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Buhallin

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  1. Well, sure - but the point is that having a hand full of otherwise-useless stuff will be rare if your deck is built well. If you have a card that frequently will end up being dumped just for the resource you probably need to strongly consider whether you should include that card at all.
  2. This utterly fails even the most basic math Hyperbole FTW! Ignorant people who don't do their homework are going to be upset. It won't be any different with MC. The same people who'll gripe about how you have to buy two cores for most of the LCGs will gripe about how there's no customizability in the core game - and from what I understand, there won't be much. I suspect we'll also get a lot of crying about how $60 is too high a price point for a solo player. We'll get a new round of crying about how bad the cores are, and while it will be a new flavor it won't be any less. It's also a bit of unwarranted triumphalism to declare FFG finally listened on the pack structure. I'm happy to see it - split player/encounter packs is something I've wanted for a long time - but I think the motivation there is clear, and it has nothing to do with what we wanted. Marvel heroes have much bigger individual name recognition. You can sell a separate Captain America pack WAAAY better than you can sell a separate Jenny Barnes pack. But even there, we'll see the inevitable whining about how slowly the hero card pool grows because the split means we only get hero packs 2 of 3 releases. People always want the other side of whatever hill you put in front of them.
  3. This is true, but I found there are a lot of other considerations built into the game. Captain Marvel and Black Panther both have card draw options (Marvel on her character, Black Panther through a card) that rely on being in Alter Ego mode. Maximizing that sounds great, but one of the things I found is that being in the right mode during the villain turn is critical, and you can't always maximize those mode changes. But generally, yes - draw is also resources in addition to the choice, and it matters a lot.
  4. LOL. Knowing the rules can indeed change some evaluations I disagree that they suck though. Assuming a two cost card, it means you give up one card to pay the cost instead of two. Looking at someone like Captain Marvel, that leaves you 3 cards in your hand - which is enough for another two cost. They're not universally awesome because you can't split the resources. So you can't use a two-resource card to pay for two different 1-cost cards. But especially when you get into 3 and 4 cost, if you're only getting 1:1 resources from your cards you're giving up a LOT of your hand. A 3 cost with a 5 hand size basically means that you can only play that single card. I don't think they're auto-include by any means, but if you want to run more expensive cards they're going to be important.
  5. This. Sure, maybe you've got a hand full of junk that you can dump and the cycle ends up being good. But that's an awfully combo-tastic setup. There are certainly times when he'll work well with the rest of your (useless) hand, but that doesn't seem like something you want to plan for. Sure, Fury can let you get to your very good cards - but he's just as likely to show up in a hand full of already-very-good cards, and what do you do with him then? Another difference here is that if I have a Gandalf but no resources to play him yet, there's no real cost to just holding him in my hand. In Champions holding onto a card has a very real cost to it as you reduce your draw every turn until you use him.
  6. I'll throw in with the "Fury isn't all that" side. Four resources is a LOT, and if you use his draw to replace the cost you're turning one resource into a single attack or damage sink before he goes away. I was sitting with him several times in demo games and there were much stronger options in my hand. The opportunity cost for playing cards in Champions is much higher than it was in LOTR. It's not just the resources, you have to give up playing everything else in your hand for the turn. Maybe that works out, maybe it doesn't. Honestly, he feels like he'll be a trap card more often than not, as you hold on to him waiting for that otherwise-bad hand to throw him out. During that time he'll just be reducing your draw. High cost cards are generally considerably more punishing in Champions than most other games. You can't save up for them, you're basically going to be digging for combos with the double resource cards, and from what I saw the temporary nature of allies makes it tougher to build a large board state. It's one thing with Gandalf to decide that you're in a good spot so you can only play him this turn - everything you got out previous turns is still there. Is Fury going to be good enough to be the only thing you do in a turn, and is it worth not advancing your limited board state for him? I'm not sold yet, at all.
  7. This really isn't true. Heroes are critical in LOTR, even in the same class Arkham investigators will require completely different deck philosophies, etc. If you randomly swap 3 cards in your LOTR deck it's pretty minor. Change your three heroes - even in the same spheres - and the entire structure of the deck will be out of sync. Same thing in Arkham - you can't take a deck built for Zoey and drop it into Roland and expect it to work nearly as well. Smaller deck sizes do force hard choices, but if Destiny can't get any variation in a 30-card deck that's because Destiny's balance and card design sucks. The high reliability in Destiny also comes from other places than the deck size - the generous mulligan rule, the full redraw, etc. But heck, even in Destiny the character choices matter a lot. If you take a Trooper deck and change the characters to Ewoks, what happens?
  8. The large card was given out after the scenario, and didn't come in the pack. Matt was signing both cards and playmats on the last day and had a fondness for drawing silly faces on the blob. Wonder what one of those would go for on eBay? More or less valuable? :)
  9. Uncage the Soul is another good example for the lack of an extra action cost. Have people actually been playing that it requires a second action, or has this one just come out of the woodwork for You Owe Me One?
  10. They've dabbled with this in some other games - the Destiny tournament a few years back gave a copy of the Vader promo at the start, and a second at the end of the event. I do wish they'd do more, but there's a red tape weight to giving things out at the end. They have around 400+ people active in events across all their games at any given moment, with a shared group of about 8 people running them all. GenCon still uses physical tickets, which they have to take when people arrive. Holding things to the end, especially for something like Arkham which doesn't really require result reporting, would be a real pain and slow down everything. Making the scenario available in the booth this year is a pretty elegant solution, although they dropped the ball on that by not announcing it more broadly or doing so before people had bought those very-hot event tickets. But still, it's improvement, and shouldn't be disappointing to anyone.
  11. I got that part. Where I took exception was the phrasing. Outside of extreme selfishness there shouldn't be anything about increasing availability at GenCon which is disappointing to anyone. It's just flat-out better. And the way the "disappointment" was phrased was "FFG told us we couldn't get one but then had more for people at GenCon and that's disappointing". Given the number of people who show up to GenCon I take some exception at the far-too-typical self-centered attitude of "content creators". This has been a problem at GenCon for a long time. Nobody should be disappointed that they're working to fix it. If nothing else, more availability at GenCon will mean more on the second-hand market afterwards for more reasonable prices there. They can get one that way just like everyone else who can't make the con.
  12. So a bigger supply for the people attending the convention but still bounded to the convention is a disappointment? What else counts as disappointing? That they have more slots for the scenario? It's worth reading the comment above pretty directly because it lays out exactly why they're doing this. Every year, any number of people will pay for the event, walk up, grab the pack they paid for, and leave without actually playing. Whether they do it for the scenario, or to sell the promos, whatever, it happens, and it means that the very limited number of slots (even the 400 this year sold out quickly) becomes even more limited. Selling the pack in the booth should let those people get the pack without taking slots from those who are actually there to play. This is a smart move, and there's absolutely nothing disappointing about it - unless you want your freebies so bad you think it's worth screwing over the con attendees?
  13. I looked but couldn't find the article again. Sorry, blame Facebook's awful group implementation.
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