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Lizalfos

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Everything posted by Lizalfos

  1. Some people play Dune one on one with three factions each. There are even variants where the factions may randomly change sides at a nexus (Temporary Ceasefire in Rex). I have never played it this way, and maybe it is somehow fun, but I doubt it is as fun as a game designed for two. Three-player may be fun enough just playing by the rules. I was surprised to find that Rex is fun with four. If I get the chance to try it out with three soon, I will certainly report back, though Ascension has been our go-to 2/3p game of late.
  2. From what I've read, the consensus sounds mostly positive with only a few small grumblings from people who are somehow still shocked that it isn't Dune. From my two plays, my group has found it to be an extremely fun game, and we haven't even gotten to a five- or six-player game yet. This is a big deal to me as Dune was essentially not worth playing with fewer than five. I'm curious now if Rex will even work well with three.
  3. There are no effects that reveal the card mid-game, only cards from the unused Schizoid card pile. The only time he would show it would be when someone wins. When victory conditions are met by players, they win, there is no ambiguity there. Since Schizoid is the only one to know to a certainty what those conditions are, he would of course have to prove it, and the game would be over at this point, so there would be nothing preventing him from showing the card.
  4. I don't see it as a problem at all, personally. Allying with someone who shares your space is illegal. You can't do anything else in the game that creates illegal scenarios. All the other proposed solutions involve just making up rules. I don't see it needing errata, but if it did receive some, that would be the only way I'd get behind any rule to circumvent the situation. I mean, you have to figure if they are using the offensive card to attack that player, they most likely don't want to ally with them anyway, so forbidding the alliance isn't exactly harsh.
  5. You got it. It would have been nice to have a Schizoid reference card for other players, but it is a simple DIY project. Alternatively, simply show all six cards to the other players before the game begins. It's not too difficult to remember them, as they are all 3 or 4 colonies plus some simple condition. But a written list would be better. Can't wait to try this one out.
  6. You know, your coat's kind of a brownish color...
  7. Regarding the explosion, I agree but figured it was worth asking. Another thing is that I'm not sure if "explodes" is supposed to mean discard (which you might assume is logical, since it just blew up). It isn't defined as a game term, so I'm thinking that maybe neither card is automatically destroyed like in Dune, and all that happens is tokens and influence die, the enemy leader dies, and the battle then resolves like normal with cards and the one potentially surviving leader. And the Golden Rule is exactly what we went with for Informant in our game. Quite a handy rule. It also helps that it coincides with how it worked in Dune.
  8. For the record, I have nothing to say on the subject of En Garde vs. Flash Duel. Just reporting the forum rules since he said he was trying not to break any. If he's still fine with it, that's between him and moderation. Anyway: I just played my first game, too! It was only four-player, but blocking off one stronghold made it much more fun than four-player Dune. We got down to turn 8 (could have won turn 7 if my ally had listened to me... of course, I had a betrayal card to top him anyway), when I won as Emperor in an alliance but used a betrayal card (Control the Populace -- control more territories than your ally). It was a blast for all involved. My ally pointed out on my last battle that if no one won, I'd win on my own due to the victory rules (Sol player didn't meet his special victory condition, and I had the most strongholds), so I could have dialed 0 and intentionally lost to win without him, which would have been hilarious, but since I hadn't noticed it on my own, I just used the betrayal card so he could at least feel like he won for a few seconds, haha. We felt like all the changes were positive. I'm not sure if we'll use betrayal cards all the time in the future. I don't want to count anything out based on a four-player game, but I kind of feel like, when you play 2-3 hours, it might be a letdown to lose by someone getting an easy card at random in the beginning and you getting stuck with the difficult 8 card (what my ally had). Cool concept. We'll see. Our game lasted at least three hours, but no one there but myself had played Dune more than one-two times, and not recently, and I had to look up some rules like how Informant worked and some other things.
  9. 3. Informant says on the card that it can cancel a racial or ally advantage. The rules on p21 say it cannot be used to cancel an ally advantage. Which is correct? In Dune, I believe karama could cancel ally advantages, except for the Harkonnen's (Barony of Letnev's), so that's how we played it, by the card, not by the rule book clarification.
  10. Same here. I'm sure I will also accidentally rule things to be like Dune even when there is an explanation as to how it's supposed to work in Rex, from habit. Another question I just came across on BGG that I can't figure out: 2. Hylar III Vs. Shield says that it explodes. Does "it" refer to the weapon, the opponent's shield, or both? Since it doesn't say that both sides lose like Dune's rules say in a lasegun-shield explosion, this is significant, as the winner could retain his cards, constantly threatening explosions. All this is assuming "explodes" means it is discarded. I don't think it precisely says what this flavor text means, either. It's also noteworthy that the card says the opponent's leader is killed and all units and influence are destroyed. Somehow your leader survives, which doesn't make much sense to me, but it's significant in that it means you will win the battle (especially significant if the answer to Q2 is just the shield) unless you played a weak leader and your opponent that mercenary +3 card. I thought there was some detailed explanation of the explosion somewhere, but I can't find it now.
  11. Rule book seems extremely clear and well thought out. We have a million questions about Dune still, despite two designer Q&A's and years to figure this stuff out, but I have only come across one question so far for Rex (and it's probably something I'm just overlooking because it was covered in Dune): 1. When exactly do the Xxcha make their prediction? The faction sheet says "during set-up," and while set up is very quick (thank you, traitor cards!), it involves several steps, each of which after determination of factions could significantly affect the Xxcha's decision. In Dune, the Bene Gesserit made the prediction before traitors were drawn, which is how I'll play it until official word or someone points it out in the rules to me, but given the many nuances to Rex, I don't feel comfortable assuming it is supposed to be like Dune. I do have my doubts though since in token set-up the rules mention if players have decisions to make, they make decisions in turn order. It could be (fingers crossed) just a failsafe in case they decide to expand the game, as the only player with token set-up decisions in Rex (and indeed the only example given) is the Sol player. But it could be they meant the Xxcha to decide their prediction at any time during set-up, which would give them a tiny bit extra info to work with if they happen to be seated after the Sol. But it isn't a token set-up decision, so I don't think it could be argued definitively that that was the intention. I am partial to the Dune timing because I believe the player should have to work at making the prediction come true rather than just trying to read the signs as best as he can and make an educated guess. Not a big deal either way as the traitor draw isn't a huge help to making a prediction, and Sol set-up I don't see as much an advantage at all. Still would be nice to know for certain though. Feel free to post other rules questions here. And we can probably answer most questions for each other, but if not, maybe it'll get an FAQ.
  12. I've got the game in. Each race sheet has a story / description on the back of it that is pretty cool. The Hacan's role in the story of Rex comes about because the Lazax were using trade embargoes instead of military action to punish those who defied them through separatism. This upset the Hacan because they were losing trade -- and though not directly stated, I could see how this would irk them, as each punishment against another race is a cumulative punishment against them, despite their uninvolvment. It is well written overall. I'd sure love to know more about the setting now. I especially like that the new Bene Gesserit (the Xxcha) actually sound like the "good guys" while the Atreides (Jol-Nar) are perhaps less so, not that any of it is so black and white. The factions all sound like good fits for their abilities without being shoehorned into every facet of the roles they inherited from Dune.
  13. I don't think anyone who's played Dune/Rex would think to compare it to Munchkin. There are no enemies for players to team up against, anyway. You can team up against each other, but it is not required. Winning solo is perfectly viable but takes more finesse. The betrayal variant included in the rules should make solo wins much more common, one way or the other. I say this all from Dune experience, but I have Rex now. Should get it on the table tomorrow. There is at least one review on BGG. Not all that detailed though.
  14. If you were really editing that post to make sure you didn't break any forum rules, maybe you would have noticed the very first rule under Guide to Forum Use: "1.Write your messages to the appropiate forum." This forum is a Rex discussion board, not the "Taunt FFG about all sorts of unrelated nonsense" forum. You can find that forum here.
  15. I haven't played Android or Rex, but I have played Dune, so I can answer some questions. Due to the game not always ending on the same turn, it can go anywhere from an hour to two and a half hours. Three if you're learning the game, I'm told, though my first game was on a forum, so I couldn't say. There is some element of Take That, but not much. The cards you will really want to attain are combat cards, which can only be used in battle. It looks like they tried with Rex to make it more balanced than Dune, which isn't a bad idea, but balance isn't really important. Like Cosmic Encounter, the game is designed so that the players balance it as they go along. Few would say the Fremen are a powerhouse in the original game, and few would deny that the Harkonnen are... and yet in my games, Fremen have won a good deal more. The social game is as important as what's happening on the board. Again, haven't played Android yet, but I do get Rex in the mail today, so I can answer any particulars about it soon.
  16. Is there much official fiction out there on any of the races? I've read the story in the TI3 book and the one in the back of Rex. I'm sure the expansions have a little story in their books, too, but where else would you find TI fiction? I mostly want to know about the Hacan, so it wouldn't help me much, but I'd probably give any TI fiction a glance at least.
  17. Every thread was just marked New. That's a new one on me. Weird.
  18. All players want to remember things, not just Jol-Nar. We never write notes while playing Dune -- I highly doubt most groups do -- and Atreides still wins often. The difference between memory for the Atreides is that they have to start remembering cards at bidding round. Everyone else sees cards in combat round and has to remember them from then on to play well. The same skill, different timing. A Bene Gesserit player with a great memory is even scarier in Dune than an equally skilled Atreides. Knowing exactly what to Voice against everyone is ridiculously powerful. I try to recall spice counts for players when bribery doesn't obfuscate the totals so I can predict who will be able to ship where, at least until the game is close and people are more willing to donate spice. And really, you just need to remember the combat cards, which isn't hard -- again, everyone else is trying to do the same. The public discussion rule hurts everyone, so it's not a balance issue. The last few times we played (and this was before Rex's rules were published), we started playing this way, actually, and it was a fun challenge. Some tried to signal each other when no one was looking. I like to find subtle ways to suggest ideas to my ally, or give false information to mess with people who think I wouldn't lie to my ally. I'm sure you can think of creative ways to get messages across the table. You could always try to spell out stuff with influence chips if no one's looking. Or, if you're Jol-Nar, use the card that your ally purchased most recently as a reference point and say things like, "If there is a card you should bid on, I will say the __th letter of your previous card aloud" and say random letters for the cards they shouldn't bid on; no one else at the table will know when you're saying a random letter and when you're using the code. Clumsy if the Jol-Nar doesn't remember the last card they bought or how to spell it, but it'd work for me, and I'm sure someone else can think of something better that wouldn't potentially reveal the reference card to clever code breakers. If you know the person well, just think of some word you can use as a similar reference that no one else at the table would know. If Rex catches on as much as I think it will, I may suggest using Diplomacy rules, which sort of fits Rex's rules: talk as secretively or openly as you like, but anyone can attempt to spy on your discussions any way they can. In that way, no discussion is truly secret since others have the option of eavesdropping. I like Dune's rules, but I don't think Rex's no notes and secret discussion rule is the harbinger of doom fans have made it out to be. It is going to be different, and it's going to be a challenge for those used to playing a certain way. Be creative and you'll figure ways to cheat the system. ...or just play the old way, nothing stopping anyone.
  19. I'm surprised more people haven't complained about the rule prohibiting showing cards. I thought that was a pretty interesting aspect of Dune. It would get around much of the need to have secret discussions, too. If I show my ally the shield negator, he can pretty much deduce what I'm asking him, nod yes or no, and that's the end of it. Showing cards publicly as a means to intimidate people was also fun times. As with all the new rules though, I'm going to try it FFG's way first. I don't suspect we'll make many changes if any at my table. We have actually played Dune without private discussions before (though we still showed cards and bribed at any time), and it was surprisingly interesting. Some allies struggled to develop impromptu sign language when others weren't looking. Others like myself tried to bluff with bold statements to my ally that might not be completely true but should scare others who might assume I wouldn't lie to my own ally, or try to suggest with little hints that will hopefully be only obvious to the ally (admittedly difficult, depending on how well you know the person). All of this might still be better if you had say one minute per nexus for private talk, but we'll see. Everyone enjoyed that game just as much as previous games, and it certainly went by much faster, taking maybe two hours tops.
  20. Actually, that is NOT correct. The rules do not prohibit note taking for anyone. Note taking isn't even mentioned in the rulebook. Someone, not from Future Pasttimes, Eon, or Avalon Hill, posted tournament rules (Brad Johnson, I think?), and one of these rules was to allow only Atreides to take notes. This was to speed up games in time-restricted settings, I think, but I'm not sure. If you look up Q&A with Peter Olotka or Jack Kitteridge, Jack said anyone can take notes, whether on cards or spice. I don't know that they were actually saying "We intended for everyone to take notes" or "We didn't think to mention this, so sure, why not?" The following is a link to the Q&A. Note that it is formatted confusingly. The asterisk indicates what the interviewer thought the answer would be. The printed letter afterwards is what Mr. Kitteridge responded with. http://www.starbasejeff.com/games/dune/JackKittredge.txt I was under the impression that they were just giving answers based on a literal reading not based on their own intent, as seems to be their general M. O. I personally don't care for note taking or excessive private conversation. We will probably play that you have a minute to talk with your ally during a nexus if we can't take the complete lack of private discussion. Also, as Steve-O said, this has nothing to do with errata. House rule it if you like. The FFG police aren't going to come take your game away. Few games get house rules as much as Eon games. And it's hardly the only rule difference from Dune, so I don't see why it being different means it should be changed back. Why don't we change shipment rules and the deck consistency, too? It's fine like it is. No reason that your personal preference needs to be how everyone plays. Play how you want.
  21. Oh, I thought the quote in the first post was from the card Thank you, yes, that clears everything up.
  22. Ah, I see what you guys mean. The word "currently" implies an instantaneous and terminal effect in my experience with exceptions-based games, but that would make the card seem mostly pointless. I'd have expected it to say, if not explicitly "until the end of the game," at least something like "whenever bombardment is affecting this space" to imply a continuing effect beyond what is "currently" happening at the time the card is played. Might be nitpicky, but that's how I understood it on first read. I'm trying not to mentally convert anything to its Dune analog or else I'll start teaching the game and constantly mix up rules between the two since I've played so much of Dune.
  23. Where in the card text does it say the shield is destroyed? I only see what you quoted since I don't have the game yet (though I am considering a spontaneous move to Europe to rectify this), and that seems only to mention the killing of troops. If there is another portion detailing the destruction of the shield for the territory, then I think you've hit the nail on the head, and the card has suddenly become crystal clear. The quoted text would just be an after effect for if you're crazy enough to use it while understorm and is not the main purpose of the card, to be used to blow up enemy units.
  24. Huh... you're right in that it seems mostly pointless. One exception, if I understand the racial abilities right, is that it would be good to use for the Xxcha or against the Xxcha, who can coexist with enemy units like the Bene Gesserit in Dune. Then again, they are treated as if they aren't on the board when they coexist, so maybe it wouldn't work, but I'd have to look over the coexistence rules again. I hated that phrase "as if not even on the board" in Dune, and I was hoping they wouldn't include it here, as it causes me to second guess all sorts of situations. Thankfully the rules at least clarified that they can move, which we argued about in Dune a lot. I will definitely look into this more once I get the game, if no one has figured it out before then.
  25. Except you aren't. Nowhere in your post do I see mention of Rex. You are discussing the general format of all new posts, which should be discussed in the company's general forum. Otherwise, we'd have threads like this in every single game forum after a few weeks, all saying discussing the same thing. If your post has nothing to do with lions wearing eyepatches, it is in the wrong place. The forum I linked you to is for suggestions about the site, which would be a better place to suggest they revert to the old format, if that is what you prefer. And for the record, I was only parroting the phrasing of the post above me, not asking to trade insults. At least half of your post is way out of line, and I'd appreciate it if we could keep things civil.
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