Buhallin

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  1. There's also an open question with the timing on rolling during an activation. Is the roll a sub-part of activation, or is it part of one big single action? If the former, then Blackmail (which is after the roll) is not simultaneous with Fast Hands (or anything else) which is after activation. If it's all one big thing, then they are. I'm inclined to think they're nested, which would make for a far more coherent timing structure, but we really don't know at the moment. We also don't know the answer to who "owns" an ability on my card which you choose to activate. I'm really hoping we finally get the real, comprehensive rulebook next week. FFG has tended to get by with light rules and "because I said so" rulings in a lot of their games, but the release schedule for Destiny is going to create a volume of cards that's much higher than the LCG model. There are literally dozens of SoR rule questions that are either deeply unclear or simply unanswered by the current rules, and that's not going to be tenable going forward.
  2. It's not based on power, it's based on cost - so the much-feared pumped-up Berserker goes poof to him.
  3. It will force them to resolve it alone though, so you can use it on their only unmodified die to strand the rest, or get something like Vibroknife out of the pool. It will also work on specials with preconditions, such as Crime Lord, which could be handy. Not a great card by any means, but it does have its occasional uses. Probably binder fodder though.
  4. I've never been deep into the L5R lore, although I've dabbled in both RPG and CCG, but this entire structure feels dishonorable to me. The duelist in this story is basically a bully - they know they're far superior to an opponent, but challenge them to something they know they'll win at. I can't say if this idea motivated the mechanics, but it does fit very well. Nobody is going to respect you more for picking on an inferior opponent, and on the flip side standing up and taking the challenge even when you know you're outclassed earns respect. Considering the starting points, and adding the dials, I think you find scenarios that make sense. If I start at a disadvantage and we bid equal, I lose but nobody's honor changes - it all went just as expected, just another day in Rokugan. If I bid high and you go low, then I win but probably had to cheat to do it because everyone knows you'd take me apart in a fair fight, so I lose honor and you gain it, because you fought fair even when I didn't. If I bid low and you go high, then you're showing off and pummeling a weaker opponent, which is pretty much always tacky and it's going to cost you respect. I think it's definitely a game system first and thematic second, but I don't think it's impossible to reconcile with the theme.
  5. Certainly - I'll grant that it's a bit of a contradiction, since the whole point of the supply concerns is "There should be something left on shelves". But I'm not sure there should be things left on the shelves YET. Given the pretty massive shortfall in Awakenings, and the number of people who wanted the game but couldn't get it, shouldn't all those people be snatching up what they can get?
  6. I really wish people would stop using this as an example. Magic launched in a completely different environment, as a completely new style of game. Yes, it had ugly supply issues, but they were resolved before many people even heard of the game. If you tried to launch Magic today, I suspect it would fail rather dramatically, ironically largely because of the environment it created. The point I'm trying to make is not strictly "Supply issues will kill the game". It's that history has shown that CCGs are terribly fragile things. ANYTHING can kill one, and every misstep makes that more likely. And you're probably right that we won't know for a while, but again, the trajectory on CCGs is about 95% downwards.
  7. Well, that's kind of the point of the concern, isn't it? The vast, VAST majority of CCGs arc in a single direction - down. Even games which start off with a lot of hype quickly drop off. They're expensive games in an environment which provides more choice than ever. Destiny is a very solid game, but it also has a fair amount of poor choices working against it - making all dice rares increases the cost of even casual decks, the characters and ships people most identify with are a (numerically) small portion of decks, and locking popular characters behind legendary rarities makes it tough for people to play with the characters they love. That's only going to get worse as Awakenings vanishes, although if the reprint does manage to stay on shelves a while it may alleviate that. On the flip side it's definitely a good game (although I'm REALLY nervous about the direction SoR is going), and it is still Star Wars... but if you go back to Decipher's game, there's a reason Mains & Toys was such a popular deck style. Will people find Unkar Plott such a compelling character to play? <shrug> I honestly don't know at this point, and I'm truly exhausted with the back-and-forth. Anything and everything that happens with this game is more of a Rorschach test at this point. But again, just historically the odds are against it. Right now, the current arc of the game's growth depends on two groups - ones who're still anxiously waiting to get in, and ones who gave up but will come back if they can actually buy it. How big are they? I have no idea, but starters sitting on the shelves should be a cause for concern because if all the demand for SoR is based on existent players then the game has already started its slide.
  8. "Everyone has all of those that they need" is pretty much exactly my point, and it's a problem. The major concern many people had with the shortages is that the hype would wear off, and many people who were interested in playing but couldn't wouldn't come back once product was available. It may be that they will once boosters are available, especially since the starters are unusually poor at providing a real play experience, but it's a real concern. In the mean time, though, it points to there not being a massive pool of players who are anxiously awaiting their opportunity to get into the game.
  9. Purely anecdotal, but since the starter sets hit again my LGS has sold approximately zero of them. Could be people waiting for boosters before getting into the game, but it may also be that the current shortage/hype on SoR is driven entirely by existent players, and the conversion rate for the game has dropped dramatically.
  10. And it's not like the example breaks if it's a Rebel Trooper instead of the Acolyte.
  11. Everyone thought the dice for Destiny looks big and clunky and childish when they first saw them too. Pretty sure it'll be fine. And is your group really so insecure that they think pink tokens will make them look un-manly??
  12. With the exception of a multi-target Dynamite Blast, I believe it's still the single biggest damage strike in the game. Shotgun might theoretically do more, but needing to get to +5 on the test to accomplish that makes it unlikely, and it's a L4 card at that. Nothing to complain about there. If anything, it should probably max at 3.
  13. Why is that? They're a retailer like any others, who operate at volume. The boxes aren't "suppose" to be going anywhere specific. They pay FFG and/or distributors for their product just like anyone else, and they sell it just like anyone else. I might as well argue that the other 5 shops in my area shouldn't get anything, because my preferred store deserves them all. I much prefer buying from my local store whenever possible, but people need to get over these ham-handed attempts to strangle online sellers. Online sales are changing the way pretty much every product is sold, and the sooner people get over this idiotic protectionist attitude and figure out how to provide actual value within the brick-and-mortar stores the better off the entire industry will be. And just for the record, I'm not a fan of MM either, but it has to do with cracking product to profit off singles rather than actually selling the product. This isn't unique or limited to online retailers, as I know a number of B&M shops that have done the same.