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Buhallin

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Everything posted by Buhallin

  1. +1 to this. I found it really odd that one of the major complaints in the article was that there wasn't anything to spend XP on, then it turned around and bashed on the Exile mechanic. My other pet peeve was that "Survivors" are not "Survivalists". Survivors are rather explicitly people who are thrust into a situation they aren't prepared for and make do with limited resources. Survivalists prepare extensively to make do with limited resources. Very, very different things. Mostly I question the entire foundation of the "statistics" in the article. What it shows is not that Survivors have a problem, but rather that the Survivor playstyle is less popular. Those are not the same thing by a long shot. It's a pretty classic case of trying to make the statistics say what you want them to say, rather than analyzing them objectively. Even were that done, it's a big jump from "This is a less popular playstyle" to "They should change it so I'd like it more." Many of the other assertions are personal preference. Wanting XP purchases to keep the same deck only better was one that stood out to me. While I can understand that, the assertion that it is a problem is simply wrong. If it were a problem, Norman would never exist. Personally, I find decks that evolve their playstyle to be a very interesting aspect. And that's what a lot of this comes back to - personal preference. Matt has explicitly said in interviews that the card design presents different things for different playstyles and preferences. That Survivors appeal to a smaller portion of the playerbase is not a problem, and people need to stop thinking that just because that playstyle doesn't appeal to them it needs to be changed.
  2. Buhallin

    Guardians of the Abyss

    We got wrecked so fast in Usurper that we never finished any of the remainder But the enemy side needs Victory as well for Eternal Slumber, because if they didn't have it then they'd never go to the Victory display in the first place. I suppose they could have done something like Victory 0 to get it there, which would have been a problem in Usurper (and actually would have made for an interesting dynamic).
  3. Buhallin

    Guardians of the Abyss

    I'm not sure it's ever clarified relative to the victory display, but generally speaking only face-up sides of cards are resolved. In this case you flip them as soon as they hit the victory display, so only the Victory on the story side will matter. But if they didn't put Victory on the enemy side, they wouldn't go to the victory display at all.
  4. That's possible. But in this case I think it's more than that. Since the card in question sets the difficulty based on something that could easily change during the test, it locks the test at something that it might not otherwise be. AHLCG doesn't tend to go for the rule reminder text on the cards, though I'm sure someone will offer up some examples where it does
  5. One of the new Dunwich Legacy cards sets its difficulty explicitly based on the state of something at the beginning of the test. That implies pretty strongly that a variable difficulty is otherwise evaluated during ST.6.
  6. Buhallin

    Noobs looking for advice

    Really? I think it's an incredible card. You avoid nasty treacheries, give the Guardian something to do on turns when they might otherwise be twiddling their thumbs, and override the spawn location. Given the number of treacheries that can often deal horror, just avoiding the chance of those is big. The spawn location can be absolutely huge - any scenario with cultists, which typically spawn somewhere else and make you chase them, it's great. Even if it's just dealing with a Hunter that spawns somewhere else and makes you move to it to avoid taking the initial hit, it's a huge win. I can see it not being a favorite choice for everyone, but I don't think I've ever seen anyone say it was an objectively bad card. What makes you think that? There were no times when an odd-health enemy scored extra hits, or you didn't have the action to finish something off? Or wanted to avoid the risk of a retaliate? Or just needed the extra fight boost from the Beat Cop? I can't count the number of times either of these has saved damage or avoided wasted actions.
  7. Buhallin

    Noobs looking for advice

    About the only thing I feel like Zoey is truly missing is Vicious Blow. It's pretty much a staple for any fighty Guardian. I'll also run at least one Dynamite Blast, always - the ability to get out from under swarms of enemies is a great escape hatch. I typically play with 4 player groups though, where that can happen a lot more often.
  8. This does create the mechanical distinction, but it's very weird to me that the two landed how they did. It's basically impossible to change your shoes, but the tarot - which presumably represents something relating to fate, destiny, or even just spirit - you can swap at will? Feels backwards. It's definitely better for what they did mechanically - The Tower would be a much different weakness if the Tarot weren't a slot - but it feels weird to me thematically.
  9. Buhallin

    How does Decoy work?

    Only if you pick the half of the hair where it doesn't Again, it depends on how you want to read that last sentence. If you treat it as standalone and relating to the action, then you're correct. If you read it as an expansion of what breaking the engagement means, then it's the context of the engagement and applies to whichever investigator has the enemy engaged. I'll freely grant that the context isn't as explicit as it might have been, but either reading is pretty valid so it's only a problem if you choose to make it one.
  10. Buhallin

    How does Decoy work?

    The engaged requirement to evade applies to the target, not the action itself. Decoy changes the target so that there is a valid target for the Evade. The context may not be perfect, but it's fairly reasonable to read in context that "from the investigator's threat area" is referring to the investigator that it is engaged with, since it is referencing what happens when the engagement is broken. If you want to find a problem, you can, but it's at least ambiguous enough that it's your choice to do so.
  11. Buhallin

    How does Decoy work?

    Jobu has it, but just to add a rules quote cherry on top: RR, Page 3: Some abilities have bold action designators (such as Fight, Evade, Investigate, or Move). Activating such an ability performs the designated action as described in the rules, but modified in the manner described by the ability.
  12. Buhallin

    4th Cycle - The Circle Undone

    It would ignore the discard effect, but it's still considered revealed so you wouldn't get the charges.
  13. There's an account setting which will let people view your decks without publishing them first.
  14. Buhallin

    4th Cycle - The Circle Undone

    Ignore me, I see the double now Could be really nice with Hypnotic Gaze too, especially against things with a ton of damage (like a particular beastie from Guardians of the Abyss). Too combo-tastic to rely on, but I think Eldritch is a useful enough card on its own.
  15. Putting together my campaign box for Dunwich Legacy last night, I noticed an issue with the new locations. The various mix-and-hide locations like Train Car, Diverging Path, etc, have no circle icons in the upper corner. My versions of the original have an empty circle there. This obviously causes some issues with the "-and-hide" part. I've submitted something to FFG, but wanted to ask here too. Is this a printing thing? Did later reprints get rid of the circles on the base cards? The online resources (which basically means CardGameDB, since I think everyone takes the images from there) are mixed - Exhibit Halls and Altered/Divergent Path show the circle, Train/Engine Car don't. What's everyone else got?
  16. Buhallin

    Location circles in Dunwich Legacy

    I got a response to my request today, which was basically a form letter saying what I was requesting was out of stock, and they'd get back to me. Since I'd requested it under the Return to Dunwich product I don't know if they're out of the original Dunwich locations without the circles, or they're trying to find Return locations with them If anyone gets a different response, would be good to know.
  17. Pretty much. It might as well be another tentacle.
  18. It's not explicitly defined, but there are examples in both the RR and the Learn to Play that use it in context as "positive modifier".
  19. Buhallin

    Location circles in Dunwich Legacy

    I submitted a day or so before I posted this - still waiting as well.
  20. Buhallin

    Unofficial cancellation false alarm

    I would too, but can you really blame them for not? The more vague plans they share, the more likely things are to change or just not happen, and they'd get crucified for every little thing.
  21. Buhallin

    Unofficial cancellation false alarm

    This just isn't something FFG does. Assuming they did the first set as a trial run, they probably wouldn't have even commissioned the next to be written until after they saw how these did. It's been about 14 months since the first one was released. A year to write, publish, etc is pretty short. With as fast as these sell I expect we will see more, but the timeline will be out a bit.
  22. Buhallin

    Unofficial cancellation false alarm

    Not lasting long, but they are indeed back in stock in the FFG store. I'm sure the humble mea culpa will come soon. Or some moving goalposts, more likely.
  23. Investigators are like Cthulhu's Dorito's: Crunch all you want, we'll make more.
  24. Buhallin

    Return of the Awkward Shaped Box

    Straight into the recycle bin, sadly.
  25. This was probably my only complaint. It honestly felt like two completely separate scenarios jammed together, which wasn't bad in itself but made for a VERY long scenario, especially if you were trying to handle new players.
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