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mageith

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Everything posted by mageith

  1. Last vote: Solan Hurt Nyarly: Should be a mere herald Hurt Quachil Heal: Nix on that. I am not a cultist. Abhoth 8 Bokrug 7 Chaugnar Faugn 6 Cthugha 5 Cthulhu 5 Eihort 8 Ghatanothoa 9 Glaaki 9 Hastur 4 Nyarlathotep 4 Nyogtha 6 Quachil Uttaus 7 Shub-Niggurath 8 Shudde M'ell 8 Tsathoggua 6 Y'Golonac 7 Yibb-Tstll 8 Yog-Sothoth 9 Zhar 7 THE BANISHED 20th Azathoth 21st Ithaqua 22nd Rhan-Tegoth 23rd Atlach-Nacha 24th Yig
  2. thecorinthian said: Aside from the gate issue, does anyone have a good enough grasp of the Mythos deck to say whether Weather cards are generally more or less favourable than headlines/rumors? In other words, does Cthugha generally make the Mythos deck more dangerous or less dangerous? Weather cards often give + or - to stats. In most cases, there's only a zero net effect. In some of the expansions weather is all all negative. Whether this is more negative than the alternatives is probably a judgment call. Usually the Mythos is not your friend, though monsters are sometimes removed (and just as much added). So I'd say the net effect is not much in terms of the card effect. The other effect is that the other environments will stay out longer. An environment comes out almost every other turn. Weather is the most common environment. So urban and mystical environments will stay out longer and that's an overall negative.
  3. Solan said: Whether risking a one in eight or one in seven chance of being Devoured is a miscalculated risk is a question I'll leave for another time. The issue I was adresseing here was your stated conclusion that being devoured isn't much of a penalty. Yes, we did follow the rules and immediately got a new character each time, while retaining all of the previous character's monster and gate trophies. Was that enough to compensate for what we lost with each devouring? Of course not. Which goes to prove my point that to characterize mid-game devouring as merely an embarassment is a mistake. Depending on the character and circumstances, having a character devoured mid-game can potentially be a serious blow to the team. IMO, If you can't afford to lose a character, than don't take the risk. Again the context of my discussion is group play. Almost never for them is the reward great enough to take the "unnecessary" risk of having an investigator devoured. In many, I'd so most cases, for the hardened gamer, in this game, devourment is OK (sometimes even desired). Devournment with 5 clue tokens and/or the best weapon, isn't. I don't think I said "merely" an embarrassment. On a more personal level, I would never have taken the risks you did with investigators loaded as you describe--not for one or even two additional clues or to save a turn (which might be the only thing in game more valuable than a clue.) Timing is everything. Being devoured can indeed be dibilitating. I don't think I've ever gone after it if there was another way. I'd probably be OK with a rule that gave all survivors a -1 Sanity, a -1 to Maximum sanity or even a madness card when one of their number is devoured. I'm not OK with the rule that allows the heir to keep gate and monster trophies. But as it stands, usually devournment is not debilitating. I still stand by my statement, that it's usually not much more than an inconvenience in game terms and an embarrasment in personal terms. For the record, I neither like to be inconvenienced or embarrassed (or debilitated).
  4. Solan said: mageith said: In game terms, as I said earlier, devourment isn't really a much of a penalty. It's more of an embarrassment. I have to disagree with this conclusion. Yes, sometimes devouring isn't that harmful; other times it can really damage your group's chances to win. I just concluded a game with Ghatanothoa, where we started out with Jim Culver, Harvey Walters, Lily, Bob and the worst opening weapon draw I've ever seen. We had on Spectral Razor, a bull whip, a calvary saber, and a rifle. So a couple of characters were shopping with what money we had while the other two gathered clues. Then the Dunwich Mythos card which lets you trade clue tokens for one turn came up. Bob's personal story requires that he possess five clue tokens before he has three monster trophies, and rewards the player with $15. So Jim swung by and traded his four clue tokens to Bob, who saw Ghanotohoa's visage and was instanly devoured. Good-bye Bob, four clue tokens and eight dollars. Hank came up in his place and Harvey Walters spent most of his money on the Brazier of Souls. This was given to Jim, who headed down to Innsmouth to seal the Devil's Reef gate. But he only had three clue tokens (from reading the Old Journal Bob had given him right before death), so he swung by the Esoteric Order of Dagon to pick up the last two. Good-bye Jim, five clue tokens and the best weapon we had, which cost us seven bucks. And Jim's replacement? Vincent Lee. We never really recovered from those early losses and when Ghatanothoa awoke (which he did very quickly, considering we got two of the two Doom token rumors) he had no trouble annihilating us. So I don't see how you can say that being devoured really isn't much of a penatly, since you can lost an awful lot and end up with a far inferior character. Do you perhaps play with six or more people? Maybe then it doesn't matter as much, but when you have only four Investigators having one devoured can really hurt your chances of victory.. mmmm Weren't those (mis)calculated risks? Behind my statement was the fact that the reincarnated player gets a full new investigator, and if you follow the rules to the T, keeps his gates and trophies. Ghatanothoa's power is designed to make you think twice about picking up multiple clues. Death by double doomers is a pretty hefty kick to recover from too. Death by trading clues: or how to ****** defeat out of the mouth of victory. You didn't have to be greedy. As to death by Old Journal: Even drawing one tome against Y'golonac brings on doom. At least you had a choice to use it or not. Greed kills. Death by Vincent. What can I say. Bad breaks is all part of the game. They are designed to overwhelm a team almost half the time. I usually play with 3 or 4 people and one investigator per person. Last game was with six. Devoured investigators are simply replaced immediately without even losing a turn. I think my point in the comment was that playing solo with four investigators is much easier than playing with 4 people each having one investigator. None of my players would have made the choices your investigators made, at least not fully loaded as you describe.
  5. Dam said: I think ColtsFan posted something in my original IH thread. I'll see if I can find it.EDIT: Oddly a good thing that Brian doesn't post as much in the AH section (or FFG forums for that matter), easier finding it. "For Arkham Horror only, lose 1 each at: Graveyard, Woods, Historical Society, Hibb's Roadhouse, and Black Cave For Dunwich Horror only, lose 5 at Gardner's Place, 2 at Wizard's Hill, and 1 at Whateley Farm For Kingsport Horror only, you lose a Gate Burst at Independence Square For Innsmouth Horror only, you lose 2 each at Esoteric Order of Dagon and Devil Reef, and 1 at Marsh Refinery For CotDP only, you lose 1 each at Independence Square and Silver Twilight Lodge plus a 2 Doomer For KiY only, you lose 2 at Black Cave and 1 each at Independence Square and Graveyard For BGotW only, you lose 1 each at The Historical Society and a Gate Burst at the Grave Yard" Strange, it makes Innsmouth locations less likely, though in a fairly balanced way. You lose nearly 33% of Dunwich locations (nearly 25% on Dunwich cards) (though I'm sure that wasn't even taken into consideration.).
  6. HëllRÆZØR said: Dam is correct here: "A monster appears" encounters are ignored, but stalkers still work. We've always played like Dam explained too. After all, how do monsters appear? Isn't it from a gate opening, either permanent or momentary? The elder sign blocks gates and subsequently the monsters that would have come through them. We don't let Kate block monsters in the Other worlds though. Two reasons: The card specifically mentions "location" and her flux is really stopping gates and monsters don't need gates in the other world, they live there. Of course, this breaks down with human monsters. They don't need a gate to appear on earth (They're probably summoning the gate) but do need a gate to appear in the other worlds, or at least most of the other worlds.
  7. Last vote: cim Hurt Ithaqua: Glad to put Ithaqua away. Hurt: Quachil Uttaus: It's personal now Heal: Nix on that. I am not a cultist. Abhoth 8 Azathoth 4 Bokrug 6 Chaugnar Faugn 7 Cthugha 7 Cthulhu 8 Eihort 8 Ghatanothoa 9 Glaaki 9 Hastur 4 Nyarlathotep 8 Nyogtha 7 Quachil Uttaus 9 Shub-Niggurath 9 Shudde M'ell 8 Tsathoggua 8 Y'Golonac 7 Yibb-Tstll 8 Yog-Sothoth 8 Zhar 9 BANISHED BEYOND TIME AND SPACE 21st Ithaqua 22nd Rhan-Tegoth 23rd Atlach-Nacha 24th Yig
  8. Hurt Ashcan: Too fidgety Hurt Diana Too fidgety Heal Jenny: I always have fun with Jenny. Buy yourself to the top! Agnes Baker, the Waitress 7 Ashcan Pete, the Drifter 1 Dexter Drake, the Magician 4 Diana Stanley, the Redeemed Cultist 4 Finn Edwards, the Bootlegger 5 Hank Samson, the Farmhand 5 Harvey Walters, the Professor 6 Jacqueline Fine, the Psychic 3 Jenny Barnes, the Dilettante 3 Joe Diamond, the Private Eye 7 Leo Anderson, the Expedition Leader 5 Luke Robinson, the Dreamer 5 Mark Harrigan, the Soldier 5 Norman Withers, the Astronomer 4 Roland Banks, the Fed 6 Silas Marsh, the Sailor 6 Sister Mary, the Nun 6 Skids O'Toole, the Ex-Convict 5 Tommy Muldoon, the Rookie Cop 6 Trish Scarborough, the Spy 5 Ursula Downs, the Explorer 3 William Yorick, the Gravedigger 5 Wilson Richards, the Handyman 6 THE DEVOURED 24th Monterey Jack, the Bithday Present for Gott 25th Darrell Simmons, the Photographer 26th Michael McGlen, the Gangster 27th Wendy Adams, the Urchin 28th Marie Lambeau, the Entertainer 29th Tony Morgan, the Bounty Hunter 30th Carolyn Fern, the Psychologist 31st Akachi Onyele, the Shaman 32nd Rex Murphy, the Reporter 33rd Zoey Samaras, the Chef 34th Bob Jenkins, the Salesman 35th Rita Young, the Athlete 36th Mandy Thompson, the Researcher 37th Minh Thi Phan, the Secretary 38th Lola Hayes, the Actress 39th Charlie Kane, the Politician 40th Lily Chen, the Martial Artist 41st Jim Culver, the Musician 42nd Patrice Hathaway, the Violinist 43rd George Barnaby, the Lawyer 44th Kate Winthrop, the Scientist 45th Gloria Goldberg, the Author 46th Amanda Sharpe, the Student 47th Daisy Walker, the Librarian 48th Vincent Lee, the Doctor Last vote: cim
  9. Jedit said: thecorinthian said: If you do it my way and pass the First Player marker fairly regularly (by paying 2 clues), a player who has no clue tokens has a good chance of inheriting a severely depleted set of Dust decks. If you do it your way, the following types of player are essentially certain to inherit a depleted set of Dust decks: A player who has a crappy character that you want to replace. A player who has a couple of injuries/madnesses. A player who has used up all his resources (e.g. Wendy without Elder Sign). A player who can be devoured to pass his PS. A player who has passed all his goods and money onto another Investigator, so you can get a free reload. There are so many ways to cheese QU if you use any means of passing the First Player marker. I'm disappointed to learn I've been playing it wrong. I almost even more disappointed to find out that it is wrong. I was just following the cards, which seemed pretty clear at the time. Despite the possibilities of cheese (or alleged cheese), I still think paying the clue tokens and moving the FO token at least leaves some semblance of strategy (though I guess if I knew the story QU references I might change my mind.). Just rolling a die and letting the first player know he has 3 to 14 or so turns to live is pretty disheartening in group play. Don't forget, it cost us 12 clue tokens to apply the cheese: In a large group game, I always take, what I consider, to be a weaker investigator. Barnaby was available. He did a bang up job, however, closing three gates and sealing the most important gate, Devil Reef, and bailed out 4 from jail. But I mostly accepted the dust fate because no one else was apparently going to and already too many clue tokens were wasted. BTW, anyone who would deliberately dust or devour Wendy apparently doesn't understand her potential, sign or no sign. Coincidentally the first first player was Roland who eventually was devoured just a few seconds before QU was dispatched. In game terms, as I said earlier, devourment isn't really a much of a penalty. It's more of an embarrassment. But to group players, its a traumatic event (at least to most of my group). They were not very happy to hear that certain death was hanging over someone's head. I can't imagine the reaction if they know who it was from the beginning of the game.
  10. Glad to Atlach where IT belongs HURT: Rhan-Tegoth: Too crazy HURT: Nyarly: Should be merely a herald Heal: Leave this to the cultists. Last vote: Cim Abhoth 8 Azathoth 6 Bokrug 8 Chaugnar Faugn 8 Cthugha 7 Cthulhu 8 Eihort 8 Ghatanothoa 10 Glaaki 10 Hastur 5 Ithaqua 5 Nyarlathotep 8 Nyogtha 9 Quachil Uttaus 10 Rhan-Tegoth 2 Shub-Niggurath 9 Shudde M'ell 8 Tsathoggua 9 Y'Golonac 8 Yibb-Tstll 8 Yog-Sothoth 8 Zhar 9 BANISHED BEYOND TIME AND SPACE 23rd Atlach-Nacha 24th Yig
  11. Hurt: Ashcan Pete: Too abusive Hurt: Diana: Too fiddly Heal: Luke: Most lovecraftian left Agnes Baker, the Waitress 7 Ashcan Pete, the Drifter 3 Darrell Simmons, the Photographer 4 Dexter Drake, the Magician 3 Diana Stanley, the Redeemed Cultist 6 Finn Edwards, the Bootlegger 7 Hank Samson, the Farmhand 5 Harvey Walters, the Professor 6 Jacqueline Fine, the Psychic 3 Jenny Barnes, the Dilettante 2 Joe Diamond, the Private Eye 4 Leo Anderson, the Expedition Leader 7 Luke Robinson, the Dreamer 6 Mark Harrigan, the Soldier 7 Michael McGlen, the Gangster 2 Monterey Jack, the Archeologist 5 Norman Withers, the Astronomer 3 Roland Banks, the Fed 8 Silas Marsh, the Sailor 6 Sister Mary, the Nun 7 Skids O'Toole, the Ex-Convict 6 Tommy Muldoon, the Rookie Cop 7 Trish Scarborough, the Spy 4 Ursula Downs, the Explorer 4 William Yorick, the Gravedigger 6 Wilson Richards, the Handyman 7 THE DEVOURED 27th Wendy Adams, the Urchin 28th Marie Lambeau, the Entertainer 29th Tony Morgan, the Bounty Hunter 30th Carolyn Fern, the Psychologist 31st Akachi Onyele, the Shaman 32nd Rex Murphy, the Reporter 33rd Zoey Samaras, the Chef 34th Bob Jenkins, the Salesman 35th Rita Young, the Athlete 36th Mandy Thompson, the Researcher 37th Minh Thi Phan, the Secretary 38th Lola Hayes, the Actress 39th Charlie Kane, the Politician 40th Lily Chen, the Martial Artist 41st Jim Culver, the Musician 42nd Patrice Hathaway, the Violinist 43rd George Barnaby, the Lawyer 44th Kate Winthrop, the Scientist 45th Gloria Goldberg, the Author 46th Amanda Sharpe, the Student 47th Daisy Walker, the Librarian 48th Vincent Lee, the Doctor Last vote: jgt
  12. Renderfalls said: Heal: Atlach-Nach, probably my last chance to heal him, and I've got to say, not many people like a challenge, especially one that forces you to play differently. I really don't think he's much of a challenge, once you learn his secret. Unless you consider it a challenge sitting on a gate marker for 2 or 3 turns. You do have to play differently, I'll grant you that. I've never sealed Atlach away but I have closed him off a lot. Sealing would be challenge.
  13. thecorinthian said: mageith said: As you well know, there is no real cost in the game sense to be devoured.This is the odd thing about Innsmouth - it's really brought home the fact that being killed is sometimes one of the best things that can happen to the group. Trophies, the only things which you actually have to take time and run real risks in order to acquire, are not lost. And meanwhile you get a fresh injection of items and clues, plus the new character starts in a safe location at full san/stam. In most of the Innsmouth games I've played, a character being devoured has usually helped far more than it's hurt. I may design an AO who makes it more painful to be devoured. Yog-Sothoth taught me how to die with dignity. 3 times in one game and I've probably only been devoured 10 times in over 250 games. Perhaps there ought to be a solo player's rule for (too) willingly sacrificing their soulless minions. Even being wounded or going insane for casual players is traumatic. "I'm dead!" is the phrase I hear when the calculations indicate thye can't win the monster combat or the flame thrower misfires. They're not dead of course, merely sleeping for a turn. For the first time yesterday an investigator pulled a double injury card and was devoured. It was one of my favorite investigators, Roland, played by my son, just two player turns before the final gate was sealed. A needless and horrible death--The game was virtually won.
  14. Dam said: What do they do/feel about Quachil Uttaus then? For me, when QU is the GOO, I hope the first investigator manages to seal a gate, maybe do something else worthwile in addition before getting devoured, 'cos it's going to happen in all likelyhood. Already during setup, I'm writing off the first, most likely the second investigator from making it all the way. Well, we played the Big Q yesterday and the first player quickly discarded the first two decks in two turns and then began passing it. (7 players at that point). It got to Emily who didn't have the 2 clues and was dusted along with her favorite character, Wilson. She was so upset she decided not to reincarnate. From then on every player paid his two clues until it got to me so, 12 clues were wasted in the vain attempt to remain dust free. Finally it got to me, the slimy lawyer, and I decided to take it for the team to stop the clue bleeding--but didn't have to. I think I might have lost one sanity as the cards keep restoring themselves. In short, no one but me was willingly going to give up the ghost and it could have easily cost us the game. We even had the real Patrice in the game (played by a 12 year old girl in her second game) and Roland, but clues were still hard to come by. We eventually won but it took 6 hours, a house record. If Patrice (her name was Katie and we began calling her Katrice) hadn't been there, we could not have possibly won. She helped seal 3 gates and sealed the fourth one on her own. The other two were elder signs. Solo games are much easier and faster.
  15. Dam said: Also, your group is a bunch of pansies ! Folding under peer-pressure . Au contrair, mon ami. It your one mind for the entire group that decides to risk almost always devourment who decides under peer-pressure (peer pressure of one). Group mind is doing Group think. For us it is not peer pressure, but the realization that discretion might be the better part of valor. As you well know, there is no real cost in the game sense to be devoured. My point is that as individual players, they identify with their characters more and are less likely to take the more efficient but riskier choice of drawing big G's gaze.
  16. Dam said: I think/recall Mariana = cw76q (or something like that I seemed to read in the thread). Who else is still around? ColtsFan76 only hangs out at BGG (that I know of, haven't been following the BSG forums here). I was there. I just was never there at the right time to take anyone out. However I did take out three of the Old Ones in the other great ritual.
  17. Dam said: thecorinthian said: Drifting off-topic a bit, but Hypnos wouldn't be that big a problem. This came up in a recent game my group played. One guy started as Leo Anderson, and drew the Professor who places an extra Clue everywhere. So every unstable location started with two clue tokens. But we consulted the rulebook, and it says you may pick up "any or all" of the clues, so you don't have to pick them both up at the same time. Someone else can come along and get the second clue. So Hypnos would still be useful against Ghathanathoa, just not quite as useful as against most AOs. In my view, Hypnos makes things too easy anyway, most of the time, so it's quite a nice complement to Ghathanathoa. Of course picking up only 1 Clue from a location with 2+ increases the time required to collect the Clues needed to seal. Me, I have not declined to pick up 2+ Clues in either of my 2 Ghatanothoa games, total of I think 10 or 11 Visage token flips (3 devoured IIRC). Your'e a heartless Bast worshipper. This is another reason why solo play and random investigators is easier than group play. Recently we played the big G and whenever there were two tokens and player grabbed them both, we reminded him of the possible consequences they always put all but one back. Result was no devourments and only one visage token even turned over.
  18. Hurt: Atlach - no fun Hurt Rhan - no fun Heal: None. I'll leave it to their cultists. Abhoth 8 Atlach-Nacha 4 Azathoth 8 Bokrug 8 Chaugnar Faugn 8 Cthugha 9 Cthulhu 10 Eihort 10 Ghatanothoa 9 Glaaki 10 Hastur 8 Ithaqua 7 Nyarlathotep 9 Nyogtha 9 Quachil Uttaus 10 Rhan-Tegoth 6 Shub-Niggurath 10 Shudde M'ell 9 Tsathoggua 8 Y'Golonac 7 Yibb-Tstll 9 Yog-Sothoth 7 Zhar 9 BANISHED BEYOND TIME AND SPACE 24th Yig Last vote: Cim
  19. Wasn't Darrell the winner last year? Last post: Cim Hurt: Tony Too Needy Hurt Diana Too Fiddley Heal Luke: Too Lovecraftian Agnes Baker, the Waitress 9 Ashcan Pete, the Drifter 5 Darrell Simmons, the Photographer 5 Dexter Drake, the Magician 4 Diana Stanley, the Redeemed Cultist 7 Finn Edwards, the Bootlegger 7 Hank Samson, the Farmhand 3 Harvey Walters, the Professor 9 Jacqueline Fine, the Psychic 5 Jenny Barnes, the Dilettante 5 Joe Diamond, the Private Eye 4 Leo Anderson, the Expedition Leader 6 Luke Robinson, the Dreamer 4 Marie Lambeau, the Entertainer 3 Mark Harrigan, the Soldier 8 Michael McGlen, the Gangster 3 Monterey Jack, the Archeologist 8 Norman Withers, the Astronomer 3 Roland Banks, the Fed 8 Silas Marsh, the Sailor 6 Sister Mary, the Nun 8 Skids O'Toole, the Ex-Convict 7 Tommy Muldoon, the Rookie Cop 8 Trish Scarborough, the Spy 5 Ursula Downs, the Explorer 6 Wendy Adams, the Urchin 3 William Yorick, the Gravedigger 8 Wilson Richards, the Handyman 7 THE DEVOURED 29th Tony Morgan, the Bounty Hunter 30th Carolyn Fern, the Psychologist 31st Akachi Onyele, the Shaman 32nd Rex Murphy, the Reporter 33rd Zoey Samaras, the Chef 34th Bob Jenkins, the Salesman 35th Rita Young, the Athlete 36th Mandy Thompson, the Researcher 37th Minh Thi Phan, the Secretary 38th Lola Hayes, the Actress 39th Charlie Kane, the Politician 40th Lily Chen, the Martial Artist 41st Jim Culver, the Musician 42nd Patrice Hathaway, the Violinist 43rd George Barnaby, the Lawyer 44th Kate Winthrop, the Scientist 45th Gloria Goldberg, the Author 46th Amanda Sharpe, the Student 47th Daisy Walker, the Librarian 48th Vincent Lee, the Doctor
  20. Dam said: Wow, mageith, sealing Hastur in 20 turns, nice (even if 3.5h time-wise). Of course the picky-choosy on investigators is a bit iffy for me , but at least you picked before the GOO.Speaking of picky-choosy, where did that "selected after knowing the GOO" bit come from? Or cherry-picking as I call it. Definately nothing in the rules. League scenarios? We discussed finishing him off face to face and playing a second game, but went for the finality. In the end we only had one unspent gate and four unspent monsters as we through everything at him. We had five monsters surge. Minh and Charlie really raised above expectations but it was a very thoughtful and close game by all. Its not completely picky choosy. We had four very serious investigators who don't get to play very much. Emily always insists on choosing to some degree. However the choosing is limited to those investigators who have not been previously devoured in the campaign. So far we've lost some top notch investigators: Daisy Waller, Hank Sampson, Jacqueline, Kate, Roland, Wilson and Patrice Hawthorne. It its completely random, that usually means I'm playing a solo game.
  21. Last post: cim Hurt: Nyarly (should be a herald), Atlach-Nacha (boring) Heal: Only cultists heal! Abhoth 10 Atlach-Nacha 7 Azathoth 9 Bokrug 10 Chaugnar Faugn 9 Cthugha 10 Cthulhu 9 Eihort 10 Ghatanothoa 10 Glaaki 10 Hastur 10 Ithaqua 9 Nyarlathotep 9 Nyogtha 9 Quachil Uttaus 9 Rhan-Tegoth 8 Shub-Niggurath 9 Shudde M'ell 9 Tsathoggua 10 Y'Golonac 8 Yibb-Tstll 10 Yig 5 Yog-Sothoth 8 Zhar 9
  22. Last Vote: Miraran (and Gott) Hurt: Akachi Hurt Ashcan: non sensical Heal: Luke: Most lovecraftian Agnes Baker, the Waitress 8 Ashcan Pete, the Drifter 4 Carolyn Fern, the Psychologist 3 Darrell Simmons, the Photographer 7 Dexter Drake, the Magician 6 Diana Stanley, the Redeemed Cultist 8 Finn Edwards, the Bootlegger 7 Hank Samson, the Farmhand 4 Harvey Walters, the Professor 9 Jacqueline Fine, the Psychic 7 Jenny Barnes, the Dilettante 7 Joe Diamond, the Private Eye 5 Leo Anderson, the Expedition Leader 8 Luke Robinson, the Dreamer 5 Marie Lambeau, the Entertainer 4 Mark Harrigan, the Soldier 8 Michael McGlen, the Gangster 3 Monterey Jack, the Archeologist 8 Norman Withers, the Astronomer 4 Roland Banks, the Fed 9 Silas Marsh, the Sailor 8 Sister Mary, the Nun 9 Skids O'Toole, the Ex-Convict 7 Tommy Muldoon, the Rookie Cop 8 Tony Morgan, the Bounty Hunter 2 Trish Scarborough, the Spy 7 Ursula Downs, the Explorer 7 Wendy Adams, the Urchin 6 William Yorick, the Gravedigger 8 Wilson Richards, the Handyman 7 THE DEVOURED 31st Akachi Onyele, the Shaman 32nd Rex Murphy, the Reporter 33rd Zoey Samaras, the Chef 34th Bob Jenkins, the Salesman 35th Rita Young, the Athlete 36th Mandy Thompson, the Researcher 37th Minh Thi Phan, the Secretary 38th Lola Hayes, the Actress 39th Charlie Kane, the Politician 40th Lily Chen, the Martial Artist 41st Jim Culver, the Musician 42nd Patrice Hathaway, the Violinist 43rd George Barnaby, the Lawyer 44th Kate Winthrop, the Scientist 45th Gloria Goldberg, the Author 46th Amanda Sharpe, the Student 47th Daisy Walker, the Librarian 48th Vincent Lee, the Doctor
  23. Last post: dj2 Hurt: Nyarly He should be a herald, not an Old One Hurt Cthulhu Biggest disappointment Heal: No one yet Abhoth 10 Atlach-Nacha 10 Azathoth 10 Bokrug 10 Chaugnar Faugn 10 Cthugha 10 Cthulhu 8 Eihort 10 Ghatanothoa 10 Glaaki 9 Hastur 10 Ithaqua 10 Nyarlathotep 9 Nyogtha 10 Quachil Uttaus 10 Rhan-Tegoth 10 Shub-Niggurath 10 Shudde M'ell 10 Tsathoggua 10 Y'Golonac 10 Yibb-Tstll 10 Yig 9 Yog-Sothoth 10 Zhar 10
  24. Last Vote: jgt HURT: Zoey & Tony HEAL: Roland. He's the only one at 10! Agnes Baker, the Waitress 9 Akachi Onyele, the Shaman 2 Ashcan Pete, the Drifter 6 Carolyn Fern, the Psychologist 4 Darrell Simmons, the Photographer 8 Dexter Drake, the Magician 4 Diana Stanley, the Redeemed Cultist 6 Finn Edwards, the Bootlegger 7 Hank Samson, the Farmhand 5 Harvey Walters, the Professor 9 Jacqueline Fine, the Psychic 7 Jenny Barnes, the Dilettante 8 Joe Diamond, the Private Eye 8 Leo Anderson, the Expedition Leader 8 Luke Robinson, the Dreamer 3 Marie Lambeau, the Entertainer 5 Mark Harrigan, the Soldier 7 Michael McGlen, the Gangster 4 Monterey Jack, the Archeologist 8 Norman Withers, the Astronomer 5 Rex Murphy, the Reporter 5 Roland Banks, the Fed 10 Silas Marsh, the Sailor 8 Sister Mary, the Nun 9 Skids O'Toole, the Ex-Convict 7 Tommy Muldoon, the Rookie Cop 7 Tony Morgan, the Bounty Hunter 3 Trish Scarborough, the Spy 8 Ursula Downs, the Explorer 8 Wendy Adams, the Urchin 6 William Yorick, the Gravedigger 9 Wilson Richards, the Handyman 8 Zoey Samaras, the Chef 2 THE DEVOURED 34th Bob Jenkins, the Salesman 35th Rita Young, the Athlete 36th Mandy Thompson, the Researcher 37th Minh Thi Phan, the Secretary 38th Lola Hayes, the Actress 39th Charlie Kane, the Politician 40th Lily Chen, the Martial Artist 41st Jim Culver, the Musician 42nd Patrice Hathaway, the Violinist 43rd George Barnaby, the Lawyer 44th Kate Winthrop, the Scientist 45th Gloria Goldberg, the Author 46th Amanda Sharpe, the Student 47th Daisy Walker, the Librarian 48th Vincent Lee, the Doctor
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