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Toothless_Night_Fury

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Posts posted by Toothless_Night_Fury


  1. Light fate trumps dark fate - this means that if a player declares he is using a light fate, an opponent cannot pay a dark fate to make him reroll his light fate roll. Conversely if a player declares he is using a dark fate, his opponent cannot pay a light fate to reroll the dark fate roll.


  2. I have the same problem. lol.  My gaming friends live 30 miles away, so I can't get there often, so I devise solo ways to play my games. LOL

     

    Why don't you try playing Talisman: Digital Edition on Steam, android or Ipad? Lots of people play it because they don't have friends nearby!


  3. From page 9 of the rulebook:

     

    "A character must always move, even if he starts the turn in a space with an Adventure Card or another character. The space where a character lands is the space where he ends his movement or the space to which he is moved to as the result of an encounter or effect."

     

    From the back page of the Talisman Rulebook:

     

    "Does the encounter result in you being moved to a different space?" >>>>>>>>>> "Move to the new space."

    If the answer is no, you carry on and follow the instructions on the space!

     

    "A character must always move," means a player cannot teleport to the same space as he has not moved away from the space he started his turn on. Most cards in the game say any other space, a couple do not mention the word any, but it is handled the same way.

     

    The Pathfinder card says any other space so that one is easy.

     

    The Imp teleports you to roll 1 die & the Planeswalker lets you teleport anywhere in the Outer or Middle Region. Both these cards fit into the encounter flowchart on the back page. If you wish to teleport with the Planeswalker, you have to move to a different space from the one you are already in. If you roll for the Imp and it is the same space you are already in, you do not move any further that turn and you continue with any cards left in that space.

     

    Ell.


  4. eBay is the best place. Work out what you paid for it all and then half it unless it's in excellent condition with all the boxes perfect as well then knock only a third off of it. Make that your buy it now price.


  5.  

    Furthermore, the text on Misfortune is: 'Cast on any character about to make a die roll.  That die automatically rolls a '1' result and cannot be rerolled'.

     

    If that was cast on me, let's say just after a Random Spell, I would say...before I am about to make a die roll, I will use my Lucky Charm to avoid making a die roll and instead use a 6 value.

     

    Then I pick up the dice, about to make a die roll.  Then Misfortune kicks in to turn the die roll into a '1'.  This is then ignored because the Lucky Charm allows the die roll to be ignored and a 6 used.

     

     

    This is paramount to cheating! If a player casts Random and then casts Misfortune BEFORE you announce you wish to use the Lucky Charm, then the result of the die roll is a 1; the only way to stop Misfortune is with Counterspell or Reflection.


  6. Hi, I've read the forums for a while but this is the first time I've felt compelled to post.

    I'm black and representation, or rather the lack of it, in high fantasy work DOES sting. My family and I love talisman but when my 10 year old stated, with a resigned sigh, that 'of course there wouldn't be any black characters' my heart sank.

    It would be no effort. None at all. To to put in a few different ethnicities in stuff like this and yet it would make a big difference.

    And John Steed, that post is unwarranted.

     

    I agree that John Steed should not have posted that irritating comment. I am white with mixed race children and it's good that there are some characters with darker skin. The thought that a Thief being black is **** right offensive and stereotypical of some racist people!

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