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p_toler

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  1. Yes I was obviously too quick with my answer there . I was definitively thinking of Stand and Fight. Maybe some wishful thinking also; the ever-sneaking Gandalf can get a little tiresome sometimes . Basically any card that lets you put allies into play (and there are quite a lot of them in the card pool now) works the same way (i.e. you don't need to have a hero of the same sphere as the ally that is being put into play). Resource matching is only needed when the ally is being "played from hand" (which is not the same as being "put into play").
  2. Yes. Sneak attack works with all aliies except neutral allies.
  3. I just noticed the new Rules Reference document. Under In Play and Out of Play it says: “Out of play” refers to the cards in a player’s hand, deck, and discard pile, the encounter deck, encounter discard pile, cards in the victory display, cards set aside, and cards removed from the game. Card abilities can only be initiated or affect the game from an in-play area unless they specifically refer to being used from an out-of-play area, or require that the card be out of play for the ability to resolve. Play restrictions and permissions are an exception that may affect how a card may or may not be deployed or used. I am not really sure what this would mean in this context though. Probably that the forced effect can trigger on a Ravenous Hawk card drawn as a result of the forced effect on quest card 1B or 2B (which I guess was the intent from the designer).
  4. Sorry for necroing this thread, but I have another question about Ravenous Hawk. Does the forced effect trigger on a Ravenous Hawk card that you draw as a result of the forced effect on quest card 1B or 2B or can the effect only trigger on Ravenous Hawk cards already in play? I think I read somewhere that forced effects can only trigger on cards that are already in play. If you draw the card as a result of the forced effect on quest card 1B or 2B you are only looking at it and it isn't technically considered to be in play until you choose to reveal it. Or am I getting this wrong? (Edited for clarity)
  5. Heroes: Ori, Dáin Ironfoot, Gimli Game 1 Result: 57 Final Threat Level: 7 Threat Cost of Each Dead Hero: 0 Damage Tokens on Remaining Heroes: 0 Victory Points Earned: 0 Number of Rounds Completed: 5 Game 2 Result: 65 Final Threat Level: 1 Threat Cost of Each Dead Hero: 0 Damage Tokens on Remaining Heroes: 4 Victory Points Earned: 0 Number of Rounds Completed: 6 Game 3 Result: 69 Final Threat Level: 15 Threat Cost of Each Dead Hero: 0 Damage Tokens on Remaining Heroes: 4 Victory Points Earned: 0 Number of Rounds Completed: 5 Total score: 63,66 2 Core Sets, all expansions including The Hobbit. Phew! Played more than 15 games and lost about a third of them, mainly due do taking too big risks.The last three games were by far my best series. In game two I sneaked Gandalf in the last refresh phase to lower my threat to 1 before using the action on Dark Pit. In game three I got an early Counter Spell, so I didn't want to risk playing more than one event card (a Feint) but I was lucky and got a non-treachery, otherwise I would probably have lost the game.
  6. Heroes: Ori, Dáin Ironfoot, Thorin Oakenshield Game 1 Result: 88 Final Threat Level: 23 Threat Cost of Each Dead Hero: 0 Damage Tokens on Remaining Heroes: 5 Victory Points Earned: 0 Number of Rounds Completed: 6 Game 2 Result: 68 Final Threat Level: 22 Threat Cost of Each Dead Hero: 0 Damage Tokens on Remaining Heroes: 0 Victory Points Earned: 4 Number of Rounds Completed: 5 Game 3 Result: 79 Final Threat Level: 37 Threat Cost of Each Dead Hero: 0 Damage Tokens on Remaining Heroes: 5 Victory Points Earned: 3 Number of Rounds Completed: 4 Total score: 78,33 2 Core Sets, all expansions including The Hobbit. Game 1 = The Shivering Banks Game 2 = Old One Lair Game 3 = Old One Lair
  7. Heroes: Ori, Dáin Ironfoot, Thorin Oakenshield Game 1 Result: 49 Final Threat Level: 23 Threat Cost of Each Dead Hero: 0 Damage Tokens on Remaining Heroes: 6 Victory Points Earned: 0 Number of Rounds Completed: 2 Game 2 Result: 80 Final Threat Level: 36 Threat Cost of Each Dead Hero: 0 Damage Tokens on Remaining Heroes: 4 Victory Points Earned: 0 Number of Rounds Completed: 4 Game 3 Result: 50 Final Threat Level: 28 Threat Cost of Each Dead Hero: 0 Damage Tokens on Remaining Heroes: 2 Victory Points Earned: 0 Number of Rounds Completed: 50 Total score: 59,66 2 Core Sets, all expansions including The Hobbit. I played more than 10 games with varying results, but the last three games were by far my best series. Bombur is indeed very nice to have in this scenario. In the first game I got a perfect setup hand with Gandalf, Sneak, Steward and Bombur. I played the Steward on Ori so that I could play Bombur directly, which meant I didn't have to worry about the 5 threat from the setup location. I got totally lost when revealing the second quest card: I had to discard a Sneak (ouch!) AND deal two damage to every character (even more ouch!). However I still managed to clear the second part of the quest in one go thanks to Gandalf, FIli and Kili showing up in the last minute. In game two I got three sneaks but no Gandalf… Game 3 went smooth as the last one partly thanks to a good setup. I also (for once) had some luck with the location tests.
  8. Edit: Deleted. This was originally the entry for the Long Dark, but I posted it in the wrong thread.
  9. Heroes: Ori, Dáin Ironfoot, Thorin Oakenshield Game 1 Result: 56 Final Threat Level: 33 Threat Cost of Each Dead Hero: 0 Damage Tokens on Remaining Heroes: 6 Victory Points Earned: 3 Number of Rounds Completed: 2 Game 2 Result: 67 Final Threat Level: 35 Threat Cost of Each Dead Hero: 0 Damage Tokens on Remaining Heroes: 5 Victory Points Earned: 3 Number of Rounds Completed: 3 Game 3 Result: 91 Final Threat Level: 36 Threat Cost of Each Dead Hero: 0 Damage Tokens on Remaining Heroes: 8 Victory Points Earned: 3 Number of Rounds Completed: 5 Total score: 71,33 2 Core Sets, all expansions including The Hobbit. This time the Doors of Durin didn't swing open as easily as in my previous attempts. In none of the games the top card of the encounter deck matched a card in my hand when I peeked at it with Longbeard Elder in the questing phase. Therefore I had to take a chance and emptied all of my hand after the encounter card had been revealed in the hope that the next card in the deck would open the doors for me, and it worked in the first two games! In the last game I had to wait another round and have another ally killed by the watcher and then discarded the only card in my hand, a "We are not Idle", and luckily the encounter card was "Wrapped".
  10. Oh no! I had another look at the Watcher in the Water card yesterday and realized I have playing this wrong all along. I had totally forgot the Watcher's ability to deal 3 damage to a character each turn. It wouldn't had made any difference to the scoring for the last game, but since I am not 100 % sure about the other games I guess my previous entries are not valid. Guess I just have to try again then…
  11. Heroes: Ori, Dáin Ironfoot, Thorin Oakenshield Game 1 Result: 64 Final Threat Level: 36 Threat Cost of Each Dead Hero: 0 Damage Tokens on Remaining Heroes: 1 Victory Points Earned: 3 Number of Rounds Completed: 3 Game 2 Result: 64 Final Threat Level: 36 Threat Cost of Each Dead Hero: 0 Damage Tokens on Remaining Heroes: 1 Victory Points Earned: 3 Number of Rounds Completed: 3 Game 3 Result: 60 Final Threat Level: 29 Threat Cost of Each Dead Hero: 0 Damage Tokens on Remaining Heroes: 4 Victory Points Earned: 3 Number of Rounds Completed: 3 Total score: 62,66 2 Core Sets, all expansions including The Hobbit. I made another try with a slightly modified deck and this time it went much better. All three games went very similar, in the first two I even got the same score! I had more luck with the striking tentacles this time too, which meant I didn't have to face any undefended attacks. In the last game Dain nearly got killed anyway when Ill Purpose showed up as a shadow card. Ouch! Luckily dwarves are tough…
  12. Heroes: Ori, Dáin Ironfoot, Thorin Oakenshield Game 1 Result: 74 Final Threat Level: 30 Threat Cost of Each Dead Hero: 0 Damage Tokens on Remaining Heroes: 7 Victory Points Earned: 3 Number of Rounds Completed: 4 Game 2 Result: 94 Final Threat Level: 40 Threat Cost of Each Dead Hero: 0 Damage Tokens on Remaining Heroes: 7 Victory Points Earned: 3 Number of Rounds Completed: 4 Game 3 Result: 72 Final Threat Level: 30 Threat Cost of Each Dead Hero: 0 Damage Tokens on Remaining Heroes: 5 Victory Points Earned: 3 Number of Rounds Completed: 4 Total score: 80 2 Core Sets, all expansions including The Hobbit. This scenario was easier than I thought it would be. However in game two it looked really bad from early on. I made a poor choice in the first round that cost me a valuable resource, then I got hit twice by Bitter Wind, so I never seemed to get any resources. My threat was up to 45 at one point, but I still made it! In all three games Thorin had to take 4 wounds from an undefended Striking Tentacle attack. Luckily dwarves are tough! I must say I really like the riddle mechanic in this scenario, even though it is random. It makes you think twice when deciding which cards to play and which cards to save in your hand.
  13. Tried this again with a slightly modified deck. Heroes: Ori, Dáin Ironfoot, Thorin Oakenshield Game 1 Result: 84 Final Threat Level: 28 Threat Cost of Each Dead Hero: 0 Damage Tokens on Remaining Heroes: 6 Victory Points Earned: 0 Number of Rounds Completed: 5 Game 2 Result: 64 Final Threat Level: 11 Threat Cost of Each Dead Hero: 0 Damage Tokens on Remaining Heroes: 3 Victory Points Earned: 0 Number of Rounds Completed: 5 Game 3 Result: 77 Final Threat Level: 21 Threat Cost of Each Dead Hero: 0 Damage Tokens on Remaining Heroes: 6 Victory Points Earned: 0 Number of Rounds Completed: 5 Final score: 75 2 Core Sets, all expansions including The Hobbit. In game 2 Gandalf came by 5 times! Even the Goblin Spearmen wouldn't engage me in the last round. I am eager to try a secrecy deck with this scenario just to see how it works.
  14. Heroes: Ori, Dáin Ironfoot, Thorin Oakenshield Game 1 Result: 77 Final Threat Level: 35 Threat Cost of Each Dead Hero: 0 Damage Tokens on Remaining Heroes: 2 Victory Points Earned: 0 Number of Rounds Completed: 4 Game 2 Result: Loss Game 3 Result: 76 Final Threat Level: 21 Threat Cost of Each Dead Hero: 0 Damage Tokens on Remaining Heroes: 5 Victory Points Earned: 0 Number of Rounds Completed: 5 2 Core Sets, all expansions including The Hobbit. In the first two games there was no sign of Gandalf whatsoever. In game 2 everything went fine until I came to the goblin gate and suddenly had to face three enemies at once, with two of them ambushing me before the combat phase. Five attacks meant five shadow cards. My Longberad Elder had forwarned me of the attack, so I didn't quest with Arwen in case I would get Sleeping Sentry as a shadow card. But instead two of the five shadow cards were Pathless Country which meant two damage on Arwen! In game 3 I got Sleeping Sentry as an encounter card twice in a row, but that was no problem since I got forwarned by a Longberad Elder and Gandalf showed up just in time to lower my threat so that I didn't have to face more than one undefended attack, which I luckily survived. There is a lot of luck in this quest, but I really like it because you never feel totally safe. I also somehow like the brutality of Sleeping Sentry and that you always have to plan around this card.
  15. I have a question on the multiplayer tournaments that might be a bit theoretical. I know you are supposed to play with the actual number of players (for instance no two-handed single player games because it is easier when you have full control over all the cards). But as long as I play all the three games and use the exact same decks, do all the other players have to stay the same throughout the three games? I am asking this because I don't have a regular game group for this game and I think it might be hard to convince new players to play three games in a row using the same scenario. It might be easier to play the same scenario with three different sets of fellow players. I am aware of the fact that it might be harder to get a good score when playing with new players all the time, but I would still like to know if this would be possible.
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