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Burnhamalive

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About Burnhamalive

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  • Birthday 11/17/1980

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  1. 1- BL2 and Descent minis are not the same scale. 2- I'd be willing to bet that the first expansion just expands on the Uthuk and Daqan, and doesn't include any new factions yet.
  2. Since most people that buy expansions are going to want all of them, and FFG is obviously going to release new stuff of everything (campaigns, monsters, map tiles, cards, etc.), why not just release them as normal sized expansions instead of multiple small expansions?
  3. felkor said: Is the book worth getting for someone who just plays Axis and Allies? Or is the only thing such a person would want out of it is the stats for the new medium walkers? Pretty sure it has rules for a campaign too.
  4. I asked one of the FFG employees about this very topic and he said that FFG is aware that there is demand for the heroes from the Tactics campaigns and that they'll likely be "adressing" that in the near future. Also, sounds like we'll soon be able to buy Dust dice soon too.
  5. Kommissar Zeitsev said: Also send your resume to FFG? Please tell me you're joking? His complaints boil down to: 1-It's not historically accurate (about a game where an alien ship crash landed in Antarctica) or 2-The game should be more complex to add realism.
  6. Snowshadow said: Burnhamalive said: 2: There's going to be a book released approximately every season (a la 4 books per year). 4: The rulebook does mention "weaker" vehicles like trucks, in passing, when talking about examples of vehicles with low armor (so far the lowest armored vehicles are the light walkers which have armor 3. So I would assume that at some point in time, there will be weaker vehicles, but based on what I know of the Dust world (which admittedly is basically only what I've read from the Dust: Warfare rulebook) they probably won't be "traditional", they'll probably have some crazy conversions to implement all the technological advances that VK has brought about. ****, that is a lot of expansions. You sure it is 4 books per year or just 4 updated card pack or something similar? Straight from Mack's mouth, he said approximately one book each season. Each one will include at least a couple new units for each team (even the one that introduces the russians is gonna have a couple new units for each of the other two teams) and then new scenarios, rules, 'n stuff like that. I believe he also said each book would be about $20 each.
  7. SGTManuel said: In the platoon building example it said for each two sections you choose in a platoon, you get one support section. So if you take 4 sections that's two support sections for your platoon, the support sections are the light, med, heavy walker, snipers and observers in the example they gave. So by that info can't you get 6 walkers? I am just trying to clarify, I don't own the book and I know there example is off cause the combat platoon in the example only has 3 sections but 2 light walkers added. Thanks for all the info guys. Holy crap, I completely forgot about that. You're right that you can have an additional support unit (which is what the walkers are) if you take enough sections. So a full platoon (with 4 sections) could take two walkers. You could theoretically take 6 walkers but you'd be hard pressed to fit that many in a 400 point or less army list (if at all possible).
  8. Snowshadow said: With the release just around the corner and books actually in the wild I have a few questions that I need answered before I take the plunge into this game. 2. It is stated in the Vid that all the up to date unit information <new models> will be in the campaign books. How often are these books going to be published and will the unit info be offered outside the books? <Via Download, expanded card packs, ECT.> 4. Is there any plans to release stats for conventional vehicles? <not so much tanks but jeeps and trucks> 2: There's going to be a book released approximately every season (a la 4 books per year). 4: The rulebook does mention "weaker" vehicles like trucks, in passing, when talking about examples of vehicles with low armor (so far the lowest armored vehicles are the light walkers which have armor 3. So I would assume that at some point in time, there will be weaker vehicles, but based on what I know of the Dust world (which admittedly is basically only what I've read from the Dust: Warfare rulebook) they probably won't be "traditional", they'll probably have some crazy conversions to implement all the technological advances that VK has brought about.
  9. IjonTichy said: Thanks for sharing Your impressions! I'm eagerly waiting to get this sucker in my hands. Two questions, if I may: I asume there are no conventional vehicles in the army lists? Is it possible to build "all walker" lists? Thanks again. Cheers! The only vehicles are the mentioned "crab walkers" and the regular mech-style walkers. In the first expansion (the one that introduces the SSU) it includes some helicopter-y vehicles. You cannot build an all walker list. In a 400 point game (tournaments are between 200 and 400 points) you can have a total of 3 walkers (one per platoon that you take, and at 400 points, you can have a maximum of 3 platoons.
  10. felkor said: I thought I read it was possible to route enemy units, forcing them to retreat. Is this not possible? There's no limit to the number of suppression token a unit can get. If a unit has more suppression token than it has models in the unit, it has to fall back. That being said, if the unit gets rid of enough suppression token to get equal or below the number of models in the unit, they stop falling back. Also, just to clarify, a unit gets a suppression token whenever they get shot at and at least one "hit" is rolled, even if all the hits are saved. Grenades cause suppression even if they don't roll any hits.
  11. Elbi said: Police breaking into the house and pumping monsters full of lead doesn't sound very "Cthulhu" to me o_O Elbi said: Police breaking into the house and pumping monsters full of lead doesn't sound very "Cthulhu" to me o_O I was just giving an example of what an NPC might do. And Even if they did include a police raid, it wouldn't be all the time, just for a single scenario, and maybe just for a single plot choice too. Ultimately I was just saying that it's kinda unusual that it's always the PCs checking out the "disturbance" (obviously there'd be no game if they didn't) but it would make sense that at least on occasion there would be somebody else to lend a hand, whether it be the police, the landlord, next door neighbor, etc.
  12. MasterDinadan said: I just hope they don't go overboard with a bunch of new mechanics and stuff. I hope they do! While there will obviously be more of everything coming out, I'm really looking forward to some cool new board tiles: forest/woods, shoreline, store, hospital, hotel, river/creek, urban environments- streets/alley, factory, dock. I don't really care what specific monsters come out, as long as some do. Not quite sure how it would work, but perhaps NPCs? Instead of "the police are being stubborn and refuse to help", maybe they actually show up and lend a hand (right at the climactic end battle when all hope seems lost, the entire town police force shows up, busts through the door, guns blazing, and fills the monster with a thousand rounds of lead)! A new type of puzzle (or two) would be great.
  13. Yeah but the thing is, if you want some certain cultists dead, Khorne probably wants them dead too, so why not just let him take care of them instead?
  14. Some games the terror track is a factor, some games it's not.
  15. s1mon said: Android seems to get very mixed reviews and not very high on the bgg score which is also putting me off. Thanks. F**k the bgg ratings! They don't mean jack. The key to getting use out of the ratings is to get a bunch of geekbuddies that have similar tastes to you, then you can see what they rate any given game. It took me a couple years to realize that. The overall ratings meant even less (to me at least) once I realized that bgg is very heavily biased in favor of eurogames vs thematic games and wargames etc. As far as the actual game, it's tons of fun, but it's listed as 3-5 players.
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