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Everything posted by mageith
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Some questions about the rules....
mageith replied to Simon_86's topic in Arkham Horror Second Edition
thecorinthian said: Jumesyn said: In my opinion, it's an exploit, but there's nothing said against it in the FAQ, so meh. I think you're probably meant to be able to do it. The designers are probably aware of this consequence of the turn structure and I'd be surprised if they didn't think it was ok. It's only the Elder Sign which eliminates all risk from the feat; if you're just handing over a different item, or helping defeat monsters on the location, you run the risk of being sucked through if your comrade fails the closing check. And that means a lot of time has been wasted. Generally speaking, I think parallel turns will allow for more of this kind of stuff, whcih I think is fun and makes the game more exciting ... but it is a more complex turn structure and if you want to run serial turns instead I think the game will probably survive it. I've been a serial turner for the last 200 games so far and there's hardly ever any problems. The game takes less time and in the case of protential weirdness we just work through it has intended with parallel turns. And we still pass off elder signs on occassion. We also pass of Tomes if we really need to get a gate closed. -
Solan said: Okay, got it. I THOUGHT this had come up before! Monsters and movement as a result of an encounter (01/02/07) When moved to another location by an encounter, you don't have to fight/evade monsters in either location. At least, not immediately. Combat as a result of such movement only occurs during the movement phase. During the encounter phase, you only have to worry about monsters popping up to attack you as a result of an encounter. It's come up a bunch. Kevin has personally answered this question at least twice. However the question is also answered in the opposite way three times in the questions at the back of the last three rule books (which is probably what the majority of players will know about), including the most reason answer in Innsmouth, page 12. I guess for the final answer we'll need to wait for the all encompassing FAQ that has been promised.
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Any rule that makes allies easier to get makes the already sucky politician Connections special skill even suckier--not that anyone probably even cares. Since I usually just use Mythos cards from one expansion at a time, I randomly select the allies from the expansions I'm using (plus the KIY allies since I do use all the encounter cards) otherwise I play with the ally deck as last written--Only 11 in the game. On the Other hand, if Charlie is in the game I never know how he's going to be played. I always ask the person who drew him what the rule says and almost always go along with their interpretation. (Someone on this forum once calculated there are 32 possible interpretations for Charlie.)
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next expansion wish list
mageith replied to The Thing In The Attic's topic in Arkham Horror Second Edition
Hem said: Citron said: And as Jgtt7771 said - I want FFG to stop giving me plastic stands that DAMAGE THE CARDBOARD I got rid of them : I kept just ten of them in my stored set, put the three/four other bags into an expansion's tiny box and bye bye to the cellar (no, I have no cellar, but hey... sheesh) I got a metal finger nail file and filed them down in the inside so they don't damage the chits. A few I over filed but now with Innsmouth I have plastic stands to spare. I used to have medium sized binder clips on the bottoms of my investigators. But when I got innsmouth that up too much room. I have my investigators in a 16 space chaosium chit holder filed by their homes. Works perfectly, once I got their homes mesmerized. -
Last Vote: Renderfalls Hurt Quachil Uttaus Bokrug 1 Eihort 5 Ghatanothoa 6 Glaaki 4 Quachil Uttaus 2 Shub-Niggurath 2 THE BANISHED 7th Yog-Sothoth 8th Abhoth 9th Y'Golonac 10th Zhar 11th Cthulhu 12th Cthugha 13th Shudde M'ell 14th Nyogtha 15th Yibb-Tstll 16th Chaugnar Faugn 17th Nyarlathotep 18th Tsathoggua 19th Hastur 20th Azathoth 21st Ithaqua 22nd Rhan-Tegoth 23rd Atlach-Nacha 24th Yig
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Hurt: Quachil Uttaus Last voter: Cim Bokrug 2 Eihort 7 Ghatanothoa 7 Glaaki 6 Quachil Uttaus 4 Shub-Niggurath 3 Yog-Sothoth 4 THE BANISHED 8th Abhoth 9th Y'Golonac 10th Zhar 11th Cthulhu 12th Cthugha 13th Shudde M'ell 14th Nyogtha 15th Yibb-Tstll 16th Chaugnar Faugn 17th Nyarlathotep 18th Tsathoggua 19th Hastur 20th Azathoth 21st Ithaqua 22nd Rhan-Tegoth 23rd Atlach-Nacha 24th Yig
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jgt7771 said: Whitmire, I tend to stick to two boards at a time (currently Arkham and Innsmouth), but I've dabbled some in 3 or 4 boards. I don't like 4 boards except as a novelty, but 3 boards strikes a certain balance that seems fairly workable (although still a bit easier to beat). Unfortunately, even with IH and KH in play, a monster moving Aquatically is still pretty rare without some kind of extra House Rules, such as some mechanic to put monsters in Kingsport on a more regular basis, trimming your Monster Cup to allow for more Aquatic monster draws, or using the two extra "Aquatic Location" tokens (since IH and KH each provide 2) to increase the amount of "wet spaces" (such as the Rivertown and Merchant District Streets). I have used the Aquatic location tokens for Rivertown and Merchant streets my last ten games or so. Nothing at all more has happened, though I was only playing Innsmouth in about half those games so there weren't very many aquatics. I may go back to my original understanding of aquatics in that they move toward the nearest water location if an investigator is there when they move, no matter where they begin. I realize now it was an error but at least there was some water action, though still not much. It also seems more intuitive to me in that the Orange border triggers a looksee like the blue border triggers a flyer's looksee. Also I do trim my monster cup to the expansions I'm playing plus any monsters that are worshippers. I have the monster chits marked and just draw again if its an inappropriate monster. It's all for theme.
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placeboeffect said: mageith said: I've played a couple of games with Nyarly as a herald for an unknown Old One. I create a monster cup made up of all mask monsters and cultists. When a gate opens one of the monsters from the mask/cultist cup is added. Each time a mask monster comes out, add a doom token. Each time a mask monster is defeated, remove a doom token. In the games I've played, they were not endless so they could be captured and if the gate drew them back, they went into mask cup, but then the opportunity to defeat them and remove a doom token was gone. When Narly hit 9, a random Old One took his place with 9 doom tokens on it. If you could seal Nyarly away before 9, the investigators won but they couldn't fight Narly to defeat him ever. I really like the sound of this. What did you do for surges, all drawn from the normal cup or half from the mask/cultist cup? Why did you chose 9 for the random GOO trigger? I mean it sounds like a reasonable number, I just wondered if there was a specific reason for that number. I was making a whole bunch of Ancient One heralds at the time and all were at 9 mostly because its one less than the quickest Old One (10). Surges were normal. Had to have some way of getting normal monsters into the board. It was mainly a way to use the masks and to make Nyarlathotep more into the herald which he is usually is.
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placeboeffect said: mattherobot said: Has anyone attempted the "Mask cup" variation? I'm not sure how it should work. Using one, like I mentioned earlier, might be too few. Dumping a bunch of Masks whenever there's a surge strikes me as a little wrong somehow as well though. It would make him one of the scarier AOs, if you were unlucky and got a lot of surges. I tried a game recently in which a Mask monster was drawn and placed at every newly opened gate. Since there are 10 Masks and Narly has an 11 doom track I thought it was a fairly good fit. It made the game quite daunting though. I wasn't allowing the Masks to go back in the cup when the dimensional symbol was removed during a gate closing. Maybe that would make it less daunting, but maybe it would clear them out to fast. I would like to see a version of this fleshed out, however. This seems like the easiest way to "fix" Narly and make him more of a challenge. He really needs something and the Masks a definitely the best thing he's got going for him. I've played a couple of games with Nyarly as a herald for an unknown Old One. I create a monster cup made up of all mask monsters and cultists. When a gate opens one of the monsters from the mask/cultist cup is added. Each time a mask monster comes out, add a doom token. Each time a mask monster is defeated, remove a doom token. In the games I've played, they were not endless so they could be captured and if the gate drew them back, they went into mask cup, but then the opportunity to defeat them and remove a doom token was gone. When Narly hit 9, a random Old One took his place with 9 doom tokens on it. If you could seal Nyarly away before 9, the investigators won but they couldn't fight Narly to defeat him ever. It certainly was better than naked Nyarly but I think we won both games but only after the unknown Old One appeared.
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Last vote: Solan Hurt Y'Gol and Shub: Least interesting left. Abhoth 2 Bokrug 3 Eihort 7 Ghatanothoa 8 Glaaki 7 Quachil Uttaus 6 Shub-Niggurath 5 Y'Golonac 1 Yog-Sothoth 6 THE BANISHED 10th Zhar 11th Cthulhu 12th Cthugha 13th Shudde M'ell 14th Nyogtha 15th Yibb-Tstll 16th Chaugnar Faugn 17th Nyarlathotep 18th Tsathoggua 19th Hastur 20th Azathoth 21st Ithaqua 22nd Rhan-Tegoth 23rd Atlach-Nacha 24th Yig
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Last Vote: cim Hurt: Shudde Glad to send any Old One back Hurt Cthulhu Big Big disappointment Abhoth 3 Bokrug 4 Cthugha 3 Cthulhu 3 Eihort 7 Ghatanothoa 9 Glaaki 7 Quachil Uttaus 7 Shub-Niggurath 5 Y'Golonac 4 Yog-Sothoth 7 Zhar 2 THE BANISHED 13th Shudde M'ell 14th Nyogtha 15th Yibb-Tstll 16th Chaugnar Faugn 17th Nyarlathotep 18th Tsathoggua 19th Hastur 20th Azathoth 21st Ithaqua 22nd Rhan-Tegoth 23rd Atlach-Nacha 24th Yig
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The Second Great Ritual of Voting: This Time, It's Personal
mageith replied to Jedit2's topic in Arkham Horror Second Edition
Dam said: I'm still proud (of) Mary. Mageith, you suck !#8 is a vast improvement on #25 from last time round. Who sucks? She's vastly improved from before. I'm actually in the midst of a game now having offered the favored 8 to my group. Coincidentally none of them had been devoured in the campaign. They all passed her by, so I took her out of pity. She lost her inital blessing on turn 2 and on turn three had to roll a luck check or be Cursed, but passed. Due to an encounter by Finn in the Church of Dagon she finally passed her PS, through no fault of her own and is now in a position to seal the second gate of the game against Shudde M'ell. It's really a slow moving game with Leo (Emily), Joe and Finn being the rest of the team. We've already had 4 Surges and are on doom #9 with Disturbing the Dead in play. However at the end of this turn, we should have 3 gates sealed and Finn heading over to let the Dead once again rest in peace. -
Last: Gott Hurt Nyogtha Hurt Cthulhu Abhoth 5 Bokrug 6 Cthugha 3 Cthulhu 3 Eihort 8 Ghatanothoa 9 Glaaki 8 Quachil Uttaus 8 Shub-Niggurath 5 Shudde M'ell 6 Y'Golonac 6 Yog-Sothoth 6 Zhar 4 THE BANISHED 14th Nyogtha 15th Yibb-Tstll 16th Chaugnar Faugn 17th Nyarlathotep 18th Tsathoggua 19th Hastur 20th Azathoth 21st Ithaqua 22nd Rhan-Tegoth 23rd Atlach-Nacha 24th Yig
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The Second Great Ritual of Voting: This Time, It's Personal
mageith replied to Jedit2's topic in Arkham Horror Second Edition
Last Vote: Gott Sorry. So restricting. Thanks Cimmerz. Hurt: Sister Mary (Very Very happy to do this.) Agnes Baker, the Waitress 3 Diana Stanley, the Redeemed Cultist 2 Finn Edwards, the Bootlegger 2 Harvey Walters, the Professor 1 Joe Diamond, the Private Eye 2 Leo Anderson, the Expedition Leader 2 Skids O'Toole, the Ex-Convict 1 THE DEVOURED 8th Sister Mary 9th Tommy Muldoon, the Rookie Cop 10th William Yorick, the Gravedigger 11th Roland Banks, the Fed 12th Mark Harrigan, the Soldier 13th Norman Withers, the Astronomer 14th Dexter Drake, the Magician 15th Silas Marsh, the Sailor 16th Luke Robinson, the Dreamer 17th Hank Samson, the Farmhand 18th Trish Scarborough, the Spy 19th Wilson Richards, the Handyman 20th Jacqueline Fine, the Psychic 21st Ursula Downs, the Explorer 22nd Jenny Barnes, the Dilettante 23rd Ashcan Pete, the Drifter 24th Monterey Jack, the Archeologist 25th Darrell Simmons, the Photographer 26th Michael McGlen, the Gangster 27th Wendy Adams, the Urchin 28th Marie Lambeau, the Entertainer 29th Tony Morgan, the Bounty Hunter 30th Carolyn Fern, the Psychologist 31st Akachi Onyele, the Shaman 32nd Rex Murphy, the Reporter 33rd Zoey Samaras, the Chef 34th Bob Jenkins, the Salesman 35th Rita Young, the Athlete 36th Mandy Thompson, the Researcher 37th Minh Thi Phan, the Secretary 38th Lola Hayes, the Actress 39th Charlie Kane, the Politician 40th Lily Chen, the Martial Artist 41st Jim Culver, the Musician 42nd Patrice Hathaway, the Violinist 43rd George Barnaby, the Lawyer 44th Kate Winthrop, the Scientist 45th Gloria Goldberg, the Author 46th Amanda Sharpe, the Student 47th Daisy Walker, the Librarian 48th Vincent Lee, the Doctor -
Last Vote: Gott Hurt: Nyarly and Cthulhu: Big disappointments. Heal: Nix on that. I am not a cultist. Abhoth 5 Bokrug 8 Chaugnar Faugn 2 Cthugha 4 Cthulhu 4 Eihort 7 Ghatanothoa 9 Glaaki 9 Nyarlathotep 1 Nyogtha 3 Quachil Uttaus 8 Shub-Niggurath 7 Shudde M'ell 7 Y'Golonac 5 Yibb-Tstll 4 Yog-Sothoth 7 Zhar 5 THE BANISHED 18th Tsathoggua 19th Hastur 20th Azathoth 21st Ithaqua 22nd Rhan-Tegoth 23rd Atlach-Nacha 24th Yig
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The Second Great Ritual of Voting: This Time, It's Personal
mageith replied to Jedit2's topic in Arkham Horror Second Edition
Dam said: Wait, mageith's post arrived at 13:44, but Gott's at 13:42 and Gott's is the last post ??? Somebody (next voter?) edit! Mageith's post used matttherobot's stats and modified correctly, Gott's post needs to be included into mageith's stats. For some reason Gott skipped two voters. If Gott's still on he can edit. -
The Second Great Ritual of Voting: This Time, It's Personal
mageith replied to Jedit2's topic in Arkham Horror Second Edition
Last vote: mathrobot Hurt Mark. Glad to put him away, Hurt Diana: Heal Roland Agnes Baker, the Waitress 5 Diana Stanley, the Redeemed Cultist 3 Finn Edwards, the Bootlegger 3 Harvey Walters, the Professor 3 Joe Diamond, the Private Eye 4 Leo Anderson, the Expedition Leader 3 Roland Banks, the Fed 4 Sister Mary, the Nun 2 Skids O'Toole, the Ex-Convict 3 Tommy Muldoon, the Rookie Cop 3 William Yorick, the Gravedigger 2 THE DEVOURED 12th Mark Harrigan, the Soldier 13th Norman Withers, the Astronomer 14th Dexter Drake, the Magician 15th Silas Marsh, the Sailor 16th Luke Robinson, the Dreamer 17th Hank Samson, the Farmhand 18th Trish Scarborough, the Spy 19th Wilson Richards, the Handyman 20th Jacqueline Fine, the Psychic 21st Ursula Downs, the Explorer 22nd Jenny Barnes, the Dilettante 23rd Ashcan Pete, the Drifter 24th Monterey Jack, the Archeologist 25th Darrell Simmons, the Photographer 26th Michael McGlen, the Gangster 27th Wendy Adams, the Urchin 28th Marie Lambeau, the Entertainer 29th Tony Morgan, the Bounty Hunter 30th Carolyn Fern, the Psychologist 31st Akachi Onyele, the Shaman 32nd Rex Murphy, the Reporter 33rd Zoey Samaras, the Chef 34th Bob Jenkins, the Salesman 35th Rita Young, the Athlete 36th Mandy Thompson, the Researcher 37th Minh Thi Phan, the Secretary 38th Lola Hayes, the Actress 39th Charlie Kane, the Politician 40th Lily Chen, the Martial Artist 41st Jim Culver, the Musician 42nd Patrice Hathaway, the Violinist 43rd George Barnaby, the Lawyer 44th Kate Winthrop, the Scientist 45th Gloria Goldberg, the Author 46th Amanda Sharpe, the Student 47th Daisy Walker, the Librarian 48th Vincent Lee, the Doctor -
Last vote: flamethrower Hurt Cthulhu, Nyarly: Two very big disappointments. Cthulhu is only here now because of his reputation which he earned somewhere else. Heal/Venerate: Nix on that. I am not a cultist. Abhoth 6 Bokrug 7 Chaugnar Faugn 3 Cthugha 4 Cthulhu 6 Eihort 7 Ghatanothoa 9 Glaaki 9 Nyarlathotep 3 Nyogtha 4 Quachil Uttaus 8 Shub-Niggurath 8 Shudde M'ell 8 Y'Golonac 8 Yibb-Tstll 6 Yog-Sothoth 8 Zhar 6 THE BANISHED 18th Tsathoggua 19th Hastur 20th Azathoth 21st Ithaqua 22nd Rhan-Tegoth 23rd Atlach-Nacha 24th Yig
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Worst Starting Equipment Ever?
mageith replied to Dam the Man's topic in Arkham Horror Second Edition
<<l rebutt with Plague of Locusts .>> There must be hundred of them in my deck. I get one at least every game. I used it once. <<But then, Diane Stanley shows Enchanted Knife (or Blade) in her picture and gets 1 Common, 0 UI.>> Jenny has a pair of .45s. I wish I got those too. -
The Second Great Ritual of Voting: This Time, It's Personal
mageith replied to Jedit2's topic in Arkham Horror Second Edition
Last vote: citron I guess I woke up too late to save Luke Hurt Mark: He doesn't get the job done for me. Hurt Diana: She gives me a headache Heal Roland: Roland, Roland, Roland Agnes Baker, the Waitress 5 Dexter Drake, the Magician 3 Diana Stanley, the Redeemed Cultist 4 Finn Edwards, the Bootlegger 4 Harvey Walters, the Professor 6 Joe Diamond, the Private Eye 5 Leo Anderson, the Expedition Leader 6 Mark Harrigan, the Soldier 3 Norman Withers, the Astronomer 3 Roland Banks, the Fed 4 Silas Marsh, the Sailor 2 Sister Mary, the Nun 4 Skids O'Toole, the Ex-Convict 4 Tommy Muldoon, the Rookie Cop 4 William Yorick, the Gravedigger 5 THE DEVOURED 16th Luke Robinson, the Dreamer 17th Hank Samson, the Farmhand 18th Trish Scarborough, the Spy 19th Wilson Richards, the Handyman 20th Jacqueline Fine, the Psychic 21st Ursula Downs, the Explorer 22nd Jenny Barnes, the Dilettante 23rd Ashcan Pete, the Drifter 24th Monterey Jack, the Archeologist 25th Darrell Simmons, the Photographer 26th Michael McGlen, the Gangster 27th Wendy Adams, the Urchin 28th Marie Lambeau, the Entertainer 29th Tony Morgan, the Bounty Hunter 30th Carolyn Fern, the Psychologist 31st Akachi Onyele, the Shaman 32nd Rex Murphy, the Reporter 33rd Zoey Samaras, the Chef 34th Bob Jenkins, the Salesman 35th Rita Young, the Athlete 36th Mandy Thompson, the Researcher 37th Minh Thi Phan, the Secretary 38th Lola Hayes, the Actress 39th Charlie Kane, the Politician 40th Lily Chen, the Martial Artist 41st Jim Culver, the Musician 42nd Patrice Hathaway, the Violinist 43rd George Barnaby, the Lawyer 44th Kate Winthrop, the Scientist 45th Gloria Goldberg, the Author 46th Amanda Sharpe, the Student 47th Daisy Walker, the Librarian 48th Vincent Lee, the Doctor -
Mariana the Ex-Nun Cultist said: mageith said: For the record, I neither like to be inconvenienced or embarrassed (or debilitated). Are we talking in-game here Mageith, or is this a more general principle? - Mariana the ex-nun cultist Yes. Actually what I was talking about is in-game. Somehow I seem to have ended up defending the opposite side of this discussion. All I am really trying to say is that 1 player games with multiple investigators are MUCH easier than group games, at least my group games. Dam was "bragging" about how his investigators face death (He's playing solo) and I mentioned how horrible it is for most of my group when their hand-picked investigator faces devournment. (Of course this is way off topic.) And devournment is can be a very good thing, especially win it wins the game. For that is our goal to win the game (save the world). It feels better if we can do it without anybody being devoured, but in GAME TERMS, being devoured can actually be an advantage lots of the time and its not really that big of setback if the players are somewhat perpared for it. A devoured investigator is replaced by a random character and gets to keep all eraned trophies. Not even a turn is lost. Even in a very bad case, all the GAME has lost is a few clues and may a turn or two. Compare that to a gate burst! This is usually much worse. You have to gather five more clues and spend three more turns minimum to make up for it. My games last about 18 turns so if it takes one turn to gather 1 clue and three turns to move through the Other worlds that's about half an investigators game do replace a gate burst, is it not?
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jgt7771 said: The only thing that would stop this chain is if "Strange Sightings" is disallowed as an opening card. I looked. HARD. Everything I have found has been a House Rule. The only official rejection is if the opening card is a Rumor. It was not. More of a house ruling/ interpretation: The mythos card will indicate an unstable location where a gate and monster appear. I am planning on reading this that the Mythos card MUST indicate an unstable location. If you put out a Strange sightings than you are not fulling the requirement or at least description of what the first Mythos card does, ie, indicate an unstable location. The reason the Rumor is specifically mentioned is, well I don't know, but I am planning on thinking that even though a rumor usually indicates an unstable gate, its just a difficult or boring or confusing beginning as is Strange Sightings. 14. DRAW AND RESOLVE MYTHOS CARD Finally, the first player draws the top card of the mythos deck and resolves it as described in the Mythos Phase section of the rules. If a Rumor is drawn, discard it and draw again until you draw a mythos card that isn’t a Rumor. The mythos card will indicate an unstable location where a gate and monster appear. Remember, unstable locations are identified by red diamonds on the game board. For more information on resolving the Mythos Phase, see page 9. Important: Remember to place a doom token on the Ancient One’s doom track after the first gate opens. After the mythos card has been completely resolved, the first turn begins, starting with the first player.
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The Second Great Ritual of Voting: This Time, It's Personal
mageith replied to Jedit2's topic in Arkham Horror Second Edition
Last Vote: Renderfalls Hurt Diana: Too fidgety Hurt Mark: He just can't get the job done most of the time Heal: Luke: Most Lovecraftian left Agnes Baker, the Waitress 7 Dexter Drake, the Magician 3 Diana Stanley, the Redeemed Cultist 5 Finn Edwards, the Bootlegger 5 Hank Samson, the Farmhand 4 Harvey Walters, the Professor 5 Joe Diamond, the Private Eye 5 Leo Anderson, the Expedition Leader 7 Luke Robinson, the Dreamer 4 Mark Harrigan, the Soldier 5 Norman Withers, the Astronomer 3 Roland Banks, the Fed 4 Silas Marsh, the Sailor 3 Sister Mary, the Nun 6 Skids O'Toole, the Ex-Convict 4 Tommy Muldoon, the Rookie Cop 6 Trish Scarborough, the Spy 4 William Yorick, the Gravedigger 4 Wilson Richards, the Handyman 4 THE DEVOURED 20th Jacqueline Fine, the Psychic 21st Ursula Downs, the Explorer 22nd Jenny Barnes, the Dilettante 23rd Ashcan Pete, the Drifter 24th Monterey Jack, the Archeologist 25th Darrell Simmons, the Photographer 26th Michael McGlen, the Gangster 27th Wendy Adams, the Urchin 28th Marie Lambeau, the Entertainer 29th Tony Morgan, the Bounty Hunter 30th Carolyn Fern, the Psychologist 31st Akachi Onyele, the Shaman 32nd Rex Murphy, the Reporter 33rd Zoey Samaras, the Chef 34th Bob Jenkins, the Salesman 35th Rita Young, the Athlete 36th Mandy Thompson, the Researcher 37th Minh Thi Phan, the Secretary 38th Lola Hayes, the Actress 39th Charlie Kane, the Politician 40th Lily Chen, the Martial Artist 41st Jim Culver, the Musician 42nd Patrice Hathaway, the Violinist 43rd George Barnaby, the Lawyer 44th Kate Winthrop, the Scientist 45th Gloria Goldberg, the Author 46th Amanda Sharpe, the Student 47th Daisy Walker, the Librarian 48th Vincent Lee, the Doctor
