Jump to content


  • Content Count

  • Joined

  • Last visited

About DagobahDave

  • Rank
    Laser Brain

Contact Methods

  • Yahoo

Profile Information

  • Location
    Corvallis, Oregon, USA

Recent Profile Visitors

1,903 profile views
  1. I felt that we needed card-only packs back in 2014 up until the announcement for X-Wing Second Edition, to rebalance and renew existing ships that had been made obsolete (Aces card packs, basically). Now it doesn't make as much sense to add card-only packs because we have revamped rules, conversion kits and reissued ships; in almost every way, the Second Edition treatment is better than just patching the First Edition. I'd definitely be interested in card-only expansion packs with new pilots and new upgrades. In fact, I think those would sell like crazy. I wouldn't be very interested in card packs containing pilots or upgrades that are already available elsewhere. Card packs that facilitate new playstyles (something like Star Wars Legion's mission cards) would be the sort of thing I'd want to see more than anything else. To do this properly, you'd probably have to throw in a rules pamphlet and a few punchboard sheets of tokens for specific mission types.
  2. I've been curious about the L5R setting and this review really helped me get a handle on it. Cheers!
  3. https://www.deepcutstudio.com/product-category/mats-size-3x3/ https://www.gamemat.eu/our-products/battle-mats/3-x3-g-mats/sk/
  4. You are probably correct that the prize kit cards are rushed -- they are printed in smaller batches on shorter notice than would make sense for the cards they include in other products. As I understand it, FFG uses its own in-house print-on-demand print shop for the prize kit cards. The rest are probably printed overseas. Different print shops means printing machinery that may use different printing processes, resulting in different color profiles. I think the cardstock used for the tournament kit cards is a little different from the standard cards as well.
  5. Fifteen seconds later, Darth Vader offers all of those bounty hunters a job.
  6. I think it's a strange decision to remove Firesprays from the Imperials while leaving Z-95s and Y-Wings on both Rebels and Scum. I would rather keep all of the cross-faction ships as they were, but as long as we're splitting things up, I'd give serious thought to making Z-95s exclusive to Scum and Y-Wings exclusive to Rebels.
  7. I don't see any issue with rolling for initiative every round, just as we roll for every attack and defense. If players have some control over their initiative roll and have to make decisions (during squadbuilding and/or at the table) that modify their chances of winning initiative, that could very well be a fun and interesting thing to add to the game. I wouldn't want round-by-round X-Wing initiative rolls to be purely random like a coin flip, but I'd prefer that to a single coin flip at the start of the game.
  8. That's really the only drawback, and it's something that players would get over. FFG should have done it.
  9. I like the design. The text is too small.
  10. Cutting a whole slot doesn't sound like a great solution to that problem, but with the app they could easily make Expert Handling cost 6 more points for Dash only.
  11. Fun fact: DagobahDave lives in a cabin in rural Oregon, which could be mistaken for a swamp planet.
  12. Yep. Make sure you have a Facebook group called "X-Wing in [Your City]". Post in the Organized Play forum that you are "Looking for X-Wing players in [Your City]". Post the same thing on Reddit and Discord. You'll probably hear from some new players in your area just from doing that.
  13. What's the one thing you've neglected to mention here? It's an important thing, and I want you to figure it out before I tell you. It's the one thing that a player in your area would want to know if they were reading your posting, but you haven't provided it. What is it? Tick tock.
  14. By the time you get into the game, who knows? I expect everything currently on the table will be cycled out within a couple of years.
  15. That's true if the attacker has the target centered in their bullseye arc before the drift. But if the bullseye arc is only catching the edge of the target to begin with, the target can drift out of that arc, space permitting. It's not meant to be a get-out-of-trouble ability. And I'm not sure that bullseye arcs are all that scary anyway -- from everything I've seen of second edition, lots of ships will be getting no benefit from their bullseye arc without paying for an upgrade.
  • Create New...