audience. When I first opened the review copy FFG sent, I thought they packed some components from Runebound or Descent into the massive box by mistake. In fact, it wasn’t a mistake; they meant to include all the various decks of cards, colorful specialty dice, and even the cardboard heroes with plastic stands. The changes don’t stop there; character sheets have become double-sided character cards; the dice have icons rather than numbers; and there’s a progress track with puzzle-cut pieces to help keep track of the ebb and flow of a character’s combat attitude. Much of the game’s core resembles the WFRP of old, but these changes make it more like one of FFG’s famously massive board games, but without the same high degree of accessibility. It’s also clear that little thought was given to the growing market segment online; chiefly because of the components, this strikes me as a game that wouldn’t lend itself well to direct downloadgood news for retailers but a potential limit to achieving greater market penetration. I cannot fault FFG for trying something new; this is clearly an attempt to draw in a new audience for Warhammer Fantasy Roleplay, perhaps even riding on the coattails of another famous and recently redesigned RPG. The problem is WFRP is neither a true tabletop RPG, nor is it a board game; it’s something halfway in-between. It isn’t enough like a boardgame to draw that crowd, and many of the components seem to be of limited utility such that I was confused by them initially. It felt as though new elements had been stapled on as an afterthought rather than truly integrated. Handsomely presented though it is, at an approximate MSRP of $99.95, Warhammer Fantasy Roleplay will be a tough sell. There are definitely die-hard fans who will want this from day one, but taking pre-order down-payments from interested customers seems prudent.
  8. Necrozius said: FYI, morksittar is currently working on a Lustria campaign: www.fantasyflightgames.com/edge_foros_discusion.asp Perhaps we could propose something to him? Have any of you read the Warhammer novel "Burning Shores"? Could be very good for a Lustrian campaign. And of course Roysten Crow wrote his campaign for Lustria that could provide some ideas.
  9. Necrozius said: I'm not a professional writer or anything, but as an artist I like to believe that I've got a pretty decent imagination. I'd be willing to contribute both ideas and artwork for such a project. Personally I would hold off the little adventures because there are over a hundred v1 and v2 scenarios already available for download and in addition I suspect that FFG will run a scenario contest in the near future, which if as successful as BI's contests will produce fifty odd scenarios. A big campaign could be an option or sourcebooks would be other good choices. I would also avoid supplements in the vein of the Realms of Sorcery, Tome of Salvation and the Tome of Corruption, because as major features of warhammer that have largely been left out of the Core Set they are likely candidates as early supplements.
  10. NewTroski said: WFRPv2... isn't that the one where you use miniatures and a map with grid squares on it? No it isn't.
  11. Instead of using stunt zombie 3, try using people that the characters have met. The tavern girl Alisha that was so very friendly (for a price) is found stumbling around with a savage gash in her formerly perfect bosom, when the players try to help the injured girl she bites a finger off one of them and will not die until her head is cut off. The Watch of course think it was some sort of lovers tiff and lock the players up. Until more strange things happen tomorrow? A village full of Charcoal Burners welcome you and your money for the night. They are all friendly until sunset when their alternate persona comes to the fore. They are ghouls you want you for dinner. A nice twist on this idea is that by day the charcoal burners are normal humans and have no recollection of their nightly savagery. Can the Players cure them? Will they even try? Dead friends and relatives are even better. It makes the situation very personal. Once I had one of the characters parents rise from the grave and he had to put them down. That was good. The Necromancer who raised them and was also responsible for their death in the first place really died hard. Earlier this year I ran a scenario where the Player themselves were tricked by a false sister of Shallya into drinking a concoction that started to turn them into ghoulish flesh eaters. A nice scene was when some of the players along with several similarly afflicted NPC's tore a wounded dwarf apart and feasted, much to the delight of the cackling witch.
  12. PzVIE said: In another post, NezziR wrote (taken completely out of context) "especially with a small niche group like Warhammer players" Are we really a niche? I can't belive that FFG is buying a license (which surely doesn't come cheap) to sell to a niche - this company is way beyond that. I know from some "smaller" Eurogames companies that a game which sells 10,000 copies is considered successful. How many copies of the v2 rulebook have been sold? More than 10,000? How many copies of v3 will be printed? A quick look at all those RPGs out there on the market doesn't give me the impression that WFRP is a niche product - or am I wrong here? Roleplaying as a whole is a niche industry, roleplaying is not a mainstream hobby. Further more D&D sits in the middle of the RPG world consistantly outselling all other games, I do not have exact figures but I seem to remember figures of about 40-50% of all RPG sales being D&D sales. Because of the dominance of D&D other RPG's are often designed to run a specific style of gameplay this in turn appeals to a certain type of player. For example Exalted is different because you begin the game as an awesome chosen one rather than beginning as some dweeb and end up becoming a living god. WFRPv1 was designed to run CoC style investigations in a gothic sword and sorcery setting. PzVIE said: And if we are a niche - is that a good thing? A niche is a very good thing if you enjoy the type of game that specific niche caters to. On the otherhand if you do not enjoy the style of play the niche best fits you probably will not like that game.
  13. Yes, along with every other book in the series. Yes, along with every other book in the series. No, I do not consider myself to own something until it is in my hand, i.e. Pre-orders do not count as they can be cancelled. In addition FFG have not even set a firm release date for WFRPv3. So at this point no fan can claim to own a copy of WFRPv3 yet.
  14. dvang said: - Challenge ratings: WFRP has never had a challenge system before. I think you'll find that WFRPv2 had the "Slaughter Margin" it was however practically useless.
  15. Farin said: Foolishboy said: A little off topic but the accuracy of the challenge rating system in D&D is one of the aspects of that game that I truly hate. The reason is that if combat is unpredictable (which I like) it is difficult to provide an accurate challenge guide to opponents. In D&D the GM generally knows if the Party can beat the opponent(s) that he throws at them. Personally I do not find that a fun situation as I like to be surpised when playing. So as a general rule I find that the less accurate a challenge system is the better the overall combat system. i dissagree, i once was in a party that spent 40 min trying to kill a level 1 dire rat....a party 8 PC's couldnt kill 1 dire rat....thats just sad! so to say that the callenge rating system in DnD is predicable is false. I did not say the Challenge rating system is predictable. I inferred that the combat system in D&D is predictable. I take it that your party of eight players (who's levels and classes you have failed to mention) did eventually kill the level 1 Dire Rat. Again note in my previous post I did not mention anything about killing opponents quickly.
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