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Hockeyabe

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  1. Like
    Hockeyabe got a reaction from Vinicius Lessa in Our Verdict   
    I am looking forward to trying three next weekend. I think six from the mythos cup per turn will help increase the difficulty a bit. As an experienced investigator across the Arkham Files, I was surprised at the lack of hopelessness with two. 

    On the other hand, the game tells a story more like the LCG, and compared to Eldritch and Arkham 2E, it really stands out. I remember the details of what we had to do on each scenario, and it stands in memory more like a well spun tale from Mansions of Madness. 
  2. Like
    Hockeyabe reacted to TheSpitfired in Early review from No Pun Included   
    Now that I've gotten a few adventures in I am very glad I told my FLGS to order me a copy. I have enjoyed Journey's a lot so far! I think you hit the nail right on the head with how well the app integration works. I also think you're right, it certainly scratches that Runebound itch a bit. Good fun!
    I have also found out that No Pun and SU&SD are good friends, so maybe I was a little harsh in my initial thoughts on their channel. They're alright. 
  3. Like
    Hockeyabe got a reaction from TheSpitfired in Early review from No Pun Included   
    We really like it. It builds on many mechanisms, and hits a spot for me that I have been missing since Runebound seems like it has been forgotten. The App assist is great, Similar in Mansions for exploration, but obviously a different theme. While many are not into app driven games, consider how many cards we had to manage for a co-op like Arkham Horror second edition or Eldritch Horror. It is taking control of the narrative, but removes the book-keeping aspect of a campaign game we always had to endure.

    Hope it is a hit for you too!
     
  4. Like
    Hockeyabe got a reaction from HirumaShigure in Early review from No Pun Included   
    We really like it. It builds on many mechanisms, and hits a spot for me that I have been missing since Runebound seems like it has been forgotten. The App assist is great, Similar in Mansions for exploration, but obviously a different theme. While many are not into app driven games, consider how many cards we had to manage for a co-op like Arkham Horror second edition or Eldritch Horror. It is taking control of the narrative, but removes the book-keeping aspect of a campaign game we always had to endure.

    Hope it is a hit for you too!
     
  5. Like
    Hockeyabe reacted to TheSpitfired in Early review from No Pun Included   
    Well that was a trip. Hope they grow into their own and stop trying to be a SU&SD knock off.
    I played Rising Sun at a friend’s house, initially didn’t like it then while thinking about it overall the next day it clicked and I realized how good it was. It’s a very well done game, I hope you enjoy it too!
    I watched their Heroes review after watching this one, maybe they just should have said “these games aren’t for us” and left it at that. I don’t think I’ve ever seen anyone who can take the mechanics and components of what make a particular game amazing and unique and spin them negatively. It makes me think they didn’t play it very much before reviewing it. For my money Heroes is one of the best games that came out last year, and its amazing symmetry and simultaneous asymmetry keep me coming back for more.
    Journeys in Middle Earth looks like it took the best of what works in several different FFG board game systems and mixes them together with a Middle Earth theme. There’s nothing wrong with that. I was skeptical at first, thinking it was too app dependent but I’m actually quite excited to check it out. My FLGS gets it in next week, will find out then!
  6. Like
    Hockeyabe got a reaction from HirumaShigure in What do we think this will be?   
    I think it is great that they are trying a new system with the LOTR property... had they applied the IA/Descent system to LOTR, I'd have been pretty excited too, but I would worry about the future of Descent if they suddenly had the shiny new toy... two fantasy games using a similar engine would reduce interest to a couple fanbases... likely limiting new explorers interested in Terrinoth.

    After seeing what FFG did taking pieces of the Arkham files into Arkham Horror third edition, I am very excited for this. Mansions and the Arkham LCG tell the best narrative story in the Arkham files, and they make up a blueprint for the Arkham third edition, along with the scope of Arkham 2E (city sized play area)...

    I see a lot of Mansions here, and some other interesting new mechanics, (exploring hexes, battling on a "zoomed in" skirmish map) and assets from the beautiful LOTR LCG.

     
  7. Like
    Hockeyabe reacted to Duciris in Arkham Novellas   
    I blame Warhammer Blood Bowl: Team Manager.
    I think when they produced that, they felt it was a licensed product and would sell based on the success of the license, but didn't.  They are (a bit harmfully) paralyzed by the idea they may end up with product they can't move.
    I'm not sure they have produced anything of late that has really bombed, but they're still nervous about it.
    Reflecting now, I think this product should end up in Barns & Nobles and the like.  I've really enjoyed the 3 I've read, and it could serve as a way to introduce people to the game.
  8. Like
    Hockeyabe reacted to Steeljaw in Arkham Novellas   
    If you are in the US I highly recommend using Team Covenant.  I didn’t miss a single book with promo cards.  They just show up at your house.
  9. Like
    Hockeyabe reacted to tsuruki in Unofficial cancellation false alarm   
    Cmon. I want  the next novella already! 
    Skidds alt cards?
    A new investigator?
    I want iiiit!
  10. Haha
    Hockeyabe got a reaction from Soakman in Unofficial cancellation false alarm   
    And, they are gone except "Hour of the Huntress..."
  11. Like
    Hockeyabe got a reaction from Dobrobass in Which systems will the app run on   
    Based on FFG past digital apps, it appears that it will likely be available on Steam for your PC.

    They have the Imperial Assault, Descent RTL, and Mansions of Madness apps there.

    They do not have the XCOM app, which requires a phone or tablet... but that was also their first foray into app-implemented games.

    I would wait for official word though.
     
  12. Like
    Hockeyabe reacted to FrogTrigger in What do we think this will be?   
    I love fantasy themed games, but I've always struggled with Terrinoth based games because of the cartoony nature of the art. It feels very Warcraft to me.
    One of the best parts of the LOTR LCG is the artwork/flavour text lore. If they are bringing that to this game with ffgs improving quality of minis, it will be a beautiful game on the table. 
  13. Like
    Hockeyabe got a reaction from FrogTrigger in What do we think this will be?   
    I think it is great that they are trying a new system with the LOTR property... had they applied the IA/Descent system to LOTR, I'd have been pretty excited too, but I would worry about the future of Descent if they suddenly had the shiny new toy... two fantasy games using a similar engine would reduce interest to a couple fanbases... likely limiting new explorers interested in Terrinoth.

    After seeing what FFG did taking pieces of the Arkham files into Arkham Horror third edition, I am very excited for this. Mansions and the Arkham LCG tell the best narrative story in the Arkham files, and they make up a blueprint for the Arkham third edition, along with the scope of Arkham 2E (city sized play area)...

    I see a lot of Mansions here, and some other interesting new mechanics, (exploring hexes, battling on a "zoomed in" skirmish map) and assets from the beautiful LOTR LCG.

     
  14. Like
    Hockeyabe reacted to FrogTrigger in What do we think this will be?   
    Looks awesome, as I said in the other thread it looks like they took some mechanics from a lot of games like MoM 2nd, Descent 2nd, Runebound, Arkham Horro, and threw it all together to create a new experience. 
    At first I was disappointed as I've always thought a LOTR version of IA would be SOOO much fun.. but something new might be better in this case.
    I very much look forward to the 'explore and adventure' aspect of the game, reminds me a lot of Tainted Grail which I just backed. 
    I am going to assume that the minis on the exploration board will represent encounters. So essentially if you choose to travel to that area, or maybe an in game mechanic makes them move towards you, and you end up on the same tile, then it flips into battle mode and you play out that battle on the encounter tiles before moving on.
    Which is actually very similar to my favourite video game of all time, Ogre Battle: March of the Black Queen, spoilered for size:


  15. Like
    Hockeyabe reacted to Julia in Our Verdict   
    If you want a harder challenge with 2, consider removing one or two blank mythos tokens from the cup. This will boost difficulty quite in an insane way
  16. Like
    Hockeyabe got a reaction from Duciris in Our Verdict   
    I am looking forward to trying three next weekend. I think six from the mythos cup per turn will help increase the difficulty a bit. As an experienced investigator across the Arkham Files, I was surprised at the lack of hopelessness with two. 

    On the other hand, the game tells a story more like the LCG, and compared to Eldritch and Arkham 2E, it really stands out. I remember the details of what we had to do on each scenario, and it stands in memory more like a well spun tale from Mansions of Madness. 
  17. Like
    Hockeyabe reacted to Julia in Our Verdict   
    Hockeyabe,
    I think 3p is the sweet spot: you have enough investigators to cover properly the board, and also to grant enough role variability so that the key aspects of the game (warding, researching, fighting) are covered. It's not an advantage tho, because in the end if you don't play properly, or if the board's ******* around, doing everything's a stretch.
  18. Thanks
    Hockeyabe reacted to Julia in Our Verdict   
    Sure, no probs in sharing. All games were 3p. Results:
    Azathoth: 8 plays, 5 victories and 3 defeats (first 2 defeats were really early into the testing of the game, and things were rather different then, so, they are not particularly impactful statistically speaking)
    Yog-Sothoth: 4 plays, 4 victories
    Umordhoth: 2 plays, 2 victories
    Cthulhu: 2 plays, 2 victories
  19. Like
    Hockeyabe reacted to Julia in Arkham Horror 3rd? Why?   
    Back in the day, two wonderful games were invented (talking of more than "a few years ago"): Chess, and Go. People played those, and to this day they keep playing those, even if it's clear that they won't receive any expansion of sort. And there's new people starting in the hobby thanks to these games even today. I don't see hordes of players in a ludditic rage crashing Go servers, I don't see hordes of players in a cult-of-the-new crisis swarming the internet because they won't be seeing a few extra pieces for chess.
    I get people pissed because they won't be able to pick 2nd edition (for a reasonable price at leas). I get people pissed because they are just missing that expansion for 2nd edition and they were promised a reprint by the Upcoming page. I don't get people pissed because they have a *complete* game and now they are making a new edition. Especially when new edition = a completely different game.
    I'm a proud owner of 2nd edition, it's constantly played at my place, and I don't honestly care a dam_n a bout my stuff becoming outdated by 3rd edition.
  20. Like
    Hockeyabe reacted to Proto Persona in My desire for 3rd Edition   
    I think the odds of having more games with a 1 vs many aspect are low. My experience is that most people hate the OL role, and it's not just about playing it. These are all my opinions based on how I have seen people play 1 vs Many games.
    When the game is designed so that the 1 has a fighting chance against the Many, then you often get the most experienced and knowledgeable player beating up everyone at the table. Often you end up with the Many feeling miserable and not wanting to continue playing. Morale loss sets in and the game gets shelved for something where the whole group gets to have fun.
    The 1 could pull his punches, but then you end up in the same place as games where the heroes have a built in advantage. You either decide to take on the role of facilitating everyone else having a good time, or you just feel like the game's punching bag. Morale loss sets in again, though now it's often the 1 getting outvoted and coming off as a selfish jerk.
    1 vs Many is a neat concept, it just doesn't mesh well with human psychology. People want to feel like they are on equal standing and that everyone has a fair chance. That's really hard to deliver in an asymmetric setup like this. People often come away from these games with the opinion that 1 vs Many games are inherently bad and broken. I think it's why the most successful competitive board games are either an every man for himself experience or sets of even teams.
  21. Like
    Hockeyabe reacted to any2cards in what map tiles come in the base set?   
    The tiles that come in Descent Second Edition Base Game:
     
    Tile numbers 1A - 30A (and the obverse is 1B - 30B)
     
    In addition, it comes with the following:
     
    1 x Entrance Tile (2x2)
    1 x Exit Tile (2x2)
    2 x Connector Tile (2x2)
    6 x Connector Tile (1x2)
    8 x End Tile (1x2)
     
    This is what they look like:
     

  22. Thanks
    Hockeyabe reacted to MaelstromUK in Statistics / submit your plays   
    Ahh you'll have to ask the author of the current Arkham Horror sheet: 
     
    Glad you're enjoying this one too though [=
  23. Like
    Hockeyabe reacted to cheapmate in What does this offer?   
    I’m not English, but we do get the UK English at school, but my apologies for derailing the topic.
     
    I like Arkham Horror 2E (are we calling it this now all of a sudden?), but it was too big, especially with any (or all) expansions included and setup, together with upkeep was a burden. It was not something you took out on a whim.
    I would love a sleeker and “faster” version of Arkham Horror, that is not a copy of Eldritch Horror and the new AH indeed looks good.
    As for the difference between this and MoM2E, not needing an app seems like a significant one. Also MoM2E always seemed more mystery solving instead of fighting Ancient Ones, which it was perfectly suitable for, better than EH or AH could ever be.
     
    Also, when comparing Mythos games, people always leave out Elder Sign, which is one of the best ones made and certainly the one that gets most playtime in our house.
  24. Like
    Hockeyabe reacted to Soakman in Announced: Arkham Horror Third Edition   
    I'm also not sure about his for a lot of reasons that have nothing to do with the game itself, and more the timing. It seems to heavily compete with the LCG and looks a LOT like the LCG sans card decks. A more adventuresome, less personal, experience that can be replayed and does not feature a 'campaign' mode but still tells a modulated story with a resolution.
    Is that what I want? Well, EH kind of also does that but on the global scale. I prefer this scale. The microcosm reacting to the cosmic horror. I DID however, JUST back Cthulhu Must Die because I was looking for something a little more 'gamey' but I've grown very attached to FFG's characters. 

    Let's just say there is an AWFUL lot of Lovecraft in my collection. I'm not sure when/where they fit and how often they will hit the table if my hobby time is spread so thinly.

    Basically I just need more boardgame friends and a LOT more free time and there is no problem.
     
  25. Like
    Hockeyabe reacted to Duciris in Well, this was....sort of unexpected.   
    AH and EH have always been different spheres - Arkham is small & local, while Eldritch is global.
    Thematically, I view Mansions closer to Arkham than Eldritch is - small local events & maneuvering around streets & buildings.
    The thing that they improved the most when creating Eldritch Horror was narrowing the story focus.  They changed the monster pool (via elite enemies) to be more thematic with the Ancient One, as well as the random monsters spawning in locations that were thematic with them.  They also changed the random events to be tied to the AO so that each event felt appropriate.  The location decks still had their own event happenings so not everything was tied to the main story, but largely, taking on Hastur feels different than being obliterated by Azathoth.  That isn't as uniform in AH2.  The more recent expansions for AH2 did add these elements, but there were so many different components going on by then.
    To me, adding a board or expansion mechanic to AH2 is a serious undertaking.  In EH, it is fairly seamless.
    AH3 doesn't look like it will take the place of the AH:LCG, but it looks to be lifting a few mechanics - mythos cup = chaos bag, the codex looks like the agenda & act decks in one.
    All of this should bring AH into the modern era of gaming.  I got AH in '05 or '06 and it was my first big game.  It was too much for me.  I've gone back and played it again with a decade's worth of gaming, and it's not more difficult or random than my normal endeavors.
    When it was released, AH2 was one of the few cooperative board games.  Now, there are hundreds.  It always felt a bit clunky to me, and its mechanics haven't kept pace with those newer ideas in cooperative gaming.  I think that the core feel of the game can and will survive, and that updated mechanics will allow for more streamlined play, less clutter, and a more dynamic game.
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