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Everything posted by Roxas_Lawliet

  1. WayToTheDawn said: I'll have my deck up tonight...I look forward to seeing what you guys think of it. It's probably really bad . Just kidding =)
  2. LOL dude just the make the ruling yourself. I mean...you do have the authority to do so
  3. WR won't be as good or competitively viable imo but no one ever agrees with me
  4. I remember those **** infernal parrots.. I have a mango trees still around just in case.
  5. don't run lvl 3 worlds...they are all bad, and they don't help against any deck...too easy to lock. 3 d. isles 3 monstro lvl 1 3 castle 3 deep jungle lvl 2 That is probably best
  6. Olympia is some of the best tech you can have in aggro mirror's. trading it with a soul eater has forced a 2v1 out of them and robbing them of their win con, basically it's a sweet combat trick. it may only stop a few cards but considering that those cards are either a decks win condition or combat tricks, then paper wise it's good. It's good synergy in aggro control with your other cards and provides...you know...control... Olympia is good at forcing your opponent to over commit or commit cards they wouldn't otherwise want to commit into the challenge. "Player 1: Challenges with oblivion/ultima Player 2: Plays olmpia ....well thats great now your tied ... player 1 can now pass and if player 2 passes then it ends in a tie and nothing happens ... or the challenge continues and player 2 adds a card..."-Vertically Challenged This hypothetical situation doesn't exactly drive your point home. if you are on the defensive, then having nothing happen is good and it buys you time so you can establish control. And again, this situation is a 2v1 in your favor. How is that bad? "Player 1: Riku 3 challenges with Sephiroth Player 2: Riku 3 add Sephiroth Player 1: Soul Eater Player: 2: Ultima Player 1: Olympia, discard ultima" This situation is another beautiful example of olympia getting a 2v1 in your favor and showing that is has offensive capabilities as well. and what if player 2 is at 2hp? then they are put into a tight situation and are forced to over commit their board. seems good to me
  7. I copulating hate these boards....no quick reply is obnoxious
  8. Vice said: Has this game become an Agro game? I say yes. After seeing the cards they've done for COTD there all Agro. No WR support. IS FFG forcing us to play Agro and trying to eliminate the WR win condition? You decide. Of coruse we cant make that desicion until the set come out but so far thats what its looking like to me and the few friends I play with. WR is a dumb win con. I agree with you.
  9. No...more money would be better LOL I like...have a life and stuff now so it's hard for me to play and keep up with this game (even though nothing has changed since I left metagame wise LOL). I've been busy with my move back to NH and trying to find a job and whatnot. I'll be going back to school in late August at a state college here for either Graphic Design or a Film major and STILL can't decide which I want to do...mprobably go graphic design though...I could end up working for WotC with kind of degree. I'll be moving into an apartment with some friends soon but I need a job bad...stupid recession... I've also been getting back into competitive magic and I do plan on playing in a bunch of the PTQ's at Gen Con to qualify for Pro-Tour Austin and magic is a worth while investment whereas this game....n-n-not so much. At least magic cards are worth something so when I buy packs I can sell cards I don't need, and it's loads of fun I also don't like coming on here because 90-95% of the people here are morons who have no idea what they are talking about so I'll just trut around every now and again.
  10. You guys are terrible... Just saying I'm terrible too so is kay.
  11. That event card is probably going to be the best card in the set.
  12. Dmal as a pseudo moogle is terrible. you have to discard a whole ton of cards just to play it and have it removed later that game or be forced to use it in a challenge, it requires other cards in play in order to play it in your friend zone in the first place, some moogle huh? Sephy is okay, it screams win more imo. Phil is good. Sebastian is okay, certainly playable. Winnie the pooh (both lvl 0 and 1) are bad. lvl 0 pooh is easily played around and easy for a good player to bait into challenges and the lvl 1 is bad because of sephiroth and monstro, and it's overall pointlessness in any deck. Sneak is pretty bad too. it's easy for wr to get rid of it with almost every single friend card in their deck (Beast herc pan Dumbo). Monstro locks dark decks incredibly well when you add simbas into the mix. Dark decks need a whole bunch of things on the field and magic in their hand in order to combat the resource base and speed that light players have, but I was saying that months ago. Mr. Dawn is right, Mickey is still the best card and will always BE the best card in the game, hands down. Top 3 best cards (imo) 1.) Mickey 2.) Destiny Islands 3.) Soul Eater The 3rd slot is really hard to fill but I think Soul Eater will be staple pretty soon. I expect WR to die.
  13. this format is fun Aerora>discard fortune to return it>aerora>Graviga/get's countered>Don lvl 4 for graviga>Graviga>Play a bunch of friends>Challenge
  14. we changed leon's wording to this: Leon is not discarded when targeted by a magic card or card ability.
  15. Jackjone said: Where u guys at???? Playing Magic...the Minneapolis 5k is soon and I plan on Top 8ing with a sweet deck
  16. each one has a different level sora too. Whight Knight is the other rare d00d
  17. Don't expect it until Gen Con then LOL
  18. GTrogi said: I like it, makes dark a whole lot more playable as well as lots of the changes are the way certain cards should be imo, such as sally and pigglet. Although I think theres too much good friend hate, and that makes leon an absolute staple(im assuming the change you guys want to leon is to make is effect still functional but optional) and that in turn makes dark crappy again , otherwise hes completly useless , anyway neat for a change, go house rules!!! mostro + tidus (still searchable) + gravira = broken Ya we wanted cards to make sense and not be dumb. Good friend hate makes the game a bit more balanced and makes a lot of the equipment better as well giving you a reason to run goofy and save the king and things of that nature. I played a game of it with ecomics and though he drew garbs, it was fun to the see the chanes in the cards work so well. Merlin becomes a lot better if you can play him since he stops WoG. I haven't played dark but I'm sure it's a lot better since cage is a lot easier to play, just don't be a dumb-dumb and keep them for their leon, seemed obvious to me . Dark decks get a lot better with these changes though they'll never be top tier. Leon is how he should be, a big dude with shroud basically. we balanced out his effect by making the gravity spells have chooseable targets and keeping simba the way he is since you get a big guy out of him, Makes simba sort of bad though :s we wanted magic to be played and thus we have the magic cards actual useful abilities (personally favorite right now being Aerora/Careful consideration) so we figured having Tidus be removal for Magic hate was ideal. Monstro+Tidus+Simba lvl 3 does the same thing now...what's the difference? LOL I totally called HAW Swords too We wanted to keep some of those attack cards the same for flavor and deck building purposes, since I think giving a card that gets beefed and would have triple the abilites?!?! yikes. why has no one mentioned White Rabbit?!?!!?!?! TOO GOOD!!!! it is amazing, simply amazing. it can honestly win games now. They are at 10 with castle and you just search for EotW and make them discard it!??!!? or getting monstro? or getting Isles? or stalling with HAWSwords? We forgot pot centipede, it puts the spiders on their world.
  19. Choitz said: I think everyone is too focus'd on the good 'n bad of a card (or card combos) before they even see the rest of the set. Right off the bat, I glance at the cards as an individual, 'n note that it has it's pros 'n cons (possibilities, probabilities, imposibilities, etc.). Isn't takin note, a cards pro 'n' cons, the same as focusin on the good 'n' bad (or card combos)? Hypocritical statement much? I agree with Mr. Dawn, nobodies are just glorified dark decks, may be fun but certainly not top tier. Nobodies currently have a lack of the following. Draw power Search power combat tricks control speed pretty big things to lack right off the bat when compared to light decks. Now again I'm not saying it won't be fun to have Organization XIII decks but I don't expect to see them to have a good match-up against light aggro or world rush. "Stopga is better than a lot of folks realize, and rather easy to get with Donald L4. Don't say the spear and Xaldin aren't competitive just yet. Wait until we see the whole set and the new meta that develops. People might surprise you." no one is disputing it being easy to fetch, they are disputing how good it actually is. Stopga is too easy to interfere with things like turn 1 phil, Pinnochio, Simba Monstro, heartless, all of those things slow it down immensely as you have to dig up answers to just play the card and for what, so they don't draw for one turn. that won't even always give you the advantage as more than likely they too have had ample time to set up their board and be prepared for the incoming stopga. I think it's worse than you think. Equipment hate>Xaldin. If there is a card that gets rid of all equipment then he will be terrible, end of story. Let's look at something real quick. Xaldin has 5 base attack value and the spears give him +2 each so assuming that you have 6 equppied to him that's 17 total attack value each challenge. now a riku lvl 3 with a sephiroth is 16 total attack value. It took you 6 cards to just barely top their one. do you see where I am going with this? Don't say the spear and Xaldin are competitive just yet. Wait until we see the whole set and the new meta that develops. certain people might be right about him. "I don't think they're referring to changing their player Mid-Game, but rather at the start of each new game or tournament round. Since you have several in your deck, you could theoretically choose a different player card to start the next game. You're not making any changes to your deck, so I would guess that would be a legal play."-Oathkeeper Isn't changing the player card for your deck in mid-match in fact altering your deck? Which I am pretty sure would be illegal.
  20. Ecomics, Mr. Dawn and myself were talking tonight and we were wondering what if we changed the effects of certain cards, and well we talked about every single card currently in the game and this is the list we came up with. Now none of this is finalized but we think it's interested and it does certainly add a lot of flavor to the game. Having Tidus as phil removal we felt was key. Changes made: Set 1: Donald lvl 3 [draw one card] (added effect) Goofy lvl 3 [draw one card] (added effect) Bambi lvl 4 [draw 3 cards] (changed) Dumbo lvl 3 [-2 POW instead of 1] Fire Blizzard and Thunder ( Changed to lvl 1) Shadow [you can have as many in your deck as you wish] Large Body [now has 20POW] Traverse Town lvl 2 [No dark limit, CioP effect to search for a Goofy or Donald card and put it into your hand] Set 2: Sally [You may discard this card to get a jack from your discard into play] Jiminy Cricket [his effect could be used once a turn] Tidus [he can now discard lvl 1 friends as well as lvl 0 friends] Yuffie [she now has +6 support value] Leon [He can be used as a target for simba and gravity spells] Mushu lvl 2 [changed effect: CioP effect: flame effect: deal 4 damage divided to any amount of dark cards in play] Mushu lvl 3 [Changed effect CioP effect: flame effect: deal 5 damage divded to any amount of dark cards in play] Mushu lvl 4 [Changed effect CioP effect: flame effect: deal 6 damage divded to any amount of dark cards in play] Dumbo lvl 4 [-3 POW instead of -1] Tinker Bell lvl 4 [You gain +3 HP instead of +2] Gravity [now a lvl 3 spell: Choose a friend card in play and discard it] Gravira [now a lvl 4 spell: Choose 2 friend cards in play and discard them] Graviga [now a lvl 5 spell: Discard all friend cards in play note: this card can only be played during your action phase] Stop [ Your world area must have no dark cards in order to play this card. Your opponent may not play dark/heartless on your worlds until the end of your next turn] Stopra [Discard your top world: Choose and discard a world card in play Note: this effect may only happen once during your turn and you can only play this card during your action phase] Stopga [Discard your top world: The turn immediately ends] Aero [Your opponent chooses and discards one card from their hand] Metal Chocobo [+4 now instead of +2] White mushroom [added effect: this card can only be damaged by magic cards and magic effects] Pot spider [You may have this ability trigger more than once] Aquatank [it's effect works if it is played as a friend card] Search Ghost [it's effect works if it is played as a friend card] Invisible [now has 15POW] Defender [Now has 18POW and an added effect of: Damage dealt by attack cards to this card is reduced to zero. Damage dealt by magic cards and magic effects is doubled] Queen of Hearts [Now discards all alices and White rabbits in play and no Alice or White rabbit cards can be played] Clayton [errated to The player whose world where this card is placed cannot escape] Wonderland lvl 3 [you can now play friend cards] Coliseum lvl 2 [you can now search for any lvl herc] Neverland lvl 1 [Players cannot play worlds that share a name and level with a world already in play.] Hundred Acre Wood [place 3 counters on this card. At the end of your turn remove 1 counter from this world. as long there is a counter on this card, players may not enter the challenge phase] End of the World [added effect: choose and discard an opponents world card from play no dark limit] Set 3: Dark riku: levels are now rounded down as well as POW, changed magic value to 3 Ansem: levels are now rounded down as well as POW, change magic value to 4 Donald lvl 3: set 1 lvl 3 stats Goofy lvl 3: set 1 lvl 3 stats Herc lvl 3: +5 instead of +4 Ariel lvl 4: negates all loss of hp until end of turn instead of -3hp Merlin: merlin now has 6 magic value Fairy Godmother: does not remove from the game after use Alice: at the end of your discard phase each player chooses and discards one friend card from their friend area and discards it White Rabbit: CioP effect: search your deck for a world card, reveal it and put it into your hard. shuffle your deck. Piglet: you may discard piglet to trigger it's effect Roo: CioP effect: Search your deck for a "Tigger" card, reveal it and put it into your hand then shuffle your deck. Aerora: Draw 4 cards then choose 2 cards in your hand and discard them Aeroga: your opponent discards all cards in his/her hand, draw one card. Save the King: +5 support: if a friend card you control is forced to be discard you may choose to discard this card instead. Lord Fortune: +1/+2 you may discard it from your donald anytime in order to fetch a magic card from your discard pile and place it into your hand Solider: 8POW Tornado Step: This card gets +x POW where x is equal to your opponents world count Cresendo: this effect triggers when played as a friend card Battleship: is now a lvl 6
  21. Bump. No sephys left...they went fast but I still have mickeys and ultima weapons and such
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