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Mighty Martin

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About Mighty Martin

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  • Birthday 05/03/1973

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    Rugby, Warwickshire, United Kingdom

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  1. https://boardgamegeek.com/thread/2214677/who-wins-combat This is the answer During a combat, the current player is the attacker. The patrol, contact, encounter card, job card or other player that the attacker is having a combat with is the defender ( P4 Rules Reference )
  2. Quick question, in combat against a patrol ship that is encountered because my rep is negative. Who is deemed the attacker, for purpose of determining who wins combat when the damage results in a draw? I can’t find it in the rules, who is the attacker? If you know the answer, where is it in the rules? EDITED \This has now been answered on BGG forum, thanks.
  3. I was pleased with the components I received, I’m on my third game and nothing has caused a problem for me so far, the card art is great and everything was clear for the rules. All cardboard pieces punched well without tearing. I had an issue where cutting in the past, it wasn’t done well at the factory and the top layer tore from the counter and I have to work some magic glueing it all back in place. However, nothing like that here so I was pleased.
  4. Hi, sorry if this has been asked before, I played my first game (solo) today using the tutorial game as instructed and things were going great until turn 4 and I accidentally hit the done button on a section that I hadn't actually DONE, I didn't get a chance to even acknowledge what it was, I couldn’t find a way of returning to it, what happens? is the game screwed or is there a way I can get back to the previous screen? I've scrapped this current game but any help would be appreciated for future.
  5. I have never used music with decent but a few years ago I used conan the barbarian soundtrack, well some of the tracks anyway while playing advanced heroquest, played low volume it added a lot of atmosphere.
  6. If an ability or card stats that it ignore cover or cover is ignored it means a figure that would normally be able to claim cover, now cannot, so only one card can be drawn for defence. I can't even imagine how it could be interpreted to allow line of sight through walls. If so wouldn't that be an ability that ignores all terrain and walls?
  7. Hi, I would like to see development of an online Operations and missions editor, similar to descent. So we can share some home-brewed content easily and add to the two operations and 12 mission from the base game. Extra dice sets would be good. The extra demons already mentioned and along with them some extra counters like some more stun and portal counters, med packs etc.
  8. Thanks for the info, I have almost been playing it correct but forgot about needing 2 movement points to move into the demons space and claim the glory kill.
  9. Hi, can anyone confirm this for me I wonder if a marine takes out an invader that has been dealt enough damage equal to its current stagger value or more and manages to kill it, can that marine with enough movement points left, move into its space can he claim a glory kill? thanks
  10. I just noticed on UK Games Workshop "Warhammer Age of Sigmar Starter Bundle" at £105.40 ($131.6) - includes 47 Citadel miniatures, glue, clippers, brush and 13 paints, and undercoat. The figures are stunning. Perhaps FFG could also support the other side of the minature gaming hobby, with some paints/tools ect and look at the level of detail against GW or reflect this in costs. Just a thought, if players are returning to minature games of this nature from a long break (like me) or just starting out they will need a game and also the tools/paints. GW looks like they are offering this and at a great cost with their starter bundle. https://www.games-workshop.com/en-GB/AOS-Starter-Bundle-ENG-2016
  11. I wonder where gw is going with this. Will they strike up a deal with another company to make games in their universe or start making games themselves or do nothing. Since gw and ffg they have made two of their own games. New edition of space hulk and warhammer quest.
  12. Are you sure about that??? Some friends I have in the business industry say otherwise because 10 years ago they did that only to close the same stores a couple of years later and give priority to online sales. I had read online that GW had moved stores into smaller shop that were cheaper and had a single manager running entire stores on their own to save on running costs. Maybe these changes were specific to certain countries, I am not sure. from http://www.iii.co.uk/news-opinion/richard-beddard/games-workshop%3A-denial "It’s just completed a multi-year store rationalisation program, relocating to smaller, cheaper premises, and converting stores into low-cost one-man operations. The strategy was a response to a period of expansion when higher costs almost completely stymied profit, and it successfully restored profitability at Games Workshop."
  13. I m not bothered about games having apps. I can usually design some way to play solo or coop with out the digital age. One aspect of software is at some point it will stop being supported and get left behind. If your enjoyment is relying entirely on the support of a app it will have a life span. Where as I have games over 25 year's old that I can still play with equal enjoyment from the first day I started playing them. I don't buy games that require apps to play for this reason, but welcome apps that enhance game play as long as they are either free or have a reasonable price.
  14. Thanks for the clarification, I missed the importance of the arrow and hadn't realised it counted towards the two actions per turn. Now rage is just a good card and not utterly sick as it first appeared.
  15. Just a quick question and I oppologise if this has been asked before I just finished playing 1st edition decent and now moved on to 2nd edition. Can I activate the berserker rage skill as many times as I can pay the fatigue cost in one turn and I have targets. If so, I pressume I can spend unused surges rolled during the attack to recover fatigue?
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