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Herr Arnulfe

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    Nova Scotia, Canada

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  1. TTT is pretty firmly set after the Chaos Incursion. You could modify the locations and events to occur during the Chaos Incursion instead, but a lot of the atmosphere would feel wrong. Also, don't forget the TTT Expansions: http://www.liberfanatica.net/TTT.html
  2. You said that components actually make the game easier, and that people claiming otherwise are wrong. I suppose, there's an argument that 3e is easier to play with components than on paper, but that's kind of a moot point considering the system was designed for components. If someone finds the components a hassle, it's cold comfort knowing that the game is even more clunky without them, that's not a selling point.
  3. Uh no, there are lots of people who bought and played the game and found it wasn't for them after giving it a fair chance. To claim otherwise is classic 3e fanboy denial.
  4. I received a comp core box for writing and playtesting, and read friends' copies of several supplements. The people who I played with didn't find the components added much, so given my aversion to tidying and sorting I wasn't especially motivated to make it work. It's quite probable that I didn't get as much from the 3e system as a someone who's determined to adopt it, or who enjoys managing the components (I've GM'd about 6 sessions using just the core box, and played 2 sessions).
  5. If the inclusion of cards, dice and chits raises the price of the core box to the point where it's prohibitively expensive, isn't that a problem with the components? Surely FFG can't be expected to sell their games at a loss. Maybe 3e should be considered a luxury RPG product. Several years ago we discussed the "hassle factor" of the components, and IIRC those who didn't mind them tended to have strong collector/sorter personalities in other areas of their gaming. Trust me, for many people who don't enjoy sorting and collecting it feels like a hassle.
  6. Yeah, originally it was speculated that 3e was monetizing additional components by not providing enough in the core box, but if that were the case, FFG would've printed extra dice by the bucket-load. Ditto for the Star Wars dice; on several occasions I've been tempted to buy a SW corebook, but didn't bother because the dice were out-of-stock. The fact that FFG is trickling out dice for these games in small quantities suggests that either they're having supply issues with their dice manufacturer, or else the overall demand for symbol dice isn't very high.
  7. Seems to me that traditional systems aren't so much for people who love math, but rather symbol dice are for people who hate numbers. I've gamed with lots of RPG players who didn't love math but weren't bothered by seeing numbers on dice.
  8. I realize that dividing stats by 2 and rounding up isn't rocket science, but IMO it was an unnecessary change from the 1e system of straight stats. It's kind of an ugly mechanic. Of course, 1e had its own clunky skill sub-systems and suffered from poor rules organization, but the basic principle of roll vs. stat (+10/+20 for skilled characters) was more elegant IMO. EDIT: DoS/DoF increments of 10% became more of a "thing" in the WFRP 2e supplements and 40KRP games.
  9. Do you suppose any of those chronic penny-pinchers went out and spent hundreds of dollars to buy WFRP 3e just because of the components?
  10. One of the biggest faults with WFRP 2e IMO was the "untrained Basic skill = stat/2" rule. Not only did it lower skill ratings to 16% for average (i.e. too low), it also added number-crunching every time a stat increases with XP. The 1e system of straight-up stats with +10 bonuses for skills was far more elegant. Degrees of Success/Failure increments of 10% could also require some number-crunching, but otherwise I agree, 2e isn't particularly math-heavy.
  11. The best anti-piracy measure for RPGs is to release really awesome books that people want to own, preferably without any duds in the product line because there are too many RPG books on the market to justify buying shoddy ones. If a customer doesn't care enough about owning the game to buy a few books, adding components to "force the purchase" isn't going to help. Those people will just play something else instead.
  12. I also agree that the classic WFRP setting could return under GW's current licensing strategy. However, I can't imagine another company wanting to re-print all the cards, chits and dice from FFG's game. I understand why FFG did it as part of developing their own signature RPG style, but a new licensee could achieve more sales at a lower production cost by returning to the classic system, especially if they don't own all the expensive printers and equipment in-house that FFG does.
  13. These aren't examples of scoring a crit and a fumble at the same time; they're either natural consequences of the action (2,3), NPC counter-actions (4), or separate encounters unrelated to the action (1,5). I've numbered them above for easy reference.
  14. Agreed, I was mainly responding to the idea of incorporating symbol dice into Zweihander. WFRP3e has extra bells & whistles to justify the dice (coded action cards, stance tracks, stress/fatigue etc.) so without those mechanics you'd just be adding the ability to fumble and crit simultaneously.
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